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csandman1977

csandman1977

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csandman1977
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  • Even if the price is say 15 bucks, that's 5 dollars a month. How many hours do you play in 3 months?

    Take any other game and look at dlc? Price is competetive. Hate weekly skins? Its optional to purchase and doesnt affect gameplay at all.

    This game has been going for 3 years. If we didnt pay for maps and characters, then they would have moved on and left us behind cause there wouldnt be any money left to pay the developers for keeping the game going.

    Or they could give us lootboxes.

    Money wise, the small amount we pay for dbd is nothing spread out over a year.

    Devs need to make money to keep the game going. The only way id be upset is if they said that unless we buy some dlc, the game will stop working.

  • Id like to see selectable emotes on all players killer and survivor. More than just pointing and waving. Different poses. Maybe a dance step or 2. Moonwalking myers comes to mind! I know the complaints about toxicity would go through the roof but at least it would be fun AND both sides would be able to do it.

    My own personal want would be the ability for the killer to give a tbagging/pointing survivor the middle finger. I would pay good money for that lol!

  • Make keys not spawn in chests.

    Make moris base kit after 2 hooks.

    Killers with instadowns not punished for using their powers.

    Make a game mode where voice chat is ban worthy or could be heard by killer from a certain distance, (impossible i know but we're dreaming right?)

    Make all 4man blendette groups auto lose on swamp and cornfields lol

    Fix Bubba.

    Make an add on for huntress that shows hatchet path like gears of wat grenades

  • Yeah why not. Sabo would still be a thing. Just when survivor dies, hook either remains or spawns back after a 'short' time. 30 seconds or less maybe?

  • While I am starting to really really like lerys after almost a year, im thinking new map is going to be very similar to that one. Except maybe with portals that switch you to the upside down world?

    Or will that be the power? Sort of like old freddy but maybe instantaneous? With portals out? Just vomiting ideas here.

  • Monstrous shrine should stay its own thing. There definitely should be a bonus to basement hooks (not sure if there isn't?)

    MS needs a rework like a permanet status effect that doesnt go away after getting hooked down there.

  • Just have to ignore people sometimes. I hooked a guy as trapper, was on my way to pick up a trap and saw someone who decided to loop around the hook. Guy died on hook and called me a camper lol.

    Samination said it best, Being anywhere on the map when a player is hooked is camping.

  • Battlepass would be bad if you HAD to participate. Or if you got game altering perks or add ons. As i see it, if you want to pay for cosmetics then go for it. If not. Don't. Why complain about something you aren't being forced to use?

    As far as archives, as long as they don't make timed events, then everything should be unlocked just by playing. You may have to play different characters now and then, which will suck for survivors. Bit for killers, sometimes you find a hidden gem when trying out new characters. For instance i hated the hag. Tried to play her a couple of times on ps4 before my daughter stole it and absolutely hated her. (Hag not my daughter) Then I got xbox one and wanted ruin. So i forced myself to play her and now she's one of my favorite killers to play. Off topic i know but, it's really only a grind if you think of it like that.

  • Low ranked killers are going to face camp regardless. Yes the basement one is pretty bad in all but 1 build.

    I would think it would just add more tension on Survivor side as quicker death means you would have to get off generator sooner to keep team alive.

    Like i said the numbers may be high amd naybe could be adjust to a maximum of 9%?

    Its just a thought though,

  • I think it's fine as long as the survivor icon still changes when the unhooking happens

  • My biased opinion, i hate when people say camping isn't a strategy. It totally IS a strategy. Not a good strategy. Nor a fun strategy. But it is definitely a strategy. It was, I really do believe this, a purposely thought out strategy by the devs. Why else would insidious exist?

    Being a bad....er.....mostly horrible strategy does not make it any less of a strategy. Especially at times where it is good to camp. Then its a great strategy.

    Either way. Its a strategy.

    PSA- I do not promote camping or tunneling. So to avoid being called a camper, DC as soon as the survivor is rescued from the hook. And run the opposite way from a survivor so as to avoid the tunneler monikor.

  • Discordance

  • Sad state of life in general, where someone has an opinion and instead of thoughtful conversation you get insults.

    We Don't all agree with everything, but why insult for no reason other than your opinion is different?

    Why does it matter what side you main?

    If you dont agree with something someone said ignore it or point out why you think its flawed. Can be easily done without throwing insults around.

    The game isnt perfect, nothing is. Insulting people for differing opinions is what keeps everyone from compromising and trying to make the best out of what we have.

    If all you can do is offer antagonistic insults to a given conversarion then dont even bother posting.

    I know this isnt the proper place for this but it just happened to be where i am at.

    If you disagree with me thats fine. You are entitled to. Want to have civilized discourse about it start a thread and we can talk.

    Want to insult me go for it i will ignore it.

    All i ask is that the anonymity of the internet stop making people act like ass hats towards each other.

  • And since ive gotten out of work and had some sleep I even came up with perks....go me!

    Flop flip - increases the wiggle timer based on recovery progress of survivor by up to 40%

    Mangler of Man - Any survivor hit by your basic attack causes a permanent mangled status that can not be healed.

    Buckle under - When a survivor outside your terror radious is healed to the healthy state, that aura is revealed to you for 6 seconds.



    And just for giggles, the mori - chucky quickly and visiously stabs the survivor repeatedly. Then ash shotguns the survivor in the face.

  • Overwatch has a system like that. You can give props to your team once. If you end up with the same team members, you cant give them props again for however long,

    Maybe some kind of reward for hitting certain milestones of thumbs up?

  • It used to bother me when i first started playing killer. Its like, im doimg my best at rank 16 learning the ropes and spend the whole match chasing someone who tbags every pallet. Who starts to heal while i break the pallet or when im running around to get around the pallet loop. Or when they sabo the hook as im carrying a survivor and point and tbag. And then at the end i find out the guy is rank 4 playing with his friends.

    To be fair it still irks me a little as im only rank 11 killer. But like others have said, when that happens depending on how bad they are acting, I'll throw the game to kill that person just because i feel like they deserve it.

    Its really just a game but people do act stupid sometimes with the anonimity of the internet to buffer them from real world consequences lol

  • You had mentioned passively protecting the totem, well trappers entire power is passive. He cant go around physically placing a person in a trap. He has to actively place traps then passively wait for someone to step in it. Good trappers can try to herd survivors into traps but still it isnt up to trapper if a trap is triggered.

    He has the most unfair power out of any killer to himself. One of only a couple killers where the survivor determines how strong he is.

    Personally as a survivor, just to make life fair for him, i would want him to be able to protect every single totem in the game like that.

    It isn't unfair to the survivor it would be very fair for trapper.

  • I think they should just remove the option to leave game. Want to dc? Shut the whole game off and reboot.

  • Freddy perks, discordance, bbq, surveillance. Anything that can let you see survivors on gens. I see thanaphobia a bunch on freddy.

  • Imagine if killers could destroy dead hard or any survivor perk rendering it useless in 30 seconds of start of match? The tears would drown the world.

    As a Killer I always second guess bringing hex perks because they almost never last more than a minute or 2. The only perk i would even try to protect like that would be devour hope. And to be fair, there's 2 killers that can even pull off that kind of protection.

    As a Survivor, if i can get to a totem great, if not i play the game. Many times, the totem right outside the shack so i dont have to look too hard.

  • I've only dc'd once. Bad connection. Still felt bad doing it

  • As an addendum; got a messege from someone i killed asking me to spare one and kill the other. Didnt read until after game and killed both.

    3 messeges from same person;

    Don't kill ash, good team mate deserves to live.

    Kill Jeff. Working on gen in shack.

    By the way you can't hit for #########.

    Replied sorry didnt read your messege until after game. You are correct, I can't hit for #########.

    The survivor put back; its fine. Sorry for being toxic didnt know you would be so nice.

    I just let it go but #########? Lol

  • As a killer ive gotten 'too eezzzz' messages quite often when failing to kill anyone.

    As a survivor i have never gotten a messege from a killer after a 4k without a gen pop proclaiming how easy the game was.

    I play on xbox so maybe its different with a dedicated post game chat but just seems like survivors go out of there way more to be ass hats.

  • They've been alternating between original and licensed killers. If they stick to that then next killer is an original. However, chapter 14 doesnt have a map just rework, so if the rumors are true about stranger things then i would think it would be this chapter.

  • To be fair, people only buy leatherface for BBQ. So giving it free isnt the best business decision for them

  • Leatherface - perks are much better

    Bbq - aura reading and blood points. This rewards you for playing well. Plus the grind to 35 isnt That bad with this.

    Franklin's demise - my favorite troll perk. Anytime i see a group or survivors with a bunch of items, especially maps and keys i put this on. If its a high value item, they will waste time going back to find it.

    Knockout is the worst of the 3 and really only good for slug builds. But with unbreakable so prevalent this is almost useless.

    Moral of the story, looking at just killers get freddy. Looking at perks, leatherface. Best bet give blood and get both.

  • As a freddy AND a leatherface player im going to say go with leatherface. He's inarguably a worse killer yes but his perks are far more useful. Freddy is great don't get me wrong. But perkwise leatherface wins that one. Looking at perks;

    Freddy- Fired up - extra speed when gens are done. Its useful against gen rushes, but by the time you get it maxed, the games over. It rewards you for losing basically.

    Blood warden- its a decent end game perk but when killers down someone, survivers 99% the gates making blood warden useless.

    Remember me - slow down gate opening is ok i guess, but theres much better obsession perks to run.

    All Freddy's perks are end game perks and for me, id rather run noed.

  • Only camp as bubba when i get my ass kicked end game. Now if im walking away from hook and someone rescues, then that's their fault when i go back and chainsaw both of them

  • The pyromaniac sounds good, maybe with a set amount of matches that can set pallets on fire to make them unusable.

    Or set windows on fire that burn for a limited time amd if any survivor goes through, it unjured them?

  • I like this, if you die farming your teammate then you deserved it. Maybe you will learn not to be a douche and then we wouldnt need this ability

  • You said it better than i ever could!

  • As a Survivor i hate being camped and tunneled. But i never go out of my way to send hate their way. Also if I have an easy game i never brag.

    As killer though I get so much crap from survivors. I play on console where there is no post game chat so it's a premeditated attack.

    Was playing as Bubba rank 12. Got wrecked by an swf team. Finally downed someone as the last gen popped. Wasn't face camping but i didn't stray far from hook. Of course guy was rescued. All escaped. After game got a messege.

    'Too ex'

    'you get more points not camping'

    Explained to him that he was rank 6. That i only spot camp like that when i get my ass kicked.

    The reply was,

    'Excuses'

    'Bye loser'


    It's just a game, but kinda pissed me off. Now I dont feel so bad if i tunnel someone or stay to close to the hook. They don't appreciate it when I try to play 'fair' so screw it.

  • I like the idea of separating swf and solo personally.

  • Killer

    Moon man- When in a chase the red stain appears as though it is coming from the back of your head.

    "Michael Jackson who?" -the Shape

    Survivor

    Magical Wardrobe- After being unhooked, the survivor can enter any locker to automatically escape the trial.

    "Tunnel this!" -Dwight

  • Survivor - Hot potato. You become the obsession. The killer can only injure you. At any time you can point to another survivor and they become the obsession.

    When the last generator is powered, the obsession is sacrificed.


    Killer - Birds of Prey. Anytime a survivor startles a bird, gain a token. At 5 tokens, survivors get stillness crows even if running.

    10 tokens, startled birds will attack the survivor putting then into the injured state

    15 token, bird attacks will cause broken

    20 tokens, the birds mori any survivor that startled them.


    Survivor - Squirrel suit. When jumping off a ledge, glide in the air for 10/20/30 meters. Causes exhaustion for 60/50/40

    Survivor - Peek a boo - any time a survivor exits a locker, their cosmetics are replaced with a randomized set.

    Survivor - Hex-reverse ruin. Failed skill checks count as great skill checks when repairing a generator without a toolbox. The killer can attack the lit totem to destroy it and end this effect.

    "Not so fun now is it!" Bill

  • As a newer player the grind is daunting. Not bad but there really is a lot to go with.

    I kinda wish the daily objectives were different. Maybe 3 instead of one? Some way to wrack up bloodpoints a bit quicker. Especially as a newer player isnt going to be able to get 25k bloodpoints every match.

    Also being abke to sell or anything with all the crap on the blood web you will never use would be nice

  • Last one

    Killer - Round Robbin' - You become irritated at the toxic gen rushing maggots. When a generator is completed 2/3/4 survivors permanently lose the use of one random perk.

  • Survivor - Hex: Reverse Ruin - When repairing a generator without a toolbox, all failed skill checks count as great skill checks. The killer can attack the associated totem to break it.

    "Not so fun now is it!?!" Bill


    Survivor - Exiting a locker replaces your equipped cosmetics with a random set.

  • Killer - Birds of Prey - Amy time a raven is startled, this perk gains a token and the following effects;

    5 tokens - all survivors gain stillness crows.

    10 tokens - birds attack the survivor who startles them causing the injured state

    15 tokens - bird attacks cause broken status

    20 tokens - the birds mori the survivor.

  • Survivor - Hot Potato. You become the killers obsession. The killer can only injure the obsession. At anytime, the obsession can point to another survivor within 24/30/36 meters, they become the obsession. If the obsession is sacrificed before the last generator is powered, another survivor becomes the obsession. When the last generator is powered the current obsession is automatically sacrificed.

  • The biggest problem i see as far as balance is being able to communicate outside the game at all.

    Unfortunately there is no way to stop it.

  • I've always heard its the killers job to make the game fun for the survivor. So i don't purposely tunnel and try to spread out the pain so to speak. Dont run noed cause its against the rules. But here lately i can't get a break.

    It's not losing that pisses me off, its having the red rank survivor running around pointing and tbagging that gets under my skin. But if i bring a mori im a toxic douche.

    Im a very calm person, but some survivors definitely make my blood pressure spike.

    I probably have less than 500 hours so i know i still have learning to do, but when placed against red ranks and I'm barely in green, then all i learn is that people suck lol.

  • As killer, going against swf teams with survivors 8 ranks higher than me. The whole time tea bagging and pointing. I get it. You are better than me.

    And actually survive with friends in general. Kinda wish that they would implement a voice communication system that wouldn't just go through headsets. Like whatever you say is spoken by your survivor and can only be heard from a certain distance. And the killer would be able to gear it too. Off topic sorry.

    As survivor, spawning in and turning a corner into the killer. Happens all the time. Ive been burning shrouds lately just to be able to play the game.

  • LC.

    Freddy versus newer players is pretty much broken. I'll argue that even against good players, with the right map and add ons, he isnt as bad as people think he is.

    But against newer players who dont understand how his powers work and havent really gone up against him, you can most likely 4k with your eyes closed.

    When i do get paired up against lower rank players, I do my best to not completely ruin their game. I let them heal, get off hooks safely, do my best not to tunnel. Of course if they run right at me then that's their fault lol.

    Ultimately, the point is, matchmaking sucks sometimes. I dont know whow to fix it except like a post above said, have different modes and lobby depending on how you feel like playing.

  • On one hand im happy because i have become a better player but it's still frustrating as all get out.

    I hate tunneling on purpose, as i hate getting tunneled. And i agree that its nice when learning to be able to play with experienced players just starting out, so wouldnt want to punish the noobs lol.

    Guess just wish that we could get 2 killers to help the new killers out a bit lol

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