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csandman1977

csandman1977

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csandman1977
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  • Id say some killers consider stabbing on hook the same as tbagging at pallets or exit gates. Except for ghostface and pig, no other killers can do it. Thats all they have.

    Not saying its right.

    Also hitting a person once right after hook shuts them up. Lets you hear around you better.

  • Rank 6. Highest was rank 3 for like 1 game. Never have i played in a party.

    Got to build is spine chill, plunderers amd empathy. 4th slot depends on my mood. Sometimes kindred (depending what survivor im playing as for some reason kindred doesn't like to pop up on my web)

    Sometimes i change plunderers with inner strength and 4th slot fixated.

    Really only perk i dont ever take off is spine chill

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1060716#Comment_1060716

    I don't think survivors mind Huntress that much other than dedicated servers hatchet hits.

    And yeah I do agree that if maps were better for her she would be fine. But that's clearly not gonna happen. Huntress is the one killer that gets progressively worse with each new map release. Look at the maps we got since Legion, other than the Badham rework she's bad in all of them.

    They dont mind because once shes out of hatchets they can loop ger for ages. Like any 110 killer. Just force a pallet break, or anything to reset bloodlust and you are golden. If she was 115 then she'd be able to hit you from across the map, and catch you as fast as any other killer. Not to mention iri hatchets would be the prayer beads of the decade. They already almost are.

  • @gantes said:

    I mean the current 110 killers are Huntress (who shouldn't be 110 in the first place), Hag (the most unpopular killer in the game) and Spirit (absolutely terrible design) so I hope not. Making killers that are slower than the standard speed means that they need an extremely strong power to be viable, which ends up with abominations like the Spirit or the Nurse.

    The outcry from survivors if huntress had 115 movement would be worse than the ruin change. She's in my opinion the only killer that does need movement reduction. She just needs better maps.

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1059811#Comment_1059811

    But you know? Slugging is cuz gen rush, genrush its cuz you have a killer in map. If gens werent made such fast at least me i wouldnt slug

    You hit the nail on the head. The game is problematic because there are killers on the map!

  • @Kalec84 said:

    And also... when is tome 2 coming out?

    Probably another week. 70 days for the whole thing, 4 levels so roughly every 17.5 days a new one should open. Make of that what you will lol

  • It honestly can't get much worse. All systems can be abused. Let's just wait until it happens to whine

  • I mentioned this in a previous post. Flashlights are everywhere. Someone said that the animation of being blinded is still the same but even so. If the animation is off and its causing problems then it needs to be fixed.

    Before this last midchapter, id see a flashlight ecery game or 2. Now im loading into lobbies with 3 of them. If there wasn't something going on then the number of flashlights wouldn't have spiked like this. Wasn't this bad when there were challenges to blind.

    @peanits think you can give us a heads up on whats going on here?

  • @[Deleted User] said:

    Rank or no rank, something needs to be done about how a lot of us killers are often getting steamrolled by survivors, and not because the survivors are that much better.

    There are so many variables at play: 4v1, large maps they don’t favor killer, totems spawning in bad locations (Killer perspective), 3rd person view vs First person, too many bad loops, flashlight blinding from the side, keys, mori’s, SWF, and on and on and on we could go.

    Fixing Matchmaking somehow, will alleviate Killer frustrations but it’s just 1 issue among many.

    Yet i had a game as a rank 12 killer and there was a rank 18 with tier 3 adrenaline, ds, dh, and self care. He played like a much higher rank. Like purple/red ranked.

    What good is rank when people derank or smurf. Id say this is derank.

  • Just saying I've been blinded more the past week then the past year. It needs fixed

  • @NumB_16 said:

    They're not actually instablinds. What happens is you dont get to see the full animation of getting blinded, so your screen goes from fully visible to fully blind. Instead of fading. The actual time it takes to blind is not afected

    Dont know about that. Yellow flashlight from time of click to blinded less than a second.

  • You have about 1 second before you are blinded. Been like this since midchapter.

  • Then you get red ranks playing smurf accounts. Run into that once in awhile. So, as it stands you really can't go with rank to determine anything. Really hours played by role should be a better determintation

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053344#Comment_1053344

    They are not mandatory. The challenges which require a DLC character can be completely avoided. You do not need to buy them in order to continue through the Tome.

    I do understand the criticism, and it is fair, but we either have to limit ourselves to the handful of free characters (which would get stale), or open it up to all the original characters. We do our best to make sure that anything you might need is available while the Rift is active by putting those characters on sale and adding any teachable perks you might need to the shrine for a week.

    I own everything so it doesnt matter to me but couldn't we get limited time splinters in the web that are only there for the time the tome is open and dont cost 7k BPS.

    Then like the last hallows event, disable them in inventory.

  • I make it a point as survivor to messege the killer gg after every game. As killer i usually pick a survivor to do the same. On xbox so i can't mass messege.

    I try to do my part to cut through toxicity when i can.

  • Instead of it being a hex, would it be better to just make it a token perk. Like 4 tokens regression is 200%. 3 is 150% 2 is 100% and 1 is 50%. Lose a token every time a person is killed.

  • @Infinity_Bored said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053565#Comment_1053565

    You have a point. However even with old Hex:Ruin there were so many circumstances that decided over win or loss/ good game or bad game. Map, spawns, RNG, offerings, perks, totem spawns, loop layouts. A match with exact the same 5 people can go in a total different way.

    I just had a game as Bubba on Fractured Cowshed. 3 Gens popped while i still was in my first chase. They saboed some of my hooks on top, but i had Agitation. I managed to defend the last gen for a while and hooked everyone twice and killed two.

    Dont get nervous just because gens pop quick. The game usually starts when 3 Gens are done, you ate some pallets and you can have a bit of a snowball.

    https://us.v-cdn.net/6030815/uploads/718/HEC4Z7DZ8BA0.jpg

    BTW: they were SWF

    Thats a good game right there. I agree with never giving up as ive been hooked twice with 4 gens left to go and managed to finish gens and escape on multiple occasions. Ive also turned complete losses into 3 gen 4k standoffs.

    I stopped using ruin early in my killer career as it never lasted long enough for me so the ruin change didn't effect me as killer. As survivor, i can hit great skill checks fairly regularly though.

    I do however think that killers need something early game to help out other than corrupt intervention.

    Every slowdown perk now, requires a hook and in the case of dying light, when its really useful, you are most likely already winning.

  • @Infinity_Bored said:

    I still enjoy the game on both sides.

    Even if i dont 4k as a killer, i usually get loads of BP - which is my main goal. U cant expect to demolish survs every game at red ranks.

    As a surv i am happy that keeping the killer busy finally pays out. As a solo survivor i often encountered situations where i ran the killer for several minutes and my mates were busy with searching Hex:Ruin or failing skillchecks.

    The game now runs at a faster pace and i guess some people just have to get used ot it.

    Yes the game is faster paced but killers weren't designed for 5 minute games in mind. The game has gotten faster as survivors learned maps better, learned to run tiles better, learned to hit great skill checks better. Killers had exactly 1 early game slow down perk. 1 perk to help them set up, or break some pallets, or learn how each survivor played.

    Now they have zero. The early part of the game has always been the hardest for the killer. Now the early game is near impossible, unless you happen to spawn on a grouo of people. No early game makes mid game harder which makes end game harder.

    The game has sped up, but the killers have been given nothing to keep up with the pace. Other than the encouraging words of 'git gud'

  • Leatherfaces would be cool if it actually cut the person in half.

    #stopthecensorship!

  • @hex_genrush said:

    Use ds I always use it as a back up

    I just really hate that perk. Especially being at purple ranks I thought I was done with stupid survivors. And if a killer wants to kill me ds isn't going to save me. I can't run for anything.

    @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053166#Comment_1053166

    I won’t play without it right now. I also don’t put teammates in bad spots with unhooks unless I have no other choice. If the killer is camping and I’m the only one there or they’re close to dying I’ll get them off and try to body block at least give them a shot.

    https://forum.deadbydaylight.com/en/discussion/126051/these-survivors-though

    you make a good point, the smart play for Pig was to down you and either get quick kill or get DS out early. I don’t berate killers for making smart plays if I wanna be mad at anyone it would be my teammates but I still don’t say anything.

    I'm withyou. I don't go for unsafe unhook unless the persons nearly dead and/or I don't mind hook swapping.

  • What if struggle was like wiggle. You struggled to fill up a bar that attempts to push the entity away. Keeping the 4% chance to free yourself? Or make it 2%. Maybe 1 shot deal?

  • Forgot to mention the rank spread was 6-8. Killer was 12

  • I was 6.5 gig on xbox.

    Why the difference in file sizes? I have all dlc and a handful if cosmetics. That cant be the disparity can it?

  • @EvilJoshy said:

    Good game. I'm a killer main and I feel you did nothing wrong. That killer should have left you even if you had Deliverance. Camping the hook is really not a good way to play as killer. You want to keep the pressure up and sitting still won't do that.

    We had an early DC so I figured we were screwed. I ended up with more points than the other 2 so i like to think he was giving the other 2 a chance to do something as well.

  • @HellCatJane said:

    You actually need to buy Doctor AND spirit. As well as jane... so good luck saving all those shards up, casually.

    Doc comes with base game now.

    9000 shards for a character doesn't take that long. I bought yui and oni with shards the day they came out and had like 3k left over. I don't play every day. And when i do its maybe 2 hours at a time. I have 14k now.

  • @Todgeweiht said:

    I miss the EGC update, I remember the game was running surprisingly smoothly back then


    The game was smooth 3 days ago lol

  • @AshleyWB said:

    Welcome to Console. Enjoy your stay at the 11fps hotel.

    Been playing on xbox for almost a year. Killer never felt this bad. Survivor seems ok. Maybe it was just that I was playing doc

  • It's free on console often enough. Or half price at the very least

  • @Spooky13 said:

    #GiveKateacowgirlhat

    Kate's cosmetics are so lackluster. They always look so trashy. Two of her cosmetics, being this one and Award Night Opulence literally make her look like a prostitute. The only good one is her winter outfit.

    I dont know. That biker outfit is the first cosmetic i actually spent cells on. Except for the head the reat is really good

  • Empathy for survivor. I love map wide auras.

    Devour hope for killer. It never lasts all game but still. The thought of 5 tokens is amazing.

  • Killers are penalized for face camping already. Against semi decent survivors its an auto lose. But why leave a hook when all your prey throws yourself at you time and time again?

    No its not fun by most people's dedinition of fun. But its just a game. Suicide if your getting face camped and move on.

  • @Peanits said:

    They're on the list. Any killer that doesn't have that distribution of add-ons is planned to be looked at (at some point).

    If bubba can be as fun as new doctor, while maintaining his core I'll gladly wait!

  • Soo am i the only one who wouldnt mind at all if springwood never came back?

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1038882#Comment_1038882

    Right on! People need to play both sides so they can understand a bit more.

    But I'm with you. I'd rather lose the match the tunnel someone out of the game.

    Im with you until OoO shows up. That person gets hard tunneled even if i lose the match lol

  • @Stitch7833 said:

    [XBOX] used dead hard for as long as i can remember, while it does work most of the time there are instances where it doesnt, i feel this is more due to the connection between killer and survivor. you will see the exhaust status effect appear but you never dashed forwards, connection is the biggest part of it, same goes for flashlights when connection is having issues and tapping the trigger wont use the flashlight and will take X seconds to even register. but alot of people use it late or as they got hit though

    Xbox is only system not on dedicated servers so dead hard still works. From what i understand, dedicated servers broke the perk

  • Hold on to that thought. Im almost done mopping up the tears from when they changed matchmaking to not go by lowest in group.

    Because the game was unplayable when 3 red ranks and a rank 18 smurf went up against a new rank 16 killer. Happened 2/3 games constantly.

    Not saying it's right to derank but crap flows both directions

  • Hopefully dcs count as kills for the 4k

  • @LordGlint said:

    We're probably just gonna have to wait til they release something on the PTB for anymore info on this. It sounds like for the time being, they only have the most base idea of what they want to do, and haven't actually flushed out much yet. Their comment on ranking killers different though would be nice, because frankly... I might play like a rank 3 Myers atm, but if I swap to Nurse, your gonna see some rank 27 gameplay, lol.

    You're that good at nurse? My nurse game may as well be repairing generators as effective as i am with het

  • @KuromiStarwind said:

    It's probably going to be much more simple than you're thinking lol

    How would there be an effective ranking that's overly simplistic?

    Are they just going to take the average of the emblem system as is and convert it to some number? If so, emblem system needs a huge overhaul. Actually it does anyway.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040334#Comment_1040334

    The bit where you don't see your ranks, not any time soon. That'll be once we are sure this system is working well and officially make the switch away from the old ranking system.

    I really dont like this change. May be knee-jerk reaction here but i like knowing if i do good against higher ranked people. Without rank there wont be any way for me to see just how bad i suck!

  • @Peanits said:

    It's still a work in progress. We'll let you know when they end up going live.

    Thanks

  • As a survivor i would rather go against old ruin. It was way easier to deal with. As killer, it suffers the same problem as old ruin. Its a freaking hex.

  • @Thatbrownmonster said:

    Next update:

    -Updated lighting in certain maps to improve visibility, also removed certain grass parts to improve visibility for traps

    Nah, hags traps now glow and their will be a 'bug' that makes the trap darkening addons accidentally lighten them.

  • @Lunar_the_Legion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039444#Comment_1039444

    claude with iron will, urban, quick and quiet, dance with me.... true konoichi lol

    i wonder why shes so hard to see. i dont think its her skin tone. cause adam and tapp arent hard to find, just her.

    Adam with his dark brown coat is pretty hard to see.

    Claudette is smaller also.

  • DS in my opinion was not a nerf. It made it better in some aspects.

    Most times i get hit with BT is when a survivor unhook before i even have a chance to walk away and auto aim decides to hit the person im not aiming at

    Keys are fine but lore wise, survivor finds a key in a chest and uses it to escape, entity is then displeased? Makes no sense. Also leaving through a hatch with a key rewards survivors. Using a mori, punishes killers.

    Keys shouldn't be found in boxes. Moris are fine. They are fun to lose to.

  • @Lunar_the_Legion said:

    does that mean claude got shadow buffed as well...?

    Yes. Survivors are stupidly hard to see on that map.

  • @ChiTenshi said:

    When I hear a Michael Myers tier up (you gotta love Survivors that give him free stalk).

    Played the other day and didnt think myers could see me. Middle gen on lerys. He had ruin so i dedicated the gen. He got to tier 3 on me. No biggie i thought. Then realized it was infinite. Lol. Singlehandedly lost that game for my team. #ooops

    As far as OP, spawning into sanctum of wrath as either side. I just dont like that map

  • On Xbox. Rank 7 solo survivor. I have not had to wait more than 3-4 minutes for a game. Killer is instant.

  • @AvisDeene said:

    I love the Samination parodies! They don’t affect how I view the killers though. Trapper still makes grass scary for me.

    I end up scared to step in traps so i follow him around disarming then. Never ends well

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