fulltonon
fulltonon
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I feel it's unlikely because legacy costumes never came back, I don't know though.
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@C3Tooth said:
This is why I said OTR sounds strong, is just because the possible exploit it gives (with being healed and go back for body block, and tank double hit from both BT & OTR. If they either remove body block or endurance stack, BT is still stand above.
Now the endurance stack changed, you can see how OTR become useless, unless teammates dont bring BT and not take hit for you.
how can you say 80 seconds is useless when 15 seconds being meta perk?
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3065698#Comment_3065698
Swf sure but again in solo que how are you supposed to tell you teammates to break at least one totem like they guy said above?
I'm stating, that playing soloq itself is the mistake/failure of survivor side.
Probably not something people would like to hear but more or less a fact.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3065473#Comment_3065473
Most of the community right now wants nurse nerfed based on anecdotal evidence.
The numbers or as some like to call "the statistics" of nurse show her doing not so great.
If BHVR were to nerf nurse, then it would prove that anecdotal evidence matters.
Does that make sense? Please let me know if I should explain further.
Then please come back when nurse got nerfed someday, definitely not today though.
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if you change it to 10% per each injured survivor and also activate for each dead survivors, probably yeah
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3065140#Comment_3065140
With what communication?
Whatever communication, it's more or less survivor issue if they don't want to properly team up.
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I'm still farming BPs cuz why not
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3064165#Comment_3064165
They don't have to be potato survivlrs but if they are good that makes it hard but agains't potatoes it's easy to get even in red rank/grade usually unless you end the match too soon. Gettimg survivor adept is usually easier if your team does well you get it but as killer you have to work for it all alone.
Not just "hard", for plenty of low tier AND low perk tier killers it's pretty much powerless perkless merciless challenge, it's literally impossible unless survivors are catastrophically bad.
Game is not made to be played like that, really.
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@KateMain86 said:
The DH change is going to take a fun factor away from survivors that was the center of the most exciting and fun plays they ever had since it was added into the game. This is probably the riskiest perk change ever for game balance. I don't know what the overall reaction is going to be when it goes live but I do know that if there is enough backlash to its change I wouldn't doubt if DH goes back to the drawing board.
Well, if DH was the only fun factor in chases something is wrong with the game I'd say
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I thought we could skip more seconds, really is it all that is?
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3065633#Comment_3065633
its annoying and unfun thats the point not about being op or the 1v4
I feel this game is too simple to make it "fun" when it comes to chase.
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being OP in 1v1 is really nothing tbh.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3065520#Comment_3065520
Cool build ideas but I don't wanna bring four perks to just counter tunneling and camping these devs made tunneling and camping even stronger Im just gonna play In swf
You don't need four to just "counter" it, but having four effectively disable a strategy killers use.
"counter" is never meant to 100% stops things from existing.
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Just kill survivors when all four has been slugged, nothing else is needed, at all.
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it gets slower, what.
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do slug.
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How is your teammates? it only makes sense when you aren't the only good player in a team.
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@Maxx_Calin said:
https://forum.deadbydaylight.com/en/discussion/comment/3064083#Comment_3064083
Either way it's still a stupid move to ruin one of the best survivor perks in DBD.
It only makes sense when survivors are generally superior than killers tbh.
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suicide and afk too has to be punished, or DC should be allowed. it's just inconsistent and weird.
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Also not to mention it'd be extremely swingy perk depends on the killer, like it's iron will against spirit but order of magnitude worse.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3064166#Comment_3064166
Having to cleanse 5 totems to prevent 1 perk from activating is not a fair trade. I've tried doing it and almost every time I did half or more of my team was dead with generators still needing to be repaired. I even had totem cleansing builds. Its easy to say "just do bones" but its not as easy to do it.
How about remembering the place and cleanse it after all gens are done.
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Yeah, it's useless against good survivors and hurts newer players much more, it didn't makes to have perk like that.
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How is bond with open handed? knowing where killer is/what they are doing will help stealth I think.
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@Beatricks said:
No, it's still equip to win. I would have loved to trade the complete removal of DH for a complete removal of NOED but since SWFs bully killers, I guess BHVR just decided to ruin SoloQ even more. Pretty good job so far!
Actually it's equip to lose for 99% situations.
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It wasn't even that strong, but since it's not strong anyway nerfing this doesn't really affect anyone either.
Maybe slight decrease in inflated kill rates could happen, honestly this perk better be removed because it doesn't even be a crutch perk while meaninglessly inflating kill rates.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/334493/adept-killer-vs-adept-survivor
Rank reseted just few days ago and in lower rank you actually only need 3K to get it. You have to still get 9 hooks or could be less. But it should be easy if you have good match. Getting farming killer you need to be very lucky as they are very rare. Being AFK whole match results in death in normal match. In red ranks getting adept is hard but definetely possible you have to go for chases not to camp and kick gens and end chases quickly. For survivor if your team is good you have good chance to get it but if you're team is bad you are probably not gonna get it. As killer it all debends how well you do I think getring it in red ranks is made to be little bit too hard thought. 9 hooks without camping and 4K should be enough but sometimes it is not if you downed survivors too fast with one shot killer ability like bubba best to use add ons for him which makes that you need 2 hits with the chainsaw or just use m1.
Honestly? relying it on grade literally does not makes sense, grade is NOT an indicator of anything and should not be considered for achievement like this.
Also no, getting adept for killer is definitely "how well you do it", it's all depends on how potato survivor is... it's definitely WORSE than survivor counterpart.
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My complaint has been heard for most, I don't care camping because I won't do it anyway and I won't get camped much.
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I mean 32 seconds were already almost throwing (despite it being same efficiency as healing others), I can't count how many times I 4k because survivor decided to self care in corner.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3063668#Comment_3063668
She ignored everything so back then so she was band aid fix for that problem. But now dbd is changed every patch more and more killer sided so that means nurse is just getting stronger and stronger. She needs to be reworked fine change would be to start an m1 killer with 115% movement speed and earn her power. Oni has second bes power in game and he has to earn it so it's ridicious nurse can just start with it. Oni could start with his power to make him more viable at higher mmr where survivors just pre drop every single pallet and still he would much weaker than nurse.
If you gonna "rework" her entirely, it's always better to put it as new killer.
Realistically speaking, her existence is NOT hurting this game, really.
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@Maelstrom808 said:
https://forum.deadbydaylight.com/en/discussion/comment/3063929#Comment_3063929
No, you charge it, release, then it will cover the target area, then after a brief delay, actually detonate, shocking anyone still in the zone. That brief delay is what the addons shorten.
Uh I thought it was about projectile speed akin to hatchet/redeemer, yeah the explosion delay is there.
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@Maxx_Calin said:
https://forum.deadbydaylight.com/en/discussion/comment/3064023#Comment_3064023
Killer should be able to hunt them weather they are making noise or not. Survivors should have a perk that makes them silent when equipped especially since it's usually impossible for a survivor to hide and heal while injured when they are making noise.
And it was confirmed to be too strong to be a perk, thus a nerf happened.
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@Maxx_Calin said:
https://forum.deadbydaylight.com/en/discussion/comment/3064002#Comment_3064002
Wasn't unfair at all for it to be 100%, u aren't suppose to be able to hear the survivor at all when they have it on which makes it really easy to get around the map and avoid the killer.
Add to that there are other killer perks that make it easier for the killer to find a survivor even with Iron Will on so nerfing it makes little to no sense.
If killers aren't supposed to be able to hear the survivor all the time due to a perk, that's called unfair, especially in the game where sounds are really important.
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@tester said:
Do you know how to use search function? There are a million threads already attempting to justify camping and you don't have a unique take.
Huh? I didn't know general discussion do not allow duplicated discussions, why mods aren't merging all those countless same posts?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3063975#Comment_3063975
No they can tunnel but this mean they need to take risk of OTR & DS. Both perks will effect all killers, not just Spirit.
But since spirit is relying on sounds, she takes more hits than others.
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OP: "Let's have an actual discussion!"
*fair amount of people decide to say something like "only small people defends nurse their opinion is invalid" for some reason*
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3063936#Comment_3063936
How is she not worth it anymore? You can absolutely play around directional audio with 176% speed.
I think ridiculous strength were only thing that gave reason to play her for most peoples because her power is quite clunky, other killers are much easier (and also feels better in extent) to play.
She needs quite the amount of commitment to work despite being A or B tier.
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3063936#Comment_3063936
If you are tunnelling survivor after hook, yeah OTR will work. You can go after unhooker survivor instead unhooked survivor?
If a killer basically can not tunnel, that's a hell of a downside tbh.
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/3063922#Comment_3063922
the charge isnt a problem but the projectile travel time is bad
Hm? I thought it was instant.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3063830#Comment_3063830
Every killer gets usage from it except maybe the chainsaw killers and Nurse.
It works but not like it's better than other perks in most case.
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His shock lasts long but is extremely slow, I think that's the issue.
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I mean it's just lesser bubba at that point?
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Probably not, there might be slight increase but not meta.
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@TheDappaScrappa said:
It's so annoying that you HAVE to play SWF to get a decent game these days
Tbh, it's the case for pretty much any team based games.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3062483#Comment_3062483
That speed boost is poggy woggy and windows are bad civ. NOED Bubba should be the gold standard, not something to be questioned!
Yeah, also survivors tend to be slightly more bold against bubba because they expect him to use chainsaw.
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More like "I won't play survivor until they remove bloodlust", because it actually doesn't matter that much in majority of scenario.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/334321/gonna-uninstall-while-waiting-for-new-patch
That makes no sense.
However, if you are a killer main, then this patch will be everything you hoped for. Except for maybe killer queue times. There's a lot of people going to switch to killer only after this patch.
not exactly on the point but I'm kinda believing all killer mains are secretly hoping for better survivor que.
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Honestly, with this logic anyone using cake without legion/doctor doesn't really makes sense.
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@HexDevourAvocado said:
https://forum.deadbydaylight.com/en/discussion/comment/3061617#Comment_3061617
Soloq is already unplayable.
Game 1. You die first hook
Game 2. No one is doing gens
Game 3 . They t-bag you and refuse to unhook.
Game 4 . No one is taking a hit or hook when needed
Game 5 . You get camped .You match with players who do not know how to counter an m1 camper.
Game 6 . You trade,so your team can reset.They doing noed but they are just t-bagging at the door.So noones saving.
Game 7 .Your teammate clearly avoids to take the BT hit.
Game 8 . Your teammate is always aroudn for a flashlight save that doesn't know how to pull and ends up body blocking while looping.
Game 9 . You teammate leaves 3 people to die while he has time to pick someone up but he chooses not to.
Game 10 . The meg refuses to heal you. Ofc you won't find Claudette cause she is somewhere in the corner of the map.
Game 11 . You have a decent game where everyone's trying.
Game 12. You get tunneled and Bill doesn't 99 the door,so your team doesn't have enough time.Then he says in chat that his gameplay was more skilled than the 5 gen chase,because he escaped.
Game 13 .You gen is 99 But ofc your teammate will activate Dead Man's.
Game 14 . You mate did an 1 gen chase but now half of the map is a huge ass dead zone.
and I can just keep going with my latest games.And usually all of these happen together in one match at times.
So yep.
Soloq is unplayable for me,because matchmaking is really bad.
But obviously behavior thinks that a 100hrs gamer has same knowledge as a 5k hours gamer.
We all make mistakes but in a 3 hours gamplay to have just maximum 5 good games,is mentally exhausting.
Also dont get me started with the rage quitts and suicides on first hook.
I dont care if they can loop or not but at least do not keep hooks and health states for next game ffs.
But oh well,
Escaping by being in the corner of the map whole game is a skilled play.
And yes soloq will be even more unbplayable with next patch.Because on top of this we will face a good thana legion or a plague.
And more face campers.
I never cared about camping,i just moved to the next game but camping ON TOP OF ALL OF THIS,is not something I am gonna keep putting myself into.
There are streamer with 10k horus who can still somehow menatlly handle all this,prolly cause is their job.
But I'm out.
Also I think everyone needs to stop taking a side ,cause playing killer is as stressfull,and i genuinly think that even behind a face camper can be the most wholesome person ull meet.
But when it comes to gameplay and dbd itself,I'm out.
Because I can never play both sides and have a good time.
Upcoming patch is great.They listened and Is much appriciated.But fixing one side and ignoring the basic ,routed problems within the game (which have nothing to do with perks),creates bad experiences anyways.
I personally feel sad,cause it is my favorite game.But it has becoem really toxic.And time I spent playing dbd ,it should be time where I am having fun.And I am not.
Literally has nothing to do with killer or update lmao, I like it.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3062501#Comment_3062501
Might do that eventually...maybe.
Please don't shoot crows, shoot the survivors, or even walls.
Protect the birbs.
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@Ink_Eyes said:
The game is already a nightmare when playing solo, dead on fist hook because you get camped and randoms don't want to hook trade with you, all team dead before we even complete all the gens, now with increased gen repair time and buffed killers it's gonna be hell, maybe I won't stop playing completely but it kinda discourages me from playing solo games and only makes me want to play when my team is online (which basically translates to less time playing the game) no more solo matches with randoms for me...
It's ironic because killer players complain SWF are a big issue and now they have made it so that most players will not want to play solo and will always want to play with a full squad, so SWF groups are gonna be more prevalent now. They managed to create a lose - lose situation for both parties, less people playing solo survivor means loner queue times for those few survivors who are still willing to play solo and more SWF squads means less killers willing to play since a lot of killers dodge the match if they suspect they are going to play against a SWF squad, basically increasing queue times for both survivors and killers.
Most killers already matching SWF quite a lot, it certainly helps dealing against them and thus their complaint has been heard.
No one really want to stomp soloq anyway because ez 4k against weaks are generally just boring, they just wanted to fight SWF with more fairer manner.