fulltonon
fulltonon
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Comments
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Well it's not SBMM that is ruining the game, SBMM just made glaring issues clearer.
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Just look at his stains, I mean like how can you even hit with that thing.
And... well, hitting through walls? maybe don't run like a chicken and use your brain...?
I'm not sure if this is real or bait though... how can people not deal with PH at 2500 hours bruh...
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Nurse is only killer that is on-par in chasing with survivors, play her yourself and try to understand it.
Every one of moves that you do, is mindgame against her.
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Grinding through lowering MMR is actually a LOT of grind, to the point you'd get good at that time.
Not "cheesing" it with lowering MMR requires you to get enough pips to get up ranks with steadily increasing MMR, and obviously it requires skill too.
Yes, grades DOES show how good people does, especially at early of the seasons.
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I'm not sure if this trade off is actually balanced, I'd rather have a chance to hard tunnel people than having to kick every time I hook.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2665310#Comment_2665310
After rigorous testing, I have discovered that the best way to play DbD is to not.
You can casually play insidious basement bubba all you want, it is fun to see people goes down basement stair.
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I'm having joy, I just have little hatred toward any good survivors, especially when there is four of them.
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He is dead now, what's the point of playing him when we lost everything that was fun in him?
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@CrazyMarc said:
https://forum.deadbydaylight.com/en/discussion/comment/2744989#Comment_2744989
if it even works
It works 99.9999% of times, If anything I've yet to see any dead hard bugs after fix.
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I mean invincibility as is can NOT be unbroken.
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Probably because not fun or strong enough to worth practicing for most players.
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Just add surrender after whatever minutes, that way there will be no more clicky clicky SWF bullying too.
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what kind of joke is this
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I say opposite, last survivor should be killed instantly after 3rd death of the survivors and hatches should be deleted.
more teamwork, no time to waste! Yay!
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Not only it's extremely fast, there is 4 of survivors.
Pretty ridiculous I'd say.
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Problem is in killer itself and not that much of SBMM, buff killers, MUCH!
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Now remove BT and DS while we are at it, LOL
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/304329/dead-hard-needs-a-nerf
You say it's broken but don't give any proof it's broken.
Just play one or two games with it or just play killer, who needs proof when it's a literal invincibility for free.
Yes it takes some skill but prolonging a chase for 10+ seconds in almost any circumstance is pretty ridiculous.
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Anything that adds more dead hard/sprint burst to ONE chase? god ######### no.
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@CheesyBabyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2744472#Comment_2744472
Yea, and that’s fair, but i just personally never really like the idea of a checkmate in games, where opponents have the option to concede and feel bad or try without chance of success and feel worse, you know?
Just make it so 3 players dead = lose for survivors and instakill last one then, this way there is no "checkmate" just losing and winning.
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@Gamerherz said:
https://forum.deadbydaylight.com/en/discussion/comment/2743877#Comment_2743877
That does not do enough to stop killers camping the basement though. Especially With the hooks always spawning in the basement it will make the killer camp the basement more since the hooks are only there which is the completely wrong way. With the survivors screaming if they’re nearby it will incentivize the killer to get them aswell and get him away from camping the basement. And if he decides the basement for some reason there still will be the chance of a Kobe. My Change is way better for the game
If you REALLY want to stop killers camping the basement, I think you have to go insanity like "show all survivor auras while a survivor is hooked in the basement".
Because, well, camping basement is guaranteed one (or more) kills and there is almost no reason to go elsewhere.
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Let it be broken, just like what they did to boons.
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Wild take : hatches shouldn't be a thing from the beginning, 3 man dead should be instadeath for last one.
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@Pandamonium31 said:
https://forum.deadbydaylight.com/en/discussion/comment/2742728#Comment_2742728
This is definitely something I agree with, and think is unbalanced. No, not every killer needs to be equal at loops and proxy camping, as lots of killers like Hag, Trapper, etc. are made for territorial-type gameplay. Are you guaranteed to be miserable after going up against a Trapper/Hag who proxy camps? No, because the game was designed so that their powers could be countered if smart, and in the same way, their add-ons where designed to counter the counters to their powers (Rusty Shackles/Bloody Coil) Is there a counter to Bubba's power? No. If a Bubba camps your teammate on hook, are you going to go save them? No. Is that player going to have an enjoyable time/not be forced to lose a pip? No. I don't see how this isn't consideration over-powered....
Simple, because 3 man escape is still a victory.
Survivors are team, so killing a person at the cost of losing doesn't really considered overpowered.
A problem? maybe, but I'm pretty sure no nerfs can fix this without practically removing him.
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It would be fine even if one or two more nerfs hit it, this game is like that.