fulltonon
fulltonon
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Discussions
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Like god, if both sides can balance everything what's the problem? game shouldn't really rely on sounds that much anyways. We've done killer FoV and there pretty much was no problem at all, why not do same for sounds to save people from hearing loss?0 comments 1 views last activity
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Like, literally absolutely invincible, until killer hooks others or survivor touches gen, no hitbox. This is not a trolling and I'm 100% sure this will fix tunneling. No need for BT DS blah blah blah blah fixes, just one dumb invincible mode will do.52 comments 662 views last activity
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It would stop noob stomper nature of those perks, while immensely help against experienced hex blesser/breaker.13 comments 121 views last activity
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If you can insert it anywhere, I hardly doubt condemn to do anything or can be intercepted by killers, at all, you have to run like, what? 20 meters? 30 meters? to get to another tv, which doesn't take any real seconds. and to get that much of stack, she has to teleport 4 times, which now takes 60 seconds. Buff is nice but compensation for survivors almost seems too much.1 comments 21 views last activity
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It doesn't make losing or winning fun or not, it just makes game obscure and stupid, also depipping already makes people care about winning a lot. game shouldn't really hide important aspect like that.9 comments 141 views last activity
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Tomes, achievement and emblems. All it does is forcing killers to deny the hatch, which results in so hated slugging gameplay, what's the point of keeping it? just for suffering? It doesn't makes sense. It's so obvious 3k is already a win for the killer and there shouldn't be a reason to care about hatch escapes, why are you keeping it?5 comments 61 views last activity
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I think it could make it more consistent for both survivors and killers, killers won't be in extreme disadvantage at early game and survivors won't be in extreme disadvantage at late game.0 comments 21 views last activity
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I mean if you hate killers defending 3 gen from the start so much, why not just make it impossible? I honestly don't think the swingy nature of "3gen or not" is very nice when we think about game consistency, and with this change setup killers can get a big buff.20 comments 241 views last activity
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Title, and I think this has quite the impact. Or alternatively just fix it quickly, I think both works.2 comments 41 views last activity
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It's not like it means much but I believe it would be fun.2 comments 31 views last activity
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Let's make it simple, hux teleportation duration and wake-up time seems to be 2 seconds total, and assuming survivor moved straight away from him, that's 8m vs 8.24m, then I'll assume lunge viable distance as 4m for non MFT/3.9m for MFT, so the gap killer has to close will be 4m vs 4.34m. Now those numbers doesn't seems that much, but then they have speed gap of 0.6m/s and 0.48m/s, by convertin3 comments 31 views last activity
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SWF players can still coordinates even without auras mostly fine, but solo q players can't deal with it, especially when it is used for slugging. I think those effect should be changed to something that's not so ineffective against SWF and extremely oppressive against SoloQ.11 comments 141 views last activity
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I think it would be broken as heck but I've seen people saying something like "3% is nothing" and "being injured is already a risk", so I expect to those people I think this killer perk wouldn't be op? Injuring survivor is as hard as being injured and it's still merely a 3% difference, after all.42 comments 1,471 views last activity
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old dead hard : a free distance perk that works on loops, can't be countered without exhaustion inducing tools, can be activated while injured, only works once per chase made for this : a free distance perk that works on loops, can't be countered without exhaustion inducing tools, activates while injured, works until they use an exhaustion perks Like, how? I thought BHVR has learned that it is38 comments 762 views last activity
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It's boring and pretty much waste of time, also skew the statistics too, we should end the game at that point instantly. It's not exciting or fun to wish other sides makes a mistake all while you have practically nothing to stop them.12 comments 191 views last activity
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I mean it might seems stupid but like... there is literally no benefit in trying to not tunnel, and that feels stupid tbh. Could you add grim embrace as basekit, maybe less duration but with the auras of all survivors?0 comments 21 views last activity
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I mean all it did was literally just removing wastes of the time of finding last slugged survivor (plot twist: which is nigh impossible, yet also pretty much impossible for survivors to escape from there too). It was right to not implementing basekit unbreakable because that is straight up buff definitely unneeded, but I don't think there is a reason to not implement pure QoL feature that helps4 comments 81 views last activity
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It's not like it means much but I wish to have one. Every month or two, I want to see individual kill rates, MMR kill rates and map kill rates, probably perk pick rates too. By changing things faster lot more things will quickly become "obsolete" for feedback.1 comments 41 views last activity
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Like, even if it's showing 100% on survivor, killer que takes 5 seconds and survivor que takes minutes, is it checking popularity of every region? or is it checking popularity of ALL mmr? I don't really know, but it feels so stupid to play a role with much shorter que and still don't get any bonus, not even 25%.0 comments 11 views last activity
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And it's literally illogical in a game where that have DC penalty, it hurts literally everyone, skew the "statistics" and ruins all the match it happened. We don't need those kind of mechanics anymore, buff kobe to make it impossible or outright remove it, there is no place for such things in this game today. Doesn't really matter how much things that has to be reworked, this is EXACTLY what ga28 comments 541 views last activity
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Now this is quite inretesting. And the fact it's focused on altruistic is exactly what "buffing SWF while nerfing solo survivor" is.11 comments 141 views last activity
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I mean if it's only happen in like half a year, it doesn't mean much as it quickly gets old due to big changes happens every now and then. It's not like we can get something super useful from those data, but knowing how much has changed due to a update would be very interesting to see.0 comments 11 views last activity
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Or did you forgot that the base regression speed is 1/4 of survivor's repair speed? I'm not even sure if developers understand what they are doing, there is literally no situation where 25% additional regression for 60 seconds worth a slot, please think again before making a change. Same goes for overcharge, too.17 comments 161 views last activity
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Literally just title, it serves no purpose at this point beside giving them free rights of "disconnection" aka suicide. give every survivors 3 chances to escape for free.20 comments 231 views last activity
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0 comments 11 views last activity
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Like game is extremely random when it comes to generator speed despite it being most important balance factor of all, why not just remove gen speed or gen slowdown or anything, and balance anything else around that. Not to mention that most of those things are "win more when you win" style of perks, which makes game more and more one sided. We've got "meta shakeup" and we didn't really got much5 comments 61 views last activity
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It was multiplicative during first release period and somehow changed to additive on actual implementation, just why. Additive 100% bonus is DEFINITELY NOT big enough to be an incentive, especially when it's on survivor, it should be multiplicative to offering bonuses.18 comments 251 views last activity
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Now slugging will be fixed, allow killers to choose between activating hook perks or just let them hooked straight away without picking.4 comments 101 views last activity
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No wonder kill rate has raised by 8%, BHVR really should do SOMETHING to that stupid perk.61 comments 951 views last activity
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Nothing more than title, getting just 40k (which actually will not happen unless we use something to boost it) or 80k with puddings is just boring. It takes a lot more matches to just unlock teachable, farm addons, and thus reducing game variety by a lot. "BP economy" is bad for the game and making things boring, I wish it to change.9 comments 91 views last activity
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...and game will also stay unrewarding until there. BP was all that matters, dev killed a perk that helps it and it takes like a months to activate compensation (and we don't even know if that is actually enough). I doubt activating blood rush or anything like that as alternative is that hard either.0 comments 31 views last activity
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That seems pretty backward tbh, shouldn't it be opposite? Something like 22% slowdown for survivors who got hit by normal attacks, until they get healed seems better.4 comments 51 views last activity
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Since we buffed killers a lot, we don't need to have a penalty for trying to kobe/failing skill checks. Remove it altogether and make it free chance of escape up to x times, also it could be decent way to counter(?) camping with certain set of perks.0 comments 21 views last activity
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It's only logical to have worse matches simply because, even if you aren't a boosted player, pretty much all the your teammates are perk boosted players. At least wait for a month or so, MMR should be more accurate and you'd have (slightly) less problem by then.0 comments 31 views last activity
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I got bored of it. can we please stop labelling whoever as xxx main or whatever? no? fine then...0 comments 21 views last activity
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Game is a lot more fairer and relaxing for killers now, and on top of it it's very nice to finally have non dozen minutes survivor que. And since it's not even a month since the patch, I believe people would settle to something and game would be a lot more balanced in term of survovor/killer ratio, I'm genuinely happy you guys pulled it off.0 comments 21 views last activity
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I personally don't know other updates that brought this much of new users, not sure what it means but still interesting.1 comments 41 views last activity
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did killers actually got much better kill rate, or was changes marginal? did "best killer" changed? Not sure if we gonna get it but it'd be interesting.3 comments 101 views last activity
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Something feels weird, asia server btw.17 comments 221 views last activity
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"rework" can't catch up with the rate of new maps, I think game should stop releasing new maps and instead focus on fixing currently existing one. Garden of joy is such an abysmal map.0 comments 11 views last activity
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If we remove hooks, we can achieve almost complete removal of tunneling/camping, all the "save"s which is generally abusable, and hook location problems. it would be much easier to balance things by adjusting respawn timers too.5 comments 101 views last activity
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Because it's brutal.5 comments 41 views last activity
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I mean they are outdated with so much changes to the game, killers really shouldn't be encouraged to aim for 4k as it'll just make everything boring. adept should be changed to 3k, emblem shouldn't require 4k to be iridescent, same should be applied to tome.2 comments 31 views last activity
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If it lasts 1 seconds, survivors can move 4 meters, thus I suspect it can still be used to run onto pallet, which is same case as old effect, although much weaker.25 comments 191 views last activity
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I seriously don't get why it's there, if kobeing is a problem just remove it unless surv has a perk. It's basically DC but on command and without any penalty and frankly there is not even a good reason to keep it as is.12 comments 121 views last activity
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Pretty much all of them does nothing if survivors are way stronger than killer, while overwhelmingly powerful if killer can hook survivors quickly. The truth is if survivors are losing due to slowdown perks, they will lose even if killer chose to use other perks.0 comments 71 views last activity
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We all know god tier survivors can destroy 99% of killers, they needs a nerf.14 comments 371 views last activity
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It doesn't belong to this game when hatch, hook distance nerf, and wiggle buff happened, and more so when grade is only showing play time and not skill, all while game is aiming for 2k2e result. So no one need to slug out survivors for nothing but a bad game design anymore, and there would be no "no hook nearby" situation, all while they can get enough pips from balanced 2k2e games.1 comments 31 views last activity
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Like, this is supposed to be team game, and "solo q" is almost always lacking teamwork which SWF can easily have, suffering of solo que is problem of it's own and nothing should be changed according to them, except solo q experience itself.27 comments 271 views last activity
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It doesn't makes sense that killer basically has to 4k to get ONE pip, when goal of the game is clearly not that. Fix it, make it so it is possible to pip up at red grade WITHOUT killing more than three people. Also, depipping doesn't makes sense, why we have it when emblems are not used for MMR anyway, remove it. current emblem system promote intentionally reducing MMR to farm weaker opponent4 comments 31 views last activity