fulltonon
fulltonon
About
- Username
- fulltonon
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@bunnybydaylight said:
tbh if someone wants to bring easily counterable 'meta' perks (ds, bt, dh, iw) and waste all 4 perk slots (all 16 if all 4 survivors are like that) let them. if they wanna bring boring perks that are predictable, i dont see why we shouldnt let them.
people complain about how ds gets in the way of them securing the kill as if that isnt why the perk is there. they havent had a chance to escape. if you're playing the game right, people with ds, have a useless perk because you're not going after them, its not hard to chase someone else.
a lot of the changes were pretty useless besides maybe noeds
This is first time I see someone saying IW is easy to counter.
-
Honestly, the fact you will be forced to back to level 1 is already extremely dissapointing, there is extreme gameplay value difference when we can utilize all the addons and when we can not, it's basically making the game less interesting at the cost of marginal reduction in grind.
-
@Grandpa_Crack_Pipe said:
Normal blight is fine and great and I love him, I only have a problem when he, uh, "techs" and I'm apparently supposed to expect he'll glide backwards across a wall and turn 180 degrees to whap me in a loop at several thousand miles per hour.
That tech is extremely surprising to see but actually not that difficult to counter, as the places they can go is extremely limited while sliding.
-
Honestly? better remove ruin, it's useless against anyone even remotely competent but borderline unplayable for those who aren't.
-
Considering how mandy told us she has counter, I suspect nothing will really change.
-
Honestly? it doesn't even matter if you are nurse or not, survivors love DCing just because.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3036857#Comment_3036857
What would your change be? If there is only one survivor left the gates are just powered? The issue with this is that then the game becomes one of hide and seek that can drag on and on.
If there is one survivor left and gate is not powered, kill it.
If gate is powered and there is one survivor left, open hatch.
Kinda like all the moris, I guess?
-
PTB survivors really seems to having fun, a lot of fun.
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3036508#Comment_3036508
"Force people to play matches they aren't enjoying" great idea!! That'll definitely make the game healthier!
huh? people can still leave, just that it hits harder.
-
@Folabi said:
bruh its a 50/50, they literally killed keys what more do u want. u can literally slug and force a 4k
You know that's also the point, why waste everyone's time for marginal "chance" which doesn't happen anyway?
@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/3036817#Comment_3036817
We'll just agree to disagree then. If you're still alive once the killer kills the other four then the killer both failed to find you and remove you from the game. Is that a survivors problem? Hatch was built into the game as an alternative way to escape. You might power the last gen right before the third survivor dies. I've done this many times over the years. Now, have I earned hatch? If I do two-three gens, make saves, run the killer have I earned hatch? The concept of 'free' is a made up terminology to excuse any game mechanic killers don't like.
It's not even made up terminology, since hatches spawns no matter what, it's literally came from nowhere.
Survivor could do gens, chases, rescues, open chets, hide in locker indefinitely, or cleanse 5 bones, but whatever they do hatch will spawn.
If you won't say a benefit that happens regardless of what they've done as "free", I think we are living in different star.
And do note I never said it's survivor problem, I'm against the hatch as a mechanics, not someone who uses it.
-
@Gindaen said:
Survivors are not having fun with Dead by Daylight anymore.
The developers listen to the killers telling them they aren't having fun and have tried to fix it, yet let the same old problems that survivors have always had since the beginning of the game fester and get worse. Almost every other game has turned into face-camping at gen 5 or tunneling at gen 5. That's straight up not fun.
I just don't get why those people still playing the game and DC when it's not fun at all.
-
@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3036759#Comment_3036759
This just creates a prolonged match.
This was thought about but a survivor in that scenario can just walk about the map touching gens and hide when they see Or hear the killer. Without tracking perks the match could go on for a silly amount of time.
You underestimate how much survivors would hide and move around trying to slowly grind out the gens as the old hatch standoff where each side wpuld stubbornly stare at each other for over 1h showed how stubborn each side can be.
Personally I would rather have a 50/50 chance and finish with a 3k. The hatch mechanic afterall is a way to end the game quicker not to grant a free escape or kill. It's the fairest way so each side can move on to the next match.
Now they could just start the egc when its down to the last survivor but then high mobility killers could become more meta and the door rng would need looked at, this could make m1 killers less viable at that point otherwise it would be a guaranteed kill for some killers.
This would also mean a potential for more 4ks which seems great but that slowly starts to puts the kill ratio up and could lead to more killer nerfs to reach the 50% kill/escape rate, always be careful what you wish for.
Uh if there is only one survivor before all generators done, just sacrifice him instead of spawning hatch, this way we can expect solo q survivors to have more teamwork too.
Also honestly I think 3k with hatch escapes are what really skewing the data, I'm mostly sure removing it only makes game healthier statistics wise.
It genuinely doesn't makes sense how with 2 survivors killers are "guaranteed to get 2 kill" but if it goes down to 1 match suddenly becomes "50/50 fair match".
-
even with 600% it takes like 60seconds to fully regress a generator? it's extremely overrated, I suspect people don't even know "100%" is 1/4 of survivor reparing speed.
@Deferlo said:
If you are against competent survivor it should be fine, but the real problem will be in a 3-gen scenario or once a survivor died since it will become harder to keep constant pressure on generator.
If one survivor died or 3 genned, that's pretty normal to lose regardless of perks tbh.
It's not like something extremely oppressive or nigh-uncounterable like block perks, I'd say it's rather weaker one.
-
@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3036779#Comment_3036779
Yeah, i mean when a survivor stand there, its just tactic, cause he wants some more bloodpoints before leaving the match. Its just a tactic and not toxic.
Honestly? that might as well be true, because literally everyone waits in the gates as much as possible.
It's game problem really.
@Orochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3036731#Comment_3036731
It just is what it is. There doesn't need to be a reason for it. You've already technically won at that point. Hatch is a fun mechanic for both sides IMO. Giving hatch to be nice, looking for it to leave/get the 4k...I dunno. Hatch was only problematic with keys and multiple people getting out. Now? Complete non-issue. Just another layer of DBD.
Yeah, it's just extremely strange when you see it from PvP game perspective, probably sandbox things.
@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/3036750#Comment_3036750
It is not handed for 'free'. If you don't kill the fourth survivor before they found hatch that is you 'failing' to get the 4k. That survivor survived. And who even cares about emblems anymore? Hatch has been an option since the beginning of the game. Surviving has been built around leaving the trial optimally by gens powering the door but alternatively through the hatch. Just because you kill 3 survivors and stop the final gen(s) does not entitle you to a 4k. Just like powering the gates does not entitle survivors to a 4 escape.
It's a chance handed for free because it's a chance for escape literally came from nowhere.
I NEVER fail at 4k if I really want to, so I'm not complaining it has no counterplay, just saying all those "counter" things are literally waste of time for everyone and better not be encouraged.
Also, considering emblem ALWAYS appears after you finish a match as a killer, I'm pretty sure there is a lot more people caring about emblems than someone who don't care about it.
-
@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3036770#Comment_3036770
Yeah, but then killers argue its not fair that they need a perk to kill totems, so why i need a perk to stand up again? Unbreakable also only works once.
https://forum.deadbydaylight.com/en/discussion/comment/3036773#Comment_3036773
Its not the "death" state. Its the dying state. Its not dead. So not an earned win.
Also many nurses or blights for example slug and if they are good, its not that hard.
Probably because CoH was a perk that has almost same power level as hexes, like what you feel when there is a ruin that repeatedly lit up and can't be destroyed? pretty much same thing, also slugging is basegame mechanics that meant to be pretty much dead but not hooked yet state.
even if unbreakable only works once it could literally heal up entire teams while killers not knowing survivor's location, so it still works as counter perk.
So if you hate four-man slug better alternative would be let entity spawn and devour all the survivors that is slugged, this way no time will be "wasted" without any chance of getting up.
-
@drakolyr said:
Had many killers standing on the hatch and closing it in front of me.
There are always 2 sides of the coin...
Its already hard enough if the killer kills the 3th survivor and gets advantage of finding the hatch.
I mean, it does makes sense in a way because if they don't do it you could stick to the gates and immediately start opening it when killer closed the hatch, resulting in escape.
It's similar to slugging last two person, feels pretty bad to take but actually just a "counter".
@Orochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3036759#Comment_3036759
Yup, just remove hatch at that point. There are so many factors that make hatch a complete non-factor if this were the case.
That also works too.
-
@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3036761#Comment_3036761
I bet if i say that DS is healthy in the endgame, cause the killer didnt triggered it during match, would be the same.
It shouldnt be a free win to slug 4 people.
Since unbreakable, exponential, no mither, and soul guard exists, slugging 4 people has NEVER been a free win.
-
@Phantom_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3036731#Comment_3036731
Getting hatch is not always due to a lost game though. Sometimes people just leave and leave their teammates behind. Or let's say you have Pig's RBT on and no time to go through all the boxes then hatch is your best shot. The last one was definitely the to-go strat against AFK Pig.
maybe it should only happen when all generators are done and there is only one survivor then, now it's actually "fair" as in at least survivors worked for it.
-
@feechima said:
Are you really complaining about losing one survivor to hatch? A hatch killer can close. A hatch which killer most times finds first because they move faster and don't have to worry about being chased while finding it? The grab was removed because killers can close hatch. Even if a survivor has a key they added an animation for them to be able to open it so its now even harder. And even with all that plenty of killers still slug the third person and look for the fourth. Such fun. Hatch is fine.
Since emblems encourage you to try getting 4k instead of 3k, it's definitely expected to have a complaint like that.
If hatch is REALLY that negligible aspect, BHVR should've removed everything that requires 4k long ago.
Hard or not doesn't really matter, it's literally a win handed for free, like survivors can literally hide entire matches within lockers and still deserves to "escape", which just doesn't makes sense.
-
@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/3036475#Comment_3036475
It shouldn't be balanced around "tournament" players either.
Then probably nurse doesn't need a nerf, because non-tournament nurses are nothing to be scared of.
-
@Orochi said:
They nerfed keys into 99.9% complete uselessness. Hatch doesn't need counterplay after that, might as well just remove it that point.
I've always been subjective on both sides of killer/survivor, but man are killers showing they are the entitled ones and will just whine about anything and everything lately after the announcement of the last patch that is HEAVILY in their favor.
I mean why survivors suddenly deserves to have a chance for escape literally handed for free in already lost game? killers don't have anything like that as a basekit.
I just don't get it, when survivors are winning they deserves to escape with four without any consequence, but when killer is winning there is still 50/50 RNG factor for 4k?
-
Perhaps everyone knows this but do note even with 400% speed it takes SAME time as survivor used on that gen to fully regress it, on top of 30 seconds wind-up.
-
@VikingDragonXii said:
A hatch escape is not a win or lose and if you got to that point you already won the match by killing 3 survivors. Just let the silly survivor escape thinking they out played you for it.
Honestly something like that existing seems weird for PvP game.
-
just play doctor or use a perk that shows slugged guy, slug last two peoples and that's about it.
If you REALLY want to kill and ALL you want is to kill, you could bleed out first survivor and hook second one immediately but that's not really rewarding imo
-
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035774#Comment_3035774
dunno, seems pretty consistent with dev update.
It's literally polar opposite of reasoning for DS nerf.
-
about 4/6 for nerf/no nerf, they are famous for somehow manages to release plenty of literal broken perks to live server.
-
18% reduction on top of 50% BP gain reduction, effectively 1.6x grind?
-
Because they can, really.
Make penalties harsh and remove hook suicide, game will be much more healthier.
-
@NerfedFreddy said:
Should be nerfed. "Killers you can't win against" design should go. It's pvp game not killer winstreak simulator. Old Spirit, Blight, Nurse it's all crap from the same basket
except nurse is an easiest killer to win against if people actually tried even once.
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3035565#Comment_3035565
Doesn't Otz play killer and survivor 50/50?
I could say he is slightly biased toward survivors even.
-
thana, penti, dying light, and now it's... how much?
-
@Devil_hit11 said:
I'm not exactly sure why killer believe that they should be getting free kills in end game by hard-camp hooks and tunneling survivors in the end game.
the patch notes clearly states that they're improving anti-camp and anti-tunnel measures, BT got buffed to improve anti-camp measures and Off the record is new meta anti-tunnel perk. the survivor changes are very effective as one would expect.
The killer changes on other hand are not significant enough. Otz was playing clown in PTB. The clown across 5 generators got 2 HOOKS. 2 hooks in 5 generators. so about the killer being more deadly in the chase. it doesn't seem like much changed as I expected.
Probably because this thing is contradicting with a nerf they've done in exact same patch and nothing more.
-
Realistically speaking, you don't need to be a streamer to tell how broken it is, hell you don't even need to be skilled.
-
Because spirit is literally fastest M1 killer in this game, her base movement speed doesn't really matter.
-
@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/3033037#Comment_3033037
why? versing the most unfun killer in the game with uncounterable power? why would i stay there? just to zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz myself?. id rather give her what she wants but even way faster, the desired easy 4k.
Because you are wasting other 3 survivors time.
-
not even a month, sadge.
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3031568#Comment_3031568
Good luck getting a hook trade now on someone who has 8 stacks of STBFL.
except you are not meant to hook trade on someone who has 8 stacks of STBFL anyway.
-
map rng in this game is a mess
-
I think dev said NOED user tend to have lower kill rate or something?
-
survivors also like camping near hook, they may say otherwise but that's just untrue.
-
@hiken said:
i will complain about her till she gets nerfed i already let her kill me after the first down. at least i give her teh chance to get the token but thats everything she is taking from me and depending mood not even that.
You really should complain about hook suicide.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3032045#Comment_3032045
If you genuinely think Iron Will was the only reliable counterplay against her then you are no where near as good as you think you are.
It's little interesting how you heavily hate nurse yet will do exact same thing as someone who defend nurse when it comes to spirit.
-
I wish it wasn't something exclusive because no matter what kind of thing it is I feel bad for missing something.
-
If you can actually see player count gap in those two roles, I'm fine tbh.
-
@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/3032290#Comment_3032290
Yes,this perk basically does what these perks do but better
I mean doesn't that mean survivors have 5 perks now?
-
@Pulsar said:
Nurse isn't the only viable Killer.
You can play 99% of the Killer roster and do fine with them.
The amount of teams that require a Nurse to beat is very low.
And the amount of nurses that require teams are also very low, what's your point?
-
@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/3022714#Comment_3022714
Not really pressure wise if your hit them once thats it. There getting hooked immediatly and lose access to the speed boost one hit often gives.
That's why I said "annoying" and not strong.
-
uh what's the problem
-
@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/3031322#Comment_3031322
Enduring is legit and helps a lot. Try it sometime instead of 4 slows.
If you take pallet hits, that's already a mistake tbh.
@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3031387#Comment_3031387
This is actually a very good suggestion if you don't like pallets. Because the more people that play her the more likely she is to get nerfed.
I suspect it gonna be opposite, due to the fact majority can't properly use her, her kill rates go down and she'd get buffed.
-
@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3031645#Comment_3031645
Is that how you cope with your lack of skill?
I wish it was just "lack of skill" tbh.