15 min killer que

Its the beginning of the end lol

Comments

  • This is what happens when all the solo queue players stop playing. SWF takes longer to organise so there’s no one in the queue in the meantime to fill lobbies.

  • Well you need 4 survivor players for one match. If you nerf survivors that hard, yeah killers will have long queues.

  • Just play survivor? having more killers are always welcome tbh.

  • You know what that means. I know what that means. Everyone know what that means.

    NEED. SOLO Q. BUFFS. ASAP.

  • nah, used to be worse, wait a couple of days

  • @POLBOY said:

    nah, used to be worse, wait a couple of days

    It'll keep getting worse until they turn the que incentive back on.

  • I’d play survivor but they turned the incentives off. Haven’t played a single game since then and won’t until it comes back. It’s not worth the effort without it.

  • Hah, serves them right.

  • I saw my first Sloppy Self Care without Botany since the patch, that was cool.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080644#Comment_3080644

    It'll keep getting worse until they turn the que incentive back on.

    If incentive can fix it there is no issue I suppose.

  • And when I do find a match I get RPD, bad survivors, and I get insulted for playing a killer I enjoy :(

  • @fulltonon said:

    Just play survivor? having more killers are always welcome tbh.

    They should hate themself for play survivor right now or masochist.

  • It will certainly help, game needs regression perks to be changed. Every killer I am playing against right now just runs 4.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080639#Comment_3080639

    They should hate themself for play survivor right now or masochist.

    That's always the case for the side with shorter que time though, you can always choose to wait 15 minutes like old survivor players too.

  • @fulltonon said:

    Just play survivor? having more killers are always welcome tbh.

    Yea but I also want to play few killer games after work. I play both sides but now when killer queues used to be 20s its 5-8min for me while survivor is 5s all day long.

  • @ShinobuSK said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080639#Comment_3080639

    Yea but I also want to play few killer games after work. I play both sides but now when killer queues used to be 20s its 5-8min for me while survivor is 5s all day long.

    It just rotated to other side (for now), if you play both side it's overall not that different.

  • If it isn't the consequences of tunneling killers' own actions.

  • yea i don't buy it, i still find games instantly as killer and survivor

  • @HeyItsQuiet said:

    If it isn't the consequences of tunneling killers' own actions.

    Probably not the consequences of tunneling killers own actions, because prior update it never changed despite tunneling and camping were extremely common strategy.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080639#Comment_3080639

    They should hate themself for play survivor right now or masochist.

    Uhh what?

  • @HeyItsQuiet said:

    If it isn't the consequences of tunneling killers' own actions.

    I mean, people adviced that removing the bonus bloodpoints from BBQ was a terrible idea. But everyone argued that camping and tunneling can't get worse.

    So...

  • @Chocolate_Cosmos said:

    You know what that means. I know what that means. Everyone know what that means.

    NEED. SOLO Q. BUFFS. ASAP.

    We don't need specific buffs for solo queues.

    We need the game to simply not be miserable for survivors.

  • @EntityNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080643#Comment_3080643

    We don't need specific buffs for solo queues.

    We need the game to simply not be miserable for survivors.

    SWF games aren't miserable at all.

  • Only 13% of players are SWFs, designing the game around them is just plain silly.

  • I am saying if it is not fun anymore, why they should play survivor

  • @POLBOY said:

    nah, used to be worse, wait a couple of days

    Honestly, the only time where I saw it worse was when in 2018 they decided to make separate Vials for Killer and Survivor to collect Serum for the Halloween Event. The Killer Queues were horrible, because so many players needed to play Killer to fill their Vial.

    But the current Queuetimes for Killer are the worst I have seen so far outside from Halloween 2018.

    And if you have a long Killer Queue and load into a game with a Survivor at Prestige 100 (so 99,9% chance that this guy is a Cheater) and you have to go into the Queue again...Eh. Not pleasant.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080867#Comment_3080867

    Only 13% of players are SWFs, designing the game around them is just plain silly.

    That is just lies though.

  • Dirty secret about "buffing solo queue". It won't help. No amount of information, UI, elements, hand holding, etc., will make the claudette stop hiding in a corner or cause a trolling teammate to turn helpful. Such a system would only serve to destroy what little horror atmosphere the game has and ruin a bunch of killer stealth perks/powers.

    The biggest reason solo Q fails is it depends on a garbage mmr system, and the chance of said system actually grouping 4 survivors of similar skill is incredibly low.

    I play with friends often but without comms. We are essentially playing "solo" together. We rarely even tell each other what builds we're running. We tend to have decent matches, not because we coordinate our builds and comms, but because we're all reasonably good survivor players. This is the true advantage that swf offers. Escaping the mmr hell random box of chocolates teammate lottery.

  • Um, it was literally in the last live stream.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080839#Comment_3080839

    I am saying if it is not fun anymore, why they should play survivor

    It's the "should hate themselves" part that dropped me off.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080644#Comment_3080644

    It'll keep getting worse until they turn the que incentive back on.

    It won't matter. They underestimated and took for granted their solo q players and now they're no longer playing the game in record numbers and they continue to lose them. We warned them and they wouldn't listen, so now we show them.

  • @POLBOY said:

    nah, used to be worse, wait a couple of days

    I'm a killer main, and I've stopped playing killer because queue times are too long. If queues were to go back to under 3 minutes I would be in killer queue instead of survivor queue. Something needs to be done to make survivors lives a bit less miserable. At a minimum give them more bloodpoints. Like a lot more, that 100 percent bonus is a start and then increase the BPs earned so that they're earning more. I wouldn't mind at all if survivors earned a minimum of 10k even for really bad games and 36k + for a really solid run where they escape.

  • @Rogue11 said:

    Dirty secret about "buffing solo queue". It won't help. No amount of information, UI, elements, hand holding, etc., will make the claudette stop hiding in a corner or cause a trolling teammate to turn helpful. Such a system would only serve to destroy what little horror atmosphere the game has and ruin a bunch of killer stealth perks/powers.

    The biggest reason solo Q fails is it depends on a garbage mmr system, and the chance of said system actually grouping 4 survivors of similar skill is incredibly low.

    I play with friends often but without comms. We are essentially playing "solo" together. We rarely even tell each other what builds we're running. We tend to have decent matches, not because we coordinate our builds and comms, but because we're all reasonably good survivor players. This is the true advantage that swf offers. Escaping the mmr hell random box of chocolates teammate lottery.

    You made some good points.

    In order for MMR to work "properly" changes have to be made to the whole system as to what counts as a WIN. So far the only thing increasing your MMR is how often you escape through the exit gate. No matter how many gens you've done, teammates saved/healed, how long you ran the killer.... all of that doesn't matter.

    So technically the bush Claudette that hasn't been seen by the killer for the entire match and waited for her teammates to do all the work so she can escape - gets +MMR while the other 3 survivors who did the gens and the looping are left to die.

    Now imagine you being one of the 3 survivors who normally do the objective and are able to run the killer for a reasonable amount of time load into a lobby with 3 Claudettes... Don't need to tell you how this match is gonna go, do I?

  • @I_CAME said:

    I’d play survivor but they turned the incentives off. Haven’t played a single game since then and won’t until it comes back. It’s not worth the effort without it.

    I thought survivor was easy for killer mains lol Figures

  • I think he refers to 3 year old data

    @Peanits said:

    Earlier this week, we asked you what statistics you would like to see. Since then, we have collected data on some of the most popular requests and designed some fancy graphics for them. There are a few things to note:

    • This data does not include the recent PTB.
    • Data involving rank was collected shortly before a rank reset (April 1st to April 7th).
    • These are very general statistics, so use caution before drawing any conclusions.

    https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg

    Average Party Size

    This is the overall average, between all ranks and platforms, of how many other Survivors players are queuing up with. More than half of the total Survivors are playing solo, while only 3-6% are playing in a full Survive With Friends group. This is based on the group size out of the total number of matches.

    https://us.v-cdn.net/6030815/uploads/771/II0BH5BS6HP0.jpg

    Party Size Survival Rate

    This is the average chance of Survival per Survivor depending on the size of the Survive With Friends group they are playing in. This is an average between all ranks on all platforms.

    https://us.v-cdn.net/6030815/uploads/270/X1L1JQEBEOMA.jpg

    Survival Rate by Rank

    This graph shows the average rate of survival per Survivor at any given rank, per platform. Please note: The data collected is using your rank after the match, so players who depipped from rank 1 down to rank 2 would appear as rank 2 for our purposes. This is likely the reason why you'll notice a large gap between the survival rate of rank 1 and rank 2: Players who survived were more likely to pip and maintain their rank, while those who died were more likely to depip and lose their rank.

    This data was also collected between April 1st and April 7th, after the pipping thresholds were originally changed but before they were later tweaked to be more forgiving for Survivors. Because of that, the statistics at this rank are from a small sample size consisting solely of the best players that could maintain rank 1 with the strict pipping conditions.

    https://us.v-cdn.net/6030815/uploads/198/WJGATDU9GIYC.jpg

    Average Game Length

    This graph shows the average game length at any given rank for each platform. This is the time from the start of the match until the final Survivor either escapes or is sacrificed.

    https://us.v-cdn.net/6030815/uploads/103/8BOLFYNH0D9I.jpg

    Most Popular Killer by Rank

    This chart shows which Killer is the most popular depending on rank, per platform. For example, on PC from rank 1-4, nurse is the most popular Killer, while Hillbilly tends to be more popular from rank 5-12. The highest overall usage for any Killer at a given rank is the Nurse at rank 1, coming in at 22.39%.

    https://us.v-cdn.net/6030815/uploads/398/4A494UUNC0WZ.jpg

    Highest and Lowest Kill Rates

    This chart shows the deadliest (yellow) and least deadly (red) Killers per platform. These stats are an average for all ranks. Since there are four Survivors, a 50% kill rate equates to two Survivors escaping and two Survivors dying.

    https://us.v-cdn.net/6030815/uploads/928/2YVQMEWUS0KN.jpg

    Most Used Perks (Survivor)

    This chart shows the most popular Survivor perks based on rank ranges between all platforms. We decided not to display ranks 13-20 as they tend to be more random (newer, lower ranked players tend to use whichever perks they have rather than picking what they want specifically). The numbers displayed are the percentage that perk is used of all perks used at that rank.

    https://us.v-cdn.net/6030815/uploads/781/T8VE1J9V3G07.jpg

    Most Used Perks (Killer)

    This chart shows the most popular Killer perks based on rank ranges between all platforms. Like the Survivor perks above, we decided not to show ranks 13-20. The number displayed are a percentage of the total perks used at that rank range.

    Is there something that confuses you? Maybe you'd like to know a more precise number on one of these stats? I'll be doing a live Q&A in the official Dead by Daylight Discord server tomorrow at 2PM EST.

    If you are not in the Official Discord server, you can join here: https://discord.gg/549m9NT

    The Q&A will take place in the #game-discussion channel.


  • My queue times are longer but not 3+ min longer.