BrodieDBD
BrodieDBD
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- Username
- BrodieDBD
- Joined
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Comments
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There were so many great things about old dbd - survivor animations (+being able to nod while crouching and running), old billy, old coldwind, autohaven, crotus prenn asylum, survivor models (although some I see as improvements), no RPD map or trickster..
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@DorkianBae said:
I personally liked the old system, I didn't care what people thought I enjoyed the ranks and working your way up to rank 1 pipping and depipping.
It felt nice being able to pip just by playing well to the point you didn't actually have to live, you just had to do enough gens, heals, saves and chase time. It felt good and I don't know why people wanted it changed to begin with. If anything they should of just took the old system and fixed it up.
It was just nice having something to work towards compared to this garbage.
Yeah I completely agree with all of this.
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I'm just amazed at the quality of these screenshots. What resolution do you play in?
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Remove the overheat, and make the addons good again.
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@AssassinZodiac said:
I would rather they make all killers undetectable for Halloween. That way we would have jump scares galore. Sounds like a good time to me. Not very balanced, but fun.
Yess this would be so fun, I hope they do this!
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@Mandy said:
I don't believe that this is classed as a bug, and I do not have further information on if this will be reimplemented - I suspect not.
Thanks for the reply. Is there any chance you would be able to pass this suggestion on to the devs directly?
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I personally don't mind them taking their time with the map updates. A lot of the maps just looked much better before (Coldwind Farm and Crotus Prenn Asylum especially), and played better too - No breakable walls, no weird collision (the ramps around new Disturbed Ward are awful, and a lot of walls across multiple maps are glitchy and you get stuck on them).
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If you're on PC you can open the steam overlay or Alt-Tab right before they scream and it won't play :)
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I think the old icons looked more fitting for the game
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I agree, there should be a post game chat on all platforms. I hate having great matches with console players and not being able to say gg or say they played well or see their reactions if something funny happened.
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@OldHunterLight said:
Or bhvr could revert billy to the way he was and only do an addon pass.
This.
One day they might listen.
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In my opinion they need to revert the whole billy change but just nerf the broken addons that he had.
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I don't want them to add voice chat because I think it will make the survivors personalities feel less relevant, as you will be thinking of your teammate as the random dude you hear on the mic, not as 'the claudette', as an example. And for me, the characters are one of the main reasons why I love this game.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/2468347#Comment_2468347
no they have stated some time ago that they will not do that just so players wond abuse the system
How are people going to 'abuse the system' if it requires skill to do so?
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The old animations definitely felt much smoother playing with. And I miss being able to nod while running away from the killer, the new animations have your survivors head snapped in place when you are moving which I hate. They even removed nodding while crouched.
And the worse part is I don't know if the devs are even aware of this being removed as it's been half a year since the new animations and this feature has still not been added back.
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@vacaman said:
put the graphics on low and activate sharpening from nvidia and looks better than on ultra and with better fps
I would play on low to improve the stuttering but meg's hair looks like a birds nest :/
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I gave up with doing the archives. Like others have said, most of the challenges are just playing the game, and I am constantly at the BP cap and the charms just don't look that good.
Also it feels like so much effort selecting a new challenge every time you complete one, and I found myself frequently forgetting to do so, back when I used to complete them.
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@TerrorUnleashed said:
I don't know about your suggested filter, but all I know is that I abundantly prefer the former Coldwind over the garbage one we have now. It's extremely difficult for one to adjust their eyes to that map, and that's without taking into account how annoying the overall composition of colours are... I just, I don't like it one bit.
Yeah it's very harsh on the eyes. Ormond is manageable, I guess because there's no colour tint to it, but with coldwind I have to turn down the gamma to enjoy playing on it.
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Yeah different game modes would be nice. Have the devs ever spoke about adding them?
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IKR. It's sad to think that if a BIG dbd competitor game came along, all these things would be done in an instant and we would have a much better game. But with no competition the devs can just do the bare minimum and people will keep playing.
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I always find it kinda weird when someone asks who to main because it's like the killer you main just comes naturally, depending on who you enjoy. All just personal preference imo.
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Dwight's hair is really weird imo, it's like fish scales or shiny roof tiles.
Also I think Meg's hair needs to be toned down a bit in terms of the puffy-ness of it, and would be nice if they made it darker, more like the original colour.
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Wait you've only been playing the game to sit in the bloodweb clicking things? xD
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@StrafeY said:
Forgive me if I'm misunderstanding but Billy as in Hillbilly? I run into him VERY consistently, and find him quite a struggle to paly against as a survivor (Also a new player so that's probably why) but I find matches where people paly Hillbilly like 1 in every 3 games, I see him more than any other Killer
Yes Billy = Hillbilly :). Man I'm jealous that you verse Billys that often, I see maybe 1 in like 40 matches. You will find as you improve as a survivor you will be able to survive for much longer against him, and if you practice trying to juke his chainsaw you will have a lot of fun :)
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Yeah they should've just strictly updated the textures and resolution of the maps and characters but kept everything else about them the same. The new survivors just don't feel the same and the old maps had much better gameplay, now there are much more things to get stuck on (like windows and walls) and things like old harvester were much more fun to play on.
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Yeah imagine an in-game workshop where we can download custom perk packs, old animations, old character models, old map lightings etc all for free - that would be great.
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Yeah a lot of the models need a bit of tweaking to make them look a bit more like how they used to.
Like for Meg, they should make her hair less puffy on top and change the colour of it back to the darker colour that it used to be.
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2384977#Comment_2384977
What kind of meme-y cosmetics? Things like Spongebob or 2B would have license problems. If you're talking about onesies or bikinis... well, BHVR already releases those frequently.
The ones that let you play as killers as a survivor would be fun to play around with, and if people want to keep using the original character models that could be a good one. Good point though, I didn't think about the licensing problems around those types of skins.
Also retexturing some of the in game items and being able to make the flashlight beam shine different colours would be cool.
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@GeneralV said:
I would like that. Someone will eventually create a mod which brings back a thing or two from the past. And you know how it goes:
If it has "old", GeneralV is sold.
Yeah there are mods to bring back the old map lightings so coldwind looks all gloomy again and macmillan is more blue, which I would love to use.
Also I imagine lots of people would want to keep these original character models and I'm sure it would be a mod people would make.
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@GrimoireWeiss said:
Why would they support cosmetic mods when they can just release these cosmetics themselves for money?
Maybe they could just support the more meme-y cosmetic mods, like ones they wouldn't release in the store.
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Come on devs revert the nerf but just change some of the addons!
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I also just made a post about this. No idea, he was fine apart from the broken addons.
The devs NEED to comment on this.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2383043#Comment_2383043
Yep they messed up others too like Kate and David
and Feng
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@Thr_ust said:
So you would want it to take trickster 12 seconds to down a survivor standing right in front of him not moving if he used his power
Well surely you would just M1 there. ?
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I'm confused why the devs would release something like this lol
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There was an event?
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2367504#Comment_2367504
I wouldnt talk like that, saying something similar got me in forum prison.
Behaviour are interesting. Most other companies make new dlc characters broken on launch to make people want to buy them and play them before nerf.
BHVR make a killer bad on release, and way more powerful once everyone has them.
haha well I'm basically just saying 'he's a very unfun killer to play against' in other words. Hopefully they see it as good feedback.
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@Zokenay said:
He is gonna be downright horrible to go against if the PTB version goes live.
Im kinda hoping the dc penalties are still deactivated when the trickster changes come to live servers lol
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I like Blight's chase music, but the Twins' terror radius sounds really cool
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Yeah we just need the whole bloodweb system reworked. I'm constantly sitting at the 1mil cap because it's just so tedious spending points, and in a level 50 web there's usually only like 3 things in it that I actually want.
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Yeah we need a search bar. I run the same build 95% of the time just because I can't be bothered to manually look for different perks.
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I'd say before they release another skin for spirit they should fix what they have already. The blighted skin for spirit cuts your fps in half (for survivors) when she phases.
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rip billy
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The thing that confuses me the most about the devs is that they say they want to make sure the things they work on are worth the time and effort but they go ahead and make a whole map that really doesn't fit for DBD gameplay.
I just played a match on it and I hardly even looped the killer because I didn't need to. You can just shift W around the whole map and you're fine.
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Billy. He seems like a really fun killer to get good at, but with the overheating I just really can't be bothered.
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I love how they extended the event but performance issues still aren't going to be fixed before the end of it.
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@FearlessHunter said:
We need it back :(
We do :(
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We need more people to make BHVR aware of this!
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Yeah and you can't nod/look up while running anymore either (since 4.5.0). I really WISH they would notice these fun little things being removed from the game and put them back in. The survivor movement as a whole feels very stiff compared to the old animations and I wish we could get the old ones back.
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I hate when people say just do the totems because if you go around cleansing them all, 1 - you might not even make it to end game, and 2 - they might not even have noed, so you've just wasted a lot of time with the fear of 1 perk.