fulltonon
fulltonon
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- fulltonon
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Comments
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You are talking as if the fact killers can tie with survivor is what makes you hurt, and I feel that is weird as what survivors has to care from game design perspective is whether they as individual survived or not and not how they did as a team.
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Hell, just remove it.
Items interacting with killer's power is arbitrary and not worth item slot.
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@RisingTron said:
Then make the "Dead" count as sacrifice and give the killer triple points and a 1,000 shards. Just let me get out of that game lmao
Yeah, we should just remove strategic part of suiciding, by removing hatches and giving full point of sacrificing.
It'll be less stressful and fair for everyone but somehow BHVR doesn't do it.
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If you don't need meta perks to 4k best of best survivors, you are simply cheating.
Not even streamers or tourney players can manage that, the chances are you aren't playing fair.
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Yeah meanwhile let's remove hatches, we don't need it anymore.
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There is no interesting change that worth coming back for, maybe wait till anniversary to farm some BPs but that's bout it.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2939636#Comment_2939636
Nurse does just fine against SWF’s without them anyway. All they do is make bad nurses have a much easier time since it gets rid of her already little counterplay
SWFs does just fine against fully stacked addon nurse anyway though, what is your problem?
If you gonna think about best of best nurse, opponent should be also best of best SWFs.
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usable addons are only few out of dozens, but thing is unlike many other killers she does work as is.
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When will you actually stop playing this game lol
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Still better than rest of literal trash.
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Just quit today and come back when something interesting came out, as long as you are playing the game message does nothing.
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Just remove boons, it was a mistake like plenty other mechanics.
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Wish it gets worse as otherwise nothing will change.
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Survivor OP, pls nerf.
They are basically nurse but instead of one of dozens literally only one playable character.
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I say opposite, don't try not to tunnel people out, without tunneling you gonna do less chases and thus gets better at slower rate.
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Generator is better pig.
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Well, if people don't want to play against SWFs, there is a clear problem.
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This is thematic and making game better in general.
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Due to the excessive que times, if I gonna switch to survivors might as well play something else.
...and that was the result, actually.
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It absolutely is and tbh you shouldn't expect any fix for it.
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This is a stupid game and for some reason dev never tried to introduce time out or something like that despite unbelievable amount of hostage happening.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2917140#Comment_2917140
You dont need to play Nurse to win games. Every Killer can win games against the majority of Survivors.
When Nurse was disabled I did not see all Killers suddenly losing every game.
You don't need nurse reworks to win against majority of killers (or let alone nurses, wow!) as a survivor though, what's the point of balancing if you only think about pub matchmaking.
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Her addons are actually fine, full-stacked swat squad can just do fine against fully stacked addon boosted nurse.
And her basekit is also fine, truth is there is literally no problem in her except matchmaking problems.
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None, no perks can truly "replace" it.
But the chances are people gonna use whatever exhaustion perks they like, don't think it's just sprint burst because sprint burst is not that very great or easy to use.
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One single truth, overwhelming amount of survivors suck at this game, killers are like that too but it's still it's order of magnitude worse for survivors.
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@Aven_Fallen said:
If you have more fun with Deathslinger, play Deathslinger.
Otherwise, we could ask the question "Is there any realistic reason to play any Killer over Nurse?".
the truth is there is none and it needs to be fixed, lol
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Just make a killer rulebook and say thing based on it.
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Maybe let it be, if balanced game means death of the game it might not be worth living.
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"there are people who play DBD who can pick up ANY killer and do well with them."
Pure lies, watch some tourney and see how "different" killers are.
Game is objectively unbalanced and needs to be fixed, end of discussion.
Oh but yeah, if there is unbelievably huge skill gaps, you can win, simply because enemy sucks order of magnitude worse than you.
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No real basic attack perks are actually strong anyway, not needed.
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eh, without NOED nothing would really changes.
Just more bubbas and that's bout it.
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Worst part is you will never know if you lost because of cheaters or actual "skill".
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Only when other three died.
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@Wendygo said:
And?Only one way to get good with a killer. Learn from you mistakes. Killer, you can make one bad chase. Against a SWF. That's game. Quit giving yourself pressure to do as good as your main. Have fun even if it's a 4 man out. 'How can you deter that in the future?' 'What can you do to better the playing field? '
Point is. Give a new killer a chance and enjoy them. Learn their in's and outs.
Imagine trying to defend actual toxicity like this.
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No, nerf the survivors because they are much stronger.
They can 360, blight is only half as strong as them.
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Imagine trying to respect kobe or give hatches.
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@Firellius said:
If you still have a problem with DS in its current form, YOU are the problem.
DS is still a problem because the reason for it's existence itself is the problem of this game.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2890829#Comment_2890829
I actually say that we should buff survivors in ways that can only benefit solo, and then superbuff killers, killer mechanics, and nerf maps. But nice try, just misinterpreted the argument there slightly.
Me thinking that there are things as killer that are too strong to consistently deal with in public games is completely separate to me thinking solo queue should be buffed. And even then, I'd rather advocate for choice restrictions and map changes than real nerfs to either side (except for things like COH or DH which just need to be completely reworked from the ground up).
But yes, I do think that R/U/T vs solos is unfair. I also think that it's a low-skill combo to help hold the hands of really terrible players who then go on to boast in endgame chat about how they're so good at the game, because they're bad winners and will always take the easiest route. Does this mean it is uncountable? Absolutely not. Things can have counters and still be unfair, imho.
Any survivors can just cleanse two totems within a minute and the killer is playing rest of the game with two perks, I don't know how you can think it is unfair.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2890521#Comment_2890521
How does the killer know where every survivor is vs an swf?
And yes, swf surpass the lack of information, thats why it is op in its very core, and should be seperated from solo queue, so you could balance both queues seperatly to make games fair for both sides no matter if you play solo or in an swf.
That's not what BHVR do though, because blah blah blah reasons.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2890533#Comment_2890533
I just don't use noed because I think it's cheap. I use NWO a lot though.
NWO is much cheaper than NOED, survivors have no way to counter it.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2890585#Comment_2890585
You don't need speed addons to cross a large map as blight in a matter of seconds. Sure they let you do it faster but he's still very high mobility even without them.
Also iri tag doesn't need to be nerfed
Actually, there is few seconds between with addons and without addons, so it's not needed but not as strong as you think.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2888915#Comment_2888915
So it would be better if all players know the position of every player at all times? the status of every gen? Then were would be no lack of information, you know where the killer is and what he is doing, and he knows where you are and what you are doing. Thats a total different game. And thus, i disagree. The lack of information makes the game thrilling in the first place, at least if you dont reduce the game to running in circles.
That's... just what swf is?
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I think people should just stop playing the game for some period, don't think serious help is needed.
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Honestly, it looks new and unique.
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Bubba matters, rancor exists too.
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Everything is not that bad if survivors are incompetent enough to make it so.
even SWFs with voice comms aren't that bad because some people can't manage to play good with all those advantage.
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I think dev said we have better games somewhere else.
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@Okonar_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2888725#Comment_2888725
Thats a fact, people who don't acknowledge that and think its "all about positioning" are just facing bad nurses.
The fact is sadly nurse is fair and balanced in term of objective statistics.
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Just make it so survivors can't chain chase position, so if a palette is broken they WILL down.
Now dead hard is not that strong anymore.