fulltonon
fulltonon
About
- Username
- fulltonon
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/3051102#Comment_3051102
Well, Killers cried enough to nerf Dead Hard didn't they?
The Nurse crying from survivors is about the same really. And rightfully so, I believe she should get a change. Escaping vs a somewhat competent Nurse is pretty much impossible in my games :(
Maybe it's not same from developer's perspective.
-
People complain because they believe crying hard can remove nurse for some reason, maybe due to the fact they finally heard to killer complaints after all those years.
-
Yeah, it's just that he is bad and boring.
-
Most likely a luck but hacker exists.
-
Just block spam crouching, it serves no real gameplay purpose.
-
Seems like a sidegrade honestly.
-
It's because they have objective statistics tm there
-
@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3044829#Comment_3044829
Because its not a bad change, if you notice this thread is only disputing the "75%" number that was thrown out, but even the math admits that it reduced the grind quite a bit. And that's even with OP cherry picking numbers.
"you are wrong but I have literally no explanation or evidence for it" is not the correct way to argue things btw.
@Viskod said:
I'm happy with the new changes because I have a friend who wants to get into the game but its going to wait until this update.
All they'll have to do is get the characters that have the perks they want, prestige them once and there, done. They know all the perks they want then, and can just start leveling the person they want to play as normal and get right into games with us with the perks they want to use without having to worry about wasting tons of BP on bloodweb RNG.
Going to cut the grind down so much.
Seems to be worse variant of old dbd though.
-
@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3042211#Comment_3042211
Its not about being sided its just not fun anymore.
If game is not fun in tomorrow game was not fun till today.
-
It's funny how people try to argue with this objectively bad change, they just want to start arguing for the sake of arguing I guess?
-
Well if we ACTUALLY think about reasons, there is bunch:
- is burnt out due to event
- waiting for grind update
- playing PTB
- ...or even quit because upcoming update is abysmal? I doubt it though.
Also during anniversary it's pretty common to have longer killer que time, so there might be remain of that too.
-
Because survivor ques are good, just play survivor? *shrug*
-
Also even with "incentive" it's normal to get much less BP when playing survivor btw.
-
Even with one less BP slot, 100% bonus bp were definitely more fun than abyslam base BP gain.
Hell, I'd say without addons and lot of BPs this game is boring as ######### to the point I can consider quiting.
-
Proven to be mostly increased.
-
@alpaca_boyyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3041549#Comment_3041549
Yeah it’s nice when you have spirit fury, enduring 🤌
Actually it's shock therapy.
Most predrop it immediately when they saw it but I like it when somehow they still camp pallet.
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3041355#Comment_3041355
Isn't it tiring lying to yourself..?
"Isn't it tiring lying to yourself..?"
-
I like pallet campers when I play pallet counters
-
This is second thread about "stop complaining about nurse" btw
...probably better make third and forth and fifth and so on, just to counter dozens of "nerf nurse" thread.
-
@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3040879#Comment_3040879
You do understand that this then has a knock-on effect of causing longer queue times, right?
One killer does it, then the next killer, so on and so forth until one of two things happens: Either A - The matchmaker throws in a baby killer who then has a really bad time, or B - The survivors stop queuing up as a group and instead lobby hop to circumvent killers lobby dodging. Neither of these are healthy for the game and would be the greater of the two evils.
Ban lobby hop, there fixed.
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3041112#Comment_3041112
It is not just event. MMR is bad in general.
I am not Twins player, i almost never played them. But when i played them for their challanges, i faced with bully squads. I'd destroy them with Nurse or Nemesis but i was so bad with Twins.
MMR thought i am best Twins player on the planet.
I know, MMR is generally just not working.
But even more so when there is lot more people in field.
-
I like how people genuinely believe it's either 1 or 0 and there is no in between.
-
There is a slight chance MMR were messed up more in anniversary due to bigger playerbase.
-
@buzzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/3041066#Comment_3041066
If you read my post, so will see that i explained it in detail. The change isnt recent if thats what you mean.
I read your post and I'm saying literally nothing has been buffed, her addon increased her blink speed all the time.
-
Nothing has been changed, it DID worked as exactly same all the time, what are you talking about even?
-
"we called for gen rushing so decide to almost take the game hostage"
-
@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3034875#Comment_3034875
if you think there's no counter to IW you never played as a killer... and if you did you're bad at it
Circumventing it by using different mechanics is not exactly a counter, because it just means that perk is 100% working.
-
@Yffriium said:
Yeahh, I'm a little worried about this too. Maybe this won't really be an issue later on, but it feels like Legion matches might get even more boring. Even if Legion is still a "bad killer," and even if it's still easy to win against him, it's not gonna change the fact that holding M1 on a gen for two minutes (or sometimes holding M1 on the mend bar wow!) is just not very engaging. Moreover, you have to rely on the fact that your SoloQ teammates /also/ know that they need to be maximally efficient or else the game's a goner. Forever Freddy was incredibly boring to play against, half because holding M1 on a gen is boring, but also half because it was tedious to defeat. I fear that will be the same with Legion in the future.
generator problem, it's already 90 seconds as a base too.
-
Yeah, it's a relic of old era, which isn't exactly for current DbD.
-
But DS didn't really worked against blight/nurse anyway, I doubt it will actually change statistics.
-
@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3040930#Comment_3040930
She don't have to play that perk, also some Survivors likes to cleanse anyway againts her.
You can replace it with some other passive slowdowns (Deadlocked) or some classic regresion perks.
Either way gens will take forever.
Yeah, but nothing really changed.
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3040875#Comment_3040875
I have posted my twitch account on here. I am a well-known streamer in Korea. On this server everyone acknowledges that nurse is Sagi (overpowered).
Twitch: omansonion
On my account you can see I am very, very good at playing against Nurse, and playing as her. I can all but guarantee that I am better at both than those defending nurse in this thread.
So, I don't need to be explained to by players who think they know what they are talking about.
The speed boost, and animation bug, regardless of what has been said about it, will no doubt be changed. I can guarantee that.
https://forum.deadbydaylight.com/en/discussion/comment/3040900#Comment_3040900
You actually think it is only the same 5-6 people that don't like her......? Ha..
No? I'm not like you, so I won't automatically consider the opinion I don't like as "minority", but it's quite obvious vocal ones are the one I've seen a lot just like the one who defend it.
Both side has plenty of people with same opinion, and since this place is only small percentage of entire population, no one knows if their opinions are on minority or majority, and even then it doesn't matter because being majority doesn't validate anything.
-
gift of pain plague
-
Not exactly auto-loss but surely one of extremely few rather killer sided maps.
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3040276#Comment_3040276
....what?
People can disagree with me all they want.
I'm making an observation that in this thread, and in every thread about nurse it is the same 5 or 6 people trying really hard to keep their OP toy from being nerfed.
Gotta respect the hustle. To an outside viewer or someone who doesn't play the game at a high level (like the devs) it might seem like opinions are split on the nurse. In reality it is a very small number of vocal defenders who are very loud in every thread.
And it's exact same 5-6 people who really hate her, what's the point even lol.
You can't just say "no you are on minority your opinions are invalid" when you don't even have a proof for it, I wish people try to make a conversation at the very least.
-
I like how OP really is on the point.
-
@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3040369#Comment_3040369
I would argue that the usage rate of killers almost never changes, unless they receive direct buffs/nerfs. Get a tome for challenges, or a youtuber makes a video.
whatever, I don't really care the word we uses, I'm just stating how much a killer is used in certain skill range doesn't equate to how much they win.
-
@Buffy101 said:
https://forum.deadbydaylight.com/en/discussion/comment/3040343#Comment_3040343
Thank you, The majority of people Ive seen talk about going against him have said he is easy to go up against you just have to know his tricks or something like that. Im thinking are we talking about the same killer? Thanks for the response 😊
I mean probably dredge is still "easy" as he is not a nurse or blight and technically loopable (or hold w able) like usual, (and probably more so from SWF pov) but there is certainly a lot of worse killers in roster so if we think from relative he is rather hard to deal with.
Not to mention the fact darkness would hurts less experienced players much more, his shadow and locker teleport would be a little confusing for a while too.
-
@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3040339#Comment_3040339
Lets say you play on Monday and 300 nurse players que up, you don't see any because none were at your MMR. You play again on Tuesday and 300 nurse players que up, you go against 15 in a row. Has the usage rate changed. No, your MMR did.
...yeah? I'm talking about usage rate at specific MMR, it means that 300 nurse players were on higher MMR, thus she is more used at higher MMR.
And usage rate has nothing to do with win rate, more nurse at high MMR is not more winning nurse at high MMR.
-
Probably you should gather all the perks while getting addons for your beloved killer.
-
@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3040319#Comment_3040319
You can determine your MMR by the survivors/killers you go against, my survivor MMR is high because I get lilithomen when I play, and then when I play survivor I get quite a few big streamers often in my lobbies as SWF.
Actually, you can't.
Since dev intentionally messed up matchmaking in order to make high-MMR players que time tolerable, matching against good player doesn't mean you are on high MMR.
I'd say SBMM isn't even properly working at all.
-
He has decent anti loop, good mobility and fairly strong map wide effect, certainly not on easy side.
-
@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3040335#Comment_3040335
You seem to be mixing up distribution with usage rate.
care to explain? I don't see any difference there.
-
@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3040303#Comment_3040303
I didn't say usage rate, I said why is it that you see more nurses and blights at high end MMR. You seem to be coping pretty hard.
https://forum.deadbydaylight.com/en/discussion/comment/3040319#Comment_3040319
Pretty sure my MMR goes up when I win, I don't need to be hackerman to know that. Another good tool they gave us to look at, is how many dead hards you encounter in each match, we literally have a chart for that. So if you are seeing 4 meta perks on all 4 survivors every game, its pretty easy to tell your MMR is high. I have a feeling a lot of people's minds are going to change when she ultimately gets changed/nerfed. Most of the community wants it, regardless of the numbers.
"why you see more nurses and blights at high MMR" is exactly same as "why usage rates of nurse and blight is high at high MMR", you seem to be plain illogical.
Or perhaps outright trolling, who knows.
-
Probably because you like pure M1 chase, and the fact her aesthetics is certainly one of the best.
-
@Veinslay said:
My favorites are where they've got the red stain so bright it burns the retina out of my eye and it goes through walls
No more stretched res but wallhacks still exists? interesting.
-
@Colton147147 said:
Killers hurt the game more than survivors.
I'd say it's hooks rather than killers.
-
@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3040275#Comment_3040275
So why is it, that the higher you climb, the more nurses and blights you encounter. Surely that can't be a coincidence that every person experiences together. Blight is getting the adjustment to make him less strong, where is nurses adjustment? Spirit got some fixes not too long ago that actually makes it so you can attempt counter-play. I just don't understand how we're adjusting killers #2 and #3, but the #1 slot is untouchable. Explain that to me.
huh? usage rate doesn't equate to win rate at all, it just means she can win against lower MMR and just that... wonder why? because she is different.
Probably because that #1 slot is entirely made up with speculation and expectation, there is fair chance that the those two were much more oppressive and had much less counters in actual match.
You seems to be seeing something that doesn't exists from things.
-
Doctor at top, legion, cenobite at seconds, you like longer game I bet.