fulltonon
fulltonon
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Ruin has been trash tier for eternity, it doesn't matter.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3031620#Comment_3031620
Maybe our definition of Omega Blink is different. Some use this to refer to the range addons in general. Some (including myself) reference the hidden bonuses in the addons those addons had, like faster blink, faster charge etc.
They removed these hidden effects with Nurse's rework a long time ago. Then the blink speed was bugged with 5.5.0 I think. They patched it in the next big update only to bring it back as a feature.
And just assuming that I never really played or knew Nurse is just ignorant. I have been part of this community for almost 4 years now (and 5k hrs). Yes I am no nurse main, and I play her mediocre at best but I faced her long and often enough to tell. I also read every ######### patch note the Devs put out there.
And I'm saying faster blink for range addon is, always there.
Charge speed is the one nerfed and it's still nerfed, there is no such things as "omega blink bug" in current nurse.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3031661#Comment_3031661
You don't have proof MMR isn't working and by all accounts it is working exactly as intended.
There's plenty proof of my statement, but there isn't any proof of yours. There have been tournaments where none Nurse/Blight killers have won and we know that's the best against the best. There have been a lot of streamers who have done Otz's challenge, and pretty much all the well known streamers are high MMR.
However, you don't have anything backing up your points.
I have a proof, because dev literally said that they took que time over fair match.
The tourneys are generally heavily restricted by rules to make it balanced for every killers, it won't prove anything, and doesn't matter who have done that "challenge" when both MMR itself and matchmaking based on MMR is hidden, unreliable.
"you don't have anything to backing up your points" is not a magic word that magically validate everything you say.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3031656#Comment_3031656
Not me, I’m one of the few killers that didn’t complain about gen speeds.
Then this change really wouldn't matter to you anyway.
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I mean killer is a boss
Wait nvm, yeah this game has SWF.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3031648#Comment_3031648
Otz is definitely high MMR. I don't think anyone on these forums doubts that.
Of course we can, he's not playing sweaty 24/7, he'll lose just like normal person.
And on top of it, there is a fact MMR aren't working for 99% of time, so if you seriously think his weird matches proved something you are literally wrong.
All it prove is he can casually win against some randos most of the time, and that's all.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3031643#Comment_3031643
The 10 second increase to base time is significant. How many times have you as a killer walked up to a gen and the survivors finished it as you approached? Every single one of those close calls now has up to 10 extra seconds on the clock.
But then you gonna get another dozens of close call and feels like gens are too fast.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3031615#Comment_3031615
He was doing this at high MMR and I think that's about all we need to know. There have been several streamers that have duplicated this too.
Literally no one can understand whether they are on high MMR or not, you are just trolling at that point.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3031568#Comment_3031568
I mean, you're basically admitting that you've buffed camping with that, then. In a dev update where you supposedly were going to make it less advantageous.
Maybe the buffing the cooldown AND nerfing the attack cooldown is overkill when done together.
It's still relatively less advantageous than playing normally as usual chases are buffed.
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@LapisInfernalis said:
Thank the Devs for shadow buffing range addons (the killer used both) recently. They literally brought Omega Blink Nurse back.
If you are not aware: Omega Blink is a term for the range addons back when they made EVERYTHING about blinking better and faster, making them insane. They nerfed it when nurse got reworked, but about 6 months ago there was a bug that the blink speed with these addons was increased. They fixed it, but brought that bug back as a feature in 6.0.0
Omega blink nurse has been there since beginning and dev never fixed it.
Even mandy said it's just working as intentional.
Calling it a bug just shows how people never really even played or knew about nurse.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/3031410#Comment_3031410
And you didnt need the grind reduction, right?
huh?
I remember everyone asked for grind reduction everyday, but none really asked for compensation.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3031363#Comment_3031363
Exactly. Otz has proven every killer is viable, without perks and with a 30 second head start. So saying Nurse is the only viable killer is simply untrue and everyone knows it.
You could however say that Nurse is so broken, that once you learn her you are going to get close to a 4k every game, on average.
When did otz proven every killer is viable against actually decent SWF?
All he did was killing lackluster survivor with all the weird restriction.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3029584#Comment_3029584
By that logic, if killers recovery from hit attacks is faster in basekit and so is breaking pallets, why do they need brutal strength and STBL?
That's entirely different things because speed stacks but information doesn't.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/3031457#Comment_3031457
There are some more maps that an M1 doesn’t have a chance like Badham, Mother’s Dwelling, or Garden of Joy. On the topic of Nurse she is likely gonna get changed again not a rework though, so, I’d imagine two good changes are add-on nerfs and her blinks becoming special attacks, because it makes no sense that Blight doesn’t have them but Nurse does.
It actually makes sense when you look at speed, one is 4.6 while another is slower than survivor.
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If problem is on camping, it's the problem of camping, not the change itself
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@RakimSockem said:
The thing people need to understand about the game is that the number of pallets is to compensate for the fact that there's maybe 2 vaults on the entire upper floor (one that jumps through the tube to get to the bottom and the other above the bathroom where all the monitors are). Without those pallets, it would literally just be "hold W until you eventually get caught"
And then even when you get to the bottom floor, you have the freezer room, and like maybe two other tiles in the basement where there's a vault? The high number of pallets is a necessity
That's as if map itself is broken by design tbh
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@ClawsOfHell said:
I'm huntres main but i do play survivor and no matter how many pallets are in the game, they are only worth if the survivor knows how to loop, if killer mind game well, pallets are just to deny the hit for some seconds, but strong pallets are totally diferent, i'm fine with the amount of the pallets, we have sometimes like 4-10 trash pallets and 2-4 good pallets, please we don't need to keep nerfing survivors, it's easy enough to catch they, i doubt u were playing 4 SFW sweaty squad all day.
Windows are way more stronger than pallets... good survivors barely use pallets unless it's the last chance to avoid hit. so the problem is not survivors, it's killer who just wanna hold W and press m1 instead of learning how to mind game, even as huntress i only got hits if i mind game some loops and hide red light.
Actually, you have to win mind game AND break pallets in order to hit survivors in many places.
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I mean you can just click endgame chat and it'll be hidden for rest.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3031457#Comment_3031457
Pinhead actually has a higher kill rate than nurse
a LOT higher, actually.
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@Ayamir said:
Nurse isn't the only viable killer no against a competent SWF you can do well if you play an A tier killer and play dirty.
Just watched a comp match yesterday Pinhead vs 4 competent survivors with likely 7k hours each and the killer still got a 4k.(Pinhead is B tier not even S tier still managed to win against a competent team now imagine against a soloQ team or a chill SWF)
Most SWFs you go against are not even sweaty they just want to have fun with the killer(CJ tech,Locker tech you know all this techs stuff content creators such as Ayrun or JRM do)
You keep saying Nurse is the only viable killer which is not true,she's just too strong in comparison to the others killers that still doesn't make the A tier killers worthless as they are a solid pick if you play them well enough.
Sanctum of Wrath is not even that strong of a map for survivors the RNG might fk you up sometimes but I find it's to be balanced most of the time I play an M1 killer on this map.
there are 3 maps that really makes M1 killers unplayable imo: The Game,Eyrie of crows and Fractured cowshed.
If you keep losing your games don't blame the maps,blame yourself for losing some maps are BS we all know that but currently most maps are Okay-ish.
now I agree with you that the bottom tier killers needs help and we'll see if this midchapter patch is gonna change anything Brutal strength tier 1 and 2 stacks of STBFL basekit are a tiny buff but hey it's a small step forward !
Are you sure that match didn't had any restriction?
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Probably hex itself could be scrapped altogether.
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I mean you didn't needed reward to begin with, right?
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@Xord said:
The only thing I agree with is solving the box. You shouldn't be harassed by chain hunt while trying to solve it. Honestly makes no sense. New chains won't appear, but existing chains won't stop if you start to solve it.
Just wait till the "wave" ends, they already fixed that problem by adding no-chainhunt period.
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@rvzrvzrvz said:
Lol the main problem was dead hard it's not hard to catch someone at 4,6ms + bloodlust, you guys don't want a fun game for both sides you just want free kills, just spawn survivors directly on hooks it's quicker
Actually the biggest problem was pallet spawns and map size of most maps, so no.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3031356#Comment_3031356
You dont need stats to know that Nurse is broken.
@Topic: Saying that Nurse is the only viable Killer is really wrong. Every Killer in the game can win against the majority of Survivors. Nobody in this forum will encounter teams which are only beatable with Nurse on a constant basis.
If we talk about majority any survivors can very well win against majority of nurses anyway, not an issue.
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@legacycolt said:
After the newest changes, nurse should get a good nerf or even better a rework.
Wait until they confirm changes actually hitting the statistics.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3031319#Comment_3031319
Hitting skillchecks as a new player is hard enough
That's why even hitting skillchecks are fun, harder skill check, more fun generators!
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As strong as it would be, I'm mostly sure it wouldn't really break game
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@MrSheep51 said:
Maybe just run enduring, spirit fury, brutal strength if it bothers you that much(and lightborn if you want some free hits on games with lots of flashlights). It's a real pain but doubt they'll change any of the more annoying maps any time soon.
Doesn't really help, survivors can reach next with brutal strength and just pre drop to counter spirit fury.
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@Bwsted said:
This is a suggestion I can get behind. But they're proud of their green rework and said they don't players to feel obliged to run perks for the extra bp.
So, if anything, they're more likely to remove bonuses from the other perks as well.
I mean, literally no one uses a perk for BP gain PER ACTION.
Like many of other category dependent BP bonus, it won't increase MAX bp like bbq did, so I say it still doesn't make anyone obliged.
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@TheArbiter said:
As someone who only plays Nurse when a daily comes up, I cant even remember the last time I lost a match as her. She needs to be reworked
Uh, you won't lost for 99% of matches no matter what killer you play, because pub matches are like that.
Hell how can you lose as a killer when survs love to do bones or open chests.
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Honestly though, I think more people camp when there is lot of generators left, except anything less than 1.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3031221#Comment_3031221
There is always a weak link, and switching is often the best solution. Today I played surv against a Billy who wasted like half a gen on me and didn’t even get a hit. Like 10 seconds later he sniped a mikaela working on a gen on a dead zone at the end of the map. That is high level play.
It always depends on the level of survivors you face against, it will happen at some random matches but expecting that to always happen is just wrong.
gathering same skill level of team mate or even matching with them is not uncommon at all.
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Nurse can't ignore lot of things other killers can ignore, and on top of it considering the fact she doesn't have any of the ridiculous statistics, she is fine.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3031211#Comment_3031211
Doesn’t have many choices? Bruh, how about not wasting such a long time on ONE survivor? As Killer u should ALWAYS go for the weak links not for the looping pros. Yet, for some prideful reason the killer gets all rilled up and insists on the mistake of wasting his time on a single person the whole match. Just out of spite I take it.
also, its not a gamble ??? Like if it took more than 20 secs to get ANYTHING from that player u should move on to another not waste the whole game on them. There are 4 players in any given match, not all of them are good at chases, find that player.
Weak link doesn't exists in plenty of matches, so no, you are just wasting time by doing "switch" unless you break pallets and such.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3031188#Comment_3031188
Until Trapper has Agitation to bring survivor to basement from half the map.
Im not going to throw myself to basement through 4-5 bear traps down there and join in the basement with teammate. I will just do gen. The same as I see Bubba standing at hook with my Kindred.
If he specialize perks to bring people into basement, then he deserves to secure that.
And it's not like you'll get to basement every time anyway, play extra carefully.
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I mean why killer has to intentionally play bad to make opponents happy?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3031051#Comment_3031051
Aren't those about nurse?
For some reason I didn't saw him saying same thing in those thread though.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3030982#Comment_3030982
As Trapper main, he's definitely need buffed, but more on QoL that he's can be more fun to play against, not buffing camping.
Promote Camping is also promote Gen rush, which both are the core problems of this game
Increasing threat of basement is certainly a fun aspect as it'll affect tactical decision.
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@Steel_Eyed said:
SWF isn't an issue.
Best joke ever made
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shadows be like that
I wish it won't get fixed at all, creepy and fun
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@Nazzzak said:
They'll never have a separate SWF mode because very few killers will participate
it's quite clear they have no intention to fix SWF itself despite that is a biggest problem of all, at least they are trying to properly balance killers for SWF so that's good.
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@GannTM said:
Oh I totally haven’t seen this before!
Just like 80% of any other thread in this forum, huh
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If chain hunt started, it should matter, it's so easy to stop on surv's side while so hard to start on killer side.
Might as well remove cenobite if you gonna nerf it.
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/3031009#Comment_3031009
And you're worried about Bubba when ranged nurse is in the game 🙃🤷♂️ ?
https://forum.deadbydaylight.com/en/discussion/comment/3031007#Comment_3031007
Complaining about already oppressive camping strategies being buffed, yes.
If trapper somehow manages to down closer to basement, he deserves to be oppressive, and pretty much it's on survivor as they can always choose where to down.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3028245#Comment_3028245
Note how this only happens against games against Nurses who run these specific addons. I havent talked about Blights with super meta builds, while Blight is relatively close. So definitely not a skill issue.
About 3 updates ago, absolutely 0 issues in getting BP against a sweaty Nurse when playing solo survivor, because the charge addons were "bugged" and the blink time was also increased(which should be standard), so even for shorter blinks, there was time to react. With the addons, Nurse can literally blink the same distance, but faster. So where you used to have a small timeframe to actually react, now you cant even do that. If there is a little bit of delay between players, then the blink is so fast that Nurse gets desynced for a bit and will appear outside of lunge range for a moment, before she gets repositioned back, appearing like she's running Coup.
And again, do the math, what do you need for 12k BP in a game of survivor?
1k bp in survival if you die as obsession, 1.5k if you survive as obsession, 5k if you escape. So if you die by any means, which 3 out of 4 survivors practically will, you have a 1/4 chance of even earning more than 1k points here, on top of a 1/4 chance of even recieving that 1k points.
1.25k points per full generator being done in objectives. But you cant even finish your generator because DMS and pain res, forcing you to go to another gen, but 3 gens are blocked so you'd have to go across the map, making it very likely for you to be the next target. If you're lucky, you can finish 2 generators, so lets be generous and give the 2.5k points here. 5k if you happen to escape through hatch.
Then Evader, you'd think that this one would be full, but not really. Chase points increase faster the longer you are in chase. Nurse's ability ensures this will never be the case, either you get hit quickly after starting a chase, or you have 3 seconds of chase before the points stop being given to you again. So while normally this catagory would grant 8k bp in chase, but against a Nurse who isnt unbothered by slugging you or tunneling you out? 5k would be lucky. The only time you'd get more is if you have had time to cleanse totems. But why would you? Your random teammates are dropping like flies and no one else has time to sit on gens.
Lastly Altruism, your only real source of BP against a Nurse. 1.5k per unhook 500 per heal 200 per protection hit. You'd be very likely to get at least 2 unhooks in the game, 2 heals if Nurse keeps chasing, 2-4 protection hits if she decides to come back to the hook. So this has the highest potential, still about 4k.
So considering the majority of my games playing solo survivor against a Nurse running those addons during the event has ended in 3 kills, that means you at least have 50% chance of getting 0 points in the survival catagory, leaving only 3 catagories left, assuming you had time to do 2 gens, 2.5k BP in objective, had a lucky Evader streak and gained 5k, and the average altruism of 4k, thats 11.5k. Then adding the 500 points you gain from finishing a masquerade generator, and that gives you 12.5k BP.
Considering you did 2 gens tho, odds are likely that you werent the person who was unhooking, so that altruism is probably lower than 4k. And if you did altruism, odds are that you barely were capable of touching gens. Hence the average being lower than 12k.
The solution to this, ofcourse, is being in a SWF. But since you cant tell you're going to face a Nurse when playing solo, you cant really dodge.
That just means you are very bad against nurse.
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more like "fixed" tbh
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Well you don't need grind rework for one character anyway.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3029827#Comment_3029827
I get that. The only thing that is just pissing me of is that, while I still dont think that Killers deserve Kills in Endgame just because there is nothing else they can do, that DS did not get buffed (in its Anti-Tunneling aspects) at all while being deactivated in Endgame. In fact, it got nerfed and gets replaced with Off the Record.
Which might also get nerfed - while camping already got buffed.
And as you mention lose/lose-Situations - yet NOED is still allowed to exist. And NOED is a lose/lose-Situation for Survivors. Cleanse Totems? Great, you probably dont even make it to Endgame in the first place! Dont cleanse Totems? Here, have your skillless Instadown and Speedboost.
You can cleanse totem at endgame? accelerate cleansing so it doesn't take that much of a time? play with friends?
And if killer pressured survivors with 3 perks before endgame to the point they can't afford to break totems, that is certainly a skillful play.
Also considering that killer needs to find, chase, land the attack, calling that "skillless" is just wrong.
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It's funny if BHVR gave us few hundred MB worth of data someday.
@SuzuKR said:
BHVR literally said they don't like posting stats because people take them out of context.
Kill stats they post are basically meaningless, because they don't account or control for factors. It's all regions, all skill levels, all player build types, solo and SWF combined, all seriousness levels (people throwing for challenge/playing casually versus going all out), all maps, combined.
You know what, just gave us data with ENTIRE CONTEXT!
I'd even buy it if it's like 15$ or so.