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csandman1977

csandman1977

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csandman1977
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  • @RakimSockem said:

    a 5k!! That's really ambitious. Dream big, friend.

    lol for real though, that's always fun and satisfying

    Lol yeah man. All 4 and then throw myself on the hook!

  • As killer gets harder to play, and every slight killer but is met with am arguably stronger survivor nerf, killers are becoming an endangered species

  • And just because new killer idea

    Seto Kaiba - Can call upon the power of the mighty blue eyes white dragon. When activated, Blue Eyes strafes the map, ignoring ceilings and floors, in a straight line across the whole map. Any survivor in that line becomes marked for 60 seconds. The line is 32 meters wide.

    Power 2 Trap cards. Kaiba can place trap cards around the map with different effects based on add ons. When a survivor walks over one it activates. Base effect is 30 seconds of obliviousness.

    Passive Kaiba is obsessed with being the best. Every 30 seconds kaiba gets a notification of where the survivor with the highest score is located.

    Perks

    Silent doom - when a generator is completed, you gain the undetectable status effect for 30 seconds.

    Cloning - you can attack a map object, generator hook chest totem, to give that object a copy of half your terror radius. It lasts for 20 seconds and has a 60 second cool down

    Fiendish chain - increases the range of your lunge by 50%. Increases you succesful attack and missed attack cooldowns by 50%

  • Vote up for yugi!

    How about this though (yes stealing the name)

    Heart of the cards - Inside every great duelist lies the heart of the pharoah. When you are unhooked your inner power shines.

    Once per trial after being unhooked; you can activate this ability to spring at 150% speed and heal one health state. You become afflicted with the deal wounds status effect and become exhausted for 60/50/40 seconds.

  • Heres the thing. A killer doesnt have the luxory of playing easy until he finds out he's going against a really good group of survivors or not. Many killers, myself included have a hard time dealing with 4 decent survivors. Eliminating 1 early takes soooo much pressure off. Makes the game bearable. You can make a mistake a recover in a 3 v 1 situation if it's early enough in the game.

    It sucks for the survivor who is the "weak" link and it's something I try to avoid doing. Sometimes you just can't keep up with whats going on.

  • @Blueberry said:

    I think you're missing the point of it.

    "Some people just enjoy ruining other people’s match enjoyment."

    This is not why people use Knock Out. They use Knock Out because it avoids many of the very strong and popular perks built around hooks like DS, BT, We'll Make It etc. It also make them not waste time with pick ups, walking and hooking. It also avoids flashlights.

    There are many, many upsides to not hooking whether that be perks or time.

    True but letting survivors bleed out gets you nothing. Im fine with slugging but pick em up at some point

  • Legion needs a band set. Where each member plays a different instrument. Punk style

    Doc and Plague in cold war spy outfits. Trench coat and fedoras.

    Jake - Red power ranger

    Feng - Yellow ranger

    Adam - Blue ranger

    Ace - Green ranger

    Kate - Pink ranger

  • Honestly aside from unexpected hag traps, as survivor, its other survivors that scare me most. Sometimes you don't know anyone else is around and you ratate your camera and Quentin is staring at you. Or turn a corner and see a bunch of dancing dwights.....there are some scary people in this world!

  • Do the come here emote or the point emote. No crows

  • Pig is underrated. I just started playing her but am understanding more how her power works. The whole rbt thing is often misused. It's not there to secure kills. Just to get people off gens. I do think the rng of it needs fixed but the mechanic is strong....most of the time.

    The crouch, should be faster as far as starting to crouch, but the fact that the terror radius doesn't come back immediately allows for some jump scares depending on the generator position.

    And the dash, so many mindgames with it. Crouching and tapping the dash button just to start the roar. Or starting the roar and then immediately going the other direction. Moonwalking dashes. Only thing I would want is an addon that lets dashes break pallets.

    Of course stbfl is great on her. Also whispers and monitor lets you know when to crouch before a survivor ever hears your heartbeat.

    She's becoming one of my favorite killers. Also the drill bit weapon is great.

  • @Peanits said:

    This one?

    https://forum.deadbydaylight.com/en/discussion/133473/random-thoughts-for-balancing-kinda

    It wasn't closed, it was just moved to the correct section. If a thread is actually closed, we'll drop a message to let you know why it was closed.

    Thats it. Any chance you could put where it goes when it gets moved?

    Thanks for the answer!

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1123163#Comment_1123163

    The oblivious part is kinda meh, but if your using a build with alot of hex perks... those 10 second aura reads could be nice. The new perk thats kinda turning my head is Gearhead. Feel like that might replace surveillance or discordance on afew builds. New Hangman's trick is also gonna be getting abit of attention. Its pretty much just a better BBQ without the BP bonus.

    Except hangman trick as it stands now isn't going live. One of the devs stated that. Its too strong.

    @peanits i understand not wanting to put god tier perks behind a paywall. As a business decision I love it and commend you all! However, as a consumer with limited spare money, why should i buy the new chapters? I mean without decent perks, survivors are skins. Killers are good, but as someone who isn't on the level of most streamers with under 1000 hours playing both sides, killer is near impossible to play. There's no time to learn anything. Nobody there to hold your hand or help you if you make a mistake.

    Why buy a killer when my yellow rank is going against red ranks and i can't even down someone?

    I've bought this game and all dlcs twice except for the last one. It's safe to say i love this game. I want to support it. I don't want it to the. But its hard to purchase new content when i will most likely never use any of the perks? Stranger things had 9 perks, of which ive used 2 on survivor side and none on killer as i just dont have the perks to go with nemesis on any of the killers i like playing.

    Hex: retribution is the only perk that interests me from the new set. Is that 1 perk worth 16 dollars (id have to buy it twice)?

    Tl:dr Give me reason to spend real money instead of shards. Please. I'm begging lol.

  • I think people are missing the point. That game should have been over in no time. The survivors were crap. Had otz been using a "meta" killer build then it definitely would have been. The whole point is that the survivors were bad. Against one if the better killer players they were decimated. Then otz made 1 or 2 mistakes and those survivors, the ones that were getting murdered early were able ti snowball that mistake into nearly winning that game. Against a lesser killer they most likely would have. Against a killer of there skill level, they wouldnt have been in that position in the first place.

    The point i believe is that as survivor you can mess around and make a mistake and be ok. As killer, against survivirs on your skill level, you don't get to mess around. You don't get to make multiple mistakes.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119984#Comment_1119984

    HoLy #########, WHAT if we ranked perks based on their usage (%) and gave them value based on that?

    You would have max points so you cant use all most used perks, you would have to throw in something less meta.

    Wouldnt this completely solve meta perks problem?

    Rankings would be updated every week, just like shrine. And maybe it would be based only on red / red + purple ranks so its more "skill based"

    I like this. Wouldnt have to rank them. Purple perks 6 points, green 5, yellow 4. Up to 20 points. So you cant run 4 purple perks. But you could run 5 yellow perks. Or 1 purple, 2 green, 1 yellow.

    I think this would definitely make people think harder on builds.

  • I still think that traps should be active the moment they are put on. Timer paused while in a chase, downed or hooked. Pig should have unlimited traps, but every box should have a key. It would fulfill the time waster role, as well as maintaning lethality.

  • @McLightning said:

    I used to do that. Then one time I didn't (for a daily)...and I was ######### talked after game. That's when I realized a lot of the time that last survivor feels entitled to the hatch. So I now I tend to run a Cypress Mori (I have over 1000 of them between all my killers) almost every game unless I want a specific map or need bloodpoints. That's now how I deal with the last survivor. Murder.

    Lol

    @Mikeasaurus said:

    I usually pick them up. If they struggle, I'll drop them then shake my head at them. If they struggle again, hook time. Most times they stop and I hunt down the hatch with them. Always ends on a happy note. I feel like my one act of kindness helps spread some decent vibes across the game for their next match

    Exactly. Karma!

    @Jigsaw_pprentice1993 said:

    I thought u meant finding them for that whispers is great but all depends how that survivor was in game and how my game went

    It does depend on the game as a whole. Usually if i just get my BBQ stacks im good. And head on players I usually let go. Its the only timevi laugh as a killer

  • If i get destroyed by a team and doors are opened i just go somewhere else. Not worth watching them leave

  • Your post only takes into account 1/4 of the the story. What are the other 3 perks being run? Can almost guarantee its either pop or thanatophobia. So in addition to bbq, they are running slow down perks. And yet gens fly by because there are no early game slow down perks other than possibly corrupt intervention.

    That's the problem with slowdown perks in this game. The killer has to be able to fulfill the requirements, hooking people for dying light, keeping everyone injured etc

    I agree with you that BBQ isn't the best perk to bring in a game. With all the counters to it, there are much better tracking perks. But what it does do well, the best, is BP gain. And considering it took probably 3-4 million bloodpoints to unlock every perk on 1 killer. Bbq is mandatory.

    When i can use any perk i want on any killer i want, i will drop BBQ for better builds. Until then, you will continue to see BBQ all the time.

    And yes gens still fly by. Especially when your rank 15 killers go up against rank 3 survivors.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113676#Comment_1113676

    Care to explain? Just look at the vid man, 1st round only, if you learn to quick scope damn... I'd really like to hear your opinion. The Huntress needs to wind up the axe, this is an insta shot

    Its a quick shot with a longer wind after you hit. Then reload and shoot again. Wind up again. Huntress can down a survivor and hook them before deathslinger can down them.

    That being said, we won't know for sure until he hits live. Aa much as everyone is saying increase his base speed, theres a good chance it will happen.

  • @not_Queen said:

    @DYNAMICskills7

    We have servers in Sydney, for all platforms.

    The issue you are seeing is caused by something different and impacts all XBOX players, not only AUS.

    Players have been reporting high ping and being matched with far away servers on XBOX so we started to investigate. We found that this issue was impacting XBOX players only and, effectively, sending players to the wrong servers, and now we have started working on a fix.

    In the meantime, we have deactivated Dedicated Servers for XBOX to prevent the issue from happening while we are working on it.

    Hope that helps.

    Thanks for the info. I didn't even know the servers were disabled again. I guess that explains the 150 ping every match. Glad to know its not the servers

  • There would have to be a draw back of some kind, like you are broken for awhile, or exposed until you are next put into dying. That or a stupid long cool down like 5 minutes lol. Imagine 4 people all with exhaustion perks all running this too.

  • @AChaoticKiller said:

    this has been on my mind for a while but how many survivors use self care now? there are a lot of perks for healing and just bringing a medkit can be more effective than using the perk

    I just chose one of the perks killers hate for my example. There were plenty of self care also if i remember correctly but that's to be expected since devs said its at 80% usage.

    I could put items on the list too.

  • @andyollolloll said:

    Totally agree with OP but they don't want to balance it, there is too much fun for survivors and that's 80% paying players

    Its supposed to be 80% to balance properly. Que times pretty much confirm that most of the time there aren't enough killers to keep survivors playing.

    I give devs a whole lot of leeway in what they do. They have the grand plan. But every killer 'buff' is met with a bigger survivor buff lately.

    Ruin changed for survivor (not arguing whether it needed to be or not) emblem changed for killer.

    Toolboxes nerfed, sabo becomes god mode

    Health kits nerfed, 2 next maps are so dark its near impossible to find people to injure in the first place.

    Again i give the devs a whole lot of slack in their decisions, it just seems like, if they don't give killers something soon they are going to hang themselves with it.

    (Yes i know hangmans got a major buff but devs stated its not going live so that doesn't count)

  • Glad i took the night off last night. Would have been upset if i wanted to play but couldn't

  • We should have one every chapter and midchapter i feel

  • I think the ohio server needs looked at lol. Im never below 145 and usually close to 200 and im in Tennessee.

  • @DetailedDetriment said:

    People are talking about survivors just DCing but when the killer queues reach 30 minutes they'll be the ines complaining.

    Nobody wants 30 minute lobbies. Thats not a survivor vs killer thing. Its universal.

    I just dont understand the outcry against these DC penalties. DC's made the game worse for everybody except for the selfish people.

    Also i dont see how DC penalties increase que times. In the time ive been playing, the last 6 months at purple/red ranks i dont think ive ever had a killer DC. But survivors drop left and right. If survivors get banned, that means less survivors trying to play so que times for them should go down.

  • Smack people right after hooking them, no screams

  • @Avis_Deene said:

    Pirate is going to ride on a magical hovering miniature boat equipped with a cannon that he can shoot at Survivors. He better have a parrot too!

    His power turns all the crows on the map into parrots. Instead of cawing and flying away the scream arghhhhhh

  • If you are scared of Franklin's, spawn in, find a corner and drop the key until you need it.

  • @Mandy said:

    We've not released any information regarding the price of the DLC at this stage.

    So the dlc is going to be a little more expensive? 😝

  • So the new survivor got leaked. However i think it was a leak on purpose. Misinformation. Peanits kind of hinted that the name of the killer would be kind of hard to guess. That leaked backstory seems to confirm a prisoner and prison as killer and map.

    Maybe im wrong. Will find out soon

  • @Mhiluumae said:

    https://forum.deadbydaylight.com/en/discussion/comment/1102170#Comment_1102170

    OK. Everything what you talk to me I understand but still - you talking about situation when I'm playing with 3 friends, we have communication, a plan etc., but I mostly playing solo or with friend, then even if we trying to counter camping with rush gens, this one random player is going to unhook... We can't stop him. We can't tell him what is a plan... That is the difference and that is making game harder, especially when you don't want just watching how your team dying one by one.

    People have a hard time realizing that they can't play this game the same way every time. Sometimes you can run a killer, sometimes its best to dwight the lockers. Sometimes a killer will let you be altruistic. Sometimes you can't. You need to adapt ti the situation and constantly change plans on the fly. I hate leaving people behind but...

    Had a game last night. Someone was on hook last gen popped. I 99'd the door and started back to hook. Another person hook traded so i got survivors attention and ran behind her. I was injured, noed was up but it was a random time where i was running dead hard. Baited the swing and 2 of us got out. Moral of story, if i didn't have dead hard that other person was on their own.

    I play solo. During course of match i do everything i can to keep everyone alive while doing generators. I dont run BT so i dont put myself into the position of hook trading. If doors are open i assess the situation and if its possible for a save ill go for it. If not then i need the bloodpoints.

  • 32. So a 6 tier grind after all challenges is better than last rift. Even with the 6 free tiers I got I still had to grind 5 tiers.

  • Doors open, person on hook, you need to expect NOED. Much like seeing an obsession means killer has to expext DS.

    Doors open, killer camping, unless you are in a very coordinated team, that survivor on hook is done. Dont add to the kill count and just go.

    I get you want to help people, but unhooking in killers face is not the way to go. Play smarter and you will win with a pip.

  • Cotes expression makes me laugh lol!

  • As survivor, getting camped sucks but oh well. I feel sorry for the killer that they have to do that. Especially as im horrible in chases and never bring any items in. If i find a flashlight I don't click click. Don't tbag so it's not my behavior that causes it.

    Really as survivor, when i get hooked and the killer is clearly somewhere else and i die on first hook i get more upset than if i got camped. Haven't been facecamped since rank 18 though

  • @Mandy said:

    The Pig was the last character that these were issued for, and no I do not believe they'll be made for other characters in the future.

    I do believe at some point they will probably be removed all together - they are notoriously buggy for the most part.

    Could we get them for dlc character that are needed for challenges. On a limited time frame like event items or something. This way people who dont have the characters can use them?

  • If its like that then its a bug. I haven't noticed. Maybe @peanits can clarify if its a thing?

  • Id love some killer troll perks.

    Something like hex: crossroads. Creates 4 active hex totems. Survivors have a 4% action penalty for each active totem. When the last active hex totem is cleansed, all survivors are exposed for 20/40/60 seconds

    Or

    When you would hook your obsession gain a token up to a maximum of 2 tokens. You can use one token by interacting with a hook to create and hang a husk of a random survivor. That characters portrait shows the hook icon for 15/30/45 seconds

    (Useless with comms but still kinda fun maybe)

  • I just thought i was too close to the side. Sometimes as killer when i hug the wall carrying someone I go about a 3rd of the length of the stairs before I fall down to the ground.

  • I got pushed to 12 from 5 and its a struggle playing solo. (All i ever play) At least in purple ranks i had to worry more about the killer than whether my team was going to do anything.

    Ive been left to die on first hook more the past couple days than the last 3 weeks.

    Example, i head on stun a legion chasing an injured survivor, run her across the map. Zero gens done, no one to save me. Not the killer camping either. Messeged the killer, kill em all. Got back 10 minutes later, Got em all for you! Sorry they left you hanging.

    I felt better lol

  • I got the stair jump once today but everything else was fine

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1092829#Comment_1092829

    I've got, like, 20+ each of Tampered Timer, Bag/Crate of Gears, Jigsaw's Annotated Plan, Jigsaw's Sketch, and 50+ of Last Will. And this is with using pretty much only those add-ons for Pig. Running out of any of them is not something I have to worry about even a little. :P

    Maybe I just avoided expensive stuff in bloodwebs when trying to unlock teachable. Either way I've never had the pleasure of going against one that I can remember

  • New map if not licensed will be Ormond probably. Just because is the only original without variations besides lerys which was just redone

  • Its a purple add on called tampered timer. You dont go against it often because of how expensive and rare it is. After bringing my piggy to level 50 I have 3 of them.

    I think normal timer is 2:30. Pretty sure tampered timer brings it to 2:00. That plus the time its on before a gen pops.

    If you were hooked or downed, the timer stops. Maybe stops if in a chase but not sure.

    Sounds like you had bad luck really. Most of the time I get traps off on first or second try. It sucks when you have to keep searching though.

    The add on isn't OP as the bear traps being so random aren't usually a huge threat.

    You'll probably go another couple dozen games against piggy before seeing another one.

  • Correct me if im wrong but i think DCing took off to abusive levels when people realized if they dcd enough against certain killers, those killers would get changed.

  • Prime example here of give an inch take a mile. Dcs are complained about by both sides of the game. Leave it at that. Nothing wrong with suiciding on hook nor would you be able to enforce it. Was suiciding intentional or were you trying to 4% so your team didnt have to come get you? Did you have a frame rate drop when you went into struggle causing the game to think you weren't trying to live?

    Much like outside coms, theres no way to enforce that rule. Even so, i don't beleive it needs to be a rule.

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