fulltonon
fulltonon
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Comments
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@spiritsLeftball said:
https://forum.deadbydaylight.com/en/discussion/comment/3082115#Comment_3082115
Why he doesn’t rude tho, this person is clearly crying out for help. Atleast empathise
but I don't think see ya is rude either.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3082123#Comment_3082123
You dont really need to down survivors with legion power, hit 3 of them and you can take all the time you want to down anyone because they wont finish 1 gen
That's 100% skill issue.
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random teammate suiciding for absolutely stupid reason? yeah we saw it fair amount of times, pre or post patch.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/3082106#Comment_3082106
You can't even make it to a vault now, let alone make any meaningful distance against an M1 killer. Every survivor I've ran across with DS has only gotten ran over mercilessly.
And I said I doubt it.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3081916#Comment_3081916
Legion does not have a power that makes them run like double the speed of the surv and lets him vault window and pallet quickly?
Super easy to loop
Only if that power can't actually down survivors... oh wait
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/3082099#Comment_3082099
both sides suck getting bp
lessen the grind bs
with 40k bp max some category is joke on killers yeah, but I've never had problem with maxing out BP itself as killer.
If I don't tunnel, hook everyone a lot and achieve 4k, I do get 32k, nothing really difficult.
But survivors? they need to farm, like to the point without killer's help it's impossible to max BP.
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this time it doesn't seems to be a DS issue.
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Stealth deserves to be OP tbh, it's been chasing meta for so long, why not make stealth meta!
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Yeah this is ridiculous, like every number deserves to be 2.0x, and 25% of those should be shared across all survivors.
winning games as survivors deserves to have 32k bp, just like killers.
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I mean, ultimately people just replace those with perks like call of brine, which can results in literal infinite seconds to finish a gen.
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/3082056#Comment_3082056
I've got good news for you then. Killer stonks are at an all time high
Yeah, I'm having fun when it's fast, very nice.
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@dictep said:
It’s easier you see government files about ufo than bhvr showing statistics of this massacre
Yeah, it's impossible to see statistics that doesn't exist yet lol
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/3082009#Comment_3082009
Yeah man it's all just a charade. Just like they were saying pre-patch, killer queue times won't be affected.
Actually I've been wishing for faster survivor que time lol
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/3081968#Comment_3081968
so ...the moment Survivors Stoped being overpowered everybody stopped playing them?
Yeah, those who want to win is now playing killer, like they've been playing survivors with 10 minutes que, nothing really surprising when they start playing killers with 10 minutes que.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3082002#Comment_3082002
For the 5000th time, most people aren’t even complaining about “DS and DH!!!” Your experience is not the be all end all, try actually reading peoples’ inputs before spouting off nonsense.
Hmmm most people complain and solo que and tunneling/camping, and slow down, and it has really nothing to do with update itself.
Maybe they are losing more but that's pretty much because DH nerf, like even if they don't use it, most solo q players do, and which results in less competent teammates to match with (= lose).
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@CodeDB said:
I don't know if its people temporarily/permanently trying out killer, survivor only players leaving, or MMR being funky but something is definitely up.
If I'm playing alone, I play the queue that gets me in to games quicker. I also generally play in the evening (North America). This means I almost never touched solo survivor (minus a few times I had off work and played mid-day). After this update though? The past two nights of killer queues have been so brutal that I have had to solo survivor it up.
And to top it off, the BP rewards just don't feel worth it most matches. The fact the incentives were kill switched instead of just turning the weekend in to a bloodhunt to make up for it feels terrible.
Considering there is not much difference in steam chart (which of course not everything but is a fair portion of players), the chances are more people trying out killers, and which is good.
Also in my region killer que has already reverted to 20 sec lmao
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@Rovend said:
If you consider fine to have the corpse of an item in your inventory which you can no longer use for its intended purpose and only works for 2 purple aura reading addon that gives some niche information, then keys are fine.
I wonder why BHVR didnt straight up remove the keys entirely.
Auras are mostly intended purpose though, ability to open hatches are only for red key.
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It's a great perk, and since best perk has been nerfed, they can choose to use it.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3081806#Comment_3081806
The thing is that most unhook attemps end with more people hook, if you are not truly coordinated with the ones going for the save. That's why most surv dont even try to save if the killer is camping.
There were games where i went full unhook build (Borrowed Time, Guardian, Desperate Measures) and i still fail to save someone being camped and ended up dying myself.
Even in coordinated teams it ends up with more downs, and it's been like that since bubba has been changed to current bubba.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3081543#Comment_3081543
Well, regression perks affect all 4 survs
Actually, regression perks only affects generators.
@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3081726#Comment_3081726
Perks that allow free escapes in endgame are more busted than a set of perks that slow the game so much that 90% of games you wont even reach endgame? it doesnt make sense for me
Probably because that 90% is the number you made up, I think.
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@ShinobuSK said:
How could I ? Everytime I want to play killer, the queue time is ridiculous
I mean, if you were playing survivor before, it wouldn't be that hard to wait.
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@dugman said:
Well, think of it like this - if you want all three perks on a given character unlocked then you get a nice discount if you simply buy that character as a package deal of sorts. If all you want is to buy one perk ala carte style it costs a bit more. So it’s encouraging you to get the full package instead of the one offs.
But it doesn't really makes sense when shrine of secret is such a random thing, yeah it's okay if it had ALL perks to buy, but probably not great for a system that randomly changes and only changes in a week.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3081667#Comment_3081667
Oh you mean with the new instant regress times and speed increases and 90 second gens? Oh noooo you have to kick a gen.
The killer has to WHAT? CATCH A SURVIVOR? Impossible make it base kit and make it so all gens are blocked for 20 minutes. Can’t believe the killer has to catch a survivor and be next a Scourge hook (the entire point of the perk) for it to work. Imposible to get.
If ONLY there were killers that excel at injuring and keeping survivors injured like Plauge, Oni, Legion, Blight, Nurse, and Wraith. Bawling my eyes right now.
You have to run a specific build of OTR, DH, and MoM. DH is trash, MoM is trash, OTR will get you tunneled when body blocking. High mobility killers would eat you up. You and 1 other person isn’t doing gen if you’re body blocking which to get MoM you have to. You’re literally throwing the game just to 1 hit state maybe 2 if the killer is bad and then right back to hook you go. Where’s the problem compared to making survivors do 3 minute gens?
The Oni, excel at injuring survivors, wow.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3081661#Comment_3081661
I know i am gonna lose halfway in the match, i dont enter a match thinking i will lose immediately.
Even if i was some negative minded survivor, i would still do my best to repair gens for my teammates, but it is truly more common to be in the state of game i just described than actually reaching endgame.
Halfway or not, if you know you gonna lose for lot it's worth taking a perk slot, although you technically don't need sole survivor to pull it off.
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Yeah we miss old mori and 7 blink nurse too.
Oh also if you know you gonna lose, take sole survivor, camp the gate and start opening it right after the hatch closes, works 50% of time.
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@Rokku_Rorru said:
If I see someone bring a coldwind offering, I always know my wiggle build is not going to work LOL
I mean, shouldn't it help you wiggling out? two hooks spawning this close means other hooks being farther than usual, right?
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@Sumnox said:
Don't worry, they will Behaviour this update even further in the future.
What they're probably going to do, is pull off a Behaviour move. A Behaviour move in this case will be something like:
"We are VERY proud of the last patch we released and we would like to congratulate ourselves for the work we have done. As always, we clearly have addressed most issues and most complaints. However, since we are near perfect, but not quite, there have been unwanted side effects of this perfect patch we released. So, now, we are increasing the basekit Endurance and Haste effect from 5 to 6 and a half seconds. Simultaneously, we will be buffing Prove Thyself from 15% increase speed to 15,8% speed. While you might think these changes might be too strong, we will be monitoring the effects they cause carefully."
Get Behavioured, goodbye.
That prove thyself buff is weirdly familiar... yeah, it's like the buff thana got.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3081619#Comment_3081619
How are you gonna waste the killers time when 2 people are looping. You either hit the person whose body blocking and with you’re hit recovery and survivor speed nerf you catch up. Double points with STBFL which is an already good perk even without endurance stacking. And either way you get more interaction. And do you realize how long and how BAD the killer has to be for the endurance Mets to work? And the set up to do is literally insane.
The only perk that’s even reliable is OTR because DH is trash and killers can still bait out but even easier since you won’t get anywhere. And maybe MoM which who complains about?
@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3081619#Comment_3081619
Forgot to mention you could hit the person with OTR and tunnel him out. Killers love tunneling so again I see 0 problem with endurance and even encourages you to tunnel people which killers already love doing so what is there to complain if this meta were live? In fact Thana Legion would be even stronger? So would Oni and other high mobility killers since they would not only recovered faster from the protection hit you would catch up in time and down them quickly. Force them in a bad position and boom free down from someone whose just been hooked. Now you have free pressure and 2 people weren’t doing gens the entire time. Again ######### would be wrong? Survivors would realize how bad the “meta” is and only ruin it to meme rather than to win.
Probably like that instant heal CoH which lived a little tbh.
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Maybe something to do with BHVR trying to fix the "tech"?
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@Rokku_Rorru said:
https://forum.deadbydaylight.com/en/discussion/comment/3081504#Comment_3081504
You mean because it's double standards, lmfao
It's been quite consistent, killers are allowed to have stacking perks, while survivors are generally not allowed to have stacking perks.
Idk why but probably something to do with survivors having 16 perks total.
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Just like they did in every other updates, yeeees.
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@WeenieDog said:
They could nerf it to 10% slower speeds. With that, it would be the same before. Prepatch 80 -> 100s. Now 90 -> 100 s. Similarly with pentimento, nerf it in a way so it matches a same end time result.
I don't care about butchering thana tbh but what's the point of it then?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3081551#Comment_3081551
90 second gens, plus slowdown plus Pinhead's Box means, actually, he can totally do this viably.
I think videotape pig would also be able to do this viably too, thanks to improved cooldown they don't even need to grab survivors too.
Legit nerf for pinhead and pigs incoming!
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3081543#Comment_3081543
No it’s not lol. First off if you could stack endurance and tried to take a protection hit with OTR while someone is getting chased that means 2 survivors are not doing gens. Not to mention even if they do take a hit STBFL HARD counters the meta and even works in your favor. What is “busted.” DH is dead and you can still bait it out 5x easier than before.
So as killer you have less people doing gens (on top of hit recovery increase, speed burst after hit decreased, 90 second gens, buffed breaking speeds time) and you get more chase interaction. No idea why there is anything to complain about if you could stack. No compare that to Slowdown. You have to hold M1 longer on a 90 second gen. Woo so much.
But 2 people not doing gen is same as 2 people doing gen, if they can ridiculously waste killer time with just two people they will win.
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It's been here since dredge lol
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/3081595#Comment_3081595
Because perk stacking has always been a major issue throughout dbd's life.
Huh, why aren't we complaining about the fact we can bring four perks then? more or less perks have synergy even if they aren't in same category, especially killer perks.
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@Xendritch said:
Is better communication going to make my teammates hit skill checks or learn how to loop?
SoloQ needs buffs for sure but let's not pretend lack of communication is the only thing holding it back. Hell I had to stop using empathetic connection because I thought it would encourage better plays but all people used it for was to sandbag most of the time.
But then there is really nothing to buff, anything that isn't communication definitely will improve SWFs.
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Btw prove thyself can reduce generator time to 28, 32 and 46 for each amount of survivors.
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@Rogue11 said:
Face camping with STBFL should be a "conspicuous action" for killers.
Actually it pretty much is?
No slowdown perks work without killer interaction, even thana gets disabled because all other survivors heal up.
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Why slowdown perks has to be treated like endurance perks when they are two completely different type of perks?
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Well at least you were able to win prior update.
...oh wait, you can still win.
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@MaudetteClorel said:
https://forum.deadbydaylight.com/en/discussion/comment/3081423#Comment_3081423
In this case - yes,they are out of touch.
Taken the MMR system as an example. They do have the "data" of all your escapes via exit gates. So that's what they base your MMR on,because this is the ONLY condition for your +MMR.
But does it really represent what kind of player you are,especially in solo Q where YOUR win depends on 3 other people? The so called data doesn't care how many gens you repaired, how many teammates you unhooked, how long you looped the killer for so your team could do the gens, how altruistic you've been in game by taking chase/protection hits when someone else was injured or dead-zoned. NONE OF THAT MATTERS if you didn't make it through the gate.
And for all the "git gud" arguments - even if I'm able to loop the killer for 5 gens, there's no guarantee that after I finally go down the said 5 gens will be done. You know why? Because it's solo Q and everyone is doing god knows what.
That's why MMR is complete BS and will continue to be until they rework the factors playing into increasing/lowering each one's individual MMR.
That's why you get into MMR hell, meaning you may be a competent survivor but get thrown into lobbies with newbies or baby survivors, because 1 person can't carry all 4 to victory if he's the only one trying.
Actually, MMR calculation has never been an issue for calculating individual MMR, maybe it could be replaced to team win/lose but that's about it.
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Let's revert it to 20%, yay fixed.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3081223#Comment_3081223
Nerfing a role where part of it was already not good is indeed more of a problem to that part that was already bad.
Every role has bad players, what's your point?
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At least I wish auric cells were not time limited.
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@sulaiman said:
Let me ask, how often do you play solo survivor? Because in my games, people like to break totems, even if they now i have Boon:CoH, which makes it very unreliable.
Unless you refering to swf, where none of that should happen.
Archive is a thing btw.
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Current dead hard still can counter lunging tho
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But then they have lot more data than you, are you sure they are that "out of touch"?
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There is lot of upside in this update.
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If there is more killer players, you'll match with bad survivor AND bad killers, what's the issue?