fulltonon
fulltonon
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/3026788#Comment_3026788
ok I will ask you again, you are a good survivor,
killer finds everyone else, he downs them in 10 seconds,
you value their life and save them, safely, without killer, you heal them,
they get caught again, meanwhile the killer got another hook while you were saving the first guy,
the othe survivors are barely doing any gens, they are scared of the killer regardless if people are getting injured and downed,
some are even scared to do anything because they are injured and don't have self care or someone ot heal them,
or they feed Oni and get oneshot one by one and fall like apples from a tree,
how is one supposed to "win" if there is no way you will be even able to get to the point of going to exit gates?
You'll just lose when you can't win, I think?
If you are a good survivor, you can secure a victory bad survivors can't secure, and eventually your MMR will go up.
If you can't win due to your teammates despite losing multiple times, there is two possibility:
- SBMM is just not working
- You are much worse than you think
In this case, I think it's former.
It's not like messing with math does anything, the fact is we don't have foundation to make SBMM work for now.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3026817#Comment_3026817
I'd like to see the possibility 3, which would be the devs showing the most recent stats showing that kill rates are low. Why did they not show those stats? They have shown killer kill rates before, they showed stats for most used perks on both sides... so where is the graph with the low kill rates?
They usually hesitate to show any important stats to us for some reason.
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@Marigoria said:
Please do that, maybe the devs will revert survivor nerfs then. I'm all for it at this point.
It's almost a joke if dev decide to revert nerf instead of fixing camping itself.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3026260#Comment_3026260
If you learned to read and then read the thousands of posts about nurse you'll know why
Dumb question next
I don't really get anything beside the fact that the people personally dislike nurse because adapting to her game is hard.
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injured limitation, 45 seconds timer right after you hooked someone, doesn't seems to work for 99% of times tbh.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3024877#Comment_3024877
It's so insanely easy for Tunneler Nurse with Startruck and range addon to....
Killers so desperately want a 4 man killed that you literally can't do anything without 2nd chance in most cases.
If 4 men SWF that easy for 4K, whats left for anything below that...?
uh, majority of 4 men SWF casually wreck any killers include nurse, where you got that "easy" from...?
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3026802#Comment_3026802
Blight is actually a fun killer to face unlike Nurse.
Nurse's kill rates are low beceause of the low MMR nurses and the new players trying her out.
She has the highest kill rate in high MMR for a reason.
Hm, you know a data which shows nurse has highest kill rate in high MMR? could you have a link to them? seems interesting.
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All hexes are meme perk, maybe except pentimento.
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3026776#Comment_3026776
Eh I am done arguing with you I always knew it was a waste of time but I still had hope left its just braindead argument after another one...
you both must be bad and face only trash Nurses to keep saying that shes balanced,I wonder how many hours you have ?
Keep the copium my dude
Funny, I can repeat exact same sentence with slight replacement of words.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/3026769#Comment_3026769
You can't repair all 5 gens alone if everyone dies,
why do you believe so hard in the SBMM based on kills and survival? it's a bad metric that doesn't work in soloq especially
So that's the thing, since no one can repair all 5 gens alone, they have to value other's life as much as possible, while trying not to let it invade their own life, which is probably most skillful part of matches.
It's not that I believe in SBMM, it's just a fact winning and losing include everything that will be considered skill.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3026766#Comment_3026766
Killer, who is ignoring everything can not be faster than survivors. Good Nurses can catch you even with 1 blink. Even they won't, they will not let you make distance and they will catch you because they are 110% killer now.
she can be 105% with addon and it's not exactly strongest though.
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3026723#Comment_3026723
It's not a SoloQ problem the survivors I get paired with are pretty good we can win against a Blight with no comms but against a Nurse it's simply not possible now I don't have any friends that enjoys playing this game I mostly play killer so I don't really have the opportunity to make friends in dbd yknow.
https://forum.deadbydaylight.com/en/discussion/comment/3026722#Comment_3026722
There's no self care in my lobbies and the randoms I get are good at the game but nobody enjoys playing against Nurse well expect for the nurse mains so that's why they throw instead of trying.
Once again this only happens when playing against Nurse no other killers makes survivors DC or suicide on hook like she does not even Blight,the only other case is facecamp Bubba.
you should just stop expecting every player to have 7k hours each and be a comp player that sweat his ass off against a Nurse running full meta.
Playing against a 4 gen slowdown Nurse is just a miserable experience so I don't blame them for throwing.
Nurse problem not a SOLOQ problem can't win against her with 0 comms she's just ruining the fun of public matches.
Apparently the survivors you get paired with aren't good against nurse, huh.
@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3026694#Comment_3026694
If you can't winstreak by yourself, you do not deserves to say she is "easy".
So the multiple nurse matches i've played over the 4 years I've played this game don't matter all of a sudden because some random person on the forum says otherwise?
Considering how easy to say such without actually doing anything, so probably yes?
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/3026750#Comment_3026750
If there is enough players to make SBMM actually work with decent que time, you definitely will not lose 28/30 games.
and where do you get the idea that there is not enough players?
here, fetch your eyes:
https://us.v-cdn.net/6030815/uploads/3L10XPL5J1J5/obrazek.png
And it doesn't matter how long they gets downed, the strongest survivor is obviously the one who don't even need to chase, so that's irrelevant, this game is about survival and not running around with killer.
Why wouldn't he need to chase?
Should he hide all game never touch generator?
Should he let the bad survivors that he gets in soloq chase the killer and than lose because all of them don't even last 10 seconds in a chase?
Should he never try to unhook because that would risk him being chased?
Apparently 55k steam+ CS players aren't enough to make SBMM properly work, actual gameplay experience always wins over statistics in this matter tbh.
He should do the things that is most effective for his survival, so as long as one can finish all generators, there is no requirement of chase, rescue, or even healing.
If something doesn't contribute to his own winning and he still keep doing that "thing", he is certainly not skilled, or "adapted" in current environment.
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Replace her weapon to maracas, make it so she emits funny sound effect every blink, completely overhaul her skin to be something that is extremely colorful and obnoxious.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/3026731#Comment_3026731
good players can be sacrificed but it's quite obvious bad players gets sacrificed more, if you think about it it's working fine.
no, I can have a full day of playing DBD let's say 30 games and only 2 of which I escape
The reason why MMR is wacky is because there is not enough playerbase to make reasonable que time across all skill levels, simple as that.
There is more than enough playerbase for that actually
Also "bad players" and "good players" in this context is their will for winning, not what they can actually do, so of course "bad" player looking for win is much more skilled than "good" players just playing around.
Bad player looking for win will still get downed in 10 seconds, while good player screwing around can still loop the killer for 5 minutes
If there is enough players to make SBMM actually work with decent que time, you definitely will not lose 28/30 games, it's not the fault of system, it's fundamentally impossible to make it work.
And it doesn't matter how long they live till downed, the strongest survivor is obviously the one who don't even need to chase, so that's irrelevant, this game is about survival and not running around with killer.
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@Firellius said:
There's, what, six baseline killer buffs? Out of the three slowdown perks that were nerfed, one wasn't nerfed in its slowdown. There's 5 slowdown perks that were buffed, some getting really strong buffs.
Outside of the OTR #########-up, the patch is overwhelmingly in favour of killers. Yet here we are, with more 'Do what I want or I'll camp!'. Camping didn't even get addressed, despite being the absolute biggest balancing problem.
I thought this post was about how strong new camping will be so it was totally unexpected tbh.
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Probably that two survivor, as map is just bad and killer is meh.
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Just.. play bubba?
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good players can be sacrificed but it's quite obvious bad players gets sacrificed more, if you think about it it's working fine.
The reason why MMR is wacky is because there is not enough playerbase to make reasonable que time across all skill levels, simple as that.
Also "bad players" and "good players" in this context is their will for winning, not what they can actually do, so of course "bad" player looking for win is much more skilled than "good" players just playing around.
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3026691#Comment_3026691
good thing you're not on the DBD balance team my guy they already make confusing decisions but with your gibberish you might do worse.
I already played nurse many times and saying she's balanced is just lying to yourself you're just biased and delusional.
So the only way to beat a good Nurse is by playing in a SWF don't you realise how stupid you sound you're just telling the SoloQ chads to go fk themselves ?
If the only way to beat a decent Nurse is by playing in a SWF then there's something wrong with this killer but you won't accept it for whatever reasons ?
dealing with nurse in soloq is not a myth, SWF just makes it easy.
so if you can't accept that the solo q teammates are unreliable, and unreliable teammates leads to losing match, you really should stop playing SoloQ as your wish literally can not be granted unless BHVR make survivor movement speed 8m/s.
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No worries, kill rates against solo q is already 99% and making it 100% doesn't change anything.
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just add template chat and it'll be much easier.
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Best part of flashlight is double locker.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3026482#Comment_3026482
What's so confusing? They asked to see a nurse winstreak and I said there's many on youtube for them to watch.
If you can't winstreak by yourself, you do not deserves to say she is "easy".
there is plenty of great players doing great, but none of those will be evidence of your opinion because they are always better than majority of people.
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I wish people with bad internet to calmly think thrice before re-queing into the game, "is it possible to finish a game without network problem?"
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/3023029#Comment_3023029
Overcharge having the ability to skyrocket to 400% in a matter of 30 seconds seems very absurd unless survivors camp the hell out of gens denying the regression. 300% does seem reasonable considering Old Ruin and Call of Brine's 200% was/is oppressive.
Since gen times are getting increased, I can agree that they could've looked at other perks. I was actually glad Eruption got buffed since I've always wanted to give it a permanent slot in my builds, but it just didn't do enough in my games. I feel like the incapacitated duration may seem a bit longer now. Maybe 20 seconds instead of 25 at tier 3?
Call of brine is decent, certainly not "oppressive" in any way.
Even the ruin is oppressive only because it's map wide and also automatically activates when survivors take their hands away, 400% is actually justified for gradual regression.
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Yeah that's it.
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There is a "cube defender" or something like that for stopping survivors from taking cube away, which gives lot of... well IDK what category it is, it was somewhere around 3-6k.
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fyi you'll lose 6k (or 5k) BP when they do that
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3026460#Comment_3026460
How about you find a nurse winstreak yourself? Theres thousands of winstreaks and gameplay of her on youtube
Huh? there is thousands of winstreaks of literally everything, including soloq.
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@Hawk81584 said:
Nurse is the most broken killer in the game, and the obvious thing to do would be for hte dev team to evaluate why. However they are too busy nerfing all the perks that give you any chance against her. so expectations of them doing anything to help in that fight should be minimal. These guys have no idea the path they are setting sail for this game....along with the new perk changes its not going to take long before most people just say im done
Considering it's been like that for killers for eternity and game is still alive, doing same for survivors wouldn't kill game too.
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@versacefeng said:
I'm glad everyone's finally realizing how BS nurse is.
sad to say this but most of the one who "realizing" how BS nurse has been complaining about nurse for long time, it's just that this is the trend.
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/comment/3025564#Comment_3025564
Same happens to me when people say that SWF is fair and balanced, I don´t understand.
Technically both SWF and solo q can do exact same thing, so it's exact same scenario as so called god nurse and majority of nurses.
If nurse is broken due to god nurse, so is survivors as a whole due to SWF.
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There should be hard timelimit or concede option, it blows my mind how something simple like this isn't here.
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@DemonDaddy said:
I switch entirely to stealth. I can easily outlive bold teammates and have a chance at escape. With stealth you can usually make her waste more time searching then most players can last in chase.
The only time a perk that improve crouch speed become useful.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3025375#Comment_3025375
The Nurse needs a complete rework. Everything you listed doesn't exist for an experienced Nurse player. She has no downsides for an experienced Nurse player.
Other killers do have downsides even for experienced players however.
I'm 100% sure everything does exists and does matter in experienced players match, it doesn't matter only when there is huge skill gap between two.
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True pro DbD player only plays when anniversary event is active, kek
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Probably for chaser emblem, I think the quicker you escape the more reward will be?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3026267#Comment_3026267
BHVR needs to fix solo queue. We as the players can only do so much ourselves.
Uh I feel opposite, literally every single players on solo que has to be good in order to fix solo que, BHVR can't really do anything about player skills.
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random spectating mode for random matches
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OTR is better BT.
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@BrokenSouI said:
Solo que as a whole sucks against ALL killers. Why is thidls specifically about nurse again ?
Just this, no matter how much buff survivors get, no matter how many nerfs killers get, solo que never fix itself for reasons.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3024798#Comment_3024798
By fun you mean easier right?
Huh? easy and fun is two different things, in this case it's both, so easier and more fun.
Also that's a response to OP assuming he literally meant "other side", which is killer in this context.
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What, are you trying to survive in solo que?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3026207#Comment_3026207
"The game isn't about looping the killer for 5 gens, it's about surviving."
That is the exact flawed design philosophy that the devs have which caused this problem in the first place. The skill of how well they played the match is more important than if they survived.
A killer that got 8 hooks is a way better killer than one that got 2 kills.
If a killer got 8 hooks no kill intentionally or didn't care about it, he deserved to tick down as he will not be interested in tryhards.
If a killer got 3k ( 2k is 6 hooks worth of kills so I don't get why you put 2k there) by sweating as much as possible, he deserves to tick up because killer himself is a tryhard.
There is no such things as "problem" here.
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The actual purpose of SBMM is to separate tryhard serious players and casual players which playing for fun, not to measure your skill.
Although MMR could be changed to up/down based on team win/lose instead of single win/lose, there is no better MMR than simple "win or lose" as winning/losing generally include all the aspect of game.
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New gamemode will be fun but the problem is there is really not be enough people to take playerbase diversion.
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Uh for flashlight just give it 0.5sec cooldown between on and off, there is really no reason to repeatedly click it.
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if they gonna nerf nurse solo q will be nerfed too, because just like nurse survivors are monstrous with enough skill.
That's probably the reason why they won't do such.
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hurt to say this but dead hard has been reworked, wish you to consider this as well.
...also if you think devs are on right track because of "fervent supporters", I think that's a little strange.