fulltonon
fulltonon
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Comments
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@GannTM said:
Not making terribly designed maps sounds like a better decision.
Imagine believing that is even possible.
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@MikaelaWantsYourBoon said:
This is bad idea because people can abuse it:
For example people who wanna farm shards or people who wanna de-rank mmr can start match and open gates immediately.
But killers can have this option if 3 gens already pop'ed. This would make it better.
Yeah, the fact survivors are already abusing hook suicide is enough reason to not have it, if anything we should remove hook suicide from the game as that bring nothing but a toxicity and broken games.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2885685#Comment_2885685
I pity teammates that DC at first down even if the killer is not op because their ego is hurt.
Yeah, but that's not always the case when you are DCing.
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Then ban everyone doing camping, game will be dead and that's for good I guess.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2885642#Comment_2885642
This Is about elevators being a fun mechanic If you wanna talk about the snowman event go create your own discussion :)
You should've said that to someone who brought snowmen, I suppose.
And then why not reply to the part I was talking about elevators, I don't see your point.
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I don't even know what this game be like with those changes, looks fun cuz I have no idea at all.
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Should give BBQ stack.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2885616#Comment_2885616
See you see the potential! It would be fun
Oh wait, I can't reach survivors once they get in to the elevator? that's not fun.
It should take like bunch of seconds to activate, and then on top of it elevator needs to be there, and elevator itself should be slow enough to catch up as long as killer guess destination right.
And then I wonder who gonna use unreliable tool like this.
@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2885625#Comment_2885625
I didn´t care - i liked them. Ther were funny.
I am not as competitive. I played as surv and as killer. And i always let survs get their cosmetics.
I can´t get that some people are so extremely competitve that they were angry for these few days the snowmen were in the game. As they don´t have anything than being a grade 1 master in this game.
It has nothing to do with competence, it's all about fairness.
They looks funny but it invade basic gameplay and makes game unplayable for killers by giving unfair advantage to survivors, definitely not a good event.
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I'm 99% revving in the destination!
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2885575#Comment_2885575
Nurse neither. ;( I bet they would be good friends!
Hes kinda nurse bully.
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No, just that generic survivors are unbelievably bad.
@Cybil said:
https://forum.deadbydaylight.com/en/discussion/comment/2885579#Comment_2885579
Cenobite is one that never made sense to me. He's fun to play against if the team knows what they are doing.
Basically, most of swfs already don't know what they are doing, and of course 99% of solo qs don't know what they are doing.
Skill issue.
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They gonna nerf it to 25% eventually.
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What? they are already doing both, it doesn't change anything.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2884581#Comment_2884581
Sounds like a miserable task for new players.
This game in general is miserable as is, and if you truly care about new players this game is fundamentally broken.
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Just cleanse one ######### totem.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2884229#Comment_2884229
So every Survivor is competent and is blessed with good RNG?
There aren't any Bubba's forcing 2K+'s?
Every survivor is as competent as every nurse.
Bubba is basically a bug at this point, not something you will consider in balancing.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2884138#Comment_2884138
You could. It would be a bad argument, since I could turn it around and say, "Any Killer who doesn't play Nurse with four slowdown's and omega-blink is knowingly restricting themselves to a ludicrous degree" but you could definitely make that poor argument.
You can and that is exactly the reason why this game is tilted toward one side, one side is 100% nurse and another is like 5% nurse, lul
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just hide 5head
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second objective and requirement of coordination.
Both of those doesn't work in pub matches.
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@Pulsar said:
I did. I played Killer from 9 PM - 3 AM for years.
I do not let it blind me when it comes to other issues. Killer is a stressful, miserable and all-together unfun experience when Survivors are competent. The simple fact is, Survivors aren't always competent.
Killer being a poor experience shouldn't dissuade people from talking about how miserable Solo Q is, for example.
I could turn it around and say something like "this game is extremely survivor sided to the point they can even choose to play with ridiculous restriction like playing with randos and have no communication at all"
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2884127#Comment_2884127
Gen is not a person tho.
generators are killer's soul separated into five, it IS a person from most killer's PoV whether you can understand it or not.
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I just like how giving hatches are rather norm in killers yet survivors basically have nothing like that.
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100% no, imagine asking survivors "are you feeling bad for finishing a gen".
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2883921#Comment_2883921
No we shouldn't have perks be useless or terrible we should have perks that are strong but fair.
Don't let your bias effect game balance
No matter what distances are, giving arbitrary distance at survivor's will can not be fair.
We better remove the perk if it can't be good without breaking the game.
Just as you said, your bias shouldn't mess with game balance.
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@dspaceman20 said:
Just make the perk only used for distance and remove the invincibility and hit validation. I think any other suggestion would just outright kill the perk
That doesn't make any difference to the perk, if anything else kill the perk, it's well deserved death for a broken perk.
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There is plenty other games out there, maybe play civ?
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Not needed, remove it altogether or keep it as is.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2883902#Comment_2883902
Sorry but not everyone agrees as in this post it proves its more of a 5050 split.
It's more like only in this post.
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@Crowman said:
I don't like completely removing distance or making it so you can't interact with pallets or vaults as nerfs to the perk. They feel more like bandaid fixes that would make the perk straight up bad rather than trying to make it a viable perk.
My suggestion is you cut the distance by at least half so using Dead Hard to make it to a pallet or vault is less effective and give Dead Hard a bonus sprint burst if the killer swings and doesn't hit you during the shorter dash (and maybe within a second afterwards). Now Dead Hard rewards the survivor using it to dodge the hit while making using it for distance weaker. The main reason I don't think the distance should be completely removed is that the animation of the survivor dashing forward should still exist. This way killers don't start complaining that survivors are hacking as they have visual feedback as to what just happened.
You should remove distance entirely and instead give an endurance, here perfect skill for dodging.
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@Itslat3ncy said:
Sprint Burst is the better perk by a mile. Can use it while healthy, It gets you outta deadzones, and provides you much more distance, and can't be baited out. No clue why people use dead hard over it. Probably because you get the choice of using it when you want while injured.
Sorry, every statistics and players says NO.
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Then let them do it, I don't see any problem in it.
NOED got a nerf and everyone still complaining about NOED, but thanks to dev having brain cell they don't see it as an issue.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2883849#Comment_2883849
What about just for distance but you can still be hit while deadharding
That's no different from what it is now, just use earlier and gets same result.
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Now I'm gonna block every one of SWF players and game will be good.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2883712#Comment_2883712
Wrong.
You are solo survivor. Your teammate is on hook. You are going to save, you are seeing Bubba is camping. You are backing your gen. You already lost time. And if your other teammates did same thing, great time wasted already.
Plus all camper Bubbas are using NOED. So they will get another kill.
2 kills are min score.
No counterplay here. Ohhhh maybe we are just bad because you said it.
"solo survivor bad" is problem of solo survivors obviously, so it doesn't invalidate any counters.
Just play swf, as any good players do.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2883705#Comment_2883705
Yes, survivors should never get caught in DbD. You are absolutely right! My mistake. And three survivors can definitely knock out five gens if a survivor gets downed by him early.
https://forum.deadbydaylight.com/en/discussion/comment/2883712#Comment_2883712
How stupid of me! The counter to Bubba’s power specifically is to do all remaining generators in two minutes, plus open a gate. Thanks a lot!
Well, if a survivor is downed quickly to the point rest can not finish generators, it's obviously on him.
there is ######### 120 seconds of free time for 3 survivors.
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So you want to insta hooked without killer's interaction I think?
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/2882416#Comment_2882416
Ahh yes my favorite response. Swf is equal to cheating. @deKlaw_04 we cant play together anymore. According to this guy we are cheaters if we play with more than 1 friend. Sorry bud. This is the way.
Eh, you are allowed to play with friends even if it is cheating, and that is why it's worse.
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From now on, steam chart numbers tells us desperation rather than hope, thanks to bots.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2881929#Comment_2881929
It is matchmaking problem. I am not blaming this killers or survivors; i am blaming BHVR for bad matchmaking.
Well this is a thread about countering her, so there is that.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2880496#Comment_2880496
You can not choice your solo teammates my man. Today i had good games with my friends. And then they left. My first game with solos was terrible. They all tried flashlight save and they all down and died. And then second game was with good team, who rushed generators so fast. MMR is just so weird, idk how it is working.
If you know that and still plays it, and feel bad for losing by having bad team, you just shouldn't.
killers has literally nothing to do with those problem and shouldn't change anything.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2880486#Comment_2880486
thats what i mean its a GG its almost like im about to disconnect type of moment
Just take a good team, this is team game and you shouldn't win just by doing everything right as one person.
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You should multiply CoH speed by 4, now it's truth.
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@MilManson said:
I was getting BM'ed in an exit gate, downed the guy out of sheer luck then I can't pick him up because the survivors can keep spamming heal to stop the pick up.
That's called "cool tech" and definitely not a bug or unintended game design, using it is totally not a toxicity or abuse.
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"How I defeat good killers when I have a really bad team?"
I think the answer is you shouldn't.
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Hell, healing shouldn't be able to disable picking up at all.
Body blocking is already stupid, but it's even worse as a survivor is downed.
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How about this instead: nerf survivors.
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@KingFieldShipper said:
Mandy has said in the past they wouldn't because killswitch is reserved for perks that are bugged only.
But also, you know what would happen? Survivors will run sprint burst instead and killers are going to have an even rougher time. I sure don't want 4 sprint bursts, especially when I'm playing a m1 killer.
You know what, if SB can make killers to have harder time, survivors are using it.
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I knew it.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2879326#Comment_2879326
It was also a temporary event for fun.
Crazy concept but remember fun? It's the thing people are supposed to have when they play games. Anyone complaining about snowmen needed to go touch grass
I wonder what was fun for killers? just hitting snowmen for literally no benefit at all, while getting ridiculous disadvantage all the time?
Yeah really crazy concept, to the point I can believe that it was a social experiment to check how hard they can mess with killer players until game dies down for infinite que time..
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Actually yes, game shouldn't be THAT easy to the point survivors can prolong times indefinitely for newbie killers.