deckyr
deckyr
About
- Username
- deckyr
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Comments
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yeah kind of a shame that the up to 1k bp for struggling is gone. please put that back in, the game's grindy enough without quietly losing sources of bloodpoints.
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i have nothing constructive besides saying it's funny that forum user CornHub has a problem with the corn
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the world's gonna end.
i actually agree with sluzzy. (not the hostility, the point)
i think lucky break should have gone through at 90 and then adjusted down if necessary, instead of just halved before it even went live.
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@legacycolt said:
For the people missing the point of the original post:
Theres people who like experiencing a survivor with only their 3 unique perks. Not only to get the trophy. Wild, I know!
how do you know what OP was talking about?
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2162865#Comment_2162865
https://forum.deadbydaylight.com/en/discussion/comment/2162894#Comment_2162894
Congratulations on missing the entire point of the post.
it's not our fault that your post says "these two perks are incompatible, so good luck getting the adept". maybe you should have made it say something else if the adept wasn't the point
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i don't need perks to get survivor adepts. i just need to throw my teammates under the bus, or i need a key.
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yknow if it's only gonna be 45 seconds, i'd honestly kind of prefer it as, like
"once per trial, when you are injured, you leave no blood pools and no scratch marks. this effect ends when you become healthy or are put into the dying state."
at least then it's up to me to take the risk of staying injured and stealthy vs getting healed and losing the perk.
(for those that don't know, holding shift blocks other survivors from healing you, so the issue of "what if my teammates" doesn't matter)
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fondly remembering that one thread where i said "a bunch of people who played the beta tested it and realised that it's fine" and then a bunch of people swooped in to tell me it was the most broken thing ever...
at 90 seconds it was gonna be fine. at 45 seconds, it's just a bad perk now. i really wish it went live at 90, just to see what would happen, just to shake up the meta a bit. chaos is good!
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@tolore said:
yeah I think this is literally the most healthy perk in the game, it discourages camping AND tunneling. If anything I think BBQ and chilli should be completely reworked, and an exact copy of current BBQ and chili should be added to the general perk pool. Such a healthy and important tool shouldn't be locked behind a paid only killer.
not to mention a healthy and important bloodsplatter to chili heatwave dorito conversion tool.
mmm... double bloodpoints with no unlock requirements? sign me RIGHT up
(yes, i have unlocked it and i'm well aware i would have "wasted the BP" if they did this. i don't care, there's SO much grind, new players deserve the double BP perks. do the same thing for WGLF for survivors, too!)
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@PureDoctorMain said:
Wait Doc got changed anyone mind telling me what happened I have not been home to check it out yet.
only cosmetically. he got a visual overhaul.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2162068#Comment_2162068
"realistically, after you down a survivor on victor, one of two things is going to happen: victor gets kicked, or you switch back to charlotte to pick up the downed survivor (and then victor gets kicked)."
The more likely option that you didn't mention is continuing to look for other players with Victor for more slugs.
"victor is regularly open to getting kicked for way more than 5 seconds in the case he downs someone as it is. what does 2 extra seconds on a process that takes up to 30 seconds actually going to impact? be honest with yourself."
Because you're playing him wrong. 2 seconds is a lot. You counter Victor by grouping and those 2 extra seconds makes the window for another player to kick him massive. Even at 3 seconds it was already extremely forgiving. Downing each survivor one at a time and then walking over to pick them up is non viable, aka not how you play The Twins.
yes, you counter victor by grouping.
that's why the nerf doesn't change anything. in any cases where the survivors are good, victor will get kicked. and any cases where the survivors are bad, then you just win because they're bad so it doesn't matter.
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for real, you make it sound like you're playing against an AI of some sort
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2161934#Comment_2161934
What are you talking about.
2 seconds extra on successful lunges is a huge nerf.
The minuscule movement after lunge "buff" is near irrelevant and all the other changes were were only addons changes...ultra rare addons at that.
i'd like to take this opportunity to point out that "the killer is strong" and "noone knows how to play against the killer" are seperate things.
realistically, after you down a survivor on victor, one of two things is going to happen: victor gets kicked, or you switch back to charlotte to pick up the downed survivor (and then victor gets kicked).
victor is regularly open to getting kicked for way more than 5 seconds in the case he downs someone as it is. what does 2 extra seconds on a process that takes up to 30 seconds actually going to impact? be honest with yourself.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/2161228#Comment_2161228
The term "free" comes from the perk just activates without any effort from the user, and it has a very huge benefit. You bring it, you benefit from it. Sometimes you don't even have to bring it to have its effect if the person on hook happens to have this combo.
NOED is a perk that's "free", where it activates without any effort from the user, and it has a very huge benefit. you bring it, you benefit from it. sometimes you don't even have to bring it to have its effect, since some people might fear it and leave the trial without wanting to risk it going for a save.
anyway, here's a post where you said NOED is underpowered, has counterplay, and needs a buff
@OmegaXII said:
It's completely fair, and has complete counterplay. If anything, it's underpower and requires a buff.. or rework.
quit while you're behind.
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they got one really small nerf and then four buffs
wow. killer clearly ruined. /s
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@MJ_Out said:
Mmh... I just could tell if it's a male or a female survivor. Not really more, I guess...
But why not. I mean, everytime I use Make Your Choice (it isn't often, I have to admit) the unhooker hides himself really well and I cannot find him but the unhooked one. So I ended up often in "tunneling" since I didn't find anybody else.
Mmh... I would say the buff is ok. I cannot tell really because I didn't find the unhooker often.
maybe this is just me as a doctor main, but i can tell exactly who each survivor is based off of their scream, so knowing that adam is exposed for 60 seconds in a game with only one adam in it puts him at tremendous risk
perhaps this tips the scale in calm spirit's favour and makes it runnable? now that it's a hard counter to a killer and three perks...
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i immediately came to comment after i saw the new numbers.
it takes 18 seconds to be healed (and a questionable amount of time to find a teammate), or 32 seconds with self care.
so... this perk literally will only activate one time.
if it's going to last only 45 seconds i would appreciate it if the timer stops as soon as you start getting healed, rather than when the healing is finished. give it some synergy with self care (and take up another perk slot at that) while making it usable more than literally just one time. the time it takes to drop a chase plus the time it takes to heal up is going to consume the whole perk at this rate.
the other perks that work once are things like DS and Adrenaline, so... y'know, big boots to fill.
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2159414#Comment_2159414
Sure it'll be fine for the likes of Tofu, but imagine how the bully teams will hit learner killers when they can remove all methods of tracking?
bully teams already hit killers, the game isn't balanced around them and rightfully so
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@gatsby said:
I think the Devs should just add a "Tier 4" that slightly upgrades an character's unique perks only.
this would actually be enough for me, i think.
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i know the trickster's chase music sounds godawful. i know it does. it sounds completely goddamn putrid.
i love it for that reason.
in his lore, it's pretty heavily implied that the music he makes of his own volition sucks really hard. like it's just terrible. so having his ingame music sound really goddamn awful just also makes me laugh. like, "this is what this dude thinks sounds good?" this dude has whatever the opposite of taste is. this man is so manufactured and primped and polished on the outside and then on the inside he's just a goddamn full goblin, an unmitigated emulsion of milk and vinegar.
it's a great bit of character development and i think that makes his chase theme... D tier, it sounds absolutely awful but at least the lore's good
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2154476#Comment_2154476
I use a controller for Survivor on PC. I just circle the stick with my thumb.
There is no method of wiggling input that makes you wiggle out faster - it always takes 17-18 seconds, unless Iron Grasp, Breakout, or Mad Grit are in effect.
If you manage to wiggle out it’s either the Killer’s fault or your team correctly intercepting. That being said make sure you’re always wiggling even if you’ve given up on the match because you still just might get out. I’ve learned that the hard way.
if i'm the last living survivor and i get picked up i have had more successes not wiggling than wiggling. the number of times not wiggling has caused the killer to go on a journey to find the hatch for me far outweigh the times where wiggling has gotten me free of their grasp and i've had a meaningful escape. in that the latter has literally never happened.
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@Airless said:
https://forum.deadbydaylight.com/en/discussion/comment/2154323#Comment_2154323
Is any of OPs complaints wrong?
"dead by daylight is dead by daylight and not path of exile"
while not technically incorrect, the assertation is useless.
dbd is dbd. the survivor's objective hasn't changed in 5 years because it's not going to. and why the hell should it? because you want a change of pace? it is entirely up to you to boot up a different game if you want something else.
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@bjorksnas said:
insta heal every game, bnp every game, tons of charges on items every game, keys that physically cannot ever be destroyed because you can just throw infinite addons that keep it in any situation, it just not balanced
they're not balanced by being consumed, the game you bring these things to is going to be absolutely stomped. these things aren't okay just because they're a one-game-per-use kind of thing. if anything i would love to play around with different addons without having to actually spend them, and we can bring all the standout awful stuff into line under the assumption it will actually see regular use instead of just being "i want to win this match thank you".
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take a break then. who's holding you at gunpoint to play? when i get bored with a game i play something else.
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😯😯
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@InnCognito said:
I've always been curious about the idea of breakable Window FRAMES. Which would eliminate the window itself, if the killer could SMASH out the base of it.
that's just a pallet that spawns dropped instead of upright.
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dbd takes all the best bits from prophunt and hide and seek, slaps a bunch of horror movie paint on top and delivers a tense and exciting game where you never know quite what's gonna happen next.
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i agree with the mod. hell, i almost posted "the youtube comments are already a forum thread about this video, post in there" myself, before deciding to just ignore the thread entirely.
i swear this forum gets a new thread every time otz farts. it's really not healthy to be this desperate to talk about someone's youtube content in literally every location you conceivably might be allowed to do so, and it's even less healthy to get upset and start complaining when you're told to take it elsewhere.
if you wanna talk about otz's videos there is a whole comment section just for doing that, and there's probably a subreddit and discord devoted to that too. why does it have to be here?
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we only know they're doing dwight, meg, claudette and jake. we don't know if that is the full list.
i hope they fix jake's ass. his mesh literally collapses in on itself right inbetween his asscheeks during his idle stance and it's really bad to see.
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this feels like a really weird way to get the map you want without just using a map offering. like... the game lets you pick your map, lol.
i guess just keep in mind which map you get sent to against which people and make a map offering to purposefully go there. if this is a legit exploit they're doing, the match will get cancelled and you'll get the offering back. if it was accidental then it won't happen again. if it's purposeful then just keep doing it, make them waste a whole bunch of time and get a whole bunch of bans inbetween queues until they stop.
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you'd have to be living under a rock in terms of online game experience to not know what teabagging is, and i think you're in a tremendous minority.
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@T0thLewis said:
https://forum.deadbydaylight.com/en/discussion/comment/2153712#Comment_2153712
So you think I wrote it out of anger and not curiosity? How did you come to this conclusion? :o
people will assume rage or hatred in everything posted if they just so happen to be in a bad mood themselves, which is super easy if you use twitter. ignore them, you posted a perfectly valid question and i hope you get the answers you're looking for.
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tbh i'd reduce his movespeed but i'm just mad cus bad. he's perfectly fair, i just suck against him LOL
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if i get a sense that they were trying very hard but were just godawful, i'll give them a pity hatch.
why? because i don't want them to feel bullied, or give up on the game and always feel like they're losing.
i'm sorry they didn't repair 3 gens and get 2 safe unhooks and also heal everyone and cleanse all the totems and stuff but keeping new players in is really important to me.
when i started, the killer giving me hatch was like... the best feeling in the world. i'm paying that forward, that's all.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2153626#Comment_2153626
All you have to do is play the game, killers almost always win. It's not hard to see how overpowered killers are. Perks, maps, everything is in the killer's favor.
play red rank killer and you'll see how much work it is.
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@Riif0 said:
Looks like this forum is full of killers, what a surprise (ironic)
the dead by daylight forums? having killer players on it? no
anyway i hate your build as a survivor. if it's a 3 gen and you're not repairing you're throwing and i'm dying on hook to take my BP and leave as soon as i notice you're doing nothing to help.
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a normal flick has blight turn up to 90 degrees and face and attack the direction he is traveling in, like an L. a J flick has blight make a turn of 90 degrees and move in that direction, but he's actually turned his vision even further than that, so his attack is more facing the direction he came from rather than the direction he's turned towards.
the fact that the term is "japanese flick" is really funny to me on a personal level, because when a blight actually does a J flick, he actually creates a J shape. so it's super apt outside of just being observed from japanese players.
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honestly, the title of this thread says enough.
it's not bannable, and it's not fixed, so remove it from the game.
everyone arguing about whether or not it should be bannable, or why it's not getting fixed, are missing the point. literally just make the perk unequippable until it's been fixed.
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@fancynancy said:
https://forum.deadbydaylight.com/en/discussion/comment/2150741#Comment_2150741
Well I'm fairly new to the game so I'm still learning tons about it. I genuinely had no idea why dead hard was that annoying to killers since I only ever used it to dodge hits instead of using it for distance or to avoid bear traps. Because of the comments, I'm learning and understanding why dead hard can be an annoying perk. I can't say I'm sorry that my genuine curiosity bothers you since you seem to have felt the need to look through this thread knowing you don't like these types of questions. :)
you dropped this 👑
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it's not the noise that annoys me
it's the "look at this survivor getting hooked" bubble which fully obscures the killer, so if the killer starts walking directly at me, i can't actually see them coming for the next 3 seconds.
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my actual opinion is, i still hate meg's hair, not for any graphical reason but it's still impossible and i think she has bad taste.
i think dwight's dimples deserve to stay and his head should be the same size it was before because now his hands are just noticeably gigantic instead of unnoticeably gigantic
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https://twitter.com/DeadByBHVR/status/1388131099889618944 https://twitter.com/DeadByBHVR/status/1387844309752422401
just linking since they weren't linked yet.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2149017#Comment_2149017
Thats literally called streamsniping and can most likely get you banned
do you really think this is enforceable? if they even care enough to be worried about it?
pvp game streamers know the risk, doubly so if they're a TTV. you want people to know where your stream is, right? well, it turns out the downside is that people are gonna know where your stream is.
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at the start of the game the survivors can choose to either spend 2 minutes stealthing (which needs to be done as a group otherwise it doesn't matter), or to come closer to you and play in a smaller zone, where your traps are more powerful due to area coverage.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2146776#Comment_2146776
“There’s no situation where following behind her is a good idea” in your ideal future where her traps can be disarmed in 2 seconds with no notification to the killer? Are you serious? Removing her power entirely and making her a 110% killer with nothing else wouldn’t be a good idea for any survivor with a single brain cell?
I’m gonna assume you’ve never played as Hag in your life if you don’t see the value in removing her traps. Even your “just turn around 4head” response tells me you don’t play killer because while the Hag is being harassed by someone disarming all of her vital power and chasing them away, guess what the other 3 survivors are all doing.
“If I disarm her traps while she’s carrying a survivor she’ll just set more near the hook” - so what? You realise that Hag’s traps are one of the strongest chase abilities in the game, right, and can net her a down in a matter of seconds? If you disarm her web you are weakening her significantly. Multiple traps around a hook are an absolute waste of time and tell me you’ve never faced a Hag above rank 10.
"you realise that hag's traps are one of the strongest chase abilities in the game, right, and can net her a down in a matter of seconds?"
yes
i do
that's why i think that the ability to remove them when she's not chasing you is a good idea 🙄🙄
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2143854#Comment_2143854
This would make her garbage tier. One survivor chases the very slow Hag around disarming her traps with no notification, and it’s ggez for the survivors. She’d be a 110% killer with no power, even worse than Trapper.
You can already disable her traps by setting them off, by the way. Set it off at the edge of its range and she won’t be able to hit you out of a teleport. Or run through them when she’s locked in an animation and therefore can’t teleport, or when she’s far away and out of range.
"the survivors should psychically know at all times where the hag is and what she's doing, or else she has no power"
ok. have you thought that a hag that just randomly runs around setting traps and then moving on is bad? because she's a territorial killer that defends a 3gen. if the hag allows me to cleanse all her stuff without defending her zone then she isn't defending her zone and she deserves to lose. she doesn't deserve a bunch of free alerts and opportunities to hit people. there's no situation where following behind her is a good idea.
as for being locked into an animation, why is she breaking pallets when she can tp past them? why is she kicking gens if she isn't popping them? why would she ever vault a window? the biggest opportunity you get is when she's carrying a survivor and, guess what, she's gonna put new traps down around the fresh hook.
i need you to seriously ask yourself what you think hag's strengths are before coming onto the forums and telling me that beating her would be as easy as just creeping along behind her disarming her traps as if she won't just turn around at any moment. because she will.
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i do like this.
i think maybe haunted grounds should spawn a random amount of time into the match. under 30 seconds, to be sure, but just so that they don't see it immediately and say "oh, that's haunted grounds".
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yeah... never had this happen, sorry buddy.
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dbd is already prophunt.
but, like, yeah. 4 killers, 16 props, 3 minutes to hunt 'em all. sounds like great fun.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/2144407#Comment_2144407
Ehh with the leather I just think of a biker type of vibe. And cowboy I just think of well a regularl cowboy costume. Sure you can associate LGBT people with those tropes but they're not exclusively LGBT.
historically speaking biker gangs, cowboys and pirates were a way for queer people to elope. there's a reason people associate those things with being gay - because for a while they existed because people weren't allowed to be gay normally so we just went off and did our own thing.