Nurse issues

So you have a limited time event where people can gain more BP due to limited time offerings, then add a limited time bonus BP to even give more BP.

So why isnt Nurse killswitched untill the event is over? Or at least her distance&recharge addons? People are obviously using those addons very maliciously, then stack the best generator slowdown they can think off, making it practically impossible for survivors, who do not have communications to compensate for this, to barely earn any BP.

The one time of the year where survivor BP is arguably normal, and survivors averagely earn less than 12k bp.

Kinda weird that certain things that were annoying but weaker than Nurse got killswitched because it ruined the fun for players. Like maps that were killswitched due to 2 random totems that couldnt be snuffed, or maps that were killswitched because a totem was uncleansable. Personally, I rather be mending against Legion's mending bug from back in the day than face another Nurse running the exact same build with 0 real counterplay.

Comments

  • Because the developers don't killswitch things just because people play to win if this was the case meta perks all over the place would be kill-switched all the time including dead hard, bt, ds, and adrenaline.

    Please do not compare actual game-breaking bugs and glitches to a killer that you find unfun it's just childish and immature, if the devs did what you said then all the killers deemed unfun to play against or boring would be kill switched. Which is basically every killer lol.

  • @Predated said:

    So you have a limited time event where people can gain more BP due to limited time offerings, then add a limited time bonus BP to even give more BP.

    So why isnt Nurse killswitched untill the event is over? Or at least her distance&recharge addons? People are obviously using those addons very maliciously, then stack the best generator slowdown they can think off, making it practically impossible for survivors, who do not have communications to compensate for this, to barely earn any BP.

    The one time of the year where survivor BP is arguably normal, and survivors averagely earn less than 12k bp.

    Kinda weird that certain things that were annoying but weaker than Nurse got killswitched because it ruined the fun for players. Like maps that were killswitched due to 2 random totems that couldnt be snuffed, or maps that were killswitched because a totem was uncleansable. Personally, I rather be mending against Legion's mending bug from back in the day than face another Nurse running the exact same build with 0 real counterplay.

    No one should have to explain to you why Nurse isn't kill-switched.

  • If you earn less than 12k BP as a average as a survivor, thats a massive skill issue on your side.

  • @Ruma said:

    If you earn less than 12k BP as a average as a survivor, thats a massive skill issue on your side.

    Note how this only happens against games against Nurses who run these specific addons. I havent talked about Blights with super meta builds, while Blight is relatively close. So definitely not a skill issue.

    About 3 updates ago, absolutely 0 issues in getting BP against a sweaty Nurse when playing solo survivor, because the charge addons were "bugged" and the blink time was also increased(which should be standard), so even for shorter blinks, there was time to react. With the addons, Nurse can literally blink the same distance, but faster. So where you used to have a small timeframe to actually react, now you cant even do that. If there is a little bit of delay between players, then the blink is so fast that Nurse gets desynced for a bit and will appear outside of lunge range for a moment, before she gets repositioned back, appearing like she's running Coup.

    And again, do the math, what do you need for 12k BP in a game of survivor?

    1k bp in survival if you die as obsession, 1.5k if you survive as obsession, 5k if you escape. So if you die by any means, which 3 out of 4 survivors practically will, you have a 1/4 chance of even earning more than 1k points here, on top of a 1/4 chance of even recieving that 1k points.

    1.25k points per full generator being done in objectives. But you cant even finish your generator because DMS and pain res, forcing you to go to another gen, but 3 gens are blocked so you'd have to go across the map, making it very likely for you to be the next target. If you're lucky, you can finish 2 generators, so lets be generous and give the 2.5k points here. 5k if you happen to escape through hatch.

    Then Evader, you'd think that this one would be full, but not really. Chase points increase faster the longer you are in chase. Nurse's ability ensures this will never be the case, either you get hit quickly after starting a chase, or you have 3 seconds of chase before the points stop being given to you again. So while normally this catagory would grant 8k bp in chase, but against a Nurse who isnt unbothered by slugging you or tunneling you out? 5k would be lucky. The only time you'd get more is if you have had time to cleanse totems. But why would you? Your random teammates are dropping like flies and no one else has time to sit on gens.

    Lastly Altruism, your only real source of BP against a Nurse. 1.5k per unhook 500 per heal 200 per protection hit. You'd be very likely to get at least 2 unhooks in the game, 2 heals if Nurse keeps chasing, 2-4 protection hits if she decides to come back to the hook. So this has the highest potential, still about 4k.

    So considering the majority of my games playing solo survivor against a Nurse running those addons during the event has ended in 3 kills, that means you at least have 50% chance of getting 0 points in the survival catagory, leaving only 3 catagories left, assuming you had time to do 2 gens, 2.5k BP in objective, had a lucky Evader streak and gained 5k, and the average altruism of 4k, thats 11.5k. Then adding the 500 points you gain from finishing a masquerade generator, and that gives you 12.5k BP.

    Considering you did 2 gens tho, odds are likely that you werent the person who was unhooking, so that altruism is probably lower than 4k. And if you did altruism, odds are that you barely were capable of touching gens. Hence the average being lower than 12k.


    The solution to this, ofcourse, is being in a SWF. But since you cant tell you're going to face a Nurse when playing solo, you cant really dodge.

  • Never gone against a camping Bubba during an event I see.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/331117/nurse-issues

    No one should have to explain to you why Nurse isn't kill-switched.

    Well, the reason is that for some reason they consider Nurse perfectly balanced. Besides, my argument was either Nurse, or her addons. Its kinda similar to the Mending thing on Legion. The addons were working as intended by code. Nothing was "wrong" with the way it worked, it was an oversight that gave Legion uncounterable gameplay that was extremely unfun to go against. I'd argue the same is true for Nurse right now. Except, they now have a kill switch, they could easily alliviate the complaints by temporarily locking the addons causing the issue, at least untill the event is over.

  • @Mr_K said:

    Never gone against a camping Bubba during an event I see.

    3 out of 4 survivors can do gens, totems and still have a decent chance of escape. Worst case scenario, Bubba runs Dead Lock and 2 people die. Yeah, that first survivor dies with maybe 8k to their name, but that second survivor would have had time to finish 2 gens with a teammate and maybe even a totem before entering chase before getting chase. So they would get 6k-ish chase points+3.5k+maybe 1k extra due to totems, leaving roughly 11k points for the second survivor. 3 and 4 are very likely to escape, or they could manage to trade some hooks in the meantime, and since the exit gates are powered, each altruistic activity grants 50% more points too. Cleanse some totems too and you'd be quite likely to exit with 15-17k points(depending on event points).

    Mathematically, that means you'd have an average of 12.75k. Its still low, but its at least arguably decent.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028245#Comment_3028245

    Note how this only happens against games against Nurses who run these specific addons. I havent talked about Blights with super meta builds, while Blight is relatively close. So definitely not a skill issue.

    About 3 updates ago, absolutely 0 issues in getting BP against a sweaty Nurse when playing solo survivor, because the charge addons were "bugged" and the blink time was also increased(which should be standard), so even for shorter blinks, there was time to react. With the addons, Nurse can literally blink the same distance, but faster. So where you used to have a small timeframe to actually react, now you cant even do that. If there is a little bit of delay between players, then the blink is so fast that Nurse gets desynced for a bit and will appear outside of lunge range for a moment, before she gets repositioned back, appearing like she's running Coup.

    And again, do the math, what do you need for 12k BP in a game of survivor?

    1k bp in survival if you die as obsession, 1.5k if you survive as obsession, 5k if you escape. So if you die by any means, which 3 out of 4 survivors practically will, you have a 1/4 chance of even earning more than 1k points here, on top of a 1/4 chance of even recieving that 1k points.

    1.25k points per full generator being done in objectives. But you cant even finish your generator because DMS and pain res, forcing you to go to another gen, but 3 gens are blocked so you'd have to go across the map, making it very likely for you to be the next target. If you're lucky, you can finish 2 generators, so lets be generous and give the 2.5k points here. 5k if you happen to escape through hatch.

    Then Evader, you'd think that this one would be full, but not really. Chase points increase faster the longer you are in chase. Nurse's ability ensures this will never be the case, either you get hit quickly after starting a chase, or you have 3 seconds of chase before the points stop being given to you again. So while normally this catagory would grant 8k bp in chase, but against a Nurse who isnt unbothered by slugging you or tunneling you out? 5k would be lucky. The only time you'd get more is if you have had time to cleanse totems. But why would you? Your random teammates are dropping like flies and no one else has time to sit on gens.

    Lastly Altruism, your only real source of BP against a Nurse. 1.5k per unhook 500 per heal 200 per protection hit. You'd be very likely to get at least 2 unhooks in the game, 2 heals if Nurse keeps chasing, 2-4 protection hits if she decides to come back to the hook. So this has the highest potential, still about 4k.

    So considering the majority of my games playing solo survivor against a Nurse running those addons during the event has ended in 3 kills, that means you at least have 50% chance of getting 0 points in the survival catagory, leaving only 3 catagories left, assuming you had time to do 2 gens, 2.5k BP in objective, had a lucky Evader streak and gained 5k, and the average altruism of 4k, thats 11.5k. Then adding the 500 points you gain from finishing a masquerade generator, and that gives you 12.5k BP.

    Considering you did 2 gens tho, odds are likely that you werent the person who was unhooking, so that altruism is probably lower than 4k. And if you did altruism, odds are that you barely were capable of touching gens. Hence the average being lower than 12k.

    The solution to this, ofcourse, is being in a SWF. But since you cant tell you're going to face a Nurse when playing solo, you cant really dodge.

    That just means you are very bad against nurse.

  • @Mewishis said:

    Because the developers don't killswitch things just because people play to win if this was the case meta perks all over the place would be kill-switched all the time including dead hard, bt, ds, and adrenaline.

    Please do not compare actual game-breaking bugs and glitches to a killer that you find unfun it's just childish and immature, if the devs did what you said then all the killers deemed unfun to play against or boring would be kill switched. Which is basically every killer lol.

    Normally I'd fully agree, but outside events BP is already expected to be horrible. The average base BP you get against a Nurse during the event is less than you'd normally get because they patched the addons recently. I am actually saying that Nurse is in a state where the average survivor lobby stands no chance against her unless they prepared for the absolute worst case scenario, brought 4 BNP's on commodius toolboxes with wirespools, everyone communicating and running DH, DS, Unbreakable and BT. If that has to be the loadout just to stand a chance against Nurse, during an event, that's gamebreaking.

    It might be working as intended, but here's a fun fact: Legion's filthy and nasty blade were also working together exactly the way they were coded. People got actually banned for using that combo. It was gamebreaking and the only survivors that stood a chance were survivors who ran full tournament loadouts with communications while jumping in lockers. If there was a killswitch back then, those addons would have been killswitched, even though they werent bugged or glitched. It was just an oversight. These addons are also an oversight. That is why this case is different.

  • Sure, only 1 thing has changed that made me go from 3 gen chases to barely half a gen, that change was a patch regarding the distance addons.

    Surely that means the issue is on my end, it totally doesnt mean that my window to react to blinks has been reduced by 50%, it totally doesnt mean the distance I gained was 40% more, enough to actually reach a location where I could consistently break line of sight with Nurse. It totally doesnt mean that Nurse only needs 4 blinks instead of 6 to cross the entire map. At the cost of what? 0.8 seconds of extra charge time, which Nurse already rather uses because it gives her more time to aim properly and have a longer time to keep track of me, she just has more reasons to let go earlier since it closes the gap faster.

    So no, I am not bad against Nurse. If 1 single update changes the outcome of a result, then its likely that update that either is the issue with no counterplay, has unknown counterplay or relies on extremely specific conditions to offer counterplay. Since Nurse didnt gain new mechanics, there is no unknown counterplay at work here. Leaving only the options of no counterplay and extremely specific conditions. Dead Hard, Endurance, Adrenaline and enough distance to reach a location where you can break line of sight consistently are extremely specific conditions against a killer that ignores obstacles.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028174#Comment_3028174

    Normally I'd fully agree, but outside events BP is already expected to be horrible. The average base BP you get against a Nurse during the event is less than you'd normally get because they patched the addons recently. I am actually saying that Nurse is in a state where the average survivor lobby stands no chance against her unless they prepared for the absolute worst case scenario, brought 4 BNP's on commodius toolboxes with wirespools, everyone communicating and running DH, DS, Unbreakable and BT. If that has to be the loadout just to stand a chance against Nurse, during an event, that's gamebreaking.

    It might be working as intended, but here's a fun fact: Legion's filthy and nasty blade were also working together exactly the way they were coded. People got actually banned for using that combo. It was gamebreaking and the only survivors that stood a chance were survivors who ran full tournament loadouts with communications while jumping in lockers. If there was a killswitch back then, those addons would have been killswitched, even though they werent bugged or glitched. It was just an oversight. These addons are also an oversight. That is why this case is different.

    What do you mean every time I play against or as the Nurse I get quite a lot of bp, why are you saying everyone gets fewer blood points against Nurses in general? Also, I think you are highly overstating the difficulty of Nurses sure if it's a god Nurse-only a swf can beat it, but there are about as many god Nurses as there are god swfs. You can't really say Nurse is impossible when other people are just fine playing against Nurse and even are actually really good at playing against Nurses.

    If you really wanna know how to play against Nurse don't expect conventional tactics to work against her and do everything you can to be unpredictable as possible the problem I see a lot of people have is they don't know how on earth to be unpredictable, so they just call it an impossible task when they are too readable and get downed super fast. First LoS blockers are your friend, use them as much as possible and don't get caught out in the open, or else you are really going to need to try to delay the down by being as unpredictable as humanely possible because it's much easier to down someone not using LoS than when they are. Because you aren't always going to be able to know exactly where they are behind the object unless you are using an aura reading perk and even then aim dressing can screw up the hit which happens to me all the time when I have a perfect blink.

    Again please do not compare Nurse to an actual exploit and bugs because Nurse is strong, yes, but she isn't bugged. I think you are greatly overstating it by bringing up infinite mending legion because they weren't supposed to make the mending last forever I played during that time and the devs specifically stated that wasn't supposed to happen. So I don't know where you got the idea where it was how they were supposed to work, because I am positive I never heard the devs say those addons in particular were supposed to keep going on and on forever lol.

    Though if you are positive Nurse is an exploit or a bug feel free to put it in bug reporting instead of saying how she is bugged and an exploit, because I am sure you know better than the devs.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028203#Comment_3028203

    Well, the reason is that for some reason they consider Nurse perfectly balanced. Besides, my argument was either Nurse, or her addons. Its kinda similar to the Mending thing on Legion. The addons were working as intended by code. Nothing was "wrong" with the way it worked, it was an oversight that gave Legion uncounterable gameplay that was extremely unfun to go against. I'd argue the same is true for Nurse right now. Except, they now have a kill switch, they could easily alliviate the complaints by temporarily locking the addons causing the issue, at least untill the event is over.

    Your reason is wrong. Again, no one should have to explain to you. @MandyTalk has explained the killswitch and it's purpose multiple times. The addons have been confirmed, by the devs, to be working as intended. The moment they decide that is no longer true they will either slate a fix or killswitch it. No sooner.