fulltonon
fulltonon
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Comments
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Macmillain has one of strongest tiles across all maps, probably that was not the map needed a new loop lol
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3086980#Comment_3086980
Some changes probably should be rolled back.
Self Care didn't need a nerf, for starters.
DS was fine at 5 seconds, so long as it didn't work in the endgame.
Ruin was a bit overnerfed.
I'm a mostly killer player but ruin deserves to die tbh, it's only useful against weak players anyway.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3085120#Comment_3085120
Actually, yeah. Before this patch at high mmr a single survivor mistake at the wrong time could mean the killer wins the game, just as a single killer mistake could mean the survivors win.
Nerfed Dead Hard plays a very small role in what is happening right now.
https://forum.deadbydaylight.com/en/discussion/comment/3085129#Comment_3085129
This is the worst balance has been in years. When it was this bad, it was in favor of survivors. That was a long time ago. If you want to play the "killers good, survivors bad" card, go ahead. I'd rather discuss something that is fun and balanced for both sides. Right now survivor is not fun. I play solo survivor. It is a bloodbath. Killer is even less fun right now. Some people enjoy playing the game on easy mode. Not me. I'd rather there be some semblance of a challenge. It's way, way too easy. Maybe that's because I have about 3k hours in killer alone, but still. It shouldn't be this easy.
Survivor is fun, I play solo survivor, also killer is fun too because perk choice has more freedom.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3085145#Comment_3085145
It’s not an issue though. If gens take longer than prove thyself and toolboxes should not be nerfed.
And that's exactly the issue, "if one exists other needs to exists too" logic.
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DS maybe but DH? that's bad for the game.
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@Nathan13 said:
Prove thyself and toolboxes are not an issue cause gen speeds a take a little longer now. With all the legion/plague Thana games, you can’t blame survivors for using them.
Prove thyself and toolboxes are an issue as in it can circumvent all the slowdowns, which basically counters it and make it seems like a non issue.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3085104#Comment_3085104
Stop assuming and start reading then.
By my reading I understood that people are complaining about they can't win anymore, and I'm mostly sure it's because their team mates can't use dead hard.
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I feel revealing one least hooked survivor with killer instinct might be better than regression.
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Perhaps it's the reason why this game is so swingy, and not to mention the fact killers get MORE benefit from winning with slowdown perks, so the more they win the stronger they will be.
"fixing" those things could reduce one sided games a lot more.
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@C3Tooth said:
Camping and tunneling into Noed was also a mislead to kill rate.
Me double hook and let survivors go is also mislead to kill rate.
Realistically speaking, all those better be changed.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3084969#Comment_3084969
Well, play yourself as surv, you’ll have instant queues
I do, it's been great!
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I'm 100% sure dead hard IS biggest reason of why people suddenly started losing, because all other teammate can't prolong chase for 30 additional seconds, all those who "didn't used dead hard" can't finish gens.
It's pretty much confirmed by the fact most only complaining about solo q.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3085010#Comment_3085010
Its only a matter of time until people get bored of throwing every game.
I'm pretty sure majority of normal players aren't interested in doing boring thing like such from the beginning tbh.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3085002#Comment_3085002
Will there?
Killer does most effective thing.
Survivor does most effective thing in response.
Or just dies.
Having one most effective thing is actually balance issue than design issue, and still there is plenty of killers who do wacky builds/play style.
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Not really, most perks has been awful for both side anyway.
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None seems to contradict with the promise they made, "make game more balanced for lot of killers", which actually they succeeded.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/336249/new-patch-is-garbage
New patch is wonderful. I really enjoy it, on both sides. No stubborn DH, DS, BT and Kindred every solo-q-match. No, Im using stuff like Guardian, Lithe, Overcome, Wake Up, Clairvoyance, Off the Record and more.
Yeah, it definitely did great job at giving more variety to the game.
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No? it's time to PLAY MORE as a survivor, que time issue has finally been fixed.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3084935#Comment_3084935
Killers making the game is a bad thing. Skill should make the game.
It's about game feel/ambience, it's good if killers making the game because there will be lot more variety in gameplay.
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Take bond and open handed, we'll see the truth.
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When I play killer, anything more than 2 generally ends up with 4k.
3-4 can still ends up with 5 gens done when I play survivor, probably MMR thing.
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/3084921#Comment_3084921
I 100% agree with you. But at least before when you get hit by DS (with faster gens) it was more hurting and a risk many killers wont take. which led to a better gameplay.
Well tunneling camping issue is tunneling camping issue (which never fixed for some reason lul), killers making the game itself is not exactly a bad thing.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3084921#Comment_3084921
The underdog in this game is solo q and always has been.
Not really, it's not like playing solo q magically disables all survivors from playing great, it just depends on server/region skill level (aka the competence of survivors you match with).
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It's been the case for all the time, at least they are not an underdog anymore.
Prior update, it was a quite strange situation, because killers are the one decide how the game goes yet they were on the weak side for some reason.
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Not sure, killers have lot more chance than past but it's not like generators take infinity to finish.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3084164#Comment_3084164
Queu for killer is the best way to kill this game. You need 5 new survs for every surv that change surv for killer
No worries, those who played survivors in the past can wait 5 minutes to find a match.
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Yeah, removing skill checks are the way, so we don't even need to look at screen anymore.
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@Taxman232 said:
https://forum.deadbydaylight.com/en/discussion/comment/3084827#Comment_3084827
I dont think thats accurate, fair or conducive to an open or honest discussion. The only perk rework that really impacts me is SpineChill and that is because it makes the game more accessible for hearing and vision impaired.
Throwing matches to decrease my MMR is not a solution - the game needs to be rebalanced with feedback from the community.
Actually, perk nerfs will impact literally every solo que players no matter what.
Even if you don't use all the meta perks, your teammate did, and thus you will lose until they leave the your MMR bracket.
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@Taxman232 said:
https://forum.deadbydaylight.com/en/discussion/comment/3084719#Comment_3084719
Pop isnt really nerfed, it's been changed and gen regression/delay is still insane with stacking perks.
I think Devs really need to take a look at things because as they stand the game is a lot less fun for solo survivors and very unbalanced.
Pop has been literally just nerfed, there is not a single situation where current pop does better than old one.
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tp killers being new meta itself really isn't a problem, and even with teleporting ability they can't chase and pressure at same time, probably non issue.
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Who needs excuse when there is nothing to excuse
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If it's just 4% for patch this big, I'd say they are doing rather good job tbh.
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/3082429#Comment_3082429
Thats called escaping !
Escaping is only for escaping BP!
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Every action should give a percentage of points to all survivors.
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3082334#Comment_3082334
Yeah, but right now, 80% of the matches in solo q (atleast in my case) are 4k's or seldom 3k's cause someone found the hatch.
solo q is not all of the matches, and you aren't playing all the games that happened.
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@Moxie said:
Yeah its almost as if the most overpowered Killer ever created is benefiting from all the indirect buffs. I've seen way more Nurses this patch than ever before. almost like Killers know how stupidly broken she is now.
It's almost as if Survivors know how powerless you are vs Starstruck/Pain Res/Dead Mans Nurse and just opt out.
Actually, it's just petty survivors hurting other survivors because they don't like to see the nurse.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3082363#Comment_3082363
I think one of the reasons could be because solos are pretty bad right now.
Not really, most of soloq players had sub 10% escape rate anyway, reducing it to 0% does legit nothing.
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This thread really shows why soloq can't be better no matter what.
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bond is better than kindred.
oh wait wrong thread
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@Chocolate_Cosmos said:
Yes, solo Q was always bad but not as bad as after this update.
Look at killer que times. I don't know how about you but mine got from few seconds waiting at peak hours to few minutes. And that is saying something.
Yeah, people are trying out killers because those who only played survivors can now try to play (and maybe win) as a killer, which is healthy for the game.
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The point is you can try to learn running/dealing them.
Probably we should remove hook suicide and give harsher penalty for DC, those survivor players seems unhealthy to the game.
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Maybe they are trying to increase kill rates at this point.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3082310#Comment_3082310
Except 90% of players in SoloQ are bad. By you’re survivors should lose 90% of the time beacuse BHVR doesn’t know what a skill play is. In most team games you can most definitely carry by yourself. This logic would hold if SoloQ wasn’t the weakest role in the game.
most team games aren't asymmetrical, this is why you are allowed to carry a team (even then they can easily lose).
If 90% of players in SoloQ are bad, they deserves to lose, if we gonna handhold bad players to win for absolutely no reason, game will be pure mess of a balance.
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@drakolyr said:
Its not overreacting.
Killer mains now posting that survivors are fine, when some things are clearly broken. Killers shouldnt 4k nearly every match. I mean the argument "survivor sided" came, with SWF's, which are just a tiny part of the survivor population.
But i guess it will be complained about long killer queue.
The game should be fun for both sides. And solo q was before not good, now its really not enjoyable.
Did you know the fact killers will not 4k nearly every match? it might not be an idea that can easily be accepted, but it's there.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3082264#Comment_3082264
And now it’s even worse. Last patch I could at least somewhat carry by slamming gens. This patch you just get rolled.
Honestly, one survivor shouldn't be able to carry three bad survivor in team game.
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I member it happened when I tried to edit a post, it seems to be a random thing.
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also not to mention in newer player matches killers were vastly superior role no matter what, mostly because survivors NEEDS knowledge to pull off a chase.
It's same for low MMR in extent.
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It was the matter of time until survivors realize gen time has only been increased by 10 seconds, of course gens will be done.
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SWF is definitely the real issue behind balancing but probably it has nothing to do with anything else.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/3082119#Comment_3082119
100%bonus should be on both side or at least 50% for both I mean they took away are BBQC and WGTLF bonus gave us nothing
they think BP real money something? getting double BP event out of them is hard.
That's nice if we can have it but I think it's entirely different topic.