fulltonon
fulltonon
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Still better than usual days.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/3005904#Comment_3005904
During any type of event there's never a shortage of killers. The blood point gains are too lucrative to play anything else.
My survivor queues are instant and my killer queues are 5 to 10mins
almost all events were much easier for killer though.
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Might be because they are trying to give usable killer perks to newer killers.
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@SleepyWillo said:
Out of curiosity, are those upaet with 99ing and are calling for gate regression also okay with gate progression?
At that point how about immediately evacuating all survivors upon gen completion and finish the game?
It'll certainly make game faster.
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No, 99% stays there to let the survivors hope for victory and taking it away right before they gets in, entity made it so.
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One player repairing takes 80 seconds, with two player it should be 2x speed AND 15% penalty for repairing with other survivor or something, and on top of that red color is the way game describes that your action is slowed down.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3005922#Comment_3005922
Sigh. Let’s just agree to disagree. I take comfort in knowing how both sides feel. Like I said in my original post , up until earlier this week I was an advocate for Nurse to be left alone. Now I’m not so sure, and I’m starting to see why others feel that way. Have a good one.
Yeah, understanding reason for feelings is nice, but asking for balancing just because of feeling is just bad way to balance game.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3005898#Comment_3005898
Respectfully disagree with you there. We are talking about the majority of the player base. Not one, two, or a few scenarios. This is exactly why players are calling for a nerf against Nurse and NOT trapper. The player base does not feel helpless against him. You don’t see nerf trapper threads on here. 🤣 She is the deemed the inescapable (exaggeration) oppressor.
‘I’m just calling it how I see it. I get their frustration. Whenever I go against a god like nurse, I always think 0f these forums and say to myself- “they may be on to something/they may be right.” No other killer in the game makes me feel helpless. No matter how dominate or skilled the player killer is. I always felt like I could have done something better or made better decisions. With Nurse, it feels like she knows your next move before you do. And that’s some scary ######### when you are going off the cuff trying to be unpredictable.
You can't talk about "majority" because you have no real statistical data backing up it, and on top of that how majority "feel" is not exactly relevant when it comes to balancing.
Like, most skillful survivors will not feel helpless against nurse.
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@vBlossom_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3004725#Comment_3004725
Yes, but the killer will get 25k and +100%.
I don't think that would be fair, sorry, it's a no for me :)
I don't think "I don't care if I get less reward, I just want THEM to suffer!" is a healthy mentality.
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More like game should be reworked to make stealth killers work.
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Probably because they want more killer players or smth
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3005836#Comment_3005836
"People just wanna win more against the best ones as to brag"
Really? Because it really looks like it's the opposite to me. Nurse is not as difficult as people make her to be, and stacking a couple of slowdowns and her strongest add-ons is basically a free win in most matches. It really feels like people play her like this because they want to pretend they're better players than they actually are, you know, to brag.
"uh oh I'm such a good nurse, the MOST DIFFICULT killer btw, and i get so many 4ks. Actual god nurse here"
Same goes for survivors though, even against nurse it's nowhere near difficult as people insist.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3005882#Comment_3005882
Mmmm not quite, but sorta. A highly skilled killer with trapper won’t dominate and steam roll like he would if he had Nurse. Technically he could in some ways, but at least with Trapper the survivors could see clear as day it’s a skill level thing and they were simply outclassed and outplayed, as opposed to Nurse- who leaves you feeling like you had absolutely NO CONTROL, WHATSOEVER.
I mean, even against trapper survivors can think like "we had absolutely no chance he is FASTER and I CAN NOT do anything to defeat him! I don't think there is ANY way to control the match!!!"
So yes but no, that's nothing special on nurse, it happens on literally every PvP games no matter what.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3005878#Comment_3005878
Sorry can you rephrase- I don’t understand.
Basically, you've stated people asking for nerfs because of their own skill issue.
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@KerJuice said:
I use to agree with your sentiment for years, but in 2022 it’s no longer fun to vs. a nurse in her current state. More and more players have mastered her, and are very proficient with her. So much in fact, I agree with the argument that the average player can not do anything against her. Hell, I’m not even convinced a lot of advance players stand a chance. They probably can put up a good fight if they’re in a team, but if they’re solo they’ll most likely fall victim to her at some point of the match. It’s like delaying the inevitable. Just a couple of days ago I typed in someone’s thread that she’s fine and to leave her alone. It’s now been 48 hours later, and idk no any more. I’m leaning in favor of her getting nerfed.
‘Too many Nurse players know how to limit your options for misdirection, so that when they blink, they can literally cover all your escape routes with the second blink and guarantee a hit. It’s TRULY amazing. And I would be one of those crying “Hax!,” had I not seen some of these Nurse players call out where the survivor was going next on live stream. I can literally feel my eyes open wide like “HOW THE HELL DID HE KNOW THE SURVIOR WAS GOING TO DO THAT??” The same survivor could look back, not look back, zig zag, run straight, stand still around corners, break line of sight, hide crouched down, hide in lockers, stand still, tea bag, give up-it didn’t matter. A hit every single f’n time. I;m seeing this for myself and I STILL can’t believe how skilled these nurse players are. Pair that up with matchmaking sending these players to low-mid MMR with disgusting builds (Starstruck Infectious Fright Nurse) and a tryhard mentality, then it’s no wonder the player base is calling for a nerf.
"Not very good players calling nerfs for matching against good killer with good skill", yeah no wonder that happens, but then there is no reason to hear that.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3004349#Comment_3004349
These survivors you get on your teams who are dropping like flies. Is it possible that mmr is terrible (it is), and that the awful mmr goes both ways, and that these nurse players you are playing against are also absolutely boosted? (again, yes).
That is what it is like for those at the top mmr right now.
The number of boosted survivor players and killer players is astounding. "But everyone can't be boosted!" some may say. It's true, when mmr doesn't work.
The number of times I have ran a killer (nurse, too, many times) only for the other three survivors to go down all in the span of a minute, is astounding.
It also sounds like you don't have any even decent nurses on your server if you don't know what a nurse that actually truly knows how to play can do to a game. Listen to what I said. Come to some of the Korean streams and ask. Or watch. Or japan servers. They are even more well-known for their nurse killers. And these servers are fairly small, so you always see the same survivor/killer players with thousands of hours each, when mmr doesn't screw up. Doesn't matter. Nurse who wants to win just bodies them.
https://forum.deadbydaylight.com/en/discussion/comment/3004378#Comment_3004378
Delusional..
Uh, I just think you don't have any even decent survivors on your server if you don't know how fair nurse matches are.
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Huh? where did they confirmed that she gets a nerf?
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At that point might as well remove scourge hooks, they are already RNG dependent and unreliable as is, no counter is needed.
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DH is thousand times better than SB, that perk can extend first loop but can't really loop one more time.
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SWF will not be balanced, the word we always wanted.
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@socalfusions said:
https://forum.deadbydaylight.com/en/discussion/comment/3003965#Comment_3003965
Huh? She's the best killer in the game for a reason and not even the top players can run her and tournaments against her are more or less 50/50's depending on map layouts but still come down to tunneling out one person, this post was touching more on solo que and partially grouped players that comprise the majority of the player base who get rolled by nurses.
If you talk about "majority of players" then majority of nurses are just bad.
Why are you comparing tourney tier top level nurse and plentiful meh survivors? will you compare all those SWFs to killers and ask for survivor nerfs?
I just don't get it, it's like you are saying killers shouldn't have a fair chance against any survivors who are competent enough.
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Might as well just make it four hooks rather than three and functionality is pretty much same tbh
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Maybe that should be only possible when ALL players slugged to stop unfair hatches, tbh we should even remove suicide on hooks because there is no situation where suiciding is feasible.
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Uh, we always insist that the nurse is OP and top of the top tier across all killers but there is not even an actual evidence that proves it.
It's just our feeling, so I doubt she needs to be changed.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/3003965#Comment_3003965
Yeah well it evens out a lot of killers when 'competitive' rulesets nearly always result in the killer just staring at the first person until they go second stage on hook, then clean up what they can because all the gens are done.
Competitive is a TERRIBLE place to look for balance decisions.
He said "competent nurse" so you mean this thread is invalid from the start?
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I've never seen any competitive survivors having trouble with most nurses though.
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Imagine a world where survivors can't even sustain cakes every match
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@socalfusions said:
It's funny to see killers reactions to SWF's when they are so accustomed to the clear advantage they hold over solo que players, playing the game without comms and no built in tools of any kind isn't fun or engaging but only frustrating and inevitably leads to very unexciting matches.
The game has been stated many times to be reasonably balanced when it comes to SWF vs killers when all skill is considered equal so it's kind of a red flag when killers start to bring up balance regarding it. Honestly sounds to me like most killers are so accustomed to manipulating solo que matches however they see fit that once they are faced with a much more coordinated team that the comfort they once had is now threatened.
Killers have no advantages over solo que players, they have advantages over bad players but that's about it.
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@jakubr21 said:
@MandyTalk Ok so when using the range addons the Blink traveling speed is increased. This wasn’t a thing until 5.7.0 patch or so.
Is it intended or not?
AFAIK it's been a thing since god knows long, since nurse's traveling speeds are determined by the relative to current charge and maximum charge, having range addons increases that for same distance.
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Better yet, PERMANENT 2x EXP for absolutely no reason, how's this.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/3002990#Comment_3002990
Unfortunately, events bring out sweatiest players 25% of the time. So, again, saving them is not that stupid to use at a later date.
Huh, actually I'm getting lot weaker survivors as opponents, so no, saving it is detrimental in my matches.
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Removing it gonna certainly open up more gameplay but then some of those people gonna just try to SWF with PuG and makes matchmaking miserable
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I mean with x5 frightful flan they can try hard without fear of little BP
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@rvzrvzrvz said:
delete nurse and Dbd is instantly better, she need a full rework not nerf or buffs
I say opposite, delete nurse and DbD will just dies, she needs to stay because she is only truly balanced killer in this game.
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It could be problem for killers too cuz it means hooks are focused on a place.
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At that point make her 4.6, that'd do better.
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Just play killer, not only it makes your life easier it also helps with campfire and plenty survivors.
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@GentlemanFridge said:
I don’t think you can past the Personal Contribution bit, effectively meaning every player is hard-capped at how much they can progress it.
Considering the current rate, it makes me wonder how many players were spamming the previous challenges like this to make it go that fast, opposed to now.
I think that means we needs like 750,000 players to do challenges...?
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Hitting 5 knife and hitting them with melee within certain timeframe as a 4.4 killer is extremely ridiculous for just one hit kill, especially when killers like trickster who can just quickly down them at melee range.
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I wonder what's "over" powered about him, it's not like he has slowdown like pinhead or great anti-loop like artist and such, he has mobility but mobility doesn't make him win.
His power certainly makes survivor's life miserable but in reality anything but shadow teleport doesn't really have direct impact on them, so I doubt he is "OP".
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@Emeal said:
You can easily complete the challenge by just playing the game, its you who are willingly throwing.
In high level matches, doing any strange tome challenges are pretty much equivalent of throwing.
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I think survivors will not have enough BP to get a cake every match, and thus I won't say "use your cake" to survivor.
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I didn't even understood I have to choose that challenge lmao, it should be passive because otherwise who gonna do it...
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What it does in reality is just giving less bp for everyone I think, if dev wants to increase the grind then that'd be the way but I doubt that's the case.
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@sizzlingmario4 said:
I don't really want kobes to be removed, yet I also can't think of any solution to this that doesn't involve removing them.
you could just make chance much lower (like 2% or 1%) and give one or two free try of kobeing, it's pretty negligible for balance as long as it's not boosted by luck, so probably we has to remove luck effect on kobes too in that case.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2947896#Comment_2947896
Hatch removal would make 1v1 games go forever, Hence why it was invented. it's better now keys are "fair" but it's removal would just mean the last surv would just go semi afk until you rage quit.
Just kill last survivor, they've already lost team game and no need to give em chance after all.
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No, game is meant to satisfy SWFs ego and not to be fun, anything interfere with it will not be implemented.
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Hatch removal.
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Hell, hackers alone are enough reason to have concede.