fulltonon
fulltonon
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Just activate bloodrush event and it will work.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3108109#Comment_3108109
Yea it's weak if it's other Killer, That's why I'm bringing Up Artist. Artist is the only one who can exploit the ######### out Dead Man Switch and Pain Resonance.
No Other Killer can make you let go a Gen while simultaneously being at the other side of edge of the Map.
As an Artist on Mother's Dwelling at the edge of the Map, you hook someone, You Hear a Gen Pop at the other side of the Map, DMS didn't take effect, You Send Bird 1, Survivor is now forced to let go or get injured by Bird 2 and DMS will be guaranteed to take effect.
This combo was nerfed on 6.0.0 and does not work currently but they are bringing it back which is my whole point. No One cares if DMS is 30 secs, the point is Artist can force you to activate it.
You know, artist don't need pain resonance to activate DMS.
And you still will not hear gen pop.
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@Cybil said:
https://forum.deadbydaylight.com/en/discussion/comment/3108102#Comment_3108102
yeah but those shards are better spent on new unlicensed characters.
You ultimately still only "lose" 3k shards even if you just need a perk, I think.
But yeah.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3108068#Comment_3108068
I never said it didnt, and i do suffer from motion sickness in real life in quite a few situations, i just dont understand how the fov in a videogame makes a difference.
That's literally not something we can know of lol
It just works for decent amount of people I suppose.
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@Sparks741420 said:
the added 2 seconds for other perks is def easily abused...
Uh... it's just two seconds, it's not like aura perks will be game changer unless it's nurse.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3108085#Comment_3108085
Artist does not care what amount of time DMS is. The Bird will always get you off the Gen where ever she in on the Map.
Then it's weaker than pre patch, actually.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3108059#Comment_3108059
"The one you just saved", You mean unhooked? Which is a conspicuous action that deactivates MoM endurance? Maybe I'm not understanding what you mean. Can you describe a scenario where MoM could be be useful?
If you deny hooking itself, if you body block killer to stop tunneling, if you unhook survivors while healthy.
There is still more situation it can be useful than it become useless.
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I mean you can at least buy ace with shards, it's not like you have to pay 500 auric cells just for a perk.
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wait for 5 weeks to get a 25% BP bonus!
I could say game will die just because of it and none of actual changes lol
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It's 30 seconds, from 45 seconds.
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Yes, a perk that literally only works on first few second is not quite fun to use even if it's actually not that bad.
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Shrine is broken, god just fix it QUICK
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like seriously there is too many of things that better be changed, lol
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107982#Comment_3107982
I had to use it when i went for adept wraith i noticed 0 difference, I dont understand how it stops migraines or motion sickness.
FoV affecting motion sickness is quite common thing across people, maybe it's not for you but it exists.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3108018#Comment_3108018
Yeah you're basically stuck running around, looking for whoever is being chased and be like; "I'm coming! I'll take that hit! Hey.. hey wait up! I have MoM! Oh crap the Killer can see me coming and knows exactly why...I'll still try tho!".
Meanwhile, gens take 5 years to complete and this person is running around, not doing them.
Why are you looking for anyone when you need second protection hit to activate it anyway?
Killers gonna chase you or the one you just saved, I doubt you have to get away in that situation.
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@Belzher said:
https://forum.deadbydaylight.com/en/discussion/comment/3108012#Comment_3108012
Yes it is easier to activate it but you can't save it for later anymore, that's my problem with the change. You either have to go for the hit after activating or let it deactivate.
The point is, you are already committing fully on body block by using MoM anyway, and that capability nerf wouldn't really affect what it can do.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107978#Comment_3107978
It sounds like a nerf to DMS but it’s actually not cause since it’s only 30 seconds you can activate it a lot more often
If survivors downing within 30 seconds it's not even a matter of DMS tbh lol
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@Belzher said:
https://forum.deadbydaylight.com/en/discussion/comment/3107990#Comment_3107990
Yeah but before you could go away to do gens and help your team with the objective and later you would help taking a hit for your team since you did all the effort to get the protection hits. Now you need to commit to a bodyblock otherwise the perk is kinda useless since it deactivates by repairing and healing.
The commitment required for MoM has been actually reduced, by 1/3.
It seems much more consistent and quite easier to pull off, and realistically speaking how many times people actually do gens between third protection hit and fourth.
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It's quite interesting to see people freaking out for rather subtle changes like this lol
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Now time to use pentimento with dying light instead, I guess.
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@Belzher said:
MoM actually is in a weird spot after that patch, and the killer can even see you coming for the bodyblock now
Hm? will people escape for heal after two protection hits?
I thought for most of times people use it like third health state after required condition met, so as long as survivors won't get farther away after it activates, they won't be seen.
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no BP incentives, it's a bad patch.
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3106372#Comment_3106372
Legion has been really strong since the patch.
Really strong against what?
Like he is basically worse plague without her ranged attack.
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Cleanse like a madmen and finish gens before dying light stack up.
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@ColonGlock said:
Killer has 6 hooks and 5 gens are still up? These moments test the fortitude of even the most patient and understanding players.
I doubt it, game will ends soon enough anyway.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3105530#Comment_3105530
You should really work on your gamesense.
He has plenty though.
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Let's hope it's not the DC hack or DDOS.
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@Tsela said:
Well losing some playerbase from DC penalty would affect only those who DC anyway so what's the difference if they play or not, since they pull the plug annoying their team every time things don't go their way. I'm not sure that losing them would be an actual loss
Yeah, remove all those who DC/suicide a lot and game will be significantly healthier lol
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3105355#Comment_3105355
That's not usually how it goes.
July has been a historically good month for DBD.
That's simply because anniversary event has been extended for july in most year, and that's not the case this year.
Just check dbd wiki and event date.
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seems like There is 20500 constant decline across 7 ######### months before may lol
Net positive!
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@not_Queef said:
She is a Nurse, so she should heal injured survivors.
Heal survivors three times to save their souls.
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I doubt nurse will get a rework, it'd be new killer.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3105114#Comment_3105114
DCs dont count as kills for the stats, the devs have already said so.
Oh yeah, that's why people use hooks instead.
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@Roaroftime said:
Forcing survivors to stay in miserable rounds for longer is a great way to kill the game
Considering killers stayed, survivors will do same.
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It's quite sad to see people becoming the thing they hate most, saying "they don't have empathy" while not even trying to understand their PoV, and can't accept the fact people have different opinions.
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@Gorgonia said:
The game simply got boring. You spend at least 5 minutes per gen if the killer camps gens and runs slowdown and regression perks. And that's if you can manage to repair any at all.
Did you know there is other gens that you can repair lul
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Oh yeah, who the hell gonna DC when they can simply throw the game through hook suicide.
And that can also kill three other survivors with them lul
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@lemonsway said:
So you have a tool to eliminate problems but you're only going to use because of bugs instead of incompetent game design? But isn't a bug incompetent game design? So why can you killswitch things when bugs happen but when it's other sorts of incompetent game design it's fine.
I'm a killer main, 98% of my playtime is on killer, but somethings are just absolutly riddiculous. Nurse has always been riddiculous, justified to a degree but still, the update just made her stronger. Bubba was already a camping Monster but now with slower gens and oversighted double buffs to some stuff you're making camping Bubba's even stronger. If those don't call for quick corrections because of unbalanced gameplay then Clown shouldn't be disabled either. YOU CAN'T HAVE DOUBLE STANDARDS. You simply disable what is wrong and work on a fix.
The end result is the same, you're impacting normal gameplay because of changes that weren't meant.
And if they are meant then they're very poorly thought out and even more poorly tested changes and require IMMEDIATE attention. I don't give a damn about a winning i side, i want the game to be better simply. Making an issue an even bigger issue isn't making the game better.
The update made every killer better. Every good aspect of the killer is better BUT EVERY BAD ASPECT is now ALSO WORSE!
It's not my fault BHVR makes Base game changes without changing killers to compensate for those changes.
Endurance effect was such an oversight that they corrected it immediatly. So if Endurance, which we don't really know how it would impact gameplay on live version, could be corrected by making Mending deactivating Endurance then we can surely just as quickly fix Nurse and Bubba for example.
It's not a problem, period.
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If you seriously thinks all those perks not being able to stack is unfair, I think you better play game more on both side to understand how this game works.
And actually there is plenty other effect that DOES stack just like killer perks.
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@Dead_Harder said:
Also survivors have to heal, have to take hits for each other, have to pick other survivors up, have to save some one on the hook, have to coordinate without voice communication (hahaha, no) and have to be efficient and have at least 1 person on gens at all times.
There are many things survivors have to do if they want to win.
taking the hits for friends are generally waste of time unless there is something important.
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@CryptoMiner said:
https://us.v-cdn.net/6030815/uploads/5D8U840HWRTC/lolded.jpg
"Guys! Stop saying it's true that the game is in a continuous decline and keep pumping the sunshine! Think about the console players!" ☀️🤡
would you kindly look at the number at april 2022?
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@AGM said:
Just had a hacker hold me hostage and I had to dc. You want steeper dc penalties, then you can have 'em, I'm good with where mine are. There are too many extenuating circumstances that make longer dc penalties a bad idea. Just give it some time for things to settle.
Add a hard cap to match time, it's quite ridiculous to have no time limit in a game with DC penalty.
Seriously It won't hurt anything, and even if it does, the things that gets hurts with this change isn't important enough when we compare that to game health.
Hell holding the game hostage has been a thing even without hackers, I seriously don't get why they are so stubborn about NOT having it.
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@Beatricks said:
You can't force people to play a game they don't want to. They'll AFK. They'll run at the killer. They'll sandbag. They'll locker spam. They'll keep exploding gens.
Fix.
The.
Underlying.
Unfun.
Aspects.
You can very well force people to play a game, killers didn't really DC or afk pre patch because they were forced to stay in a match.
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3101867#Comment_3101867
I played 72 people, you think all of them are "brand new survivors"? You think I'd still get "brand new survivors" after winning that many games?
I don't think you realize how many games that is, so here is a little visualization:
https://us.v-cdn.net/6030815/uploads/YSQXS7B2WYHU/1.png
https://us.v-cdn.net/6030815/uploads/NDB4BKSO6PCM/2b.png
https://us.v-cdn.net/6030815/uploads/HIF21Q78IQO5/3.png
https://us.v-cdn.net/6030815/uploads/DHC80KJQX5TF/4.png
https://us.v-cdn.net/6030815/uploads/LTMKWVQ6Q7JS/5.png
https://us.v-cdn.net/6030815/uploads/2E1F33SRGQNG/6.png
https://us.v-cdn.net/6030815/uploads/UVPL7YWH6CMC/7.png
https://us.v-cdn.net/6030815/uploads/YX2SFEUCU9S9/8.png
https://us.v-cdn.net/6030815/uploads/HHFD6712GVLJ/9.png
https://us.v-cdn.net/6030815/uploads/7UB5SZN25AH6/10.png
https://us.v-cdn.net/6030815/uploads/WZLZLKP29TSD/11.png
https://us.v-cdn.net/6030815/uploads/LIS9BPMJCGK5/12.png
https://us.v-cdn.net/6030815/uploads/0LRDL0RTARX5/13.png
https://us.v-cdn.net/6030815/uploads/LBL831WHZSLD/14.png
https://us.v-cdn.net/6030815/uploads/O9K21NQWOUNL/15.png
https://us.v-cdn.net/6030815/uploads/CZ7HCCEA0PV6/16.png
https://us.v-cdn.net/6030815/uploads/BT50EGK7FFWH/17.png
https://us.v-cdn.net/6030815/uploads/PY47C1BOEWSP/18.png
For context, if I won 72 matches in a row in other games like Chess, my Elo would be the same as the World Champion.
The reality is, those are not "brand new survivors". Those are normal survivors, the majority of people who play the game. On top of it some of them were prestige 10+, had DS, DH, OTR and were good loopers, watch game 8.
Considering most of them aren't even having proper perks, probably not very old survivors at least.
@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3102109#Comment_3102109
It shouldn't just be a magical number. Every buff killer got was either 10% or 10 seconds. Change doesn't work like that. Small changes can make huge differences.
Except it doesn't for camping.
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I don't get it, are you saying 4k is something special when difference is just hatch escape for 99% of time?
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This and selfcare nerf is an interesting design choice on BHVR.
Oh and calm spirit probably.
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IF they are actually doing it on purpose, it may fall under "don't work with opposite team to grief teammates" I think.
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@jajay119 said:
So, would you recommend maybe removing the buff for it?
I was very aware that I didn't want the OP to be a 'OMG THANA IS THE KILLER DH NOW' type thread, but I can't help feeling that it's being stacked a lot at the moment and quite frankly it's making games pretty boring.
I'm getting a lot more unhooking and healing in, I'm not taking items in to make chests useful and I'm not running boons to add variety to the gameplay.
It's a vicious circle cause I'm either making the match last longer by not doing gens... or sitting on gens for longer bored and THANA is a really exasperating that particular situation now.
I really wish BHVR would look at a more solid secondary objective if Theyre looking to extend matches and give killers more time against gens, personally.
You can remove the buff or even nerf it but ultimately nothing changes, game will be still boring.
There is still other slowdowns and NONE of them worth nerfing, hell thana itself will not really worth nerfing.
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I'd say it's because nerfs to regression perks, no more pop, no more ruin, you can use PR but has no synergy with DMS... of course people will use thana, although pentimento seems a lot better than thana to me.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3101563#Comment_3101563
Ah but we have nothing against the players who turnt their brains off, eh ...
As long as they have a brain ... 🤣
Tbf survivors can also turn their brain off and keep pressing m1 with zero thought at that situation.