fulltonon
fulltonon
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Comments
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@Norhc said:
It is as "meta" as Built to Last. It just is yet another new toy for bully squads.
Buff like this shouldn't have happened I guess.
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@Shenlong1904 said:
https://forum.deadbydaylight.com/en/discussion/comment/2771645#Comment_2771645
Oh my bad, i thought you were serious
I'm serious because getting more BP is good for me.
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@Shenlong1904 said:
https://forum.deadbydaylight.com/en/discussion/comment/2771624#Comment_2771624
Then start winning, if you want high BP, play like you do deserve high BP. Why would the game reward you with currency for losing.
Hook them before the sabo happens, down the saboer, wait until the hook fixes itself. There are many ways to turn that into an advantage. If you want to be rewarded, work for it
I do deserve high BP just by playing killers, don't you understand that?
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Weird killers can't opt out this small buff.
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Eh, if there is that much of RPD guys, just play pig.
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@Shenlong1904 said:
https://forum.deadbydaylight.com/en/discussion/comment/2771612#Comment_2771612
Oh god please stop pretending like you're some kind of victim. You complain that survivors win when you played supposedly perfect. You refuse to accept they beat you at the game, and thats why you come to the forums to complain. You want an echo chamber where people agree with what you, no matter how senseless it is.
You say you were that sabo builds are op? Just slug them. If you refuse to change because you think you deserve to win, you wont ever win
Slugging is bad for BP, I shouldn't be forced to play BP inefficient! I am entitled to play with high BP gain!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2771597#Comment_2771597
I'm not sure if making the argument that playing with your friends is cheating is a wise one.
Instead of declaring it cheating, maybe we should balance the game but idk that sounds kinda crazy
SWF itself isn't really cheating as there won't be much big of an advantage, using voice comms and sharing information is.
And that's the way they gonna heading toward anyway... BY BUFFING SOLO SURVIVORS FIRST, the #########.
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I mean everyone knew it gonna happen, and it did happen.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2771583#Comment_2771583
It's not confirmed but declared by the devs aka they just have accepted it. This might be just semantics but it makes a difference.
The definition of using third party Software outside of the game as an advantage still stands. And especially in an asymmetrical game were only one side can profit from it.
In my eyes they just declared it as okay/legal in their game because they know that they can't do anything about it and took the easy way out.
Only oj the last qna have they finally begun to tackle the problem by starting to bring solo closer to swf.
Edit: Btw same goes for their approach to camping/tunneling/slugging aka the unfun gameplay a killer can use that they declared "tactics" because here also they couldn't do anything against it without having to fear to kill their playerbase. But this is also seemingly under review by them in recent times.
Also don't forgot that the information is extremely important and meant to be limited for survivors by game design, unless they do voice comm.
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@Nathan13 said:
This is only day one so let's see how often boil over for the next few weeks, it may die down like lucky break did.
I mean die or not it's obviously game breaking, survivors forcing the killer to slug em is extremely strange and shouldn't happen.
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Pro tips is don't hear to anyone yelling stupid like "this place is xxx sided" and such, they are generally most toxic of all people.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2771580#Comment_2771580
It's still not cheating, this has been confimed.
That's only because they can't detect or ban them and admitting it gonna make 40% or so of playerbase mad.
We all know how broken and game breaking that thing is.
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I'm looking forward to see a map with 3x more infinite!
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Solo survivor is usually fine though, SWF with voice comm on the other hand is straight up cheating.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2771561#Comment_2771561
It's the same 5 people on this forum that say it. It's the same small group of people that copy paste their complaints on the official DBD FB and twitter page as well. Make note of the names, you'll notice it's always the same people.
That's like saying the group of 10 soccer mom's boycotting Campbell's over the gay couple ad was actually a legitimate concern, just because they made 1000 posts, doesn't mean it's 1000 people.
The most unhappy will always be the most vocal, but you can't cater to a few loudmouths 🤷
Good, I do note your names and remember you as the one who talk gibberish and yell weird conspiracy to other human beings.
"Any opinion I don't like is unpopular and just a vocal minority" is classic fallacy stupid people uses.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/306918/super-long-wait-times
Don't listen to the others, it's not some sort of killer shortage. It's just a common statement made by the most vocal killer mains on this particular forum.
There are different peak times over the day in which there will be a surplus of either survivor or killer, whichever has more, ends up with a longer wait.
SWF's also experience significantly longer wait times than killers or solo players. As it is trying to find the middle ground in-between all of your MMR's, while also having to filter out all other SWF's.
I often will find that when I'm playing with my friends, we will have a long wait, and if I leave the team and ready up I will load in almost instantly.
It is for most of times though, especially as of now, where BP gain is extremely in favor of survivors.
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@bm33 said:
Survivors will just not bother healing and instead focus on gens.
What's the problem tho
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Possibility to heal on the chase itself is ridiculous, yeah...
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@LeFennecFox said:
The survivors are basically throwing just to mess with you. Just keep them all slugged and play mean and they lose anyways
And you still lose the pip, lol
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@ssrjazz said:
Dead by Daylight is not survivor-sided.
Otzdarva did a great video showing why it is not.
I mean survivors in that vid is generally worst of all.
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Voice comms are the cheating and that's the thing BHVR should fix.
Not game in general, solo survivors vs killer is generally fine.
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It's not broken unlike boilover.
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@KateMain86 said:
No I'm pretty sure you're wrong OP. Its not the killers who are struggling in this game, its the survivors by a long shot. I just had a 2 perk (both level 1) Oni 4k a full loadout team (4 perks plus items and boon totems). I have 1900 hours played in this game. I'm sorry but killers should not have as much power as they do in this game. They simply shouldn't. The amount of time it takes us to recover from the killer's attacks is ridiculous. Meanwhile the only thing killers have to recover from is missed attacks and the occasional pallet and blind. Its just not fair and the fun factor drops super fast when I get a match like this. And don't even think about telling me to "play better." Its a team game for survivors and after 1900 hours I'm not going to get any better than I currently am. If the game stays this difficult for survivors I have a feeling a lot more people are going to feel the same way.
I'm pretty sure you are just bad at the game.
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@Faen said:
https://forum.deadbydaylight.com/en/discussion/comment/2765785#Comment_2765785
When you understand one thing. If the killer is setting up camp. THEN HE LOSES TIME. FOR WHICH YOUR TEAMMATES SHOULD START GENERATORS. AND IN THIS HE DOES YOU A FAVOR. ISN'T THIS A TEAM GAME?
Definitely not a team game, survivors should try to kill other survivors by disrupting their act while escaping.
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@darksouls3600 said:
https://forum.deadbydaylight.com/en/discussion/comment/2768112#Comment_2768112
Survivors are humans, one hit and they're dead, except for legion he will need 2 hits, he have a little weapon, imagine taking a hit of Pyramid Head great knife in real life...
He even mori survivors by just ######### a hit, lol.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2768106#Comment_2768106
oh but they are strong and unfun, while being broken to the point of insta win tho. for blight you have easy mode blight mode, you need to equip Alchemist Ring and Compound 33. you dont even need to be good at blight you just spam and you should win unless you are terrible at the game, if u are decent you most likely will win chases VERY QUICK... and nurse you have double recharge addons or even worse extended range addons wich eliminate any kind of counterplay nurse has...
That's just you being bad, 100% skill issue.
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@Ripley said:
I disagree, only because you allowed a survivor that long to bless a hex totem when it has an aura.
Then your argument is invalid, pretty much no killers have free time to actually defend totems.
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I have a simple solution for it, let the every survivors die on first hook and we have no camping problem.
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@hiken said:
nurse and blight are fine, BUT THEIR ADDONS ARENT.
Their addons are what every addons should be like, strong and fun, while not being broken to the point of instawin.
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@Torsti56 said:
So this is all because it's "entity displeased"? Sorry for asking but do you have traumatic memories about someone being disappointed to you or why you hate those words so much
This isn't all because "entity displeased", it's because of both.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2767611#Comment_2767611
"Make DS/BT/NOED/KINDRED/DEERSTALKER/RUIN/RANDOM ADD ONS basekit!"
Just some of the suggestions I've seen on here. It's lazy balancing and 99% of the time absurd or unnecessary.
But... deerstalker better be basekit, to not waste everyone's time!
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You may not understand this because you are rather bad survivor or something, but those changes just makes game die.
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@p4p444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2767720#Comment_2767720
Man, I play this killer every day and I play every killer, I'm just saying he's really strong and he needs some of those nerfs.
I know it's nice to be a blight and always win, but seeing him from the survivor side is very strong.
If you compare him with the nurse she can go to various places quickly, his ability recharges quickly but his base speed is slow, it depends on his ability, with this killer it is different, if he wants he can be a killer of m1 or if you want you can use your ability that is even faster
I play survivor every day and bright is trash, ezpz all escape 100% of the time.
He needs the buff, movement speed should be 5.2 and cooldown/token system should be removed, he must have infinite dash.
Don't forget to remove the stuns too, with that thing he won't even stand a chance.
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It shouldn't be hard at all for any games to fix this, but they won't do this LOL.
simply because it helps survivors more.
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The fact dev hid playerbase variance, is pretty much the evidence of the problem.
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@Torsti56 said:
Survivors can depip too so it's not only "irritating to killers", and it should happen max 1-2 times in a day so if it's more than that, then you might look how you play.
Eh, at least it's not "entity displeased" I think?
Survivors depip shouldn't be a thing too, anyway.
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@dugman said:
The only Boon that appears to be too strong at the moment is Circle of Healing, the other two don’t seem to be problematic. If they tone down Circle of Healing’s effect that should do the trick.
Shadowstep is extremely annoying and can break game if used right.
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@p4p444 said:
The killer is not okay
#1: Has high base speed (4.6)
#2: His ability gives him more speed
#3: Good map control thanks to his super speed
#4: Super Fast Skill Recharge
#5: Has 5 charges on his ability
I'm a main killer, and compared to other tier S killers like nurse or spirit this killer is too op in terms of speed.
To use the ability of the killer well, it is only necessary to play with high dpi. (or with a button that increases and decreases the mouse dpi)
There is no game where I play against a blight and in it always 2/3 people fall before making a generator.
I only ask these three things:
- Reduce your movement speed between 4.2 to 4.4
- Reduce ability charges from 5 to 3
- Increases the cooldown to reuse the skill
It can be one or all three, but he needs to be nerfed.
I was thinking that the ability hit should not be considered a basic hit (similar to the legion) that causes some kind of effect like a deep wound but associated with the killer, but that would be a very op nerf.
I know that survivors also need a nerf, I always wanted the generators to take 100 seconds instead of 80 and for each person in it they would reduce 10/15 seconds but this is my perspective of the killer playing it as a survivor.
Billy better.
He don't even have cooldown.
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He is perfectly fine statistically and no need to nerf, and his power is extremely easy to counter.
100% skill issue, just get good.
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Probably with additional time to open the gate.
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@EQWashu said:
A reminder to keep the discussion civil and respectful, please. You can discuss things here on topic with the thread, without attacks on others. Thank you.
I think OP itself is almost an attack for any killer players and should be removed.
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I mean if it allows killers to have high kill rate, it won't happen.
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@DeadByStreetlight said:
https://forum.deadbydaylight.com/en/discussion/comment/2764690#Comment_2764690
Is it fun for you to run 4 perks that are aiming for the same?
It would give more freedom for creating new perks and more perk diversity.
It's not like old perks gets the buff because of it, so no, it doesn't really change anything.
I mean it's pretty obvious as there is no change for games
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@landromat said:
We're getting 25% coh nerf game is saved
Yeah, and even BHVR said que time will vary depends on situation so there is totally no less killer issue at all.
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I mean it's plain stupid.
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@DeadByStreetlight said:
https://forum.deadbydaylight.com/en/discussion/comment/2763551#Comment_2763551
For survivor could perk classes healthy, too. There would be a possibility to add a perk slot for Killer and Survivor for more perk diversity.
Sooo... you can only pick one of : BT, DS, unbreakable, and such?
Yeah definitely not a tunneling heaven...
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4 gen slowdown isn't even broken, what's the point in reducing fun and freedom from killers for no reason?
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Survivor needs to be nerfed, vaulting or whatever it called is objectively overpowered.
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It really doesn't matter as BHVR use whatever stats that is suited for them to nerf everything they want.
They can use high MMR stats, low MMR stats, hook rate, kill rate, pick rate and dumb things like frustration of survivors.
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2762104#Comment_2762104
I said you have be literally AFK (not playing or not moving) for you to not have broken strong pallets. I didn't even give a statement on how to use NOED properly (you keep adding stuff i never said). I said X thing is not REQUIRED because of X.
again no statement on whether or not NOED requires skill. Again only made statements on its Infamy
Well your statement innately admitted that it REQUIRES skill, whether you meant it or not.
You can't deny objective facts especially when you clearly did what you did.