Jigsaw_pprentice1993
Jigsaw_pprentice1993
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- Jigsaw_pprentice1993
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Comments
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I agree with a lot but as a clown main hard disagree there he can be quite fun
his yellow bottels are very good actually see it as a pig dash with slow moving survivors when combined with his purple bottles there are also tricks he can do for example u kick a gen and there is a gen close by that u wanna check
just chuck a bottle at it dont hear screams move on with the chase
also vhs porn ( swaps colors antidote is now purple toxin is now yellow) is a great add on to trick survivors into thinking they can get a speedboost themselves
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2506409#Comment_2506409
Most likely his animations. I run Shadowborn on him, it is a bit better with Shadowborn.
Also, his Hitbox is super-huge, this makes it pretty easy to hit Survivors, but also to hit all the ######### which is scattered around the Map.
IMO the only change should be that Engravings increase the Overheat Limit to compensate for the Charge Time. Other than that, Billy is still a solid Killer.
I whole heartedly agree with the engravings part also revert the scream its terrible and doesnt sound like old billy’s voice at all the ( aah ) when he bumped into stuff
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2506525#Comment_2506525
Armor and skin is all scales and with folded wings on the back. Feet and fingers become even more clawed
Its a possibility i always thought a monk skin would be hella funny on him
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Sbmm roughly puts ur not played killers around the point it thinks u belong so u can move up or down easier
also most comp teams dobt play public so their mmr is lower then u would expect
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@HaunterofShadows said:
A dragon skin for oni
would be nice but i dont see beside the head how to implement it
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Its not cheating but it is dick to play stretched res
reasoning for not cheating is i cant make the argument its using msometbing outside the game to gove u advantage
well discord skype etc are the same and friends give u info
so yeah both are fine imo
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@Phasmamain said:
I’d love to see a prison jumpsuit clown or flat cap slinger
Id love the prison clown but for clown i think a jester outfit would be fun
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2506486#Comment_2506486
I play vanilla its a good way to see which killers need buffs or are add on dependant beating a SWF with no add ons killer feels good man
Yeah my pick for add ons on billy is engravings yellow or green with either steering or filter
what is ur go to build on him i run lethal persuer pop shadowborn bbq/remember me
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2506457#Comment_2506457
1 seriously filter for what Ive never overheated the chainsaw.
Uhm if u play backrev billy i geuss yeah u dont need it i play billy for the curves and then it does add up
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I main billy its sad but ill go over why
1 add ons are hot garbage the filter is ur best add on beside steering and engravings
2 the devs messed with his base kit too much not only is overheating against good survivors a thing his steering god adjusted a bit and feels off
3 bubbas charges are easier to use and he does not get punishes easily
4 the 20-25% immidiate heat on his mechanic is dumb fake a saw get punished why is this a thing
5 why do add ons involve flashlights your add on use is not only dependant on a survivor but that survivor must beam u for no reason at all
and to top it off is centered around lightborn but if a survivor notices lightborn they wont beam anymore
6 why did they think crackbilly was a problem ( double engravings) only back rev instasaw billy was a problem
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@GentlemanFridge said:
Just saying “fix it” without suggesting any way of “fixing” anything is not gonna help anyone. They’re plenty aware of the issues people have with keys, moris, whathaveyou.
well their plenty of suggestions my thing is u cant use there generators to be done u can use it when ur either the last survivor alive or if all generators are completed
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@DouubleYou said:
https://forum.deadbydaylight.com/en/discussion/comment/2501359#Comment_2501359
Do you think the way his chains work atm is at a good place? I personally feel like they are too easy to break, and that is not even when they are broken on environment, other survivors or even pinhead himself
Their not perfect but most chases he is not that bad a lot of loops u can keep survivors at pallets for a few seconds while u break it thats beter then them making distance
also yeah high walls are a problem but all killers struggle at high wall jungle gyms
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He does not need a buff
he is actually pretty good in keeping survivors busy
what he does need is make the killer instinct appear when he is within 8 meters of the box so he can use it
i feel 8 meters is enough to not make it oppressive
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I got it in 1 go it actually made me escape i was last survivor i was slugged crawled to pallet with tenacity and flip flop got my power struggle off and ran out door was open
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Definitly iron maiden
killers i run it on billy survivors like to jump in lockers hoping for a bait
ghostface survivors who are exposed try to avoid a hit using lockers
also basement hooks become stronger and it can give nice info
example i hook dwight claudette gets in a locker to avoid bbq ( wich i never run )
and bam i know where claudette is
as i go on i chase others knowing dam well claud wont go for the save as she is exposed
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2490802#Comment_2490802
The game's design as well as the community is survivor-sided. You are never going to have a decent argument here about why Iron Will is problematic because of this.
90% sure it's coming from survivor mains because the whole 'you can see blood so iron will has a counter' bullshite is just an example of that. That's literally an analogous comparison to survivors being able to see Spirit's animation reset when her phasing begins, which always happens regardless of seeing shards or the outfit she's wearing. Comp players do it all the time and they do it with almost perfect accuracy. But you're going to get downtrodden before the majority of the community here admits that there are also many things broken on the survivor's end as well due to them wanting to be handhheld constantly.
The shards are so unnoticable u would basically have to be on top of her to notice it
and if she is that close why would she phase she can simply smack u
spirits power is good without add ons but ubfortunate spirit her add ons all of em are strong making her power oppressive plus all spirits bring ruin undying sloppy and a information perk thats why people dislike her
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2492180#Comment_2492180
Yeah? It is one perk that is stupidly strong with no downsides and takes nothing from the survivor side to get the perk to activate other than slapping the perk on. Iron Will needs a nerf because it’s boring and doesn’t really offer counterplay from the killer side while mind gaming just like people say about Spirit.
Objection there is plenty counterplay
blood u can see it
footsteps u can hear it
bloodhound exists
whispers
shall i go on
also im a killee and ive besn maininf billy so i use chainsaw wont need 2 hits 😂
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@WTBacon said:
I haven't tried this yet, but this is what I'm thinking of trying next. (By next I mean, when the bloodweb gives me my damn perks)
Perks
- Hoarder
- Franklin's
- Agitation
Add-ons
Liquefied Gore / Larry's Remains
When the survivors notice you have Hoarder + Franklin's, they start to play it safe and only solve the box when you down or pick up a survivor. Agitation combined with the add-ons that slow down solving speed should give you enough time to hook then teleport.
Ive seen hoarder builds i would add devour on that build so u can get stacks while u teleported away
seems like a fun thing
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Simple iron will is 1 perk
spirit is a killer with a good powe busted with add ons and she can bring 4 perks with it
also iron will lets u get away with a lot example iron will hide while the killer walks by he normally would have heard u
but point clear spirit players tend to bring op stuff on one the strongest killers in the game
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Ive been maining billy for 2 weeks now
he is not bad far from it yes if u overuse the chainsaw its easy to overheat i suggest make the filter baseket and he is a lot beter
now why do people think he sucks
instasaw is gone ( very fast charging)
crackbilly is dead ( double engravings) and like someone said they want u to pay for bubba he is easierbamd gets beter results with less work put in
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Save the best for last is your best friend as slinger
ruin undying is a safe bet for him
but u could go sloppy ruin nurses
as for my build on him
i run pop thrilling tremmors sloppy and agitation as a 110 killer gettingnfaster to hooks is a big deal
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understandablr reactions but i do think shack is overrated
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Meg heads when i see a meg i love the game immediatly
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@Aven_Fallen said:
It makes sense that the Killer can see the Items.
I agree on Names and Profiles. Those should be hidden, gameplay-wise there is 0 reason to see them before the Match.
Uhm no when i see a legacy claudette i wanna see if they have a private profile or not i would dodge legacy’s if i cant check their profile
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@BrodieDBD said:
In my opinion they need to revert the whole billy change but just nerf the broken addons that he had.
not entirely his overheat should not give 25% to it when u do a rev or start the chainsaw that would be a lot beter
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Not every window is a safe one my friend also now ur talking map specifics
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2474420#Comment_2474420
I genuinely prefer it to corrup intervention. I just want to get a down in like the first 30 seconds, lol.
I can understans but depends on the killer lethal persuer can get u down in the first 30 second easily not only on high mobility killers ive gotten a down with slinger with it because he spawned at a deadzone
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@Sweet_Tour said:
The second you get survivors with brains who understand vault loops are a death sentence for Billy. The match is over and you can't do #########.
Agreed but u can manage with those and ive gotten good curves at the T wall begore geuss ill do like bubba mains and run bamboozle 😊
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2474320#Comment_2474320
Yeah, a few seconds of vision at the beginning is totally worthy of 25% of your build. The sad part is most perks are so dog that I am not even being sarcastic.
Actually i run it on billy also nurse but ive goten loads of snipes with billy thats early pressure especially if i see another survivor near and know where he is i can slug or hook thats half the team not on gens from the start
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@ThiccBudhha said:
Yes, they have been collecting mmr data this entire time, not just during the tests.
And also that overheat is BRUTAL. No idea why that is a thing.
Yeah like bro bubba is easy but what i dont understand is bubba gains heat with reving no on revs plus i did a comparison bubba gets his stacks back faster without add ons then billy get his overheat cooldown whats up with that
because bubba stacks are more efficient in what they do its just so sad honestly
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@Power_Guy said:
No. This handicaps the Killer more than Survivors for 2 reasons:
- SWFs will coordinate who gets what perks, in order to get around the limitation
- There being 4 Survivors, you're '2 of each type' mechanic will always be dodged by pubs. IE: All four Survivors can still bring perks in the same category.
So this would limit Killers way more than Survivors. And if you limit the perks per lobby, people will lobby dodge if the perk they want is already chosen.
no it would not point 1 swf already coordinate and 2 surivors already bring strong stuff but geuss what most survivors u face are not sweat squads thats maybe 1 in 10 games u get a sweat squad so as a guy who was heavily killer main it dont effect good killers that bad
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@Aneurysm said:
would you object to having survivor perks restricted in a similar way?
yes ofcourse why wouldnt it be
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i was playing a game of myers today and when i got in aftergame chat i could not see the ranks of the survivors
i dont normally play myers so i was confused as to what was happening if their bots or something else, it really confused the hell out of me see picture
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Ebony mori is boring yes oke its not impossible with those killers but the reason people play for example ghostface is his powerful no red stain
they would not be willing to sacrifice that for a 5 second animation
my first main love was piggy i would not trade in my beartraps and stealth/dash for it
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Done ghostface but probably nurse or billy
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Horrible clown wraith ghostface pig trapper would be useless also imagine playing nurse spirit huntress you are already slow your power is what makes up for that nurse would be unable to catch survivors
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I run corrupt intervention sloppy nurses calling and brutal the reason i like brutal over enduring is that exposed survivors drop every pallet they see
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ever since i played first nea was mt first survivor and she still is my main as for killer it uses to be the pig and i still like her but recently my gears have shifted towards ghostface
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1484062#Comment_1484062
Yeah, on Ormond I could NOT see where a survivor was hooked when I went for the rescue. I was running Kindred. It was just way too hard to see.
Yeah it sucks i was in swf without discord guy had a mao with the showing aura of objectives to teammates if he uses the map i saw jack didlee #########
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Try ormond resort i was running devour it was such a small light red pixel i could barely see where it spawned
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@JoshHicks said:
https://forum.deadbydaylight.com/en/discussion/comment/1484011#Comment_1484011
Still you don't need Instadown and they have lot of stalk the only way you'll lose your stalk Is If you spam Tier 3
This men spam tier 3 LEL honestly noed is fine who cares, u cant exclude perks from killers thats saying only bill players should be allowed BT
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@Oicimau said:
You can change loadout at any time.
did u even read he said the 5 secobmnd switch u will not have time to change it to react to survivors suddenly from kate to nea with a flashlight for example
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What i find intresting tho is i havent read for survivors should they not be locked as well
so they cannot last secobd switch to toolboxes plus flashlight fast heal etc groups
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Noed is weird it is arguably the strongest perk in the game but it has loads of counterplay to it
me personally when i play survivor and i see noed active i leave staying is more likely to give him more kills unless ur sure u can break the totem if its away or not near the hooked person
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@ Antares2332 said:
I agree, this perk needs a change, nobody uses it
I actually do use it the only part that makes me feel bad is the tunneling aspect i think like i said it should be reworked in same sense as dying light to not be a tunnel perk
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i rarely use add ons higher then green on any killer i have so many iri add ons on doc but dont use them really
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1418238#Comment_1418238
That's true but it is still insanely easy to work around in that case. If you lose your item you loop the killer in a way that lets you get it backa nd then drop it yourself.
https://forum.deadbydaylight.com/en/discussion/comment/1418257#Comment_1418257
I am also from the killer perspective. The whole thing made me think this already kinda useless perk is now ACTUALLY going to be useless. Small dmaage to charges traded for the most easy to counter loss of items ever. Sadly I do think this is going to be just that. Useless as it gets.
Then get this...since they have been moving away from things "new survivors" find frustrating. Does losing your item unless you get it in 90 seconds sound annoying? Uhm yes. Even though the perk sounds useless I am willing to bet they CHANGE it again due to survivors dislike of it.
Yeah but ur not always like that geuss well see on ptb also im a killer main so i dont have those worries i geuss
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1415780#Comment_1415780
Its far from the first time a perk or add on didn't fully say what it did.
Also the rework seems completely pointless if survivors can just DROP their item prior to getting hit.
but u dont know if the killer has it before he hits you the first time unless ur on coms with friends
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It is not worthless at all stealth killers make the best use out of it since sprint burst is very popular they wont be able to immediatly dash away id say ghostface and wraith are probably best at using it
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The perk literally saying when you hit a survivor witj your basic attack (M1) so to answer your question only hits will activate the trigger you dropping your item willingly does not count also dont expect a timer
