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foxsansbox

foxsansbox

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  • The exception that proves the rule.

    You poor thing, but I do not pity you.

  • @Anniehere said:

    61% vs 39%.

    There is something wrong here.

    Feel free to articulate, given that BHVR has explicitly said that they feel Killers were not powerful enough, and the changes they made did in fact adjust this in the direction they were hoping.

  • @Krazzik said:

    Self Care is apparently still the number 1 most used survivor perk in the game even after it's recent nerf. I smell another nerf on the horizon.

    It's where it needs to be. At this point, the people willingly shooting themselves in the foot to use it are either A) Building around this perk specifically to get value, and using it appropriately, or B) An absolute trash panda and they're simply never going to take it off.

  • My god do survivors love their self-care.

  • @GoodBoyKaru said:

    I love how you can tell which people in this thread don't have motion sickness and have never had to deal with it

    Because the ones who recognize it, but don't experience it, don't have the capacity to make this their battle.

    Especially given that 3 pages in this topic, which is ABSOLUTELY deserving of a dev response. Hasn't gotten any.

  • Fantasy world comparisons for people who pretend their immaturity is defensible.

  • Lots of people still malding over Nurse, I see.

    Or rather, their poor comprehension of game balance. Some things never change.

  • If killers had objectively stronger chase perks than survivors, what depth would this game have?

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185011#Comment_3185011

    Yeah, the game is designed as a 4v1, but then on the DbD Steam page it says this:

    Survive Together… Or Not - Survivors can either cooperate with the others or be selfish.

    BHVR needs to pick a lane: either it's 4v1 and needs survivors to work as a team or it's not. Trying to have it both ways just leads to a lot of misery.

    You're reading it wrong. Survive together is SWF, being selfish is Solo. That is reflected in the OP's video quite accurately.

  • The definition of fun is both 1) Fluid and 2) Not subject to the constraints of the games intended gameplay loop.

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121143#Comment_3121143

    Neither the mastery nor the prevalence exists in the frequency that Nurse haters claim

    We have not been presented the data to support this claim.

    I know you just walked into this conversation, but I've already addressed how and why the statistics are misleading. The comment you've replied to even contains one possible theory about how Papi is misrepresenting the data.

    If [a nurse 4k's] ... [in] 1,000 games, that means there is more than 1,000 games where every nurse lost in order to yield that negative kill rate.

    Earlier this year, DBD boasted a record 50 million total players.

    If all 50 million players played nurse at least once, and nurse's kill rate was 12.5% after those 50 million games, it would take just under 40 million 4k's to bring nurse's kill rate above 50%.

    So yes, it is entirely possible that Nurse has accrued a massive kill rate deficit from unskilled players.

    1,000 4k's would still leave the nurse with a 12.5% kill rate in this scenario.

    • That's a weird way of saying "The people who claim nurse is too prevalent/easy to get good at" don't need to provide additional proof, but those who use the kill-rate statistics actually provided do.
    • My examples make use of commonly understood norms, especially when considering competitive play. Your example erroneously assumes everyone plays Nurse once, and immediately loses and doesn't do anything with it again. We have; Dailies, people who enjoy Nurse casually, people who enjoy Nurse competitively - but don't sweat, people who only play Nurse, and people who only play her once. You've created an unrealistic scenario to support your point. Hell, some of those one game only Nurses will actually get a kill or two (Edit: Gasp, they may even win!) because they'll be playing on fresh Nurse MMR against potatoes.

    So, no, Nurse isn't being piggybacked by the entire population playing and losing on her, allowing the 'good' nurses to run rampant. Good nurses are losing all the time, too. To good or better survivors.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121271#Comment_3121271

    That would just make me click twice as fast, you will need to pull me off a chest instead as I will got and get another flashlight because the battery will be out if you do not stop me. Also, that is my flex. I click at killers regardless of how well I am doing. I am a freaking animal, bro. Can't c me.

    I have seen survivors like you.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121307#Comment_3121307

    It's not anecdotal. What is anecdotal are the people on here saying they have 70% escape rate in solo q and then their post history is just them talking about playing killer.

    I'd be all for both the 30% crowd and the 70% crowd showing their VODS. But to be completely clear - It IS anecdotal.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121198#Comment_3121198

    The only reason I hesitate to do that with my own gameplay is because I don't know the MMR of the survivors I face. I could be tracking kill rates from garbage matches. The thing I always go back to is my comp scrim vs public match win rates: my comp win rates were higher on Plague by a huge margin, whereas my Nurse win rates in pubs exceed 90%, far above my pub Plague win rate. They're completely flipped. Things get really weird when you get into very high level play.

    I don't necessarily disagree with anything you said here as a standalone idea, I regularly discount my own games because of potatoes - but I still want the functionality, I still want the data.

  • @[Deleted User] said:

    To be fair, every post about Nurse kill rates or power level is pure conjecture because BHVR fears nothing more than transparency when it comes to kill rates/pick rates relative to MMR.

    I gotta disagree with this. You can inject the killrate based on an arbitrary # of games (10s, hundreds, thousands, it doesn't really matter) into hypothetical templates of standard outputs (Bell Curves, Diminishing Return Graphs, etc) and quite quickly draw, at least, some conclusions. For example: A whole lot of Nurses are either 2k'ing or straight up losing. A WHOLE lot.

    Edit: But yes. BHVR is absolutely ridiculous with how they withhold information and the fact that their game doesn't support API calls so we can source information and come to more meaningful conclusions in 2022 is absolutely absurd.

  • @ByeByeQ said:

    No one except BHVR knows for sure. I hope they give us more data soon, but I am used to having BHVR shatter my hopes.

    The last time that I can find where the devs released comprehensive data used data from December 16, 2021 to January 16, 2022. That data did show the Nurse to have the lowest kill rate.

    Patch 5.5.0 dropped on January 25, 2022 and brought many changes to Nurse, listed here:

    • Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
    • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
    • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
    • Fixed an issue that caused the Nurse's vault to be slower than intended.
    • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
    • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
    • Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
    • Fixed an issue that caused the Nurse to be unable to blink through some hills.
    • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
    • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
    • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner's Last Breath add-on.
    • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
    • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
    • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
    • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
    • Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
    • Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.

    Those changes coupled with the 6.1.0 changes mean we have a different Nurse playing in a different game. Those stats are completely irrelevant as of now. It's possible she does still have to lowest kill rate but no one knows for sure.

    I'm sorry for posting another stupid Nurse thread in here but I want to firmly debunk this myth. I am just tired of people on this forum stating "Nurse has the lowest kill rate" as if it were fact. Especially from one person in particular.

    Nurse is easier now more than she ever has been to pick up and crush with.

    I just watched you demonstrate in another thread that you don't know how to use the search function.

    These thread spams don't resonate with the community the way you think they do.

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121092#Comment_3121092

    Nurse has one of the highest pickrates, but the lowest killrate. Why do you think that is?

    Because she comes free with the game, and is played most frequently by new players with little-to-no experience with her (or the game).

    https://us.v-cdn.net/6030815/uploads/L7UWWS89T89R/image.png

    If Nurse's player count/play time graph looks like this, it explains why her killrate is so low despite her lethality. Her stats have been tanked by tthe fact that she is played most frequently by players who don't know how to use her kit.

    You are assuming there are an equal number of good nurses as there are bad nurses, and that is simply not true. There are significantly more bad nurses than good (or even average) nurses.

    This doesn't mean that an average nurse is bad, it means that the average nurse is bad.

    There is a distinction (mastery v. prevalence), and that is why she needs to be nerfed.

    If her killrate is indeed still negative, neither the mastery nor the prevalence exists in the frequency that Nurse haters claim. That's the point.

    Show where the statistics lie, instead of referring people to a book about statistics. If 1 God-Tier Nurse player exists, as a hypothetical, and he wins every damn game he plays, as Nurse haters claim, and he plays 1000 games, that means there is more than 1000 games where every Nurse lost in order to yield that negative kill rate.

    Just how many games do you think new Nurse players are trying, losing, and still trying before giving up completely to make your scenario a reality?

    We all know what the reality is when looking at this. Nurse isn't a monolith, just like every other killer, and her winrate exists on a bell curve where the grand majority of the Nurse players avg to 2k.

  • @Droneinthrwind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118196#Comment_3118196

    You are the only one who defends nurse in this sub. Wonder why🤔

    Don't want to lose your easy 4k machine?

    Good job admitting you're stalking the guy.

    He's the only one defending Nurse on these forums if you make his profile your home page and refuse to read the actual threads.

  • Is this the regular people's club?


    Edit: May I come in?

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118345#Comment_3118345

    Lmao. Oh please. Don't tell me you actually think BHVR doesn't have to account for Nurse every time they design a map. 🤣

    They -just- recoded her, dude. So no, they're not taking special considerations.

  • @BrokenSouI said:

    Wholey ######### man. Give it a rest.

    This.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/339465/why-are-they-working-on-other-games

    BHVR has allways worked on more games then DBD lol. there a company, a game company cant support themselves on 1 ip

    Say it louder for the people losing their minds in the back.

  • @Basement_Bubba420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3116401#Comment_3116401

    Do you think contract work doesn't involve development? Are you that dense?

    Sigh. You ain't worth it. Have your negativity.

  • Again...So they, a development company, should not develop anything?

  • @Basement_Bubba420 said:

    they have a great track record with other games.

    deathgarden failed immediately out of launch, they were sued into oblivion for their west world clone, their contracting work for ports has been lauded as poorly implemented and technically poor, eternal crusade was shutdown after 5 years of open development, and dbd breaks every patch.

    it would be foolish not to pursue other endeavors at this point

    So they should give up?

  • @Adjatha said:

    It's called Vertical Integration.

    Horizontal. Vertical would be designing game engines and managing the professional scene.

  • @AnchorTea said:

    https://forum.deadbydaylight.com/en/discussion/comment/3115612#Comment_3115612

    Otzdarva got lightburned in his most recent video lol

    He also completely countered a bully squad the entire game.

  • Dredges chase logic tree is almost identical to Artists, neither are particularly entertaining and they don't offer enough bang for their buck to justify sticking with them otherwise.

  • @rvzrvzrvz said:

    Would be fine if every nurse player didn't abuse exposed builds with totems or starstruck/noed, make her blink attack special seriously it's not that hard, imagine if blight rush attack could one shot

    Blight rush can one shot.

    Edit: Not every Nurse uses expose or totem perks, or either.

    Her Blink is not going to become a special attack.

    Insert whatever additional refutations might be necessary to portray that you're wildin'.

  • @Jurasaurz said:

    Seriously, this game has how many killers? 27? 28?

    I don't even feel the variety.

    I am a casual player, just talking about it honestly, my MMR is super low since I am just trying to have fun.

    I've played a lot of matches as survivor with some friends and mostly solo. It doesn't even get better if we all die 50 times in a row. Literally just had my paper and wrote some results.

    110 matches played overall. Only Nurse alone were 34 matches, Blight ones were 47. Other 29 matches are split between 9 Legions, 4 Deathslinger and we have left 16 matches for killers like Twins (faced her once), Doctor - 2 times, 2 times Myers, 5 times it was Nemesis, 2 Huntress, 3 Plagues and 1 Ghostface.

    There are some killers who simply don't even exist in this list because it was my last 110 matches I had, I surely faced One Cenobyte before and One Pig after I stopped this listing.

    Sometimes it could just be 3 matches in a row facing only Nurses as if there are no other killers in this entire game, or 4 Blights in a row.

    If we are TALKING about how Killers and Survivors use same perks for several years in a row and how we want variety, this doesn't even look like a normal variety for me.

    It's becoming too unfun overall for such a game.

    No.

  • @BenOfMilam said:

    When is the Nurse rework coming?

    No, not a "we gave her two more meme add-ons and doubled her cooldown", a real bottom-up rework that allows Nurse to co-exist with the rest of the Dead By Daylight killers and knock her off of the unhealthy platform of the only killer where your best counterplay is dying somewhere inconvenient.

    I'm not going to get into add-ons or perks, because I exclusively play perkless and add-onless as Nurse and I still stomp every game as long as I least look at the screen while I'm playing.

    Nurse is piss easy. No, I'm not joking or exaggerating, nor am I trying to stir the pot. "Nurse is the hardest killer in DbD" is a lie we've told ourselves for far too long. Play one or two matches with her (and maybe bring Plaid Flannel) and seriously try to tell me she's any kind of difficult when she ignores pretty much every rule in the game.

    Dead By Daylight is game where you live or die (or kill) based on minute positioning details. It's all about making the other player hesitate for even just a moment so you can get a half meter of distance and safely drop a pallet or vault a window (or hit them when you trick them into being out of position). This is more or less the entirety of chase in DbD. Fighting tooth and nail just to get a few feet away.

    Nurse ignores all of this. She goes straight through the windows, the pallets, the walls, even the floor and the ceiling, and she gets right on top of you and hits you while you can do literally nothing. Then she does it again in mere seconds, and you're on the hook. There is no more game. No more choices to make, no more split second decisions and reads. It might as well be "Bubble Popper Clicking Simulator" for the Nurse and "How long can you hold Shift+W?" for the survivor. (yes there is counterplay to Nurse, it's just all really dependent on the Nurse player being bad... which is not what counterplay means).

    So, teleporting on command to the extent that Nurse does is bad, but costly and conditional teleports like Freddy, Sadako, and Dredge are fine. But this begs the question, what the hell can we do to fix Nurse? Should she be completely reworked from the ground up for the sake of the health of game? No more teleporting for Nurse? Should she be nerfed significantly? Maybe just not teleport through walls at least?

    I don't know. If this was my mess to fix, I would opt to completely change her from the ground up. Even if it meant upsetting fans of the killer. They did it to classic Freddy back in the day and turned one of the most unique and interesting killers (but also one of the worst) into a fairly boring but effective killer. Boring is at least better than broken in my opinion, and having a character that is an undisputed S+ tier for over half a decade is probably not a good thing.

    Guess I wasn't thinking it either. Especially after they just recoded her. That's BHVR's seal of approval to me.

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/339190/does-stridor-hurt-more-than-help-spirit

    You could just learn the volume levels the survivor noises are with Stridor. There is a learning curve to recognizing two sets of noises, but it is an option.

    Pretty much this. Nurses do it with blink range addons, Blight does it with speed/turn modifiers. The list goes on.

  • @EntitySpawn said:

    I honestly cant be bothered playing if every time it's a nurse my team gives up instantly...

    You may as well just delete her, I just want a normal game but since nurse seems to be 70% of my games and everyone gives up is there even a point playing?

    Dear killers, whoever gives up first just slug them the whole game. Force them to DC or wait out the game because they're just getting what they want while punishing those trying to play.

    Points out his team.

    Wants to punish Nurse.

    Where have we heard this before?

  • @GannTM said:

    I want more Hooked on You information from this stream 🥰

    I've got my wallet open ready for that first still of Nurse.

  • @PlaysByShady said:

    I predict they're gonna grovel and apologise to survivor mains for nerfing COH, and explain that they quickly nerfed Thana for killers for the same reason without leaving it for 6 months before deciding to do so...

    I predict you're going to be 100% wrong.

  • @Wewantjason said:

    So about two or three months ago I decided to take my killer game from casual to serious. Started REALLY practicing. Knowing when camping/tunneling was actually approriate vs just throwing my match while gens pop. Learning to moon walk and get hits at pallets. Keeping my game sense up of where survivors are/ should be even without aura perks. Monitoring gen progress, knowing when to commit to a chase vs it wasting my time. Knowing when to break chase because a gen will pop. You know, basic stuff.

    My win rate this past week- been sick with covid and done NOTHING for about 8 days but play dbd for hours on end- is insane. Or rather it was.

    I'd say somewhere around yesterday and today I've gone from 90-95% win rate to I can't do ANYTHING now. Either every surivivor is so good I am looped for 2-3 gens regardless- then I can't even get the hook due to the blinds/body blocks, or I just can't catch anyone at all until the game is basically over. I'm getting pretty frustrated because after 100+ wins I am right back to facing bully swfs like a new player again.

    1.) I know the answer is to get better. Thats always my reply to people complaining. I do not want survivor nerfs. Killers just got buffs so I am fine with killer atm.

    2.) I just want some tips or advice or something. Because it is SWEATY now. I'm not losing every match but my win rate is def dipping.

    Idk how otz does what he does because I have clearly worked my way into another level of mmr where I am back to square one on improving and not too sure what much more I can do.

    3.) I'm still doing OK with blight/dredge. But the moment I play a killer that isn't top tier it's just trash. Without mobility/map pressure swfs just seem to crank the gens out immediately.

    I have not played a single game in the past four days where a gen doesn't pop within 90-110 seconds.

    Hell I had a gen pop against me on ghostface at 41 seconds. I don't even know how thats possible, I had to record the game and play it back and time it. And yes I know ghostface is a low tier killer, but thats irrelevant to that gen speed.

    Biggest issue I'm seeing is survivors knowing how to loop pallets better now / chain tiles together. My moon walking to counter pallet looping is getting more and more useless to the point where I feel like I have to just eat the pallet every single chase. It was working so well for a while but I guess they all know the trick at this mmr. but doing that just means eat the stun and whether i break the pallet or not they go right to the next pallet and wait. And we start the process again.

    Committing to them means gens pop, but everytime I leave to go chase someone else it's the same thing but now i've wasted my time on both chases. It feels absolutely impossible to do anything because 2-3 gens are popping by first hook. Considering I had a 50 game win streak on multiple killers last week, I'm getting pretty pissed off at this match making taking me straight to this nonsense. It's almost like being punished for improving.

    That last bit was just some minor venting. I knew I'd start getting better players eventually but this is ridiculous. Then to come on here and see so many players complaining about killers this and thana that, its' flat out laughable.

    So higher mmr killer mains, I finally made it to your world! Please tell me how the hell you stay here because my games were getting incredibly boring before, now they are impossible, and I do not want to feel like I'm in some kind of lose lose situation. Clearly it can be done. I see otz and deadplays win all the time at high mmr.

    tl;dr how to I improve now that I'm here?

    Otz has a suspiciously high rate of being matched up with SoloQ's, don't let his experience fool you. I imagine it has something to do with the time of day you're playing.

    One suggestion worth making, find a blight better than you and have him spank you in KYF. Nothing like seeing how a blight manages the ######### survivors throw at you from the other viewpoint.

  • @Huge_Bush said:

    Seeing as there is plenty of complaining, arguing, sarcasm and just general angst, I figure that we can try to be a bit more constructive and spitball ideas in hopes of improving the game. Please don't ask for nerfs for killers, this is just for giving solo some better quality of life.

    1. DS should be base-kit, go back to a 5 second stun and proc after both unhooks.
    2. Visual indicators of what perks teammates have. For example, I would like to run head on to help teammates during a chase. The problem is they have no way to know what I have planned and would think I'm just hiding. Perks should allow teammates to know whats up. So for head on, upon entering a locker, the doors will highlight or glow white to indicate that it's active, allowing players to have some better coordination that swfs have. Borrowed Time could let the perk holder have a blue aura as they get in range of the hook so everyone knows to let them do the unhook. These visual "buffs" would only be visible to survivors and killers should not be able to see them. I know it would be a lot of work, but the devs should really go over all the perks and see which ones would work best with indicators.
    3. Action icons. They said they were working on them and in typical Behaviour fashion, they put it on the back burner. This is ridiculous. While solo will never be on par with swf, they should get access to as much information that swf has. People will argue that buffing solo will buff swf, but this would do nothing with swf since they're already on coms and make call outs. Solo players are just as important as the other players and this habit of letting players suffer imbalances for extended periods of time needs to stop (remember how long it took them to nerf keys after they butchered moris (though they needed to be)).
    4. Cleansing totems and opening chest speeds should be reduced by 30 percent. Seeing as how the main objectives are longer and killers have ways to slow them down even more, one can argue that the side objectives don't need to be as long as they are. I would think that killers would rather have survivors off of gens for a short time cleansing some bones or looking for a broken key instead of have them power through gens. This would encourage them to do so.
    5. While I would like this to be a thing, it may be too strong, but I'd like some form of Kindred to be basekit. They can water it down like they did with the basekit BT and make it last 10 seconds or just stop showing the killers aura after 5 seconds.
    6. Harsher DC penalties. One of the most frustrating things for me is when I'm about 80% done with my first gen and all of a sudden a teammate DC's the moment they get downed. It's basically a loss after that because the game gets much easier for the killer. Some would argue that they shouldn't be forced to play a game they're not having fun with, and I would agree, which is why they should go play something other than DBD if they can't handle loss. It should be an hour ban after the first two or three DCs. The game should track all the serial dcers and just have match making start grouping them up all together.
    7. Basekit map marker. The glass bead add-on is a slept on tool that many people don't know exists. I've started using it to attract survivors to central gens in hopes of preventing a three-gen in endgame. While I found it funny when teammates would come and stare at it, twerk while standing in it, or point at it, I found it sad that they didn't know what it was. Good thing was they all eventually got the hint and started working on the gens I set it next to.
    8. Delete RpD.
    9. Nuke Poo Poo Bird Lady. Replace her with this

    https://us.v-cdn.net/6030815/uploads/VNY6C5XZ416R/crow.jpg

    I only take issue with anything that also improves swf.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109287#Comment_3109287

    Yes, that crap.I didn't plan to do the next ones because of that.

    I've never lost my cool on this game like when I did that archive. Nurse, Lery's. Couldn't find anyone, couldn't hear anyone, even their screams were drowned out by the background mumbling 3X louder than whispers.

    I was hyperventilating after that game because I felt like I had just been ear-raped.

    EDIT:

    @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109287#Comment_3109287

    Yeah, that. Very glad they listened to feedback, because it sounded like we were going to get more of them and they were going to become even worse.

    I would have lost. My. #########.

  • @Laluzi said:

    I mean, I thought it was good they were reacting to overwhelming community feedback. The issue is that they got basically all of it wrong.

    I'm happy about ditching the orange glyph, though.

    The one that makes the extreme background noises that literally makes the game unplayable?

  • @Dead_Harder said:

    This is proof that Nurse has no counter play and must be reworked. Please rework her power to be more counterable, she should be able to set her teleports before hand. Where those teleports are set should be visible to survivors so there is counter play and if Nurse manages to lure survivors to those set teleport points she should be able to ''activate'' her teleport via another button to teleport there. Please make it so.

    Here is the actual video. Even though they get 4ked in the first 2 minutes its still very enjoyable, please watch it.

    https://youtu.be/dtENJZ_z0zw

    Jokes on literally everyone. The people who don't believe comp Nurse can be beaten (...why, I don't know), won't actually watch your video, they'll just go off what you said and assume.

  • MoM looks fine now. The point is to never show the aura, just do a double protection hit once earned.

  • A player base, no matter how finely you define it, will never be a monolith.

    But my god there has been some whining recently.

  • @ElleGreen said:

    There are so many times when I get downed during endgame and still have my DS and it makes the games more Intense and fun. I don't see why It should be disabled during endgame. The devs took out a lot of the survivor fun with this patch and it has been really boring playing. Getting off the hook In EGC Is hard enough because of how much pressure is on the survIvors to save and the killer to camp them out so why take away the most fun and rewarding aspect of DS... It has counter-play for the killer and the survivors have to be able to keep it and know when to use it. Endgame has been really boring without this as a strategy.

    No.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102496#Comment_3102496

    you can't climb the mmr ladder getting hatch you MMR does not go up or down when you get hatch.

    they don't balanced around SWFs if that's true they added voice chat or text chat a long time ago but you keep thinking what you want to think.

    You are literally not reading what I am writing, I cannot help you.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102496#Comment_3102496

    By that logic lower tier killers shouldnt get any buffs. The game is balanced around blight, so everything below that just needs to play blight or higher instead.

    You're overthinking it. By my logic, players will migrate to killers like blight and nurse. Which, they obviously do, because that's the meta.

    Of course I believe killers on the lower rungs need help, just like soloQ does.

    But that's a distraction. If YOU really want to get out of MMR hell you will find a way. The easiest way is indeed with 3 other friends. I generally have a +1 and I find that is plenty for me. When I am alone I play like a savage.

    Coincidentally, BHVR can see every 4k I get with Nurse and Blight, so I'm doing my part in showing them the disparities. Just like how you never ran DH but BHVR provided us data that demonstrated its dominance at higher play.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102338#Comment_3102338

    finding a SWF group shouldn't be an opinion since the game is not meant to be balanced around swf and since dev said they never adding voice chat to the game it never be balanced around swf.

    also Selfish perks that give you hatch your MMR wont go down tho will it go up and if your just dying or getting hatch your MMR will just keep going down,so I don't know what your on about.....

    like I said finding a SWF group shouldn't be an opinion since the game is not meant to be balanced around swf I feel it needs repeating.

    The game is balanced around SWFs, that is exactly why killers where buffed. It's why dead hard was nerfed. You have survivor and killer mmr. You don't have swf and soloQ mmr. There's a reason the totem pole has been SWF->Killer->SoloQ.

    If you don't understand the need to turn your losses into hatches to climb the mmr ladder at this point, there really isn't anything more I can do to help.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102313#Comment_3102313

    Again, selfish perks give me hatch and not gates, which is useless for getting a better MMR.

    And I'm pretty sure I explained to you that SWF is just not an option to me.

    So in other words, all the suggestions you gave me wouldnt help me at all if I'm at the bottom of MMR.

    You. Are. Wrong.

    Selfish perks give you hatch when you'd otherwise not get gate, preventing you from losing any MMR gains you've managed to accrue.

    I don't know how you keep casually glazing over this without actually processing it. Climbing MMR is a battle of attrition. Every single game counts, not just the convenient ones where the gates look within reach.

    Your SWF problems are indeed personal, sorry buddy, if you wanted to SWF you'd find a way.

  • Yup, we needed another Nurse thread.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102119#Comment_3102119

    Which tools does a solo q player have to climb up MMR?

    Wasn't there a whole thread where myself and several others gave you a lot of perk advice and you were just like nah I don't like those suggestions?

    You need to adapt. I'm not playing the 'show me how' game again. You have every tool SWFs have including and up to finding an SWF to play with. You can run more selfish perks, you can play more escape oriented. You can bring the meanest medkit every game.

    If your playing level is truly reflected in the amount of hours you've played, you'll figure it out.

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