fulltonon
fulltonon
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The problem existed since pentimento released lul
thana buff nor gen time increase, neither of those made this gameplay... the reason for those excessive slowdowns are the stackable slowdowns perks that DID exist before this patch (which did not got buffed in any meaningful way), and the fact other regressions has been nerfed to the point those slowdowns worth more for perk slots.
You've been repairing generator for 210 or more seconds with this specific build before, now 240 or some more? not a big difference.
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@Zeon_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/3092393#Comment_3092393
People will NOT play the game, trust me. They will absolutely dig in their heels and not play the game.
They will, there is really no reason to trust you when DC penalty IS working in pretty much any circumstance.
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just remove hooks lul
no one can camp the hook that do not exist
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It's no more broken than how it worked in past, probably non issue.
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We need to remove hook suiciding too to make it work, if it's hard to pull off, more or less fewer people will use it.
They won't afk like people claim to be.
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Blame BHVR on this, it's obvious design flaw and all on developer's end.
@JaviiMii said:
https://forum.deadbydaylight.com/en/discussion/comment/3096726#Comment_3096726
There's a difference between "giving hatch" and "hatch spawning". Even if it's a 1v1 for hatch between the killer and the last survivor the killer is at an advantage due to faster movement speed & no need to be careful about moving around. This last 1v1 is far from "a free escape".
Considering the fact killers can deny hatch spawn, giving hatch spawn itself is free escape.
There is no difference between giving hatches and spawning hatches, because both can't happen without killers intentionally doing so.
Remember, survivors can: finish gen, if that fails, find the hatch, and if that fails again, open the gates to escape.
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@[Deleted User] said:
Bloodpoints won’t solve that issue, I promise.
Considering the patch release, it will 100% solve the issue.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3095207#Comment_3095207
: I
What if i slide you 20k BP?
That's not even a level lul
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3089534#Comment_3089534
None of this indicates SWF. Of course the last generator will be focused when there are only 3 left to work on. Light save/stun save... so we should just do nothing to try and save our teammates? Most of the time in soloq when these saves happen all the remaining survivors are focusing the save so no one is working on gen. Hexes get broken because the game tells you that there is a hex for the most part and if you don't take care of the hex you deserve to lose. Most people play soloq which is why these are most of the games killers get paired with.
Then there is really no difference between soloq and swf lol, we don't need any buff.
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I'm pretty sure fairly lot of people having fun.
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Not gonna happen, that is too arbitrary and killers strength aren't normalized enough.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3095184#Comment_3095184
Balance isn't really that subjective. If the devs say the game is balanced if killers average 3.5 kills, would that actually be balanced?
It's quite obvious if the goal is that, more or less that's intended balance.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3095158#Comment_3095158
You mean the Freddy release? Where everyone disconnected against him, that we ended up with the dc penalty system?
Maybe hes saying dev could finally disable hook suicide feature, just maybe.
And finally can ban those who troll even after that.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3095154#Comment_3095154
Nurse's "counters" aren't counters btw especially since after you do them the first time she'll make sure not to fall for whatever you did again because that's how stupid nurse is.
It's physically impossible to counter every possible counter survivors can perform, though.
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We can't know for real when people aren't even properly understanding what has changed lol
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@MilManson said:
It’s better on killers who can injure people more rapidly I do it on my trapper build which has the bloody coil addon so every time they disarm a trap it injures them so lots of passive cool-down without even attacking.
Technically all stealth killers are rather good at injuring people I think.
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It's seriously too ######### early to get any proper stats, especially when people were immature enough to throw games when even slightest things goes against their will.
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He is kinda too swingy to fix tbh, it's either physically impossible game or winning with no pressure.
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2 DC, completely survivor issue.
only if they weren't disconnected...
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@Tiufal said:
So hooktrading is fine, cause the killer benefits. Right?
This community is unbelievably good at reading something not written.
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Are you actually believing for a no toxicity in a game where flashlight clicking and crouch spamming and maybe hook hitting with obviously malicious intent will not be considered toxic lol
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This is ridiculous how many people justify or even encourage suiciding/dc, what's mods doing lol
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@Biscuits said:
Steam charts are public, might want to go look at them before you claim the game isn't dropping players.
According to steam charts, game is pretty stable lol
@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3094821#Comment_3094821
Math is hard for some people, not to mention it is only getting started. If we don't see some changes soon I expect they might break so low records.
Basically "I wish playercounts to drop, so I will keep talking as if it has already happened"
I don't know if those kind of things has any credibility.
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@danielmaster87 said:
There is massive support for survivors to just DC if they don't like how the match is going. It's promoted at this point.
And luckily it's against rules, not the hook suicide for some reason though.
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could be truth at maximum level lul
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Killers will not win 99% of times, end of discussion.
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@Zeon_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2853512#Comment_2853512
People will just tab out and wait to die. Can't force people to participate in a match that they don't want to play.
Not really, if other option doesn't exist, people gonna play the game anyway.
I'm pretty sure killer AFK rate is much lower than killer DC rate with free DC.
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Probably first month statistics should be entirely trashed if players were this immature lol
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3090197#Comment_3090197
what you said makes 0 sense
huh? probably you don't know game machanics then, git gud.
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too arbitrary.
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if there is no slowdown, 3 man with prove thyself can finish a gen in about 33 seconds, use your damn teammates.
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You may not need kills but survivors do need kills, what's fun in playing pvp games you can't lose lol
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/3090238#Comment_3090238
I don't know any other competitive multiplayer game where a "export caliber" player wins 300 games in a row..
Strongest players usually do have extreme win rate like that in most competitive multiplayer games.
even more so on fuzzy matchmaking mode.
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None, they just should balance solo q. (which is basically not possible tbh)
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/3090223#Comment_3090223
Could you show me a recent SWF record escape streak without using comms?
Apparently survivors are fine, the only problem for soloq is that survivors are BAD
Huh? I'm not the one who cares that much about streamers tho.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3090168#Comment_3090168
I guess the extra 1k players went back to the game to taste the medicine of the new update.
According to steam charts, looks like they liked it.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3090208#Comment_3090208
It is impossible to get a streak like that in solo. Absolutely impossible.
I don't know who you are talking about, but I can say for sure he is in a full SWF. Everyone can already accept that SWF is too strong, and OP.
The same is true for Nurse.
It really isn't very hard to grasp.
Why do we care about solo? we are talking about high level gameplay here bro
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Because slowdowns are order of magnitude weaker than before.
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@spiritsLeftball said:
nurse doesn’t play like other killers tho, seems to be a nurse issue to me if that’s true
No, this is "skill" issue.
lmfao
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3089163#Comment_3089163
Which won't happen because if you are going against baby killers it also means you have baby teammates, so good luck with that. I am tired of people going "If YoU aRe GoInG aGaiNsT BaBy KiLlErs WhAt DoEs ThAt Say AbOuT yOu?" like, it says that I lost so much that my MMR is now very low or that simply matchmaking put me with them. I have over 2k hours in this game and, while I don't see myself as the best, I still know how to loop, but sometimes I make mistakes, anyone can, but it doesn't matter, because if my teammates are not good, then nothing will happen in that time. So yeah, you CAN still go against baby killers even if you are a good survivor, it's just that now killers have it easier even when they play poorly.
stealth do exists, if you don't know anything but looping, you are still a baby survivor.
ultimately you can tank MMR by utilizing hatches if you care about it that much, so there is really no counter argument against "you are also the baby survivor".
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There could be a way to prove dbd isn't balanced, but I doubt any streamer win streaks can prove anything.
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And even if we compare it to the "top" which is right after the update, 13k has already dropped within a day and we are keeping pretty much same player count since then.
I'd unironically say BHVR did pretty good job so far if we speak from the number lol
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Dead hard/run into the pallet, drop it and hit the killer, but dies anyway.
interesting.
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For some reason it's already instant.
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@Gylfie said:
I played against a Nemesis with Ruin, Undying, Corrupt and BBQ, aka someone who clearly didn't read the patch notes, and we were still demolished. :v
That's almost no perk nemesis lol
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Huh? was it physically possible?
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If they gonna change hatches, the change should be to kill last survivor when all other died.
We don't need to have a third second chances as a basekit for survivors.
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Considering people aren't using exact same perks as before, meta has already changed.
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@Rudjohns said:
https://forum.deadbydaylight.com/en/discussion/comment/3089174#Comment_3089174
Massive punishment for unintentional disconnection
intentional or not, they deserves to be punished because game has been ruined.