No prove thyself nerf?

Prove thyself is extremely meta at the high levels of play and with it, gens with 2 survivors on it go from 40 seconds to 34 seconds and with toolboxes is even less time.

It's an extremely powerful perk alone but with a swf it's bonkers. I was really hoping for a nerf.

Gen speed perks are so strong. Especially with the current gen speed Dilemma plaguing the game.

Comments

  • ..down to 34 seconds with two people?

    Where did you get those numbers? Last I checked the wiki, it drops the time from 47 seconds to 41.

  • @Grandpa_Crack_Pipe said:

    ..down to 34 seconds with two people?

    Where did you get those numbers? Last I checked the wiki, it drops the time from 47 seconds to 41.

    True talent said on stream a gen with 2 survivors is 40 seconds and 40-%15 is 34 so 34 seconds

  • @killer998 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005931#Comment_3005931

    True talent said on stream a gen with 2 survivors is 40 seconds and 40-%15 is 34 so 34 seconds

    Either you misheard him or he misspoke. Or he's just straight-up wrong.

  • One player repairing takes 80 seconds, with two player it should be 2x speed AND 15% penalty for repairing with other survivor or something, and on top of that red color is the way game describes that your action is slowed down.

  • @killer998 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005931#Comment_3005931

    True talent said on stream a gen with 2 survivors is 40 seconds and 40-%15 is 34 so 34 seconds

    Do yourself and your brain a favor and stop listening to what he says

  • Here is a dev response (mainly why overzealous got changed over prove thyself, but it can explain why specific perks didn’t make the cut for this Update as well):

    @Peanits said:

    As with every update, this is by no means a list of every perk that we think could use some changes. We only have a certain amount of time to work on each update. If you don't see it here, it doesn't mean that we think it's fine or that we won't ever touch it.

    When a new chapter launches, we collect feedback throughout the PTB and live release. This doesn't always leave us with enough time to change a perk right away, since we need to submit our builds to the various platforms well in advance. It just so happens that our first opportunity to make the change we've been playing to Overzealous happens to be in the same update that overhauls a bunch of other perks.

    We added it to the counter because it would be much stranger if we quietly left it out and didn't mention it only for it to get changed by surprise at the same time.

    Also:

    https://us.v-cdn.net/6030815/uploads/JFI8WT86VP9R/image.png

    nice


    also, if a swf depends on prove thyself speed up they aren’t actually high level..

  • @killer998 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005931#Comment_3005931

    True talent said on stream a gen with 2 survivors is 40 seconds and 40-%15 is 34 so 34 seconds

    2 people on a gen with Prove Thyself should be 40s, that's what he meant. (Although a quirk in the maths means it's actually 41s)


    All Prove Thyself does is (almost) negate the penalty for stacking survivors on a gen.

    It works out exactly the same if survivors split up and do gens seperately, then there's no penalty to negate.

    Survivors basically get basekit Prove Thyself by not working together. And that's what genrushing is, survivors splitting up and doing multiple gens at once. That's how non-OP Prove Thyself actually is.