fulltonon
fulltonon
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@Omans said:
Hard agree with this thread.
I'd say most players care about having good balance for both sides. They understand that each side has things that are much too powerful, need to be toned down, and that buffing everything to be super powerful is a silly idea. Some people actually say that every killer should be as powerful as nurse, and every survivor as powerful as SWF. Absurd. A game like that would be so unfun to play. Games where power creep goes unchecked are unfun.
All the same old nurse main names in this thread are only interested in keeping the advantage they have over equally skilled players.
When a nurse reaches a certain skill level that nurse will always have an advantage over equally skilled players. Just the same as SWF. Simply playing as SWF increases your power level to much higher than how well you actually play. Just facts.
See, all you do is labelling someone disagreeing with you as "nurse main", this is why it's irrelevant.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3040265#Comment_3040265
Have they not in the past made the state "Twins is a monster at the top end" to justify why she hasn't been buffed? What more proof do you need that they tune around that?
What will you do if I say nurse isn't nowhere near strong at high MMR at all? there is no statistics of high MMR, thus that "proof" just doesn't work against anything except twins itself.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3040229#Comment_3040229
So the devs need to explicitly tell you how game design works for you to believe it?
More like, if you talk about something from game design perspective, you should use evidence that actually exists.
What you said is just a speculation or outright pure lie, which does nothing but makes your opinion less credible.
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@psionic said:
Are you guys serious complaining about devs getting a charm? Please...
I mean it's expected to get complaints when devs have something that seems to be made with lot of effort and we get something that seems to be... uh, made with slightly less effort?
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It's quite sad game is all about winning/losing rather than a horror game with lot of random aspect.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3040240#Comment_3040240
I mean it probably is
Extremely unlikely, like how can they introduce something like darkness revealed or flood of rage if they are giving a ######### about nurse lol
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@Biscuits said:
There are two types of people.
The first wants nurse to be nerfed so more fun perks can be added to the game, these people understand she is overpowered and that nerfing her is good for the games health going forward.
The second are individuals who play nurse and don't want to see her changed.
There are two types of people.
Someone believes in a rumor that appeared from nowehere and use it as reasoning for their opinions.
And the one who understand game and actual data, use those facts to back up their opinions.
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@FridayNightPizza said:
It's proper doing my head in now, forums and reddit are absolutely flooded with nurse complaints like that's somehow gonna get her changed or removed.
I'll laugh when some miracle happens and if it actually managed to nerf her.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3039998#Comment_3039998
im not the one whos asking to kill the game
but go off king
You want to believe that the SWF is the only thing that makes this game live, which really isn't.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3040031#Comment_3040031
Then just listen to the community maybe? There are some real good ideas in here.
Ghostface reveal has been talked a lot tbh. Myers as well. I cant even start with Pig. But the issue still remains it’s frustrating getting new killers while so many need reworks.
probably community is too big to the point listening to them is extremely difficult.
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@Huge_Bush said:
No, swf isn’t the problem, it’s the fact that Behaviour isn’t balancing the game around them and improving matchmaking and balancing maps to be more fair.
Don’t blame people playing with their friends and using tools that are promoted by the devs themselves, blame the Developers.
Literally none works maybe except maps, improved matchmaking ended up with ridiculous que time for good players and SWF centric balancing results in mass genocide of solo q players.
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It takes time and creativity, which is not infinite.
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@Kabanzai said:
https://forum.deadbydaylight.com/en/discussion/comment/3039977#Comment_3039977
A fact. This is opinion. That is a fact.
Objectively speaking, SWF only hurts this game balance-wise.
even dev took so many years to accept this fact though.
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@Gratxla said:
https://forum.deadbydaylight.com/en/discussion/comment/3036734#Comment_3036734
You don't have to be a tournament nurse to be a 4k stomper.
Tournament nurse is just the Cherry on top.
You don't have to be a tournament survivor to be a nurse stomper either.
@Gratxla said:
https://forum.deadbydaylight.com/en/discussion/comment/3037700#Comment_3037700
Yet she seems to be only balanced to You, cause everyone and their mother complains about her, hell, Even nurse mains admit she has a little too much going for her, don't be delirant.
Maybe you're the gigabrain from this forum that knows how to counter her, please enlighten us.
And funny how with all those """""downsides""""" She's the Best killer in the Game by A LOT, funny, don't u think so?
I never knew me and many other were just him, this world is full of surprise.
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@Shroompy said:
I mean if youre "better" is the player count dropping to 0 then sure
I like it when people talk from their own desire.
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It's a fact but none want to accept it.
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I don't care if you remove him because he is boring and bad, I'm killer player btw.
Nerf wasn't needed at all, it was not even strong.
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If content creator plays killer it's always expected to be killer sided, simply because they are content creator and playing this game a lot.
Honestly I suspect it to not be as bad as people think, if it's just thana gens still fly like usual and if he combine it with dying light/pentimento it takes a lot more time to make it work.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3036726#Comment_3036726
You are right and the perk alone isnt a problem. But it is paired with other perks together.
Paired with what? there is not much kicking perk that has any "synergy" with it, they do things on their own but nothing more.
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/3039196#Comment_3039196
I pretty much care if people use words like "fixed" to frame things it into their narrative.
We will see how things play out, no doubt about it.
But downplaying the effects ("toned down) of the Iron Will "rework" doesn't do justice to the change.
It's literally just toned down, calling it " absolutely useless" is not correct if you care about using word correctly.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3039103#Comment_3039103
Full campers and tunnelers rarely know how to chase so what im seeing is unskilled play happening over and over again. I would long ago quitted killer if that would be best way to win but it's not. Being good chases carries you long way and only occasionally you need to camp or tunnel.
I know best way to win is doing great in chase AND utilizing slug/tunnel and probably camp by just looking at someone who tries hard for win though.
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/3039166#Comment_3039166
I'm not aware that something was "fixed". "Fixed" would mean it was a bug. It wasn't a bug, so it can not be fixed. Did the devs mention that Iron Will was "fixed"? I don't think so, because it's part of a "rework". But nice try at framing it that way.
And what's broken is that killers basically do have an audio wallhack at all times now.
Imagine, scratch marks, blood spatters, foot steps, breathing noises, special noises when entering lockers and exiting lockers, and jumping down from heights ... and all that is still not enough.
Huh? all is intentional and you could even say one of extremely few things killers can rely on, but whatsoever.
I don't care if it's changed or fixed, I specifically said "fixed" just because it was extremely strong prior change.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039172#Comment_3039172
Nurse with base-kit is still strongest killer in game and probably has not so much counters. Mind games works.
And her add-ons removes her all counter. And all Nurses i faced was using recharge or range. Recharge is looks alright but range add-ons needs to go.
Nurse has about as same amount of counters as other killers, it's just that "counter" doesn't automatically disable her like others.
Range addon can't do wallhacks or negate fatigue, so "remove all counter" is literally wrong, taking distance or dead hard on reaction might be more difficult to pull off but beside that ultimately there is nothing different.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039155#Comment_3039155
This counters works for her base-kit and i am not complaining about that. Nurse is problem with some perks (Starstruck mostly) and some add-ons (range add-ons). I love play against Nurse when they have not busted add-ons or they won't play slugging Nurse.
If you aren't complaining about that, your post doesn't makes sense because that pretty much said "she is OP no matter what".
Also none of those ultimately "disable" any counter maybe except range for range add-ons ( I suppose it's meant to counter that counter? maybe?), so "no counter" is just a lie.
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/3039035#Comment_3039035
It's not just "toned down". Before there was no information, now there will be some information. And not just that alone. It's also directional.
This change is huge.
...yeah? broken perk that entirely disables an aspect with no counter has been fixed, for sure.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039144#Comment_3039144
Okey i will talk about my exp. I am doing good against other killers. Sometimes i am losing, sometimes i am winning but i never feeling hopeless. But Nurse is gives me this feel. I don't know how to counter her. And i am keep asking to people who defends her. So i can learn and counter her.
But no. Breaking LoS is not working because she has 2 blinks. And with upcoming Iron Will nerf, this mindgame will die anyway. So please teach me.
Take distance, cut LoS, make sure you are being hard to predict, really nothing more to say so probably you should experience more matches against her.
If you are close enough to the point Iron Will doesn't work, you should get hit anyway.
Counters are nothing when you can't properly perform it, seeing good survivors dealing with nurse might be the way as just playing teaches you only so much.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039134#Comment_3039134
So your source is trust me bro. Okey another question pal.
People learned even how to play against Artist and Dredge. They are new killers. And people are doing good against them.
But Nurse is in game for years but people still gives up against her. They still don't know how to counter her. Because maj of survivors are just bad. But this bad survivors knows how to play against other killers, only Nurse. Maybe there is no counter? Maybe survivors are not that bad like you mentioned, maybe your toy is just op?
You'd be surprised if I say most survivors don't even know how they should not camp pallet against doctor?
And no, really none in my region gives up against nurse, probably because counter exists and they know it.
Also, it only makes sense when they don't know counter against nurse but knows counter against others, because nurse is only killer who have unique counter to it.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039131#Comment_3039131
Please show me these Nurse mains who also has streaks on other killers. Wanna watch them.
Oh sorry I don't really know who in particular and not really know exact "win streak" vid too, I didn't really watch videos anyway.
It was mostly from my own experience and thought others are same too.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039126#Comment_3039126
You said this people are more skilled than majority of survivors. And i am saying that: If they are that skilled, why they can not make same win streaks on others killers? Why only Nurse and Blight?
Oh i know you will come with which answer. Because only Blight and Nurse are viable. Sure
Because they are more skilled AS A NURSE and not as other killers?
Also I know lot of good nurse players are also playing other killers too and usually results in win streak? just not as much as nurse, probably because nurse is their main.
It's expected to perform better in their main killer, I believe it's really nothing difficult to understand?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039110#Comment_3039110
Yeah, sure. If they are that "skilled" it should not be hard to make good win streak on other killers too. Trapper, Wraith etc.
Okey, nvm. Ignore weak side killers. But it should not be hard to make good win streak on killers like Oni, Huntress, Pyramid etc. But yet, i am not seeing this from these skilled players.
Because nurse is fundamentally different from those? I don't get your point.
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@bunnybydaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/3038818#Comment_3038818
because it is.
once the killer hits you, you scream out and then you leave no other sounds of pain *while in their vision*, the killer should now know you have iron will and learn to not rely on sounds to track your location - if they lost you in chase, they lost you. if they wasted time trying to find you *based on sounds* that is the killers own fault for wasting time.
if i can't hear someone and i cant see them, i'm leaving the area to find someone else. i'm not wasting time on them anymore. they're gone. pay attention to pools of blood and scratch marks. relying on sound when there is a blatant call out to not do that anymore is stupid and wastes time i can spend patrolling gens.
If killers are forced to disable sounds, it's doing it's job.
And if there is nothing killer can do to stop that effect, it's uncounterable.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039062#Comment_3039062
Yeah that's why you are winning most of games with her. That's why you are almost never losing with her. She is very readable and counterable. But ofcourse they are all just bad survivors, who don't know how to play against Nurse. Nurse is just fine.
Not really, the reason why people win most of games are solely because they are much more skilled than majority of survivors
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3037687#Comment_3037687
That's going too far sometimes you have to use those stragedies in order to win but killer who uses them all the time is loser thought.
Expecting best from opponent all the time is a loser? hmm?
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If they really want to remove it, hooks doesn't exist.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3039068#Comment_3039068
It being activated during endgame wasn't properly balanced, but that got fixed. I don't know who was complaining about the 5 seconds until we suddenly got the chance to tear into DS.
If 3 second is apparently plenty of time to get to a loop, then 5 seconds wouldn't make much of a difference.
It all depends on killers, that is the reason why it isn't proper,
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3039056#Comment_3039056
If you have chase music, you see the Survivor.
Iron Will mainly works while hiding (when the Killer is not in chase) or against Spirit (she also does not have chase music while phasing).
And if you don't have one, 75% will do work and exhaustion perks aren't needed.
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@Grandpa_Crack_Pipe said:
That sounds like a lot of work when we could just boink it back up to 5.
Because that is not properly balanced, maybe.
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@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/3039038#Comment_3039038
P1 for tier 1, you still need to level the perks up with the bloodweb and why waste that BP if you could go for p3.
I spent 100+ levels to get BBQ on Pinhead.
(Thx BHVR for scrapping the one reason i p3'd LF)
Because if you gonna go for p3 from just beginning of the game, you'd waste lot of levels for no perks.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/3038990#Comment_3038990
Unless you're playing with your monitor built in speakers even 90% is useless because you can track survivors easily unless they're already far away but at that point you wouldn't ear them anyways with or without iron will. I'm HOH and old stridor 1 was enough to track survivors pretty much everywhere, it even made it easier if survivors had iron will as spirit because it narrowed down their position so much
Have you actually tried playing killers ever even?
Game is intentionally trying to make hearing harder by adding chase musics, if you actually think even 90% is useless you are either editing sounds or playing with extreme volume.
@HelloKitty2022 said:
https://forum.deadbydaylight.com/en/discussion/comment/3039035#Comment_3039035
No now that you cant use it when you are exhausted makes it useless cause you are most time exhausted in chase since nearly all player use exhaustion perks. So IW is 100% destroyed. If not show us a realistic scenario where to use it.
Just use it for hiding? because like, it's just not meant to be used in chases with exhaustion perks and that is good thing.
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@Chadku said:
Imagine forcing new players to level 1 character up to P3 one by one in order to spent the least amount of BP.
Actually it's p1.
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@HelloKitty2022 said:
https://forum.deadbydaylight.com/en/discussion/comment/3039010#Comment_3039010
But if i hide successful from a killer why do i need IW anylonger esp. if i am axhausted? IW was the reward not to get heard since its still hard enough to get rid of the killer. I see it completely different and i dont see any scenario where this perk after destroying it that way would be useful. This will make this perk drop down from meta (esp. for solo survs) to something like No mither :(
IW was a passive buff that makes everything for killer to be difficult, now it's toned down and actually fairer.
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@HelloKitty2022 said:
https://forum.deadbydaylight.com/en/discussion/comment/3038990#Comment_3038990
Yeah probably this might be ok. But the combination with exhaustion is the problem. 75% might be a little bit too much. Why not 80 or 90%? And seein if that is enough or not.
It really isn't, combining stealth and guaranteed distance of exhaustion will definitely be a biggest problem for hiding, so removing that combo is healthy for the game.
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Do you consider passive 75% stealthiness buff to be useless? really?
75% is a lot.
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Honestly? her uniqueness and the fact skill matters most, and capability of dealing with top tier survivors basically means she is most healthy and interesting killer in this game.
And it's extremely unlikely anything is balanced around anything, I suspect even the map design isn't considering anything at all, not even difference between 4.4s and 4.6s, definitely not giving a ######### about power.
you do play other killers because you want to? like what else would be a reason, really.
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Being survivor main is painful solely because of que time tbh.
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Worst map, boring and weak killer, well at least didn't brought broken survivor perks.
I can't even understand player count spikes happened in that chapter tbh.
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It's PC only, and usually people try to test things for killers in PTB, when it goes live everything become normal.
It's always like this, when it's PTB or anniversary, there will be lot of killers, when it's not, we have 100x survivors.
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@Cybil said:
There's no way they're going through with this change. Nurse, Huntress, and Slinger are enough reason to revert it to 5 seconds.
And 5 seconds still doesn't work for those killers, what's the point even.
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/3038659#Comment_3038659
You hit the nail when you said ”if they earned it”. As I understand it, people historically did NOT earn their points, they hacked instead. Supposedly this is the reason that the bp cap was implemented in the first place.
That said, I don’t see the harm in raising the limit.
But then what's the point? hackers don't need any BP to begin with, it's only hurting usual players.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3038811#Comment_3038811
I don't know, but Blights have never let something being patched stop them from doing something as silly or even sillier before.
https://forum.deadbydaylight.com/en/discussion/comment/3038812#Comment_3038812
It's more the surprise factor of them doing something they're very clearly supposed to not be able to do.
Like yeah, if every other blight did it I'd be fine, but if all I have going for me is "expect this one blight is going to break the game over his knee this time", there's going to be a problem.
That thing gonna be fixed someday anyway, or did it already? dunno, but more or less confirmed bug.