fulltonon
fulltonon
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Not possible, because certain survivors will leave if they saw any ONE buffs to the killers.
Better ask other question I think.
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SB and CoH is annoying and can actually be OP, dark-theory is badly designed, exponential might as well not exist but still opens up a room for abuse.
Boons are fundamentally broken.
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@Sakurra said:
So you can have free 5 hooks by doing nothing, just losing gens...
A hit is still a chase, maybe kinda like coup de grace.
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What, we have to recreate this very thread every month or so?
Disconnecting is against sportsmanship and will not be allowed, end of discussion.
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Playing solo is basically guaranteed lost game, as survivors playing soloq tend to be worst of all... probably myself included.
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@sulaiman said:
But the game is designed around a lack of information (thats why there are so many information perks). And if you like to play that way, you just can´t play swf. So it might be time to leave the game if you play solo, is that what you are saying?
Game shouldn't have been designed around a lack of information from the beginning, that's what we say.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2888899#Comment_2888899
So killers can just have yet another excuse to not move an inch from a hooked survivor?
"I won't move from this one hooked survivor because I know someone is near me" when survivors are working on a gen at edge of the circle.
I think that'd be hilarious, so the answer is yes.
Killers don't need any "excuse" to camp anyway, most of them do that regardless of whatever things are there, hell people don't even use bubba to camp.
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@sulaiman said:
Balanced for what, though? Solo survivors? SWF? I belive it cant be balanced for both, given the same power level, and an iq over room temperature.
Balanced for swfs, which is of course what things should be balanced for, as in any pvp games.
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I don't see any problems in whisper as is, maybe remove the activation on hooks and call it day.
Well I could hear directional whispers within 16m or something.
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@GoodBoyKaru said:
Things absolutely need to be toned down on both sides, as well as need to be toned up, in order to achieve a much better game balance than current. Survivors have more of the things that must be toned down, yes, but ruin undying pain resonance tinkerer nurse w/ range + recharge vs solos is not particularly great.
("but surv-" yes i know survivors also have very op things that need to go and id prefer we dealt with those first)
If something changed around solos, they will suffer for SWF, there is no in between.
Solos are the real problems in this game, not anything else.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2888687#Comment_2888687
But that's wrong! The game is built around survivors getting chased 3 times, not once and it's over. And if the game isn't balanced around that, then it should be. You don't see anything wrong with a survivor dying guaranteed (if the killer chooses) because they went down to Leatherface once?
I'm not even sure what the ######### this game is balanced around anymore, game isn't balanced around anything survivors do nor anything killers do, maybe it's balanced around spectators?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2888730#Comment_2888730
Right, he wins because he’s “lucky”. 🙄
I don't see exactly anything wrong in that statement tbh, you will lose because you are unlucky, you will win because you are lucky, there is no real skill factor in pub matchmaking as game is not meant to be fair in those environment.
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IF someone is breaking the rule they will get a ban.
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It almost looks like a bug, lol
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2888426#Comment_2888426
Yeah 16 meta perks is hardly easy but nothing like a little bit of proxy camping and tunneling couldn't handle as long as its not 4 brand new parts.
I played legion and trapper with only brown to yellow add on in high mmr don't tell me its not possible. 4ks are hard 2ks are easy.
"high mmr" is certainly not a good factor as, well, no one knows if they are on high mmr.
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what
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2888401#Comment_2888401
Green? What so green about Brand new part? and don't forget about skill this game is built on skill level not add ons alone
I'm saying equally skilled green sadako should have a chance against swf full-meta squad with four medkit, which really isn't the case.
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Is there actually someone like that?
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2888395#Comment_2888395
Neither does suvivors i can't bring purple flashlight with me everygame. Bring their strongest add-ons if you want to win don't tell me you expect yourself to win without sacrificing the same amount as they did. 4 people who paid extra vs 1 person who just wants to be entitled to a win.
So you are saying green killers should be able to be tie with green survivors, which really isn't in sadako's case.
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2888360#Comment_2888360
Yes and No it all boils down to skill with equally skilled killer and survivor it all boils down to perks and add ons.
and Yes even Survivor should still have a fighting chance against Nurse with 3 blinks but its not humanely possible cause Nurse with 3 blinks is broken as hell.
No? every competitive scenes and statistics tolds you that 3 blink nurses are dealt just fine.
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2888249#Comment_2888249
This is ridiculous, does everyone really want a basekit c-tier killer to dominate against 4 brand newnparts? Cause there is a reason iri add ons exist and its not just for show. Its like saying its so hard to escape myers cause he has infinite tier 3 and instant mori, yeah that's the point. Why shouldn't iridiscent add ons make it easier for the opponent to win.
Nurse is broken OP from the start not to mention an iri add on that gives her 3 blinks, blight is broken due to two of his addons, take it away from him and he's balanced A tier.
But then nurse and blight is only tied to iri addon survivors in term of strength, according to you killers should be able to defeat four iri survivors with iri addons, and it means they are the balance standard.
every killers has to be competitive enough to defeat best survivors with best loadout, as long as killer bring same tier items.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2887937#Comment_2887937
If he MMR capped, then he should be getting the best survivors playing. He is still winning most of his games.
DbD matchmaking doesn't works like that.
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/2887701#Comment_2887701
According to your assessment, nearly every other Killer is a god and needs no changes simply because it was easier for a single streamer to get win streaks on them?
Calling this "illuminating" makes absolutely no sense whatsoever.
What even is the point in trying to say she isn't bad when she has nothing on the table.
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No, she is a killer.
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no, they are the survivor.
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Let's beta test this thing and see what it gonna be, just like they did in arbitrary not needed wiggle buffs that can totally not change game balance.
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2886577#Comment_2886577
OK but if all 5 gens are done and no deaths survivors get to turn on killer and kill them then. LOL you are making no sense if the killer is there how do you think me running in and killing my self helps? Why should you get the easy win lol just quit you are just salty because you have no one who would help you lol.
This way you can skip that part, you can choose between gen/rescue and mindgame killers if you aren't dead, if you have no chance you will die without wasting time like right now.
The reason killers should get easy win in this case is because it's choice between hard win (yet survivors basically have no chance of surviving too at this point, hard lose for them to the point op made a post like this) and easy win(which tend to result same ending, but faster and less wasteful by skipping "no chance but can waste time" part).
If survivors actually had a chance of winning it wouldn't makes sense, but the game never meant to give them a chance by design, so it will make more sense to skip slow losing part than giving them more chance.
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2886591#Comment_2886591
Ok so I should then know who the killer is going toward through the hud. It will not change much but hey they know I am on a gen there for I should know in advance that I will be targeted by the killer. The killer should not know what each survivor is doing if they are not near them sorry if you can't find survivors that is on you not me as a survivor. You should be patrolling gens and knowing two bots are not on gens means that you can ignore them for the time being focusing on the survivors doing their job. If you do not see the problem here then you never will.
If Killer plays sweaty he already has to know as much as possible, and by trying to do it result tend to be predicting what everyone is doing, surely I don't see the problem and I never will.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2886597#Comment_2886597
Sure thing. Super compensation for being in queue for some time and wanting to play the game but just getting some trolls ending the game as soon as possible. It makes no sense to implemt something that just for trolls to be abused as much as possible.
Yeah, neither having something like that makes sense, suicide removal when.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2886501#Comment_2886501
How? Really? As killer you at least get a bunch of points if they kill themself on first hook. What do survivors get if killers just wanna troll and open the gate as soon as possible? Points for maybe one Gen (isnt that much at all) and escape points. Thats it. Sums up to a depip and just wasted time. Thats just a chapter in the "101 on how to kill the game".
give em 5k bp for all categories, here problem fixed.
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@sizzlingmario4 said:
PGTW is fine as it is.
Buffing a perk doesn't hurt anyone.
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2886560#Comment_2886560
Knowing that two are not on gens and two are means you know who to target. If they are not on a gen then you don't have to worry about them. That is what that does. Knowledge is power and a killer should never know what every survivor is doing at all times. unless they are just that cracked.
Basically you have general idea of what survivors are doing, if you know there is something survivors has to do you know they are doing that.
It doesn't change as much as you believe, as it will not say where the survivors are, maybe except cleansing... but then it can be used to bait killers from safer place.
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2886552#Comment_2886552
Ok but then killer is not allowed near the slugged person so the other survivor is not just dive bombing getting both killed. LMAO.
Well, maybe we should just kill last two survivors if there is more than 1 gen left and 50% progress hasn't reached, so they don't need to divebomb last one.
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basically 0 perks and still manages to finish all gens just fine, kek.
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@Tiufal said:
So you played against better players and lost. And now youre complaining that your skill level isnt good enough for them and see the issue in the game. Typical killer response. Its always the games and never yours fault.
Reading something that is not written, perfect.
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2885849#Comment_2885849
This is incredibly rude and ableist you should re-evaluate what you say before posting. This buff will only affect the solo q it will have almost 0 benefits in SWFs. Giving killers this info would be killer (pun intended) to the game because it would give way to much info to killers. Nurse and Blight with this info would wreck all teams no problem with their mobility.
4x "Fixing generators"
Yeah, what can I do with that, I know it.
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2886506#Comment_2886506
Lol how many times have you played survivor tried to heal the slug person for killer to be patrolling the area making trying to heal impossible cause either they will get downed or they will get the other person just downed. Then they get chased and downed. Not all are selfish when hiding it is some times the only way 1 survivor may live lol.
If that 1 survivor is themselves, it is pretty selfish I'd say.
By changing this it'll be die together or live together anyway.
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@CashelP14 said:
I got to disagree. To me having something like this implemented is just giving people who want to derank an easy way to do it.
I also believe people will give up far too easily instead of actually continuing on the game and having a chance of winning. Here's some examples:
- "Oh I got cowshed. Ok I'm opening the doors."
- "Oh my Ruin was cleansed in the first 30 seconds. Ok I'm opening the doors."
- "2 gens were done before I got my first down. Ok I'm opening the exit doors."
Most of the top dbd players didn't get good at this game by giving up and sitting in a corner when things started to go bad. They got kept going and got smarter.
In regards to hackers this is just a bandage fix. Facing hackers is horrible to both sides but they need to address it properly.
It's funny this is already happening to survivors and also is extremely bad for game.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2886490#Comment_2886490
Yes on all points. (Although I don't think godly Nurses exist. Nurses who are godly relatively to their opposing survivors yes.)
To come back on the previous reply, the way I see it "context" isn't perception. Full disclaimer, English is my 3rd language. Sometimes I misuse words because of their similarity (conceptual or phonetic) to my 1st language. I'm pretty sure this one is correct though.
I'm saying there is no objective way to balance game around anything but a data, if you see the context, you have to consider something based on specific situation, and if you change something based on that situation, it is already biased toward that.
say, if twins is changed because "she is bad/good at high MMR", it implies high MMR is more important than low MMR for some reason, I believe which is a biased decision.
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Well, maybe last survivor should die immediately rather than opening hatches.
this way, they have to be more team player, it will reduce selfish hiders and help making game better place.
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Basically a perk that skip hooking? that's cool.
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I don't think she needs a buff but don't think undeserved for buff neither, especially when her power can be basically countered.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2886454#Comment_2886454
Unless you develop this a bit, it sounds like nonsense.
Every feedback is made by personal experience and feeling, which is of course subjective and biased.
Doesn't really change anything even if one plays both side or whatever, if someone is a godly nurse and solo q only potato survivor he gonna think game is extremely killer sided and broken, if someone is a potato trapper and SWF sweat squad he gonna think game is extremely survivor sided and broken, it's all based on skill and not the way he plays.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2886446#Comment_2886446
They obviously put it in the wrong way, but the overall point is that if it takes a full meta squad of extremely coordinated people to only stand a chance of having an average game against a full meta nurse, then there's something wrong with the killer
https://forum.deadbydaylight.com/en/discussion/comment/2886451#Comment_2886451
No. Survivors should consistently have a chance of surviving around 50% of their matches against any killer
Consistently having a chance of surviving around 50% is ENTIRELY different from consistently countering her at chase.
NO killers should get countered consistently, it has to be unreliable because otherwise they are unwinnable.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2886435#Comment_2886435
If you play both sides, one is less likely to be biased (which doesn't say anything about being wrong).
Seeing only data doesn't help. Context is everything.
The best example is OoO which wasn't very helpful for the survival of a player. Yeah, no kidding, he was the single obsession of the game and was usually killed in the most painful way possible. (e.g. slugged and bled-out and the match be damned)
I'm saying context itself is more or less biased.
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Survivors should consistently LOSE against killers in reasonable time frame, because that is the only way this game works.
If you want to consistently win, maybe play PvE games instead of PvP games.
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I think your second mistake was picking onryo, and "second" is third mistake.
Play nurse, bring good map offering or red mori, don't take anything but slowdowns and selectively pick survivors to play against.
This is how you play "good" in this game.
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@GoodBoyKaru said:
Killers can do so too, tbh.
People pick those maps as survivor because they're advantageous, like killers will pick specific maps which are advantageous.
Though imho they should both go, map offerings for both sides need a change
If there is four of map offering, it can even negate anti-map offering offering iirc.
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Separating bias and feedback is nigh impossible, even the important factor like "new player PoV" is still a big bias.
I don't think there is a way to consider things "objectively", except seeing the data and ONLY data.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2885798#Comment_2885798
If it was busted yeah but they would have to balance it put it near stairs give it a timer etc make it a tool for both sides to strategically use
And then, problem is if it is counterable by killer survivors will not use it due to unreliability, but otherwise it's just broken and gives free escape to survivors.
Balancing this is almost impossible.