fulltonon
fulltonon
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/3080954#Comment_3080954
Hilarious to talk about games supposed to be fun while ignoring the fun of the player you're camping. That's my entire point.
The game is supposed to be fun. There's no reason why you shouldn't be able to look around a tiny map and get bored that easily. Therefore I suggested allowing the player on hook a chance to play the game and have fun (ya know, the thing you're so worried about) and go after someone else. Especially with how mindlessly easy it is to 4k now
Have you read OP?
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@Sonzaishinai said:
Thana at full power makes gens take about 115 seconds so it adds about 25 seconds to a gen now
So 35 seconds longer then prepatch gens. Prepatch thana added 20 seconds at full power so it almost doubled. It's a tad much
Isn't that 15 seconds more seconds than prepatch thana.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/3080892#Comment_3080892
I feel like y8ou didn't read the post you replied to. I don't need help winning. I win most games no problem. I end up tunneling and proxy camping unintentionally with the new gen slowdown meta.
Oops.
If I can recommend killers, play legion, doctor or plague with right addons (max duration+speed bonus, aura for infected and max terror radius).
All those killers have extreme information value, especially for legion you can intentionally avoid dying survivors thanks to uncounterable hyper range instinct.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3080869#Comment_3080869
Survivors were nerfed slightly but SWF compensates with information and comms. Solo Q don't have that.
Information and comms can't compensate for the nerf they got though, both soloq and SWF has been nerfed at same level, but SWF is still stronger than soloq.
Nothing more.
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Just lose games and you'll match with people who don't need to tunnel.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3080867#Comment_3080867
Only 13% of players are SWFs, designing the game around them is just plain silly.
That is just lies though.
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@EntityNea said:
https://forum.deadbydaylight.com/en/discussion/336252/so-i-just-won-like-3-survivor-games-in-a-row
The issue with this topic is that you only care about winning the match, and suggesting to do so by avoiding an entire game mechanic (chasing).
At that point, you're playing Gen Mechanic Simulator. If you have fun doing that just to win, then good for you. But the rest of us want to play the entirety of Dead By Daylight and we want to have fun doing so.
I'm pretty sure plenty people love hiding though, lot of people choose relatively silent/dark color survivors
Also Iron will was meta despite all it does is help them stealth.
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@EntityNea said:
https://forum.deadbydaylight.com/en/discussion/comment/3080643#Comment_3080643
We don't need specific buffs for solo queues.
We need the game to simply not be miserable for survivors.
SWF games aren't miserable at all.
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@ThatOneDemoPlayer said:
We don't need to kill every slowdown Perk in the game
make generators 100 seconds and we could kill every slowdown perks.
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I'm 70% sure "this" is not a baseline of soloq games lol
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@Grandpa_Crack_Pipe said:
"Don't get found" has never been a good strategy against killers that are paying attention.
Good killers tend to pay attention.
Good survivors also pay attention too!
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/3080774#Comment_3080774
I know it's probably wishful thinking but if "gen rush" perks become meta BHVR will hopefully realize they over buffed killers this patch and revert some of the awful changes implemented. Yeah killer feels a lot better but the extra gen time and the base reduced cool down and distance gained from a hit makes playing survivor feel godawful right now.
Any killer that calls Prove Thyself a crutch or OP is either incredibly stupid or attempting to troll, or both.
What's the issue with gen rushing perk becoming meta though? it's not like they are ridiculously broken like dead hard was, it's just new meta.
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@HeyItsQuiet said:
If it isn't the consequences of tunneling killers' own actions.
Probably not the consequences of tunneling killers own actions, because prior update it never changed despite tunneling and camping were extremely common strategy.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3080662#Comment_3080662
The problem with your post that: Solo-q ignored by devs for years, SWF was always biggest problem for killers. And this patch adressed killer issues, SWFs nerfed. But these nerfs also targeted solos too.
And people, who loves to play solo could not handle it anymore after that. So they are complaining now, that's why you are seeing more survivor posts.
And then some people started share posts like yours. The people who probably never played solo or survivor, trying to sabotage survivor topics. Because clearly they are enjoying with current DbD right now because killer gameplay is pretty easy and chill after update. They don't wanna lose this clearly.
Solo-q is not alright. It never was but it was not that bad either. I've had some good games after patch but they were so rare.
If you are not like these people, i am sorry. But whenever you see someone says that "as solo surv, i have better games after update", it is not hard to assume they are killer main.
I love extreme conspiracy theory like that, for the god's sake imagine labelling people with different opinion as "sabotage" .
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@Gorgonia said:
A game can't be balanced on bad killers and low MMR because that makes the strong killers way more powerful and good killer mains pretty much unstoppable.
Survivors that are good are pretty much 10-15% of the roster. There is another 20-25% of decent survivors. That means that in every game you have higher changes of getting at least 2 potatoes and a decent survivor who thinks bullying the killer with a flashlight is still viable. 2 minutes into the game and you got 3 hooks already.
Game has actually been balanced around average though.
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Even if you aren't relying on crutch perks, plenty other survivors were relying on it which affects your matches too.
Wait like a month or so, more or less game would settle to somewhere.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3080639#Comment_3080639
Yea but I also want to play few killer games after work. I play both sides but now when killer queues used to be 20s its 5-8min for me while survivor is 5s all day long.
It just rotated to other side (for now), if you play both side it's overall not that different.
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@PBsamichShoe said:
By patch 7.0 all survivors will spawn into the match on hooks. The game will progress only if one or more of them manages to 4% kobe off hook. Otherwise killer wins with 50k bps and survivors get a dc penalty afterwards.
If they manage to kobe none of their perks activate until everyone is off hook.
Gens take 120 seconds base.
...and survivors still manages to have like 50% escape rate or more? wow you have such a super high expectation.
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@Omans said:
Good killers don't get beaten by stealth.
Good stealth won't get detected by killers.
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Basekit bond is better, every survivors can do lot of things SWF can do now.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3080639#Comment_3080639
They should hate themself for play survivor right now or masochist.
That's always the case for the side with shorter que time though, you can always choose to wait 15 minutes like old survivor players too.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/3079956#Comment_3079956
I don't think that they did. Stats have long shown that killers out perform survivors. What I think they tried to address unsuccessfully was that 4 man stacks were able to win consistently with few losses. They tried to and failed to address that. All that has happened now is that the only way for survivors to win is to 4 man stack.
they literally stated killers were winning too little though.
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/3080671#Comment_3080671
I've been wanting to play more killer but killer queues seem to be 3+ mins minimum no matter the time whilst survivor queues are always under 30 seconds.
Then play survivor, if you hate que time much, you can always choose to play other role.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3080644#Comment_3080644
It'll keep getting worse until they turn the que incentive back on.
If incentive can fix it there is no issue I suppose.
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Same, but solely because que time kek
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@AvengerBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3080652#Comment_3080652
what are you talking about? Are you trying to say solo q is somehow stronger? Even Otz admits solo q is the weakest role in the game
It's not role problem, it's player problem.
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@AvengerBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3080629#Comment_3080629
not really, killer role has always been the power role against solo q, and that is your so called "normal mode". It's widely acknowledged the power goes Nurse > SWF > Killers > Solo Q
Not exactly true, it's only backed up by incompetence of solo q survivors, if all of them were competent enough, majority of killer players got wrecked anyway.
This is also known to BHVR because they have the statistics.
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For some reason I've seen one facecamp in twelve games.
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Wow 2 killers calling it a crutch perk, it must be same for ALL killers!!
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Just play survivor? having more killers are always welcome tbh.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3078629#Comment_3078629
Bro please? Are you forgetting DbD maps still exists?
Trapper is putting trap to loop? Run to next loop.
Dredge is closing loop with shadow? Run to next loop.
Both killers have bad chase powers.
But dredge has both mobility and decent chase power, he is nowhere near "weak killer" especially now lol
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Yeah, we really shouldn't underestimate competence of most soloq survivors, they will adapt, learn and improve.
And with increase of killers and decrease of survivors, player count would finally normalize between them and MMR could start working again.
It's getting only healthier, well as long as it survives of course.
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Don't worry, for not so high MMR survivors like us this update is fine, because we won't match with people like you.
There will be lot more baby killers because "now it's easier role why not play it!" and they will help people to have fun.
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@Fonzar said:
It's certainly the end for me, they outright just trashed the game overnight. I play killer and survivor I have mained both but to me it feels like survivors are getting pummeled once killers winge about something they don't like. Thanks behaviour for ruining a really great game 👌
No worries, if you play survivor there is a lot of bad killers to match with too.
Both side is easy now.
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Let's be honest, if people crash that often, they really shouldn't play this game.
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I'm actually about to switch onto survivors, it takes much less time to que up than ever!
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Where did that statement came from? endgame chat or this forum? cuz I've never thought DS was OP even.
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@Sumnox said:
I see many "ifs" and "providing that"... I played solo Q mate, there's nothing in my control when everyone goes down in 10 seconds and I have to choose between finishing 1 miserable generator in the whole match or let everyone die within 2 minutes.
That's certainly has nothing to do with update though, make generators done in 30 sec and still that team would die in a second.
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@HeyItsQuiet said:
It would be a great option, but they won't do that because it would be the same as someone using the "Leave Match" button without penalty.
We all know how some people feel about anyone who recommends removing the DC penalties.
Then make it a poll for entire team, at least no more waste of time.
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Also incentive has died.
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Solo queue is not fine, but purely because of humans.
Not the game, not the matchmaking, it's players itself, this is why nothing will fix it.
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@AReallyBoredHuman said:
https://forum.deadbydaylight.com/en/discussion/comment/3076908#Comment_3076908
I can't say I blame them, the way most of my games have been going on the survivor side the incentive is more of an apology.
It happens in anniversary too though, probably nothing to do with that.
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I can play survivors with quick que and this is amazing, game is really fun!
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@Killmaster said:
This game is Deathgarden 2 aka Dead by December, I imagine an emergency patch will be deployed in August once BHVR realizes that 50% of their playerbase has dropped the game.
Do you seriously think 50% of playerbase will drop the game though?
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Generally speaking, it's extremely dependent on region.
If other survivors do good, escaping is not exactly hard still.
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did it exist?
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/3077256#Comment_3077256
Oh totally no changes at all...it's not like they buffed every killer's chase potential + slowed gens down. And it's not like every killer in the game is stacking 4 slowdowns right now...right...right...totally not happening. It's totally the lack of Dead Hard killing the game...totes...totes...
All changes are slight, and slowdowns are overall getting a nerf, realistically speaking.
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@RisingTron said:
It's embarrassing because that's now the only thing I've been seeing ppl say. "Killer isn't overtuned, survs just can't play without their Dead Hard."
Like do we GENUINELY think Dead Hard was carrying survivors THAT much to where now suddenly killers are getting 4ks before a single gen pops? Like can we use our critical thinking skills here?
Because as a solo queue survivor who NEVER used Dead Hard, are my games suddenly worse because I can't use a "crutch" perk I never used to begin with?
Killers are going to blame Dead Hard until the end of time. When killer gets nerfed again they'll still find a way to blame Dead Hard lol.
If it's happening, that's the case.
because anything that isn't dead hard is not THAT much of a change.
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@MikeyBoi said:
You shouldn’t be relaxed playing a killer that hardly takes any skill to play, and 18 min games sound very very unfun especially in a survivors perspective..
It only makes sense to be relaxed for playing a killer hardly takes any skill to play though, what's your logic.
Like, if it's easy and calm, what to be stressing about.
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I have to say, there is a chance forever legion might be weaker than pre-update.
His power doesn't really affected by changes that much, gens are little longer but nothing more than a little longer, slowdowns got nerfed.
There is a fair chance he prolonged game much more in the past.