fulltonon
fulltonon
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- fulltonon
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Comments
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Playing solo has always been crap because of survivors, this is also the reason literally nothing can fix soloq.
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Because those peoples are just rude or salty, not all players are like that though.
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Her ability has quite a lot of possibility, I haven't really used to it but I can see fair amount of people maining her.
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@Thusly_Boned said:
DH a crutch? Some breaking news here. Next thing you know we'll hear NOED is a crutch
sadly NOED doesn't even help killers to win, all it does is inflating kill rates a little (maybe 3-5% or so)
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I've seen countless reasoning for those though, regardless of if it's actually relevant or not.
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@Maxx_Calin said:
https://forum.deadbydaylight.com/en/discussion/334319/why-they-dont-nurf-flashlight
Having a killer be able to stun or blind at will would make them way too OP for survivors to go up against especially with all the speedy killers that can catch up to u and knock u down in mere seconds. That is why they don't have the ability to stun or blind at will.
Tbh, plenty powers works like blind/stun.
Like newest killer can cover them in darkness.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3061833#Comment_3061833
Then it’s more than 50 secs
I'm genuinely confused and sincerely want you to tell me how it works.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3061919#Comment_3061919
Due to all the safe pallets I think the scariest Killer BHVR could come up with would be called the Woodchipper. Definitely S-tier for sure.
Chainsaw killers are quite strong simply because they can saw down pallets.
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Flashlights are annoying but nothing more than that, double locker needs to be fixed but that's about it.
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just ######### remove hooks
@Beatricks said:
Should have made BT and DS basekit (with the latter removing the skill check and making it activate twice, still deactivating in endgame, conspicuous actions and when fully healed) so that tunneling someone out is far more of a time waster than a gain. But I guess the devs still want easy mode for killers since it's supposed to be the power role and maps, perks and items are busted.
I'm pretty sure gen time will be 140seconds if that happen lol
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More like exoskeleton, it buffs everyone not just those who is not very good.
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in most loops mindgaming is actually pointless, it matters for some tile but that's it.
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I suspect soloq to get BETTER tbh, especially if not so good players leave.
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It's a miracle if survivor que time actually gets shorter than a minute.
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Honestly, hide and seek is always better as long as you can do gens at same time.
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entity is a lady I heard
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3060538#Comment_3060538
She does have drawbacks and quite a few actually.
I believe she actually has much more weakness than usual killer roster, just that those weakness doesn't completely negate her unlike those killers.
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I mean every killers and survivors needs opponent's mistake to win, even nurse.
If survivors predict her move perfectly and didn't make a mistake, she can't land a hit. it's a fact.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3060208#Comment_3060208
With the state of the game. With so many killer mains claiming they have to tunnel to stand a chance. I have to disagree that it isn't required.
There is so many killers who don't tunnel too though, I doubt it.
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after 2 genesis later.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3059961#Comment_3059961
@fulltonon i think they wanted to quote you here and made a mistake.
I think this is the desired quote:
https://forum.deadbydaylight.com/en/discussion/comment/3059958#Comment_3059958
And yes with the combination of his power, accessability, easy learning curve and silynergy with certain playstyles bubba is the "strongest" killer ON AVERAGE over the whole playerbase.
Not just "average", he is physically strongest of all killers.
Rancor, NWO, NOED and dead lock with bubba, it's basically guaranteed 2k no matter what (because survivors can't rescue anyone, and obsessions can't dodge rancor), AND THEN nwo and noed kicks in, usually results in 3k or 4k.
It doesn't even need any skill, just a little amount of knowledge will do, not even nurse can "guarantee" kills against ALL skill level of players.
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@Gratxla said:
That isnt a solution.
Only because She's "harder" to play isnt gonna make her any more fair.
You should never make it to a point where it is basically impossible to lose and every Match is gonna be a 4k.
It's very much possible to lose though, unless matchmaking is way off and intentionally matching with extremely under skilled players.
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I mean if you were trying to win there was no other options anyway, there is no reason to play for lose I think.
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Honestly, they should just add hard time limit for the game, it won't make anything worse because realistically it won't happen.
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@Barbarossa2020 said:
The decent players will adapt and survive. The crap players will wahhhhh about their dead hard crutch being gone and quit.
Crap players already have sub 5% escape rate but still playing this game, they wouldn't go wahhh about their dead hard crutch cuz it didn't help anyway.
@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3059968#Comment_3059968
Casuals do care for escaping, they just won't sweat their balls off to ensure they escape.
If they do care, pretty sure they aren't playing this game or playing in SWF, either way nothing really affect them.
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I hate exclusivity, I'd rather have something everyone can have than something only I can have tbh but I know I'm the minority.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3060071#Comment_3060071
its the way i had to double check this because i point blank refused to believe theyd actually nerf it that bad but no they went and nerfed it that bad.
I mean, 40 seconds are already extremely ridiculous as is, even 32 seconds aren't something we can easily ignore.
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/3060034#Comment_3060034
Because this is nurse winstreak and this is nurse thread
Also i didn't watch escape streak, but if you really wanna escape, in worst case you just have to hide and wait untill hatch spawn or gates are powered, i assume he took wake up, clairvoyance or left behind, maybe selfcare, my point is that escaping way easier than 4k, if you want to escape no matter what
I dont wanna escape every game, i wanna have fun games, not nurse games
You are basically only seeing it from one side, I doubt it proves anything.
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As if hex perks aren't meme perks already.
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/3060012#Comment_3060012
I did, i took for example rapidmain's streak, he clearly played against good survivors and he is good but not god nurse, he managed to win 25 times in a row
Why are you taking killer streak instead of escape streak though.
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/3059954#Comment_3059954
Im not basing my logic on nurse around small percentage,if i were at some point then it was typo, im basing my logic around good nurses, they are not gods, but they are not 00.1 percent, its normal practice for a lot of game to nerf character because he is op only at high rank
You should base it around good survivors then.
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Most survivors are casuals, and casuals don't care for escaping.
Probably wouldn't change that much
...although, I can't say I'm not hoping for better que time for survivors.
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/3059938#Comment_3059938
Yes, i ignored actual evidence because if we will base strenght of killrt on this data, the bubba will be strongest killer, i explained why.
...and he is?
Doesn't even matter if against swf or solo que, he can almost guarantee 2k in pretty much any matches... losing as bubba is nigh impossible.
And on top of it, he can easily achieve 3-4k if survivors make a mistake, he IS strongest killer if we think about kill rate.
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/3059869#Comment_3059869
I mentioned official killrate and said thats it far from true, because its across all players, and any experienced player understand that, or you wanna say cannibal second best killer?
Idk why you took "otz did it" Thats have nothing to so with what i tried to explain, every nurse main ive watched have around 100% wr, i took rapidmain as example, not otz.
Again otz, i meant average killer experience not the 30s afk games, i meant that most of killrr games you are winning, i mentioned that somewhere in thread.
Hope this clarifies
So basically you intentionally ignored actual evidence, and decide to say "it's just wrong, actually nurse is strongest despite having lowest kill rate"?
I mean, if you gonna say "it's wrong, just ignore it" what's the point of showing data.
And yeah, like, every killer main streamer has like 80% kill rates or so, doesn't mean majority have it.
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I mean, that was literally the entire point.
They said "kill rates were too low", it just doesn't makes sense if they don't make it harder for survivors.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3056530#Comment_3056530
One thing is running the perk because it's good, another is running it because you face campers 9 out of 10 matches. If you knew camping wouldn't be possible, no one would pick BT.
If a perk can disable extremely strong strategy, that perk is REALLY strong.
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@theboyitachi said:
https://forum.deadbydaylight.com/en/discussion/comment/3057801#Comment_3057801
people would just dc
Yeah, if survivors can do practically same thing as something that is against rules without any repercussions, that is a problem.
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Probably they want to keep meds strong cuz consumable or smth.
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Sadly removing SBMM doesn't fix anything.
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Honestly, it'd be fine as long as it's actually difficult AND it's the thing all it does.
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maps needs to be tweaked often and tweaked quickly because that is biggest factor for matches, it's taking too long for each changes.
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@Johnny_XMan said:
Cope? More like biting more than they can chew. They think this poorly optimized game with latency issues can guarantee 0.5 seconds is enough. LOL
Next up,
"SB and Lithe in every lobby please nerf" threads incoming. 😉
Sorry, there is no room for such threads due to flooding amount of nurse thread.
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More or less still disable lunging, probably fine in a way.
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because "economy", even though it's broken already.
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Since best things has been nerfed, you can always try to use something different?
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Maybe BHVR realize suiciding on hook shouldn't exist if that happens.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3057605#Comment_3057605
CoB will be def meta after update. BHVR is changing meta to kicking gens. Overcharge nerfed but it is still good combo with CoB.
It is certainly not good for wasting a perk slot for overcharge.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3056105#Comment_3056105
If I can recall hearing when survive with friends didn't exist people just constantly lobby dodged to play with friends would you seriously want that?
Did you know DC penalty can exists?
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Another MMR blaming post?
MMR is fine, it's there to separate someone who going (like going ENTIRELY for winning, of themselves) and someone who plays for fun, and it works as intended, if you are skilled enough you'll get to high MMR eventually anyway.
The only problem is when it's not working, which is the case for most matches.
Camping/tunneling killers matching against good squad is a right thing, if you utilize best strategy you should match those with best strategy.
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Killers getting more bp is not a bad thing because they need it more, but base BP gain for survivors are seriously abysmal.