fulltonon
fulltonon
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@GannTM said:
Oh no those poor killer mains having to deal with those survivor sided devs again. What are we ever going to do??? It’s not like they’re nerfing survivor things to right?
I wonder if they can even nerf survivor basekit.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010775#Comment_3010775
Fine by me. I just want someone to show me where it says that a hatch escape is a loss for killer.
Probably old emblem system I guess.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010770#Comment_3010770
Correct, but that doesn't change the fact that the achievements are not an indication of winning.
I mean I've stopped caring about winning few posts ago, so okay.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010760#Comment_3010760
New Killers have the same achievement for consistency's sake. Doesn't mean anything.
They really shouldn't value consistency over balance.
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Huh? I thought literally every slowdown gonna get a nerf.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010748#Comment_3010748
We already know that achievements cannot be changed once they are set up unless a change in the game literally renders them impossible. So the fact that they are what they currently are means little because the devs are unable to change the parameters despite having a change in opinion over the relevance of a "Merciless Killer" with regards to the results of a match.
You know even new killers has such required condition?
It's either fix the game or fix the achievement, if they can't fix the achievement, they should fix the game.
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Just press E, what's the problem?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010740#Comment_3010740
It's clear from browsing them that challenges and achievements are not indicative of winning/losing.
Just look at adept, and compare two.
Hell, I don't even need to care about whether it's "winning" or "losing", it's just that the whole point of hatches are to stop killers from getting all those things that require 4k.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3010523#Comment_3010523
It takes 2 extra seconds to break out of a locked locker. It's really not that big of an issue, but it helps slow the killer down slightly.
The Dredge is a pretty strong killer. I've yet to lose a game with him unless I'm purposefully giving away escapes. And I'm not a top-tier killer.
I've noticed a lot of Dredge players who have struggled, are simply not using the power well enough. They don't even bother using it in a chase because they think it's not good enough, but I get tons of success jumping ahead to cut survivors off. It doesn't need to be right on top of them, it just needs to push them to another area of the map where they're less safe, or to close some of the distance.
If 2 extra seconds doesn't matter, how about removing locks altogether because cluttering game is something doesn't matter is not great.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010730#Comment_3010730
It's clear that the devs no longer believe this to be the case, as evidenced by the fact that your definiton of "winning" no longer affects your ranking. ;)
Not really, if we think from how current game is, it's clear they thought emblem can not be used for matchmaking purpose but still working as common "win condition" for most challenges and achievement.
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@Akumakaji said:
I wouldn't be too keen on the 4k anyway, as it will just raise your MMR and lead to more sweaty games, which isn't that preferable all the time. This is why I most of the time give the last survivor the hatch or let them try for "Left 4 Dead" achievment if they want to... unless they were obnoxious players, but I can live with that.
most chill and ultimate DbD experience is hooking twice each at lowest MMR possible, who needs to kill when all it does is make you sweat?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010717#Comment_3010717
That bad metric is not used for anything related to player ranking anymore specifically because it is a bad metric for determining player skill.
https://forum.deadbydaylight.com/en/discussion/comment/3010718#Comment_3010718
I play almost exclusively Killer, so you're welcome.
Who said anything about player skill?
When game require you to get best score in "bad metric" for the sake of achievement/challenge, and survivor counterpart of that is "escape", it's crystal clear that the dev meant "win".
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@SlavaRusiji said:
https://forum.deadbydaylight.com/en/discussion/comment/3010681#Comment_3010681
https://forum.deadbydaylight.com/en/discussion/comment/3010685#Comment_3010685
THANK YOU ONE GUY THAT IS NOT SURVIVOR MEANNIE . GOD BLESS YOU!
Tbh, I think hatches should be allowed to spawn when all gens are done (and there is last survivor left) though, like it doesn't matter for 99% of times.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3010697#Comment_3010697
What are you talking about? I do accept 3k as a win for the killer. I accept it as already a win for the killer, regardless of whether I kill the 4th or not.
I do not accept that a 3k should guarantee a 4k.
3k is NOT a win in anywhere in the game, doesn't matter how you think.
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010700#Comment_3010700
So that means that merciless isn't considered a good metric for a win/loss because that changes from rank to rank. :P
So where does it say that a hatch escape is a loss? Show me.
I'm stating fixing either one can work, but in current game that "bad metric" is used anywhere.
Thus "literally everywhere", when game is actually using merciless as metric, you can't deny it.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010685#Comment_3010685
I've gotten merciless despite a hatch escape.
Just low grade thing, that's only until gold or something, at red grade you need four iri emblems to get merciless.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3010685#Comment_3010685
Because he didn't kill the last one yet, the killer has only killed 3 out of 4 survivors. But you want to make it so 3 kills guarantees the 4th is killed too.
That's a FREE WIN.
Not really, it just remove waste of time.
When there is only two survivor left, killer has all the advantage he needs, hell, if that killer is determined enough, he can even carry third survivor on his shoulder to prevent bleed out or actually revive survivor by multi-dropping.
You are even understanding how hatches are pity escape, yet somehow will not accept 3k as win for killers, that also doesn't makes sense.
Also if it's sudden death, it just doesn't makes sense when it happens RIGHT WHEN survivors got almost guaranteed to lose.
It's pretty much like basekit NOED with instant mori.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3010669#Comment_3010669
Ok so remove the hatch, and give the killer a FREE WIN
Is that fair?
Where is "free" part when killer killed all three survivors?
That's like "remove the hatch while giving killer hatch equivalent", doesn't makes sense at all.
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3010662#Comment_3010662
"It's classed as lose for killers though"
Where?
Literally everywhere, hatch escape doesn't counts as hook or kill, thus everything that needs merciless/4k will count it as lose.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3010655#Comment_3010655
Exactly!
The hatch exists as a way for the killer to trigger end game collapse.
Without the Hatch, no end game collapse.
Glad you finally understand.
Just... start EGC when there is only one survivor left?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3010648#Comment_3010648
That's exactly what a hatch escape is. it's not classed as a win for the survivor, it's commiseration points. It's MMR neutral for both killer and survivor.
It's classed as lose for killers though, you can fix all the emblems/achievements/tomes but it IS like that.
on top of that some survivors loves wasting killers time as much as possible, to the point somehow they wait on top of hatches, if the point of it is commiseration, there is no point in hatch mechanics.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3010628#Comment_3010628
So neither survivor nor killer can hold the game hostage when there's only one remaining survivor.
The hatch didn't always exist. That's exactly what happened.
You know, at that point it's quite obvious survivors as a team did lost, let them lose when they lose.
Just kill it with the entity, because it's pretty much what happens when killer tried hard enough anyway.
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3010628#Comment_3010628
I'd rather have a "pity" escape than no escape at all. 5k bloodpoints is a lot.
of course, how about this then, when last survivor dies, he gets 5k bp for losing.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3010509#Comment_3010509
🤣 if there would not be hatch he would teabag at exit gates to you. The game is not survivor sided but some maps are. Lot of debends how skilled you are. Some killers are very hard to master and some are more powerful than others. Survivor I think at some point you can't evolve anymore but as killer you can only get better and better.
I'm pretty sure hatch mechanics is always been survivor sided though, there is no equivalent mechanics for killers.
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Just remove hatch, who needs literal pity escape with sole purpose of ruining killer adept/merciless?
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Most seems to love dredge, have you even actually played against him before writing this?
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Better limit it to killers, otherwise survivors gonna dance on dead survivors.
Also they already do have plenty "dance" with light, crouch and such, no need to add more.
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I think we shouldn't call this "masquerade" when no one is wearing the mask.
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@Aneurysm said:
The nurse has easy counterplay. Just go on the forums and say she needs to be nerfed, and the nurse mains will arrive to write essays and tire their hands out, preventing them from playing nurse and avoiding the match in the first place.
Not only that, said nurse mains often loves to explain how to deal with nurse, which should help people understand how to deal with nurse.
Although it doesn't really work somehow.
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It only takes 80 seconds to finish first gen, considering (without perks) it takes like few dozen seconds to find first survivor, finishing 3 gens on first chase would be literally usual.
Like, people don't even need to "genrush", just play like normal and if they are fairly competent enough gens will be done in extremely quick.
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@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/329280/dead-hard-nerf-can-t-come-soon-enough
I cant wait either sb is so much better of a perk to loop killers. They also cant say oh i hit him anymore while they watch you sprint away 2 times in a chase after 99 sprint burst.
Uh, if sb is better people use it.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3009896#Comment_3009896
BT, DS, Kindred and Corrupt become basekit.
wow "fair"
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I believe you are not meant to hide while injured, take selfcare if you want to.
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@ShinobuSK said:
There is still possibility it will be very good even after the nerff
If it's still good even after the nerf to the point it can be substitute for current dead hard, that's just BHVR failed to properly nerf dead hard.
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There is no need to "rush" when it only takes 400 seconds ACROSS all survivors.
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Right when everything gets too late.
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I'd say tunneling is the UNDERRATED strategy tbh, lots of people believes somehow NOT tunneling/camping is actually the correct way of playing the game.
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I don't think eye monsters match with the entity which is leg monster.
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@Yatol said:
Rules of solo Q
- i dont trust my teammates because none of them are mind readers
- I done with this match and i want out
- i wont turn a 1k into a 4k
Rules of solo Q
- don't solo Q.
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Yeah, "we gonna fix grind but if you want to get the reward you must grind anyway" is really weird.
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@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3009446#Comment_3009446
The game isnt 4v1 in solos its 1v1v1v1v1
Huh? who play solos in this game.
literally every SWF players says game will die when SWF removed so community's opinion is pretty much "there is no solo"
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3008156#Comment_3008156
https://forum.deadbydaylight.com/en/discussion/comment/3008366#Comment_3008366
The data also says that Freddy and Pig have extremely high kill rates thus meaning they are the strongest killers in the game and are "fine"
Is that accurate, yes or no
You know, that's exactly the reason why BHVR never buff them, or actually nerf them.
You might be surprised but truth is it IS accurate.
@Shooby said:
https://forum.deadbydaylight.com/en/discussion/comment/3008366#Comment_3008366
She has been the best killer since her release, she is the best killer right now, and for the foreseeable future, she will always be the best killer. I'm not sure what else to tell you, you can remain willfully ignorant but that's on you, not me or this discussion.
I'm sorry, repeatedly mumbling "no it's true you are just ignorant" without any actual evidence doesn't make your words truth.
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Why you needs to nerf a killer who is most incompetent?
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if it's random crit, it should kill survivors in one hit.
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NOED has never been meta though...
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I wish anyone who says "bias" or "xxx main" to be automatically muted for a day or so.
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Slightly bold to assume survivor sides having fun
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There was no such things as "removal" of omega blink I think.
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My advice is don't watch the forum if that makes you irritate.
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Yes, by knowing how bad it was you'll know how good it got... or, maybe, how worse it got.
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@MrDardon said:
Grim Embrace has a nice effect but it's not worth the effort, 40 seconds of gen blockage even on all gens is to short for it's requirements. Might be better if they changed it so once all Survivors are hooked once, every generator loses 40 % of total progress.
How about 100% instead lul
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maybe no merciless or something but then I'm not sure if those people understanding how killer emblem work
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@Shooby said:
https://forum.deadbydaylight.com/en/discussion/comment/3008156#Comment_3008156
Most of the data is saying she is not fine. Lowest kill rate and far and away highest effectiveness compared to any other killer is a game balance issue. As of the last Kill & Pick Rate statistics, she had the lowest kill rate at all levels. That much hasn't changed post-MMR. She is still the best killer in the game at higher levels. Any player at any rank will say she's the best. Those two things together are a game balance nightmare.
If you want to defend Nurse through game data, say that she is the 5th most played killer as of the most recent data instead and shouldn't get changed because she is played a lot. That'll get you farther.
"still the best killer" but somehow every ######### data shows she is weakest? that's funny.