foxsansbox
foxsansbox
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/3085439#Comment_3085439
That's not... counterpoint. This is very common in a lot of games. Certain roles that are suited for specific areas are denied access to certain abilities for the sake of balance.
I don't know why you think DBD is special. If you can point out why this wouldn't fix a lot of balancing issues for the killer side, I would be happy to hear your thoughts. Otherwise there is no need to respond with "your wrong, I don't care what you think."
You're not reading arguments. Some people want Nurse to have no addons, some want her to have no M1 perks. Some people want her nerfed into the ground and they all think they're right.
These aren't solutions, just petty fantasies.
Again, there's not a single killer who can't use perks, Nurse is not going to be the first. Its bad design.
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/3082280#Comment_3082280
I mean... should they not. If balance is so important, would it not make sense for killers who are really strong, or even just really strong in one area, not have access to certain perks.
It would actually make the game easier to balance around, as instead of perks being nerfed to the point of being far to weak, you simply prevent certain killers form have access to them. That is what caused the nerf to ruin/tinker. The combination was fine on a majority of killers, however killers towards the top end or with high mobility, the combination was way to oppressive. Instead of just nerfing the perk, you prevent certain killers form accessing it, soft nerfing specific combinations, without actually nerfing the perk to the point of being weak.
The fact is Nurse doesn't need any perks, any half way decent Nurse player can demonstrate this. Preventing her access to most if not all gen slow down perks would quite honestly fix a lot issues with her, without removing her from the top place, you would just need to reach the skill needed play at that level, making her strong, but earned.
You wrote a whole lot to justify how you feel, using only subjective comments. Thankfully, no dev is going to agree with the people who reccomend that perks should just be turned off al a carte for killers. They know better.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/3083511#Comment_3083511
I'm not sure I understand your comment. Yes, I consider build with 4 gen slowdowns absolutely sweatiest. You wasted perk slot on Discordance. Smart survivors would make it useless.
My point is I don't need to try your exact build. I've played enough to know how sweaty I was being.
If a Legion wants to win that badly, they're going to find a way. It's not markedly different from much of the roster now, I imagine some holdouts like clown are still doodoo.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/3083477#Comment_3083477
Try exactly my build. Prioritize kicking gens over looping. Only down people who are out positioned. You will be surprised what standing around gen for 25 seconds and doing nothing does to their progress.
So I played a fairly sweaty build that included perpetual frenzy addons, discordance, and thana. If you believe your build is that much sweatier than mine, then sure, you got your easy win -> But then you're just like the survivors I was describing who wanted it more.
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@Hibagon said:
I played a match as killer where the only slowdown i ran was corrupt intervention. I chased and hooked two survivors over the course of about 3 mins without ever even seeing the other 2 survivors. No gens done. Just before the patch that would have been two gens gone easily. Its like people have just decided they dont want to do gens anymore.
First Archive Tome Release is very recent, on top of the patch.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3083442#Comment_3083442
No. It's also been reinforced by posts on Steam and post game Killers talking ######### about SB. Somebody above me already said they remembered the post
They haven't produced it, either. You both must know all the best people. Source: Trust me, bro.
What there is, however, is a blatantly satirical thread about lithe that if you can use a search function you cannot miss.
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At least two people told me to try Legion with his mean stuff on before I pass judgement, so I did. About 10 games in, it's a mix. I have absolutely won and absolutely lost and the only difference between the two was how bad the survivors wanted to win.
At the end of the day, if the team splits up, legion is an M1 killer who cannot use his power to down at loops.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3083401#Comment_3083401
I can't find it when searching, but it was within the past few days. Basically was whining asking how to deal with Sprint Burst and Lithe. And that it felt "Pointless" to chase after because of how much distance they made. lmfao
So your point was reinforced by a single example that you can't find? I tried using the search function and I couldn't find it either. I need your help.
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killers starting to complain about SB and Lithe? Where? Please point me. I need to see.
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@konochivu said:
Remember when Halloween chapter came out and they changed unrelenting because it would stack with stbfl? Yeah now you have old unrelenting that stacks with stbfl. You know what baffles me more? The fact that they downgrade survivor meta to the point where it barely can compete against strong killers or just outright and blatantly lie or contradict themselves with the example of how they fixed camping and tunneling while nerfing tools that prevent tunneling and camping to the ground. Thanks BHVR for killing your game, I'm done.
It takes a lot of entitlement to look at your personal feelings and postulate: If I'm done, that must mean no one else is happy and the game is dying.
See you in the fog.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082436#Comment_3082436
Here you go:
Sure they aren't enjoying the game either, and honestly I'm not having a good old time either, but suiciding/dcing just makes that not so great time into a even more miserable one for everyone else.
If I had it my way, a giant message would pop up in a game where a survivor DC'd/suicided one too many times and it would tell the remaining survivors, killer:
"Congratulations, you have watched this player sabotage a game for the last time. They will never be seen again."
And they're never seen again, because they're injected into bot matches or banned or given a 2 month DC penalty.
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@EternalSinOfCain said:
Been seeing this a lot myself. Their DH doesn't work, they kill themselves on hook.
I was playing Nemesis and literally had a Jake and a Nancy just run up to me. So I downed the Jake, and hooked him. Nancy flashlight clicked at me and I started to chase her... Jake kills himself on hook. I down the Nancy, hook her, she does the same. After the match I asked What the hell was going on, the Jake said "Perks are worthless, can't do ######### anyway. Maybe if we make the game look bad enough, the devs will actually fix this bullshit update."
So yeah... Survivors actually are throwing just to inflate the kill rates. It's kind of pathetic to see really.
@MandyTalk I know you've stated that DC's aren't included in killrate calculations, amongst other things - Are there plans to weed out outliers like game throwers as well? Either based on personal suicide streaks or other methods of measurement (Time of death, IE, out in the first 60 seconds they clearly had to kill themselves on hook)
I genuinely think some of the changes will be looked at, like DS, and probably BT basekit getting a few more seconds, but survivors are literally dc'ing for every little imagined slight now, sometimes no slight at all.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082415#Comment_3082415
Just the other day I made a thread asking for dc penalties to be increased and for a system that detects people who constantly suicide on hook to get them penalties too, but the response was still the same, that we can't force players to stay in a game they dont like.
I'm on here too much but there is definitely a chance I missed the thread.
The people with that 'Can't force anyone' mindset are probably the very same players suiciding and DCing. Rejoice in the fact that while they don't believe in common sense DC enforcement, they're definitely not having fun either.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082399#Comment_3082399
I'm aware of what I have said before, and it was out of frustration, because reality is that I don't do it.
I hope that's the truth.
Edit:
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082388#Comment_3082388
It can get better. They need to start making a different queue for people who dc and suicide on hook constantly. Make them play with each other so they can do that all they want.
Wishful thinking. BHVR would only be so kind to start filtering out the crap once and for all.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082387#Comment_3082387
I don't though. Not even when I am being facecamped.
That's not what you've said before.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082361#Comment_3082361
It is. Not only ironic but pathetic as well.
Does that mean you're going to stop suiciding?
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@Canas said:
You're basically sitting in queue for up to 10 mins just to end up in a match which ends in 2-5 mins once people hear your shrieks. They either suicide onhook or flatout disconnect. That's what you have to expect if you're picking this killer.
The alternative scenario, as a survivor: everyone immediately gives up and you have no choice but to do the same since the Nurse obviously has no interest in farming with you after your team left you behind. The killer proceeds to type "gg ez" despite wasting more time on setting up and loading into game than actually playing it. Marvellous.
Anyone wanna tell me how this is healthy for the game? Picking this killer is the equivalent of typing "sv_cheats 1" into the console and noclipping through the map for an easy win. This is ridiculous. I guarantee you, her killrate will be the highest ever recorded once the latest sheet of statistics will be revealed.
I am not responsible for the survivors being piss-addled brats. I'm not going to stop playing the game or enjoying it the way I choose to enjoy it because they think they can hold status-quo hostage by suicide spamming.
Protip: They DC/Suicide when I pick Legion. They DC/Suicide when I pick Pig. They DC/Suicide for any little excuse they can think of.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082289#Comment_3082289
It's funny how some of you claim to want better solo q, yet here I am, someone who mains solo q asking you people to stop ruining it even more and you refuse.
Ironic, isn't it?
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@Moxie said:
The grind is only reduced if you planned on getting every survivor/Killer with every perk.
Most people just want their favorite survivors/Killers to have the good perks so the grind has NOT been reduced.
If you only need the good perks on your favorite killer/survivor, then you're not suffering from the grind like others are to begin with.
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I hate the slippery slope fallacy, I really do, it's lazy and easy to abuse.
But I know that there isn't a universe in existence where her M1 becomes a special attack and y'all don't immediately start losing your minds over 4 gen slowdown Nurse.
Not. A. Single. Universe.
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@Weasdat said:
You can use dead hard on every survivor. I can't play nurse if I'm playing pig.
This, also DH didn't have a skill ceiling that validated how strong it was.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3079594#Comment_3079594
Oh- I see, yes, this is another MMR system thread.
There's a lot of reasons why MMR systems like the one in Dead By Daylight only look at your winrate. It's the most consistent, reliable proxy for skill at the game that there is- add too many requirements and you get the disaster of the emblem system's matchmaking, where you have to play in a super arbitrary way in order to raise your rank. Now, that was a problem also because it wasn't very hard, but it still isn't a good idea.
Having the MMR based on your winrate is the expected normal, there's no reason why this game should be any different. If players are taking it as some kind of weird incentive, that isn't the MMR system's fault-- BHVR just need to make it more clear that you're not supposed to be actively gunning for maxing your MMR.
To compound, not only is kills/escapes (IE, winning) the universal measuring stick for a reason, the other methods are incredibly weak.
Imagine measuring by hooks? Killer hooks everyone twice, everyone gets out, who wins? If you told Survivors they absolutely lost that, even though they escaped, would it make sense? Should the killer be told they lost when that got 8 or 9 hooks?
If you don't measure the most appropriate statistic, you end up with extremes where it should look like both sides won or lost. Once you have that, you have MMR inflation and it's all downhill from there.
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@Grigerbest said:
Guys, what perks survivors you're up against are using now?
Well I know, survivors didn't come up with new meta yet, but the one perk that I was actually expecting a lot in the games is BT... And I don't see it. Like AT ALL. I don't see much OTR either, and only 1 DS from... 15 matches, and suddenly, no lightweight, no hope?
What I do see a lot is boons. Literally. 2 or all 4 survivors in matches running boons, botany, SB, balance landing, med-kits(not perk), and I don't feel like it's a good strat if the killer chases you all the way to the down. Or if he decides to tunnel. Less survivors with flashlights and more toolboxes. (obvious reasons)
What is completely gone perks... I think you know at least 2 of them... For me it's iron will and DH. I see them maybe the same way I see DS in matches...
It's not for me to decide, but is lightweight a bad perk? BT is bad now? Maybe OTR? I see a lot of people complaining about tunneling and camping problem, yet they bring boons and botany.
What perks they are using in your matches?
I'm seeing a lot of Lucky Break's and it's making me do a Travolta head fake every 60 seconds.
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@JibbyNeutron said:
Timestamped VOD I was currently watching. Killer games are to easy and they get bored of that.
You know what's really funny - in the very next game he soloQ's as Claudette and the entire team escapes without much issue. If you are going to cherry-pick, you would've been better served finding an actually isolated video that didn't undermine your point completely.
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@[Deleted User] said:
So you can share other people's games but not your own?
This. OP needs to get a clue.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3078989#Comment_3078989
I sincerely hope she doesn't get the Freddy-Billy treatment. No one deserves that.
Billy too. Oh lord, has BHVR tanked some absolutely fantastic killers.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3078975#Comment_3078975
I didn't think we were saying anything different. I was just adding to what you said a bit. You said about her basekit. So I have my thoughts on what the add ons should and shouldn't do.
If she was nothing but her basekit. She would basically be trickster. Strong chase power. No map presence.
I play the broad, when I say basekit versus addons I am NEVER going to consider the teleport speed she gains as appropriate. Better saved for people that struggle to understand the need for those addons.
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@GeneralV said:
Poor Sally, can't take a break these days :(
She really can't. And I keep thinking to myself, "Remember Freddy, remember Wraith, remember Deathslinger and just keep at it."
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3078944#Comment_3078944
We're literally saying the same thing. I'm also saying that her add ons are fine for now. Because maps are way to big. Even for nurse. She needs them.
IF they ever reduced map sizes. They should rework them a bit. But not right now. It's more of a map design issue. Not a basekit nurse issue.
We are saying the same thing, I'm not sure why you responded to me when I originally quoted Little_kitten. I'm not sure where you thought we were saying anything different.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3078907#Comment_3078907
That's what I mean though. When I was talking about range. I meant her add ons. Her range add ons are fine for now. Unless they ever change maps. Her BASEKIT range is ok on smaller maps like dead dawg, Gideon, coal tower. It's aweful on mother's dwelling, eyrie, etc etc.
The range add ons should NEVER give a speed boost though. That's some monks #########
Take the range addon speed away, I don't care about it. To me that's still bad role identity. If you're okay on a small map and neutered on a big map if you didn't bring specific addons? That reinforces that basekit Nurse, as a whole, is not okay. She really requires add ons.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3078880#Comment_3078880
Basekit teleport speed should be the normal. Range add ons shouldn't speed it up. Her range is fine for now unless they ever change maps. Just not the speed given from range.
I was never talking about her teleport speed. Her range, the fatigue, and how she actually performs at basekit is my point. Her range is not fine. Anyone who's ever done a foot race with a survivor using basekit nerf knows her range is not fine. Recharge or Range addons feel absolutely mandatory in whatever combination the user prefers, because basekit Nurse doesn't blink, she wheezes in meters in what is a very pathetic example of 'I'm never going to catch you if you have have a clue what you're doing.'
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3078675#Comment_3078675
"Making her blink endlessly is how you make a broken killer."
When a nurse faces survivors who do not optimize the way they play against her, yes, indeed, they may feel that she is OP.
https://forum.deadbydaylight.com/en/discussion/comment/3078779#Comment_3078779
I take it he doesn't play nurse at all 🤣
https://forum.deadbydaylight.com/en/discussion/comment/3078784#Comment_3078784
"The problem is that a bad Nurse just needs on good blinks."
Yes, against bad survivors.
Not against goods 😀
The only change I would find logical, for the nurse, would be to make her range addons not accelerate the tp below 20 meters 😁
In the months I've been around, watching people begging others to actually play basekit Nurse (myself included), I have seen, I think, only two people actually try.
Both changed their opinions and said they started to understand what we were talking about.
I'm not going to give up, but based on the previous posts I've seen, Aven_Fallen is not going to be one of them.
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@shinymon said:
They can't stop me. I'll make Self-care work. I should be able to play selfishly as a solo-q player if I so choose.
Winner of the madlad award for most dedicated build.
@Adjatha said:
BT was the second most-used survivor perk and it got 50% longer AND 7% move speed for 15 seconds. It is, in every way, better than it was. There is zero reason why every survivor doesn't run it. The only meta perk that become MORE meta.
I agree, you'd think with all the tunneling complaints this would be a real go-to.
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@DBDVulture said:
I removed Sprint and Spine Chill from my build but I kept Iron Will and Self Care (slipped in botany).
Iron Will is still very good in chases and makes stealth a possibility. Without it the killer literally has to decide that chasing someone else is more important.
Obviously SB+IW was better than new IW but that's not an option. The Exhaustion perks sometimes are a "crutch" where people use them to create distance when they don't know how to make distance through good use of terrain and mind games.
My thought is to go full alphachad and drop the exhaustion now that the best option is gone and just 4 perk slammajam into one objective.
Iron Will, Alert, urban evasion, quick and quiet
What killer in their right mind would ever anticipate FOUR stealth perks? The brilliance is how madlad it is.
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This checks out. Especially when slugged ^
Doesn't always work.
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BHVR looking at the most egregious example - the camping Bubba, and going:
No, I think gens should take longer while he does his thing.
I think that's hysterical. How bad were those internal stats.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3075995#Comment_3075995
Why don't you stop saying such nonsense?! Of course they can.
The killers they play against adapt over time.
The reality. If players are coming to this game they pretty much know what to expect. They know they need to study up and watch some vids to get savvy real fast. If they don't than they're just not respecting the game for what it is.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/3075946#Comment_3075946
I'm sure it does, however this is the only time I've ever seen them address one of the main 3 issues without addressing the other 2 in any way.
Uh huh.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/3075451#Comment_3075451
Check back in a month.
We do. This forum has this conversation literally every time there's a patch. This time it's not special, either.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3075360#Comment_3075360
Wth is a vod?
And are you really trying to say that not having to worry about dead hard has been amazing on nurse? Tell me, have you lost a single match so far since the patch. Be honest.
I've played 4 games of Nurse. Three have had people DC that I didn't even interact with that game. The 4th game was a against a team that intentionally threw.
VOD = Video on Demand.
DH was an over represented crutch - every killer is having an easier time in it's absence. I don't recall trying to make a point about DH on this thread.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3075313#Comment_3075313
You do understand that even the greatest chess grandmaster in the world that even lived can even come close to that kind of win ratio right?
Alright ill do you one better. I played around 30+ games on nurse since the patch and not all of them were easy but i won them all and only let a few go due to stuff like multiple dcs. I'm not even a great player. I'm not even a good player. I ran 0 addons for all those matches.
Does that sound ok to you?
The living deuce are you talking about? Chess is not an asymmetrical RPG. The only difference in chess is between white and black. DBD is not so clear cut. In competitive RPGs the role matters and there are roles for people with low skill caps but high skill floors, high skill caps, and everything in between.
I'll gladly believe your Nurse claims, as I will gladly believe anyone else, as long as they provide the VOD.
And for the record, my games have been easier too, but not because of anything I've done. I just noticed that people have a lower threshold for throwing the game. the SWF's I get remain competitive.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3074811#Comment_3074811
I believe SuppaAlf is approaching 300 consequent wins on Nurse. Could it be that some killers are kinda busted?
He's got like 6000 hours on the arguably highest skill ceiling killer. Not just any 6000 hours. 6000 hours where his only goal is to be good enough to create whatever content his little Nurse loving heart wants. This needs to stop being a rebuttal.
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@akanadi said:
https://forum.deadbydaylight.com/en/discussion/comment/3075084#Comment_3075084
no she just takes not that much effort
its good headphone = win
So what TheGannMan said.
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Lithe is going to become the most popular. SB doesn't have enough kick to get all those on-demand DH kiddies to jump the fence and start 99'ing their exhaust. It will get the really try-hards, sure, but not the rest. The rest are going to be looking for the easiest condition to trigger their exhaust, and that leaves us with Lithe and Adrenaline.
I personally think Lucky Break/Overcome is absolutely diabolical because it's effective at all levels of play. It doesn't matter if a Trapper hits you in a deadzone or a Nurse hits you in a thicket of bushes. You run into some LOS and you're GONE.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3075093#Comment_3075093
I think it's sneakier than it presents itself. I kind of mentioned this in another thread, but the gen is done or it isn't. And I think a lot of us (myself included) thought of the extra 50 seconds as something that would just happen. But it's not just another 10 seconds when you factor in a stack or two of Thana, and then if the gen still isn't complete, we have secondary regression coming into play like Pain Res and whatnot. So that extra 10 seconds can quickly become another 30+ seconds for a single gen because of that initial 10 seconds, whereas before the gen would simply be done.
Absolutely, and there's also an instance where someone was near finished on their own gen, and the entire thing regresses because they weren't able to communicate it to their team - I'm sure it can all add up, I just want to measure how it adds up when survivor immaturity is removed from the equation.
If your SWF gets into its Legion/Thana matches with their game face on, but just can't do anything - that's far more telling than if Solo's can't at their current DC/temper tantrum levels.
I still believe SoloQ needs some kind of love, but I'm also currently not believing that Thana is going to be the straw that broke the camels back.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3075183#Comment_3075183
Bless you all!
I have a demanding job and sick mum so I can't look into all this stuff all the time. <3
It doesn't help that a quick google always puts the archived patch notes right at the top. I generally find myself waiting for someone to ask for the link in the forums and I piggy-back off that.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3075168#Comment_3075168
Imaging getting hung up on a word used in a titel. You are amazing.
If I need to be hung up for you to successfully move on from my response, then go ahead and think I'm hung up.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3072846#Comment_3072846
I have 6k hours, I can do my predictions by small sample size. Im not braindead. Dont conclude from your inability to make predictions on everyone else not being able to do this
Your predictive power is not as demonstrably accurate as you believe it to be.
In fact, it's about as far off as your understanding of the word 'Official'.
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@Raccoon said:
If I recall correctly, the original plan was to buff Solo to SWF levels, and then buff killers afterwards.
Was the kill rate truly so low that this plan was abandoned, altogether?
Probably a combination of a lack of ideas to bring Solos up to SWF levels that actually solved SoloQ issues - which we all know isn't just an information disparity. It's a motivation disparity.
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Going to share a trade secret with you. The true "How to win in any game."
- Want to win more than your opponent
- Invest the time to demonstrate this commitment
- Profit