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  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102119#Comment_3102119

    Honestly if you hit rock bottom survivor MMR, you're unlikely to get back out without SWF. Either frosty eyes finds you first and facecamps you after a 5 minute chase in which no gens were done, or finds another survivor who goes down instantly and DC's with 5 gens to go.

    Giving you worse teammates and a worse killer only drops your chances of survival further.

    If you're truly rock bottom, you should be able to loop and drop chase with the killer on demand, they won't be playing optimally either.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102070#Comment_3102070

    So you are saying people who play solo q deserve to be in low MMR with people with very few hours, because playing solo q is their "personal problem". How kind and fair of you.

    I love this argument of "complaining on the forums instead of getting better", why wasn't the same applied to people who complained about dead hard? Why is it ok to use that nonsense towards solo players?

    Dude, you ever see me make a whining thread about DH? I am not your DH hypocrisy check, you can take up that mantle and tell future whiners on the killer side to git gud.

    They didn't get better either. There were tons of killers in low MMR because they refused to punish DH the best they could.

    Low MMR is for slackers. There are tools for you to climb out of that pit. Use them.

    Or don't, and continue to complain. I have told you that I play solo queue in the past, but my experience clearly differs significantly, both in expectation and outcome.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102058#Comment_3102058

    Who is "they"? Because like you are already aware, I do not dc/suicide on hook, I cant SWF because it is not a possibility to me, besides a few instances of people on here adding me (some were quite friggin creepy mind you).

    Who are these "they" who deserve to be in the "basegment"? The people who suicide on hook and dc? Sure. Everyone else? Why?

    'They' is simply everyone who thinks theyre good but throws out tons of hints that they're not. I don't care which particular reason lands you in the basement. It doesn't matter, it's one or a combination, and if the people who are losing these games feel their only avenue is to complain here instead of actually improve their gameplay, that's on them.

    Personal problems galore.

  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101822#Comment_3101822

    DH was the single perk that hard carried and boosted a good amount of survivors past their actual skill cap. I wrote multiple essays about this, so I am tired of repeating myself, but one thing that puzzles me is this: DH had such a high pick rate, um to 3/4 of the players had it equipped at the higher levels of play, slightly over 50% of the player base at all times, and yet everyone on the forums here claims "btw, I NEVER played with DH". Curious.

    They're low mmr dude, that's the whole point.

    They're not bringing DH, they're not trying to SWF, they're admitting to giving up when they see killers that they don't like and they truly believe that they die like 80% of the time.

    They are in the basegment, and most of them deserve to be there.

  • @Teslaboi said:

    OP, please keep going. People are defaulting to it being due to low MMR. I'm not saying it isn't, but I'm curios to see how far this takes you. At some point or another you'll either hit a wall or prove your point and I'm very curios to see the outcome.

    This. OP isn't there yet. Keep going.

  • @kizuati said:

    The giant surge of hackers as of late is ######### painful. I've had so many games now with hackers on both Killer and Survivor.

    Please remove the DC penalty again until you have this under some control. Maybe finally switch from your peer-to-peer hacked onto dedicated servers model to actual dedicated servers.

    No.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3100233#Comment_3100233

    High enough to get a cheater, low enough to get rage-quitters. The teams are varying between good "~13" prestige and no prestige.

    I would have loved to get a few Nurses though, these are usually the most interesting matches.

    I saw one yesterday for the first time in weeks and squealed in discord.

    She pummeled us into the ground, but I got a few chases and actually got to try some stuff and I need more 😞

  • @Little_Kitten said:

    Map : Midwich

    Killer : Nurse

    Perks : Lethal pursuer, floods of rage, I'm all ears up, darkness revealed

    Add-ons : Kavanagh's last breath + Heavy Panting / Fragile wheeze

    😅

    Hi, Satan.

    But I'll do it with double recharge, gleefully.

    I just got brought to learys with orange glyph archive and I'm officially radicalized.

    Edit: 100 games of Midwhich hell. It'll be the opus of my DBD career.

  • @JakeCannon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3100242#Comment_3100242

    Did/doing that with hag since the first day . I follow the steps perfectly but in game mechanics I can't control (I'm on console) limit me . I use the same tactics as the best people I can find , and it just doesnt work when rubber banding & aim dressing screw me over multiple times in a game

    I'm assuming from traps? Have you tried placing them a little further from tight corners? That's all I can think of.

    But to my original point, there is always more content being made. I'm still watching Deathslingers to see if he could be fun again (spoiler alert, nope). See what the best are putting out there or if you can find a hag stream and bam. Live review.

  • @The_Krapper said:

    I heard you state before you've only been playing a month and a half, what do you expect honestly? To already be more skilled than people with thousands of hours invested? Killer is easier now there's no denying that, you're at a odd stage where you've figured the game out but you're still somewhat of a beginner, its more of a matchmaking issue than game balance in your case because the game sees you as not a beginner which means you could be thrown with players way above you in terms of experience and skill due to the way MMR works

    I'm going to go with this.

    It is entirely true solo sigma squads could be meming on you, we've all been there with the hit-dressing RIDICULOUSNESS, but the reality is you are probably missing a lot of subtle techniques.

    My suggestion, pick a single killer, review their comp footage and YouTube guides, and hyper focus. It will get you to the next stage where you gotta nail your macro.

  • My queue times have been fine? If you were looking to console yourself, I'll move along.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099832#Comment_3099832

    I dont see what kind of point youre trying to make here but ok.

    That everyone at the Olympics plays to win, it's a poor comparison.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099818#Comment_3099818

    Just look at the Olympics, it is competitive and it's fair, that's why there's different categories.

    There's a litmus test for the Olympics. Any troglodyte can, and does, logon to DBD.

  • @Slingshot47 said:

    Funnily enough, I actually hate Midwich as Nurse. I always end up teleporting to the wrong floor or running into some ledge that I can't teleport to. This is just my own experience, though; I know I'm in the minority.

    Don't get me started at the deadzones that just swallow up every blink in existence.

    It's nice when survivors run straight lines in the halls, but once you get the door-sitting/stair dwellers it gets very obnoxious.

  • Cool story. I don't think Killers will feel like they're missing anything.

  • Give me links and timestamps, I require help.

    There's a reason your experience is being scrutinized, and not ours.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3097563#Comment_3097563

    Why do you feel the need to lie about everything I say?

    https://forum.deadbydaylight.com/en/discussion/comment/3097551#Comment_3097551

    "Some killers require more expertise than others, and logically should be rewarded higher."

    LOL. So why is nurse rewarded so much?

    Darn, these nurse mains in here thinking they're working so hard for their easy 4k's.

    You ignored my request to come back and continue claiming others are lying. Show me the video please.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096753#Comment_3096753

    Yeah, never said that. Never implied it. Never said anything close to it. Don't believe it.

    Try not to lie. I know it is hard, since you have to try to convince people nurse is okay in her current state. But just...try not to.

    I've done everything asked of me by Nurse mains, including showing my gameplay, because apparently nurse mains are the only ones who know how to play. Just get cricket sounds as a reply when they realize a player much better than them has a different view point on balance. Still waiting for some gameplay from some of them. Any day now.

    I'm begging you, point the way with a more accurate url, or a link and a time stamp, or literally anything.

  • @C3Tooth said:

    Killer's handgun is so weak they have to focus fire on a single survivor to able to get kill.

    So Entity gave them an automate weapon so they can spread damage.

    Guess what? Killer put a full magazine on a single survivor because they can.

    She was avenging Deathslinger >:(

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096762#Comment_3096762

    Maybe I'll try. Lethal Pursuit + Darkness Revealed seems better though.

    I gave it the good old college try with Nurse, didn't like time lost navigating to lockers.

  • @GrimoireWeiss said:

    Idk anyone else but I dropped BBQ from all my builds.

    There's still room for consideration on Lethal Pursuit builds.

  • It is extremely optimistic that you still have hope for DeathSlinger. You sit upon a throne made of the corpses of old Deathslinger mains. May they carry you to nirvana.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096379#Comment_3096379

    Don’t forget hold forward has been nerfed as well and pre-dropping is slightly less effective. With hold forward and dead hard a bad looper could at least buy their team a good 30 seconds, maybe longer. Now you see people going down in less than 20 seconds.

    I'm sure it all adds up, I'm just not convinced any of those things would matter if DH was still pre-patch.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3095819#Comment_3095819

    Seems like the same when I decided to play Nurse just to learn her counters and I had two people DC after I had a extremely lucky double blink.....

    Don't be discouraged. Don't play her less. Play her -more-.

    Show those survivors DC'ing is not an escape, just a postponement.

  • @WishIcouldmain said:

    The healthy ones hide too much, they aren’t as efficient, and for some reason people on death hook are going for saves, it make zero sense why some don’t have this knowledge, and the usual run away while I have We’ll Make It, how did some base changes make them this much worse?

    I am genuinely starting to feel that we're just seeing survivors devastated by missing DH. We wouldn't notice all these shortcomings prior to the patch because we weren't seeing the same frequency in hook rates we are now. This is a game balanced very finely around the 4 v 1 -> 3 v 1 transition.

    It appears survivors just collapse instantly if they can't extend their chases.

  • @Xperian said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094426#Comment_3094426

    That doesn't help if you're the first survivor he pops T3 on. Thanks for your suggestion but "jumping in a locker" is not great advice in many cases. Are you going to be at a locker every time he might have T3? Are you going to do that against every Mikey until you know if he has it? Just change the stupid addon.

    Yes, if he's t3 you will absolutely be able to reach a locker pretty much anywhere you are.

  • @drsoontm said:

    Apparently the plethora of other threads wasn't enough.

    Neither were the detailed explanations.

    So this time I'll make it simple. This is from the stream in January 2022.

    https://us.v-cdn.net/6030815/uploads/0BM3O8ZUXBHW/image.png

    This was before the devs said killer rates were lower than they wanted.

    TL/RD: "gitgut"

    There is a lot of documentation available to achieve this, both texts and videos.

    Not even a different person this time:

    image.png

    More threads does not apparently equal new ideas.

  • I'm down with this. Give them more carrot than stick, maybe they'll roll over less.

  • @tendyhands said:

    "BBQ is only meta for the bp bonus...". That's odd because I still see it every other game. It's almost like seeing where every other survivor is after each hook is powerful. So is BBQ going to get a nerf or do only the survivor meta perks get hard nerfs?

    It's value is increased by less killers using it. Now that it's no longer quasi-mandatory more survivors probably feel comfortable, especially given gen duration nerfs, to avoid sitting in lockers like they used to.

    Source: I'm having a hell of a time trying to get the locker achievement done.

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094210#Comment_3094210

    My hours on Fortnite prior to crossplay and after crossplay say otherwise.

    Ummm...Your bogus claims were about Nurse?

    You literally have no way to identify if any soul in the entire universe is playing Nurse more than a single game on Switch.

    The reality is if if she was only losing games at the lower end of the bell curve her killrate would be absurdly high. We know this by understanding that there are thousands of games being played a day - the people on switch and console, if you are accurate, would have to be willingly losing over and over on a sub-optomized killer for their console.

    And we have evidence on her killrate, provided by BHVR. So we know that to not be true.

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3093930#Comment_3093930

    Nurse is suboptimal on Switch, controller, last gen, and new gen consoles. Nurse has the skillest floor in the game and there's no practice mode against bots. That's why she has the lowest kill rate in the game. She does not have the kill rate in the game among PC MKB players with more than 10 hours on her.

    You have zero evidence to support your claims.

  • @Phantom_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094082#Comment_3094082

    Yea, because that was the part I reacted to. Maybe work on your reading comprehension. IDC for any further thing you've to say, not going to waste my time reading nonsense lmao.

    The part I am highlighting IS the part you were reacting to. There is a reason I called it a pendulum and not an equilibrium.

    Because it is a live game environment. So, I'm repeating the question. Do you understand?

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094041#Comment_3094041

    Unfortunately.

    It would be miserable for everyone involved tho

    Given my disclaimer, I'd like to see it, instead of it just being a random claim that people make when they want to make a point.

  • @Phantom_ said:

    There are things to be said about both sides, and both sides need some tweaking after this update. Nothing is initially perfect.

    https://forum.deadbydaylight.com/en/discussion/comment/3094049#Comment_3094049

    Balance is def not a pendulum lmao. Two separate things should weigh the same, being in a literal state of equilibrium. Otherwise, there is literally unbalance if it's going back and forth, like what are you even saying.

    Um. I'm saying it's a live environment game? Do you understand what that entails? There's no purpose elaborating any further if you don't.

  • @SaltyNooty said:

    Hey, it's me again. Everyone knows me right, I'm totally iconic, unforgettable. So anyways, let's just address the state of DBD.

    This update is bad and before people deadpan and scroll away, there's a reason why I'm saying it. The forums and experience of DBD itself is general miserable as is, between all the DC/Ragequits/giving up, the buffs, the nerfs and all the like. This has GENERALLY been the worst update there has been ever.

    The DRAMATIC jump in face-campers, tunnelers, sluggers and all the like has definitely proven this factor seeing as how killers can get away with ALOT more since they've been buffed to a level that makes generally playing survivors (more solo Q than SWF) , a trip to hell, and for killers, more often then not, a walk in the park. This is a bit of an exaggeration cause killers still have to try to get their kills but it's generally easier then it's ever been before.

    And I've been seeing whole lot of doom posts going around about how DBD is dying, survivors are leaving, queue time has increased for one side, survivors are making the game unfun.

    Firstly, this game has always been in a constant push and pull balance between survs and killers. One side didnt often have too much power besides the obvious SWF (And DH/DS) which is the only thing I'll agree that, in the right circumstances, are unstoppable. Communication between people can get nasty when you get trapped into a head on, CJ or Locker tech. (DS/Flashlight save) This update DESTROYED that balance, it's like the fat kid jumping on the see-saw, whoever is on the other side is BOUND to go flying. The reason being for this is the buff killers got which is making survivors DC/RQ cause they get to death hook before the 2nd gen even pops whether they're tunneled or not which usually shouldnt be the case.

    Another thing is how both sides are frustrated AT the constant DC/RQ or their increased Q-Times. The Increased Q-Times make sense, what did you expect? The DC/RQ is a bit excessive and I'll admit to the fact in certain circumstances, (I.E A Nurse or a Tinker + Thana Blight/Legion in my case.) If I didn't know any better, I'd probably do it too. because there's generally no sense in playing a match YOU wont win and I don't mean winning as in escaping, I mean even doing the most BASIC of tasks like healing or gens. Even doing that is a struggle, which is why survivors adopted the "Go next" Mentality. Killers are saying for Survivors to cope and adapt to the situation, this is how they're doing it. And this time, it's bothering EVERYONE....Wild, right? I wonder why it turned out this way? 🤔 If it's impossible to do a gen, just hope the next match is better whether or not you're doing it to spite your teammates, The Killer or anyone else.

    And of course, let's address the final situation. The DBD community itself. Funny how survivors are making the game miserable when this has been preached since like, day one of DBD (Not really, but you get the point.) Killers are making the miserable and this has been preached since day one. The funny thing is, is that if survivors leave, there will be no one to match against and if the killers leave, there will be no one to match against. The update over all made DBD'S playing experience terrible regardless of what it brought that made people think "This is good." It's not. If either side leaves, regardless, Dbd takes a hit, if either side complains enough, DBD takes a hit. Do you see where this is going?

    If an update only brought more problems then it solved, did it ACTUALLY do it's job?

    This is a live environment game, the Devs should have the privilege of updating their game with the community not collectively losing it's mind within literal hours of the update/Notes going live.

    This community is about 90% knee-jerk reactionist whiners. Balance is a pendulum. Let it swing.

  • @Pulsar said:

    I could play Legion and win 9/10 of my matches.

    What's your point

    Can you?

    Because I gave him the genuine good ole college try, and I found several teams that simply split up and banged out gens.

  • @solidhex said:

    https://forum.deadbydaylight.com/en/discussion/comment/3093347#Comment_3093347

    Nurse was broken before if you have reached a certain skill level with her, now it's just a waste of time. I literally don't understand why good Nurses are still playing? I stopped playing Spirit because it seems impossible for me to lose with her right now. I don't have fun destroying people who try their best but literally have no tools to play against such a killer right now, especially since i'm usually playing "efficient".

    I mean why should i go for 12 hooks and give survivors the illusion that they can beat me? I'm not here to balance the game for BHVR.

    Playing Nurse right now is like playing football against 7 years olds, i mean you can do it and you will win most of your matches but there is no real fun involved because to have fun you also need a challenge. Everything else is just a sadistic joy in bullying others.

    I'm not playing Nurse right now. I'm not playing any killer right now. Edit: Because literally no matter what killer I play, my games are DC fests.

    There is no competitive mindset shortly after a patch as big as this one, on top of the new tomes. Survivors don't want a competitive game.

  • @Dessa_Lynn said:

    DDOS. I am writing this well over an hour after it happened. I still have no connection to the internet through my network.

    My boyfriend has been convincing me to find better games together, since the latest update. He’s been playing since release. I just joined February. I’ve been obsessed since and my boyfriend and I use it as our bonding/chill time. Now, I’m considering it.

    (Also, for better understanding… My boyfriend’s perk build was—:Borrowed Time, Saboteur, break out and breakdown. My Perk build was—: Boil Over, No Mither, Tenacity and Flip flop)

    The last match was against a nurse, who had the Aimbot MOD. My boyfriend had 2 hooks, while I remained with zero. The killer kept trying, and eventually got fed up when he realized even AimBot wasn’t going to help him.

    next thing we know, our game crashes. We’ve been waiting over an hour now. Unfortunately, I wasn’t able to get the killers username. Also, having a report and rating options after game is extremely useless, as DBD doesn’t ever check them. Also, no clue why there is a block button when even if we have them blocked, we still run into them.

    All dead by daylight is doing is creating a monster and toxic community. I never realized how people can be so upset or pressed about a video game to the point of DDOS, in game bullying (slugging and leading to bleed out.

    This has become so toxic, and just all around leaving a bad taste in my mouth from not being able to participate in gameplay, getting a ban for DCing when I’m not the one who should be punished. There is no reason for someone to sit through a game they aren’t even able to be involved in.

    I regret putting so much money into this game for all the characters, rifts and outfits. Because now, it’s no longer fun. People take this game way too seriously. It seems like the ones who do, are children who shouldn’t be playing as they’re not mature enough.

    finally after all my gameplay I perfected my perk build (just yesterday I tweaked it. Before was boil over, breakdown, tenacity and flip flop).

    It’s sad to see there isn’t smart enough people are to come up with their own builds to counteract. They have to resort to throwing a tantrum like a toddler.

    I’m sorry my build was too big brained, but that doesn’t mean you screw someone out of their internet for hours.

    Please start taking your reports and ratings seriously. Otherwise this game is going to collapse down just as fast as it built.

    Wickedly dishonest title.

  • @Brhoom said:

    Ok you pissed me off with your post.

    Nurse and Hag?

    The two most broken, boring, and unfun killers.

    A good Hag is broken unless a 3swf is involved, solos get destroyed against her.

    Nurse destroys even the toughest of swfs out there.

    Why are you acting surprised? Why should I suffer against Nurse or Hag in this current meta?

    Found the DCer.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3091312#Comment_3091312

    I assume they'll reduce just speeds again. Before they redo killers.

    I certainly hope so, but I'm seeing a trend, I don't think this group of survivors can handle it. Maybe BHVR kept killers in the dirt so long because they tolerate it better, but I am having a real time time finding a team that wants to put up a fight. I think BHVR ends up swinging the scales more than we'd like and starts chopping off bits of Nurse and Blight and Oni.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090845#Comment_3090845

    The problem with that argument is that dead hard was also trash on the hands of bad players, they would just dead hard against walls, trees etc. But on the hand of good players it was too much.

    That's the issue with nurse.

    Yup, I can see this happening. But this is BHVR, on their cycle there's a good chance Nurse, Blight, and maybe two other killers get the bat because the 6.1.Whatever pushed them over what is considered acceptable.

  • @ThatOneDemoPlayer said:

    Lethal Pursuer is your friend if you want to find Survivors

    I'm also a big fan of sitting on a hill if you have a view of 4 or more gens from it. Why go looking for those filthy survivors? They'll show themselves eventually.

  • @RichardCarter said:

    And I bumped into the same killer twice.

    Guys. Everyone saying we'll adjust or whatever isn't understanding that you can adjust to being demolished like this. I'm desperate for help

    Play killer and watch how they beat you and learn from it. The game isn't supposed to be easy, it only comes in versus mode.

  • @PatchNoir said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088214#Comment_3088214

    take the things you see in the forum with a pinch of salt and just evaluate with your own gaming experience

    I do, that's exactly why I wrote that.

  • @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088214#Comment_3088214

    I mean it isn't though is it?

    Solo queue has been suffering with countless issues for years now.

    The complaints about lack of good matchmaking, poor coordination, being forced to run perks to get info SWF gets for free etc. date back YEARS. If you don't believe me you can use the search feature here or take a look at old Steam forum posts.

    Killers here are acting like solo queue complaints are a new and fresh "trend" brought about due to a lack of skill and perk nerfs. They're not. The complaints are a culmination of frustrations that have been mounting for a long time now. This patch made the solo-SWF disparity a lot worse, hence the number of posts.

    Using a broad brush isnt helpful, many 'killers' have been patient and sympathetic, my self included. But we lose patience when people start acting like the sky is falling.

    It's not. Every soloQ fresh take isn't that fresh. This is cyclical and more updates will come. The game has not killed itself, legion is not a 4k machine.

    We get that soloQ sucks, but when we can literally count threads where self-proclaimed Solo mains say they're going to just suicide and dc, we start to care less and less.

  • @GannTM said:

    We’ve read the same thing over and over again. We get it.

    This, and Jesus christ did it have to be bigger than the AoT wall we have at lobby now?

  • @OnryosTapeRentals said:

    "I am a main killer so i will not lie, i might be kinda based"

    Can killer mains stop giving their unwarranted opinions on an issue affecting SURVIVORS.

    We're telling you solo queue is in a bad spot and you're responding with "Well actually as a killer here's all the reasons it's not."

    Do you not realise how biased this is?

    Of if we had a nickel for how often someone said, "I'm telling you." And the opinion that followed was awfully inaccurate, exaggerated, and often a downright lie.

  • @PatchNoir said:

    I am a main killer so i will not lie, i might be kinda based. I play since the hag launch and the game got a lot of ups and downs to me till today, with killers being the most damaged role until this new patch.

    After playing for such a long time I (i will not say as the whole killer community) felt that the killers had to create an tolerance skill, to the nerfs, the bullying and the game in general, the ones that didnt created that just stopped playing or switched roles (and thats fine tbh).

    The last patch was an good patch overall to M1 killers, and some of us started to vent the older angers against survivors (it will get better with time), but since the patch dropped a lot of Influencers started to say that "Solo is dead because killer is too strong" no thats not true at all, some survivors were in a confortable position BEFORE the patch and were hard carried by perks, when they lost these advantages (to some extent) they couldnt deal with their lack of ability because they dont have the "tolerance skill" i said before, so they just DC, and just then the other survivors in SOLO Q cant win a trial. SWF just dc less overall because playing with friends gives you an certain amount of tolerance on its own.

    TL DR: Solo q is being damaged not by the killers buffs, but by the survivors DCing

    Most of us already knew this, but forums are a little angst right now so careful who you share this secret with.

  • Before the patch he could not use his power to down a survivor if they were spread out. Post patch, same thing. This is a killer that cannot use his power to down. Which means he is pure M1 at loop. We know what survivors do to that.

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3085461#Comment_3085461

    No it's actually really good design. Instead of nerfing the killer and risking making them them too weak they are unplayed, they prevent certain combinations from existing. Bad design is what they did to ruin. Nerfed because of high mobile killers, now the perk is too weak and will need to be buffed.

    You have responded twice now and have not addressed my point.

    Why is it bad for balance for certain killers to not have access to certain perks for balance.

    There is no evidence perks are balanced around mobile killers. You quoted me, ignoring my point about perk disparity and homogenization. Like I said, get rid of all M1 on Nurse and all you're gonna do is get slapped by 4 gen slowdown. It's bad design, I don't owe it more of an answer than that.

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