HelloKitty2022
HelloKitty2022
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3039153#Comment_3039153
The answer is that Iron Will works in the same scenarios as before it is just no longer FOOLPROOF, which it never should have been in the first place.
No it did not since most survs use exhaustion perks to get away but without IW that will be countered. And as long as they run exhaustion wont be reduced. And it was not "FOOLPROOF". You still need other perks (which costs slots) and skill to get out. Now IW dont work out anymore and will disappear resp. after this destruction you will see only very few survs using it. Maybe players will also leave game. We will see.
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/3039166#Comment_3039166
I'm not aware that something was "fixed". "Fixed" would mean it was a bug. It wasn't a bug, so it can not be fixed. Did the devs mention that Iron Will was "fixed"? I don't think so, because it's part of a "rework". But nice try at framing it that way.
And what's broken is that killers basically do have an audio wallhack at all times now.
Imagine, scratch marks, blood spatters, foot steps, breathing noises, special noises when entering lockers and exiting lockers, and jumping down from heights ... and all that is still not enough.
When i play killer this is enough. Btw not everyone equip IW. And there are a lot of perks and addons to make survs visible. It was not needed to destroy IW that way. Same goes for DH. And as Killer i dont think Corrupt Intervention needed a rework. Yeah it is annyoin but it gave you the chance to hide since most killers first look at gens that were not blocked. Meanwhile you can open chests or cleanse totems.
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@RaSavage42 said:
Lethal Pursuer does have counters... Distortion ( and playing around with where you go... and who you are around)
Also I could ask if you would like to not have Huntress Lullaby when playing against her?
They have Tinkerer which makes killer undetectable for up to 16 seconds. You cant counter that too. The lullaby is really annoying. The killer radius is enough to me. If i can disable it i would.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3038987#Comment_3038987
Yesterday I was running lithe/dance with me/lucky break/bite the bullet with a medkit
It went very well :)
Maybe he meant that with killing IW these perks will be weakened too. Maybe. And you both are right. You can use them without IW but destroyin IW destroy them a little bit too. If i am hurt and i use lithe to get away i cant use IW and the killer will find me very easy. Some survs are a little bit less noisy when injured (afaik) and so they get an advantage on top. IW made you able to choose all survs investing one slot.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3039077#Comment_3039077
But there can't be a perk that takes away 100% of anything (within reason of course)
But there are many killer perks you cannot really counter e.g. when he see you like deadly pursuer etc. And if its only about 100% to 75% that might be ok resp. you could test it. But if it depends on you are not exhausted then there is literally no more use for this perk. Who will bring it? And then we should kill all meta perks and not only a few of them.
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Until now 2/3 dont like Nurse. How unexpected LOL
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@WesCravenFan said:
Man, the traumatized Iron Will / Dead Hard loopers are out in force.
No i just asked where IW is now of any use. I didnt find a scenario and you neither. Just bein arrogant isnt an answer.
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Its very common. Once you hear her blinking you know its her and then you have to decide to go against her or not. It has nothing to with red addon since they dont know you brought it.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/332281/why-survivors-ragequit-against-1-blink-nurse
Because nurse is OP or something like that. With no counter. Blah blah blah.
Yes she is.
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@Aven_Fallen said:
IMO the Exhaustion-Part is fine. Iron Will is a strong Perk and I think a trade-off is ok. Want to use an Exhaustion Perk? Then you have a weaker Iron Will. Want to be stealthy? Well, then you cannot use an Exhaustion Perk.
The only problem with that is that the Exhaustion-Perks would be weighted differently. You will never have Iron Will when using Sprint Burst, but you will have it a decent amount of time when using Dead Hard for example.
The reduction to 75% is what kills the Perk. A semi-decent Headset is enough to hear the Survivor. I tested it on the PTB, a Blight was able to hear me despite crouching.
I am not happy with the 75% but i think the combination with exhaustion is the problem since exhaustion perk imo can be called basic perks. Nearly everyone has one on board for a very good reason. Who use DH wont need IW since they want to loop and buy time for other survs. These who use Lithe e.g. dont really look for long chases and they focus on gens. I have always a toolkit with me and i try to be stealthy. If the killer chase me i try to loop/buy time but mostly i look to get away. Withou exhaustion perk i dont know how to manage it. Sure sometimes mindgame works out fine but the exhaustion perk is much more reliable.
I play killer too and i am not worried about IW at all.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3038984#Comment_3038984
I believe you underplay headsets, sure for people playing 10 meters away of the TV or people blasting music while they play 75% is going to be more than enough but for everyone who uses a 2€ headset 75% is nothing, you cant juke a headset using Killer with a 75% reduction in grunts which was the main thing IW provided.
Pair reduced efficacy with Exhaustion condition and this perk is rendered Red Herring level of uselessness.
We will see in PTB. I am afraid too that 75% is too much. But very often you cant use it since you are exhausted and then completely destroy this perk. I really dont know where/when to use it after they completely crippled it.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039052#Comment_3039052
Have you actually tried playing killers ever even?
Game is intentionally trying to make hearing harder by adding chase musics, if you actually think even 90% is useless you are either editing sounds or playing with extreme volume.
https://forum.deadbydaylight.com/en/discussion/comment/3039047#Comment_3039047
Just use it for hiding? because like, it's just not meant to be used in chases with exhaustion perks and that is good thing.
Who says that? You? When you are injured you need to escape first before hiding. And if you use an exhaustion perk which most survs will do since its an emergency situation IW then is useless. q.e.d.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/3038990#Comment_3038990
Unless you're playing with your monitor built in speakers even 90% is useless because you can track survivors easily unless they're already far away but at that point you wouldn't ear them anyways with or without iron will. I'm HOH and old stridor 1 was enough to track survivors pretty much everywhere, it even made it easier if survivors had iron will as spirit because it narrowed down their position so much
That was my impression to but maybe 90% might be ok too. The combination with exhaustion is the main problem imo.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3039001#Comment_3039001
I don't run an Exhaustion perk... but then again I don't escape a lot either
But that is really rare. Nearly all survs run an exhaustion perk i even saw some using two of them which makes no sense imo. And escaping is one of the main targets since you cant kill the killer ;) Maybe a chase battle and loop well. But most survs will sooner or later try to escape for a good reason. And then IW could be essential.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039025#Comment_3039025
IW was a passive buff that makes everything for killer to be difficult, now it's toned down and actually fairer.
No now that you cant use it when you are exhausted makes it useless cause you are most time exhausted in chase since nearly all player use exhaustion perks. So IW is 100% destroyed. If not show us a realistic scenario where to use it.
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@Norhc said:
BHVR devs are never honest.
Sorry i overlooked you. Yeah you might get impression that they are not honest always. I hope in the end this just an impression.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039004#Comment_3039004
It really isn't, combining stealth and guaranteed distance of exhaustion will definitely be a biggest problem for hiding, so removing that combo is healthy for the game.
But if i hide successful from a killer why do i need IW anylonger esp. if i am axhausted? IW was the reward not to get heard since its still hard enough to get rid of the killer. I see it completely different and i dont see any scenario where this perk after destroying it that way would be useful. This will make this perk drop down from meta (esp. for solo survs) to something like No mither :(
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Yeah probably this might be ok. But the combination with exhaustion is the problem. 75% might be a little bit too much. Why not 80 or 90%? And seein if that is enough or not.
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@RaSavage42 said:
Add in how loud chase music is... the Killer will have to drop chase to even try and listen
Well they didn't make Predator give more directional Scratch Marks
IW will still be used... but without Exhaustion Perks
Maybe you are right and 75% will be ok but the combination with exhaustion simply kills this perk. And there are not many survs without exhaustion perks for a good reason.
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@spliffysands said:
+ All the IW perk combinations are indirectly nerfed too (IW + Resillience/ Head on/ QQ/ Lucky Break/ Dance with me)
Nope. Lucky break will be buffed.
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@Akumakaji said:
I think survivor players severely underplay the 75% sound reduction. This is still huge, but it now gives killers a fighting chance without totally crippeling one of their basic tools. With 75% sound reduction you can still hide in the bushes and got a decent chance to not be heared or to blind a killer and slip past them, but it now has a chance of failing. This chance of failing is not a "100% useless" thing, but making it much much fairer. I know that people in general want to see a pay off of their investments, and thats why DH is much more popular then Lithe, which is much more popular then Balanced Landing and Smash Hit etc. but IW gutted so much of the killer gameplay and made nearly every killer look like a bumbling fool, its good that its effectiveness got curbed down a bit.
Why not try it out instead of crying that its "100% useless now"? Have you tried it in the PTB? Have you been found out every single time you tried to hide? Whats your reasoning behind your hate for this change? Yes, I am a killer main, but I always try to be reasonable and play a lot of survivor nowadays.
Maybe 75% might work out. Maybe 80 or 90% is better.
But the combination with exhaustion destroy this perk to 100%. I thought a lot where this perk could be useful but i dont find a scenario. IW is important if you hide from killer and got hit. Then its hard since you make scratching mark and bloodtrail. You need "Lucky break" (and then you have only 50% slots left) to reduce it. But you usually need an exhaustion perk to get away and then when its most important not to make to much noise IW is deactivated. There is no other situation and waitin up to 60 seconds to use it again is just ridicolous.
If IW wont depend on exhaustion and they test if 75% is ok or need to be raised slightly it would be still a nerf. I like to play Iron Will, Lucky Break, Lithe and Dance with me.
But you are right it should be at least tested and there are some other perks you could use as an alternative. Nevertheless if they gut IW that way its completely useless perk imho.
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Favourite: Clown, Nemesis, Dredge
Least favourite: Nurse, Blight, Bubba (cause too many just camp with him)
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@WARW0LF said:
As an exclusively solo survivor since 2017, the coming changes look disgusting for survivors, great for killers, they neeeded it but us solo players get screwed, yet again, this is the final nail in the coffin, this game was barely fun to begin with and now, it will truly be a miserable experience for solo
so they increase gen speeds, okay, so whats stopping killers from still bringing stacked regression perks, the devs took a problem and made it worse, right idea, stupid execution
every survivor meta perk decimated, why?, you kill perks because they are popular, thats backwards, are you going to nerf whatever paltry meta comes out of this because that too is popular, pathetic.
buffed bloodlust, thats also backwards
i was all for killer buffs, that seems great but to nerf survivors into the ground, i'm glad i didn't buy the last few DLCs 😅
expect a mass exodus of solo players when it goes live, killer queues will return to 30m and considerably less content being created by survivors, pretty good job so far
Tbh the whole philosophy of bhvr looks like they wanted to get rid of solo survs as soon as possible. I mean the problem is about balance. In the pecking order i would say SWF+voice chat dominate and killers complain about but forgot that there are also many solo survs. If they make killer stronger to get in reach to swf solo survs will get weaker. BT as Basekit is nothing and even swf will get it too.
I am play DbD since 2020 (about 1,3k hrs) and i think about leaving too. For the first time as a real option. Dont get me wrong i like DbD otherwise i would not have played it that long but i dont want to be forced to play in swf. I do but rarely since imho the real feeling is about bein alone with three other survs you dont know. And using voice chat is gamebreaking imho!
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@Impailer said:
https://forum.deadbydaylight.com/en/discussion/comment/3037623#Comment_3037623
and survivors have had broken game mechanics since day 1 against every other killer besides Nurse and Blight. Just because YOU don’t know how to play against Nurse doesn’t mean she needs to be nerfed. Get good. Willing to bet you want Nurse nerfed so you could bully. Either way sounds like a YOU problem.
Which broken mechanics are you talking about? I just refer to Nurse and i explained the problem in details. And your way of argue sounds more that you are nurse main. If you cannot understand ok. But dont get wrong its not about skill but about broken mechanics. In that vid its pretty well explained and we will go on encouraging more and more survs to discuss it or to find a appropriate reaction to this problem.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3037636#Comment_3037636
Everyone comes up to me and says, "Man, nurse is broken. She's the most broken killer by far. I know all the best people and they all tell me the same thing."
If that's your argument it's not worth taking seriously. I responded to the vid Gratxia posted, it was a poor example.
If you only read what you want to read and refuse to understand the critics thant its not worth discussing with you. We will go on and discuss it resp. encourage in chat etc. all who feel the same to discuss it or find a strategy against this killer.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3037623#Comment_3037623
All other killers are fine, except Nurse, because you say so. Got it.
Yes that is my opionion and as i told in pregame chat (Lobby) quite a lot share this point of view. That many just endure and accept an rid. op killer does not mean they follow you. And i explained in details why nurse is op. But you can watch the vid Gratxia posted and read the comment below. Then you will see its probably not a minority. And the more you write the more i get the feeling nurse is your main killer when you play killer.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3037569#Comment_3037569
https://forum.deadbydaylight.com/en/discussion/comment/3037570#Comment_3037570
What is the survivor MMR in those games? What is the Nurse MMR?
I do lose games when I have to wait in killer queue for a bit and I get matched with players at my experience level. If I get an instant queue against 400 hr players, of course I'm going to roll them. They shouldn't be matched against me in the first place. The result is the same if I play my other mains like Hag or Spirit. But for some reason Nurse is the problem when matchmaking is bad and she's involved.
I escape a lot of against Nurse because I have a lot of practice against her. She's a skill check for both sides. All the bad habits survivors get away with against M1 killers bite them against Nurse.
So to whom did you answered?
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3037584#Comment_3037584
And you just highlighted something no-one will disagree with. SoloQ is a problem. That's not a Nurse problem.
No you dont get all. As a solo survs i only have problems with the nurse. All other killers are fine even if i like some not that much but they are fine. The Nurse isnt and its because of her gamebreaking mechanics. Do not misunderstand me. As a solo its even harder but also many swf dont want to play her.
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@Aven_Fallen said:
The Devs are not stupid, they know that Nurse is broken and should not exist like this anymore. They would also never create a Killer like her (and if I am not mistaken, they also said this in a Livestream at some point).
However, they are too scared to rework her because of the backlash.
So, you should not expect anything. Sadly she is the broken thing from the past which is allowed to exist.
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3037526#Comment_3037526
50% of survivors will not DC on the first blink. Not everyone is so immature and unable to compete. Again, a incredibly small number of people shitposting over and over does not make for a compelling argument.
Then dc should be ok too if it comes to nurse. Then she will encounter only her fans .... which might not be so many LOL
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@Gratxla said:
https://forum.deadbydaylight.com/en/discussion/comment/3037546#Comment_3037546
https://www.youtube.com/watch?v=bLZK17GU7_A&t=196s
https://www.youtube.com/watch?v=-2uywpN-tn0
I tried not to use "TOP 0.1% Nurse videos" cause we all know those are weird to go against, but regular nurses that we go against most of the time (with op ######### like starstruck, 4 slowdowns, slugging builds, range addons or endgame builds)
Right and if you follow the discussion you see it might be not just a loud minority. Just that many players endure it does not mean they actively support it.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3037526#Comment_3037526
50% of survivors will not DC on the first blink. Not everyone is so immature and unable to compete. Again, a incredibly small number of people shitposting over and over does not make for a compelling argument.
We will see how things go on. I will do my best and i will even use Lobby to discuss this topic and to encourage other survs to do something or to take part in this discussion. BTW i had matches were after first dc the next followed a few seconds later. And its not immature to stop if a challenge is not to master at all esp. if you are a solo surv and victim of this rotten mmr. Then it shows intelligence to quit and save time and nerves.
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@[Deleted User] said:
We know very little about Nurse (or any killer's) performance right now. The lack of MMR transparency means it's all conjecture and speculation on our part when we talk about killer strength.
We don't know that solos struggle against Nurse in balanced matches. We don't know that SWF struggles against Nurse in balanced matches. We don't know what Nurse's kill rates are in matches where all players are within 50-100 MMR points.
But in chats in Lobby i read very often that survs made the same experience if you discuss about nurse. And many complain about nurse which is no wonder if you realize that she is completely op if you know how to handle her blinks. Only Nurse Fans deny it still.
And ofc if you play as solo surv your chances ghet dramatically low. I had round about 25 matches all won by Nurse and then i decided to avoid her or to hide.
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@Gratxla said:
https://forum.deadbydaylight.com/en/discussion/comment/3037499#Comment_3037499
Survs already do this by suiciding on hook
That is not a solution but a reward to the Killer.
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@Veinslay said:
Maybe you'd see more Ghostfaces and Trappers or something if they weren't getting teabagged and flashlight clicked the entire game because they're hilariously underpowered compared to Nurse and Blight. Survivors only want to play against a killer they can run for 5 gens, not one that can actually compete with 4 man SWF baby mode
OK there are survs who behave like bull*. But i am not that kind of nor i play swf. As killer i dodge every swf including private profiles. So i can understand this point of view. But still the Nurse is rid. op and it solo survs are most affected of this.
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@RisingTron said:
I'm so tired of Nurse. Like, I'm trying to mess around and just chill, enjoy the game. But I feel like every other game as soon as I hear her screech from across the map it's like instant pain.
Currently watching this 5 minute DC timer go down because I just can't take it anymore. Need someone to discover another game breaking Nurse bug so she can get killswitched for another month. I'm just so tired.
Nurse, Legion, Nurse, Wraith, Nurse like whyyy must you curse me God.
@WeenieDog said:
speaking of dc's. I'm finding that a lot of people really hate Plague.
Every killer can be hard but only Nurse is impossible for most of the players and that makes her difference from Plague for example who i like to play and i like to play against her.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3037505#Comment_3037505
You're free to bring up whatever you want, and the devs are free to correctly identify that all these complaining threads are the same biased nonsense.
What the hell do I have to be afraid of? Not everyone loses their mind over balancing passes.
Yes and i am free to buy dlc/auric cells or not. I am also free to dc or to hide until nurse realize i cant counter her. But here we could talk and discuss about it. And ofc this can haven an impact on devs/publisher. e.g. 50% of all survs dc when they hear the blink. What will happen then? Players have some power too. They just have to use it.
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Iron Will will be completely killed with these "TWO" nerfs. 75% is not enough if you have a good headset so this perk is completely useless. Making a perk completely useless is nonsense. Why dont they delete it completely. And deactivating it when you used exhaustion perk is even more hard. So this perk got gutted twice in a very hard way.
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@foxsansbox said:
It's literally the same 25 people on 25 different threads. There isn't an influx, in people, just more vehement screeching.
Its a forum and everyone can bring up a topic relating to dbd and we have free speech. So what is the problem? Afraid it could get a bigger thing sooner or later?
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@Gratxla said:
She needs a nerf asap or disable her when the mid chapter update hits live
Why not giving every surv the option to refuse one killer? In LoL you refuse one Hero too and wont get matched with him. Or are they afraid this would kill the nurse sooner or later? Lets be honest.
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@Shroompy said:
Were you able to see your own blood?
Yes i was.
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Since it happens only once i am pretty sure he cheated. Other survs sus he also uses esp hack. I just want to make sure its not a bug. So its a cheat. But dont worry. BHVR wont do anything against cheaters. Its just a conclusion.
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Das stimmt. Ich habe als Surv wenig Probleme damit. Als Killer erlebe ich aber immer wieder wie viele doch daran scheitern v.a. wenn man den Terrorradius erhöht und damit den Druck. Bei PoP stört mich der Zeitfaktor, weil der meinen Bewegungsradius beeinträchtigt bzw. ich davon abhängig bin auch einen Gen zu finden der zu treten lohnt ;)
Aber mit Überladen hast Du schon Recht. Da ist der Perk vom Onryo besser. Ging aber auch nur darum, ob die überhaupt stacken. Danke für die Info 👍️
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OK. D.h. aktuell stacken sie auch? Btw welcher Stream? Über das große neue zukünftige update?
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It must have been a cheat since in this map lucky break worked out fine right from the start. Too bad and the killer always said "I dont know" LOL
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Sure i know this. But it simply did not started right from the beginning of the match. Since i could not find about a bug in www i guess it was a cheat.
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LOL .... Sorry, aber das Problem ist alt und allgegenwärtig. Warum kommen so viele auf Iridium 1? Durch ehrliches Spiel? Never ever! Ich habe solche Mogler zuhauf getroffen, gemeldet und Beweise in Form von Screenshots vorgelegt. Inkl. Fotos aus dem Endgamchat wie diese Kreaturen ihren Betrug sogar zugegeben haben. Manche streamen bei Twitch diese Masche auch noch live.
Aber was denkst Du wie steht BHVR dazu? Ich kann es Dir verraten. Es interessiert sie einen Dreck! Sie behaupten zwar man solle melden und dann würde was passieren. Aber ich habe locker 10 gut dokumentierte Meldungen gemacht. Passiert ist bis heute rein gar nichts. Und die Schummler glauben auch noch im Recht zu sein. Das sind teilweise Leute im Alter von um die 30 mit dem moralischen Kompass eines 5jährigen Anarchisten. Und ja ich bin angepisst. MAXIMALST! Ich sehe nicht ein mit so einem Dreck spielen zu müssen.
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@LoveAndPeace said:
Maybe you put this interesting proposal into the wrong section since its more kinda feedback or so. Unfortunately i must agree 100% to you. But I stopped playin long time ago for that reason. It was too much work looking for a non swf group. As Survivor i experience extreme long waitin time in the evening. But there is no need for a new server. It would be fine if everyone can see the connections between Survivors. And then everyone has a fair chance to make a good decision. Solo Survivors should be buffed if there are only solos in the group.
Ooopps sry i oversaw your comment. Thx maybe you are right. Maybe i will post in the feedback section some time later.
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@TragicSolitude said:
Killers don't need to see it, but I as a survivor would like to be able to see it so that I can dodge 3-man SWF teams who will offer me up like a sacrificial lamb.
I experienced it too. Sometimes these swf did know the killer and try to get into his lobby and work together. I prefer a 100% solo random group and some slight buffs for them to make it challenging for both sides. BT and Kindred as base set might help the solo random team and give the killer at least some challenge. But i hope bhvr never implement ingame voice chat. It completely destroys the idea of this great game.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2896391#Comment_2896391
I don’t like playing against SWF squads either but that doesn’t mean they should have a perk limit or some other stuff.
Like you many dont like it for one simple reason. Its completely unfair and that for nearly 7 years meanwhile. I bet toxic behaviour has its reason mostly in this imbalance. Its overdue to make it fair. And if there is no fairness at least killer and solo survs should know when they meet a swf squad in lobby. Then the problem will be solved too and bet swf squads then want some changes if their queue make them wait up to 30 minutes/match or even longer. I bet this will happen if everyone can see if there is a swf squad in the lobby.
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@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2895943#Comment_2895943
Well, first off - hopefully we are not miscommunicating.
All of your concerns are tangential to the original conversation.
You're speaking of things like the fundamental death of killer players in the community - which is completely different than balancing SWF.
You're speaking of perk balance and the health of the gameplay - which is completely different than balancing SWF.
Good points to bring up - but altogether different problems that need different solutions.
English is my mother tongue.
I have many friends who have English as a second language, I understand the difficulties.
All is forgiven, I'm glad we can have a peaceful conversation about a game we both love :)
Frankly speaking balancing swf might matter. But it would be fine if all (killer and solo survs) can see if there is a swf squad in lobby. I made even bad experiences as solo surv with swf squads. Some just sacrify you others ignore you etc.
And if there is a match 4 solo survs vs. 1 killer imho survs need some buffs to get a fair match. Its important for killer to. It would even improve mood and reduce toxic behaviour.
And thx for your patience and understanding :)