botrax
botrax
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@Zwergz112 said:
They had a speed hack, healed in 10 seconds and when i managed to down them they instantly escaped. They're name is either chinese or japanese so can't even type it out so someone please let me know how to report this.
Nothing will happen but you need proof so i hope you record all of your match then you need to report in game and you need to do a ticket. This should take you more or less 10 minute if youbask me its not worth specially when you dont even know if your report work
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They never going to nerf key this mecanic favor the survivor the whale of this broken game why should they do that
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Nurse
Huntress
Wraith
Blight
Its funny with the buff to iron will i see less spirit its true that the majority of my lobby i see 2 or 3 survivor with iron will so spirit cant do much against that but still she should be higher in the killer i face the most
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@MigrantTheGreat said:
Gens aren't the problem. The problem comes from survivor's lacking a objective piror to gens which mainly is a core game issue
They have another objectif in bones but they refuse to do them and they love to get hit by a surprise noed and complain the perk is broken
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Because they can hack whitout getting punish they know the report system do nothing and you need a proof for your claim to be valide and its not like every player stream.
I read that some people start hacking because they are not happy with the game too and they think if they ruin the fun of many player people will quit and this will force bhrv to do something
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Ruin and pop because whitout those perk i feel like the game dont last enough time for the game to be worth the play
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When i play killer and i want salt i use NoeD, knock out, hex third seal and blood warden i never hook unless the gate are open.
For survivor i use self care
Its funny the only player that rage after me are survivor i never saw a salty killer the closest i had for a salty killer was someone complaining about hatch because he dominate the match but he got robbed of is 4k
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Just use noed and blood warden you should be able to win that match.
By win i mean 3 or 4k depend what you like
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@Potassium said:
while this was funny for a few years , when i learnt it was keeping my bedridden mom awake because the fan was that loud i slowly stopped playing DBD because i'd put her health above playing a bug that's masquerading as a game.
CAN WE PLEASE GET , THIS OPTIMIZATION PASS WE'VE HEARD SO MUCH ABOUT BUT SEEN SO LITTLE OF? PLEASE?
Im sorry but the dev have no plan to fix that issue if they did they would have fix this 3 years ago
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2501396#Comment_2501396
Tinkerer is also stronger than every perk you mentioned.
"A gen is about to be done" is no where near as useful as you think.
I'm sorry I played ~100 matches as double range Ruin/Undying/Tinkerer Nurse, Freddy, and MDR/Yakuyoke Spirit. Do forgive me for speaking from experience because the perk is complete bullshit solo stomp.
I dont think tinkerer is stronger then the perk he said because tinkerer is only good with ruin meanwhile all the other perk are good with anything. By itself tinkerer is not that strong but with ruin that perk is really good. With that i exclude bitter murmur lol
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@JawsIsTheNextKiller said:
I tried Undying Ruin and it just seems to gave me wins I really didn't think I deserved. How can I moan about survivor meta-perks when we have that?
You think you dont deserve those win but you apply pressure for the perk to do the work so you deserve it and its not like those perk last all game most of the time after 2 minute they are gone.
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@Angelicus23 said:
it has been found out recently that there are almost 10 times more killers in queue than survivors, not an official source, but very trustable
Its not that we have 10 times more killer in queue its we have 10 times more killer in queue for high MMR its not the same. The amount of killer is the same it just the killer are better than survivor so they try to give those killer survivor that are around their skill level so that why the good killer wait
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2500039#Comment_2500039
It actually is an amazing reply.
Play killer and find out WHY you only see those killers/builds.
Oh and i´m sure, some survivor perks are also banned from tournaments. Yet, killers see them non stop.
With what i have survivor cant run the same build so they have 16 different perk and they cant bring anything higher than the yellow rarity for item and addon all those restriction and they still dominate XD
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What the dev should do is 3 mmr for the killer a mmr for a 115% speed a mmr for the 110% speed and a nurse mmr XD
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/2497815#Comment_2497815
I'd rather go up against 4 gen control perks because you can still play the game normally unlike an eternal chain hunt which disables you from playing the game.
https://forum.deadbydaylight.com/en/discussion/280157/slightly-worried-about-a-new-pinhead-build
Good luck trying to get any killer mains to sympathize with you on this topic. I made a thread about this combination/my concerns and all they do is accuse you of being a potato survivor who complains about everything -w-
I'm convinced that the people who are defending potential eternal chain hunt oppression are the same ones who think old Ruin and old Undying were fair and balanced lol
You see i think its a good thing that killer can have build that work with their power. What i like about that is you use 2 perk to remove one of his weakness and i think that what perk should be used for. Each of us have their opinion im happy when i see diversity in killer build some prefer the build to be the same on every character.
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@Clubs said:
First time using the forums in a while, but I wanted to bring attention to the devs a new way of playing Pinhead that was used against me and my friends. Keep in mind that while we aren't diehard survivor mains, we all probably come out to around 500 hours on survivor each, so we're not shabby.
The idea of the build is for Pinhead to run Hoarder and Franklin's Demise, along with addons that make the Lament Configuration take longer to solve. He plays the game like normal until he finds the survivor with the box using hoarder, then interrupts them from solving it using his addons and possessed chains. He will NOT teleport to it, which would cause the box to disappear. After interrupting the survivor, he hits them with franklin's, making them drop the box and allowing him to pick it up. He forcibly starts a chain hunt, then downs the survivor. The newly-started chain hunt FORCES the other players into picking up the box. Pinhead then goes to that survivor and begins the process anew. For good measure, he can also bring ruin and undying.
The problem with this build is that once pinhead gets a chain hunt going, survivors can no longer solve the box. Once they pick it up, chains will interrupt the solving process, giving Pinhead plenty of time to come over. Then he can just force survivors into multiple chain hunts over and over, until the game ends. I normally wouldn't post about a build that bothered me, but this felt like a special case. Usually when I lose to a gimmicky build as survivor, I understand that it was our fault for misplaying the situation. However, this build felt OPPRESSIVELY good; like, to the point where there was genuinely nothing we could do.
We couldn't do gens, we couldn't do totems, we couldn't heal. The chain hunts only ended when another survivor picked up the box, which would only last about 20 seconds before Pinhead was on top of them ready to start another hunt. I don't know how the devs could tweak this, but this build is something that should potentially be looked at. Maybe we just didn't have the right tools, or maybe it was a bad map for us (it wasn't, it was Crotus Prenn Asylum, which would've made him walk FAR to stop the box), but it was the first time a game of DBD has felt genuinely unwinnable. And mind you I have over 1200 hours so I've seen my fair share of bad situations.
This is not a bad thing more killer should have synergie like that. What do you prefer a killer stacking 4 gen regressing perk or a killer that can use a variety of build and still do good. Personaly i prefer the variety but if you prefer all killer to be played exactly the same you can continue to do a lot of post like that or hope almo face a punhead using that so he can nerf it the next week
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@Clubs said:
First time using the forums in a while, but I wanted to bring attention to the devs a new way of playing Pinhead that was used against me and my friends. Keep in mind that while we aren't diehard survivor mains, we all probably come out to around 500 hours on survivor each, so we're not shabby.
The idea of the build is for Pinhead to run Hoarder and Franklin's Demise, along with addons that make the Lament Configuration take longer to solve. He plays the game like normal until he finds the survivor with the box using hoarder, then interrupts them from solving it using his addons and possessed chains. He will NOT teleport to it, which would cause the box to disappear. After interrupting the survivor, he hits them with franklin's, making them drop the box and allowing him to pick it up. He forcibly starts a chain hunt, then downs the survivor. The newly-started chain hunt FORCES the other players into picking up the box. Pinhead then goes to that survivor and begins the process anew. For good measure, he can also bring ruin and undying.
The problem with this build is that once pinhead gets a chain hunt going, survivors can no longer solve the box. Once they pick it up, chains will interrupt the solving process, giving Pinhead plenty of time to come over. Then he can just force survivors into multiple chain hunts over and over, until the game ends. I normally wouldn't post about a build that bothered me, but this felt like a special case. Usually when I lose to a gimmicky build as survivor, I understand that it was our fault for misplaying the situation. However, this build felt OPPRESSIVELY good; like, to the point where there was genuinely nothing we could do.
We couldn't do gens, we couldn't do totems, we couldn't heal. The chain hunts only ended when another survivor picked up the box, which would only last about 20 seconds before Pinhead was on top of them ready to start another hunt. I don't know how the devs could tweak this, but this build is something that should potentially be looked at. Maybe we just didn't have the right tools, or maybe it was a bad map for us (it wasn't, it was Crotus Prenn Asylum, which would've made him walk FAR to stop the box), but it was the first time a game of DBD has felt genuinely unwinnable. And mind you I have over 1200 hours so I've seen my fair share of bad situations.
This is not a bad thing more killer should have synergie like that. What do you prefer a killer stacking 4 gen regressing perk or a killer that can use a variety of build and still do good. Personaly i prefer the variety but if you prefer all killer to be played exactly the same you can continue to do a lot of post like that or hope almo face a punhead using that so he can nerf it the next week
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@Pikachaouuu said:
Well, the thing is if they make perks more sinergic with certain killer powers then some perks would be used with said killers, wich at the end will make very predictable to guess wich perks the killer is running.
Killer are already predictable in the perk they are running someone get pick go in a locker or beind the gen because of bbq work 5 sec on a gen and release to see if the killer run ruin if he does he probably have undying if he dont run ruin he have pop its already like that imagine if a freddy have third seal he hit you you are blind so you cant see the alarm aura so you have a choice to make do you look around the an alarm clock is supose to be or do you try and find the totem. Right now you are against a freddy you already know the build he got because every killer run the same build because they cant mix thing up with different killer
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2497311#Comment_2497311
But isn’t it still a lack of diversity?
Yes but this is more due to the fact survivor perk are only good but their meta is broken compare to them. Example spine chill its a good perk specially against spirit and wraith player and the stealth killer but compare to the survivor meta the perk is only meh.
Killer its different like i said in my example pinhead with hoarder and franklin can help him getting is chain hunt faster but use those two perk huntress and they are completly useless. With survivor i can use the same build on Feng or Nea and you will see no difference. Thats what i mean by no diversity
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@Hoodied said:
isn’t the survivor builds usually the exact same every game?
Yes but every survivor are played the same they are only skin if you have all perk unlock. Killer its not like that the possibility of them using different perk is higher if we compare the two.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2497140#Comment_2497140
Sure, nerf IW so long as it kills spirit at the same time.
Im not talking about nerf or anything like that. Its just people hate a 50/50 but iron will do the exact same thing if you can lose the LoS for 2 sec. In my book a 50/50 is not that great that mean you cant rely on your power because its all about luck. Imagine if clown had a 50/50 to slow the survivor when he trow a bottle its more or less the same in my opinion
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The thing is you can say the same thing about a survivor who got iron will the second you lose the LoS for 2 sec.
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/2496254#Comment_2496254
The wraith doesn't just uncloak in front of you and you can hear grass over a generator, nice try
You know that most of the map survivor have a good fov so they can see really well. Anyway i just said some trick if you dont like them use spine chill like that you will do good against every killer that can catch you off guard and you dont need to pay attention at all
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I like the fact that if you open your ear you can hear the wraith getting close to you because of grass or thing like that and never forget you can see him while he is cloak
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@ThiccBudhha said:
If boon totems are OP, which I doubt they could match the current survivor perks, pure hex builds will be more common. I imagine they will be a gimmick though. They will likely be detectable with "x" range and therefore not worth using even if they are busted.
Even then its not like killer can walk around and try to find a boon totems. This new mecanic will probably be crazy strong only because killer dont have time to look for that.
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@C3Tooth said:
I mean, you're just one player...
Its not just one player, this happen a lot when you grind the mmr. I think the guy is right the dev should do something about map offering specially when 95% of the map are in the survivor favor
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@Hi_IM_Claudette said:
Devs...If I pick up the puzzle and try to solve it, but have chains constantly clinging onto me, how am I suppose to solve the puzzle?? Can you please make it so if a survivor picks up the puzzle then no chains will interrupt the solving process??
Am I asking for too much?
(-.-")
Does anyone else agree?
Just hide beind a tree or a wall it should be easy to solve or even better just solve it before the chain hunt begin
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@scachich said:
how am i supposed to counter the hatch+ key offering? i swear most of my lobbies either last second switch to a key or straight up bring one early.
i've tried franklin's demise, but they notice i have that perk they will just come back for the key and then drop it before chase.
also tried by simply killing the person early, this also doesnt work because even if they're in solo playing they're most likely get someone else to pick it up.
i've lobby dodged plenty of times, but im tired of waiting 10+ minutes for a lobby which either has a key, or too many flashlights, (i play wraith mostly)
I slug the key holder and i never hook him unless he is the last guy
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@CornHub said:
I disagree with people saying survivors are going to get it nerfed. Firstly, whens the last time genuinely bad survivors were catered to? With that in mind I think Franklin's should work with the lament box
Hex lullaby should be a good example XD
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2494349#Comment_2494349
You will absolutely have an easier time getting adepts.
The Merciless line for Iridescent Grade is 4 Iridescent emblems. For Ash it's significantly less.
True i forgot about that
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@Slaughterhouse3 said:
Really reminds me of the good ole days haha. I was able to get some adepts on killers I don't play much of which was nice.
Exept rank dont matter its only show how much you play with that role for this month. You wont have easier adept because you are paired with similar player because of the sbmm.
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@Altarf said:
I hate to say it, but your MMR might not be that high if people are missing skill checks and killers are consistently camping and tunneling.
For tunneling and camping its the best strat for killer but missing a skill should never happen
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2491888#Comment_2491888
I got cross play on but it seems like untell 7pm q times are longer than matches. Its just weird and when I play survivor I don't see much pinhead.
Pinhead is not a good killer so some killer drop him already and they are waiting for him to get buff. For me im in NA east so its probably not the same but when i play with crossay on it always take more time for a game to be found.
I believe the reason q time are long is because of mmr i dont know why but during the day i feel like mmr is good so it take more time to find a good game for both party.
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Sometime its because you have the crossplay activated. You have some period of time were the game is more fun specially during the day survivor are more chill and what i can see the mmr is better too so maybe people prefer to play killer at those time. Dont worry after 6pm you should have instant lobby
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@GrayEyes said:
What happened to all the people that praised sbmm and acted like it was the next best thing since sliced bread
All you see on the forum these days is people complaining about it what happened to all the people defending it like you killed their family if you spoke out against it where did they go
Perhaps they finally realised that bhvr has let us down again like they have time and time again
The thing is people did praise the mmr but only for solo survivor.
For killer the majority of the player hate it.
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Honestly what i have start to do is i win 1 match then trow 2 match like that i can stay in a fun mmr and play what i want
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@MadLordJack said:
Because the hackers can unban themselves, or hide their steam ID/cloud ID and prevent themselves from getting banned in the first place. That's the consequence of a cheap anti-cheat system - it's easy to bypass, and so you get more hackers.
The anti cheat is bad but take apex for example they have the same anti cheat but they ban a lot of hacker every day they even ban a hacker while he was in game.
At that point i think its mostly the compagnie not caring and leting them do as they please
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@HuskyTwitter said:
Currently hacking on stream, if anyone wants to see what hacking looks like
I reported him and you should too
Honestly i tey to find the stream but i dont know who it is :(
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2478495#Comment_2478495
The following are not considered bannable offenses – please do not report these:
- Camping
- Slugging
- Tunneling
- Streamsniping
- Teabagging
- Bodyblocking
- Looping
- Tapping generators with Ruin
Otherwise you are just wasting supports time....
Good to know and its not like the support team work. I did some report with video in the pass and i never had any news so for me the support team dont exist.
I say that because i know in other game i play i could talk to the support team when i had an important issue like hacker or an important bug like ashe arrow not firing in tft
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Yeah my last 2 night were like that mmr completly ruin the game for me after midnight. So i decide this was too much for me so i wont play killer anymore after midnight i hope other killer will see the issue and stop too like that maybe the dev will change their approach for the mmr and give longer queue time for a better quality game
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@TGB said:
Because it's a 4v1 game.
DBD attracts hyper-casual gamers that want to feel good about their gaming, but without actually being good at anything.
Check every toxic Survivor's Steam profile.
Will you find... CSGO?
No.
Will you find... Street Fighter?
No.
What will you find?
Stardew Valley.
Bloons TD.
Animal Crossing.
Etc...
Dead by Daylight attracts people because it is a true 4v1. Imagine, if you will... if basketball fans were given the chance to 20v1 Michael Jordan.
Imagine how many people would grab that chance. Because they want to win. And they want to brag about winning. About beating Michael Jordan.
Was it a 20v1?
Yes.
Is that something they'll mention in conversation?
No, lmao.
Dead by Daylight's severe imbalance is exactly what people want. Because people want to feel like they can win at PvP games. But they can't do this with actual PvP games.
And so...
They come here.
And they have FLOCKED here most certainly.
MOST games are versus SWF's. MOST SWF's are hyper-toxic. MOST SWF's are also only mediocre. But all it takes is gen efficiency. Three people holding M1 while one person loops for... oh, say, about 60 seconds only.
That's all you need.
And there you go.
Free ego boosts for the most toxic of human beings.
4 happy players at the expense of 1.
80% thumbs up, that's good business for BHVR.
And this is why Dead by Daylight has the single worst community in all of video gaming. Because that is DIRECTLY who it is attracting.
Im sure Michael Jordan will win anyway this guy is a beast lol
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2485625#Comment_2485625
I still don't see the reason, why not just run pop and not waste a spot on surge then spend that spot on something actually worthwhile, when i play against a killer with surge and they use it im like ok, and just hop back on it, its just a bad perk.
That the thing surge trigger on a nearby gen and you can use pop for another gen. Surge alone is not enough but surge, pop, and thrilling tremors are amazing on legion. Add a 4 perk of your choice to that and you have a good build for legion or any M1 killer who cant down with there power.
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@[Deleted User] said:
They mentioned that they are reworking keys and moris in the anniversary stream. They'll both tie into each other. So it's still happening.
The thing is they mention this in the fifth anniversary stream but they announce this in the fourth too or in a patch note right after. So its already more than a year and nothing as been done to key yet
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2481841#Comment_2481841
I play on console lmao he is not that hard, im pretty sure controlling the chain is equal the amount of difficult as it is for pc. And I mean, the amount he offers is a very strong slow. The point is that you can't just use it willy nilly. It is a skillshot and you have to learn when you will get the most use. I've already found some great tips for it, and some optimal spots to use it on some loops
I will give you an example of a bad his slow is. You hit someone with the chain the survivor is already pressing the M1 he already release 1 chain before you are back to controlling pinhead if he pass near a structure he can remove all chain instantly and you can break your chain if you pass in them.
Now you take a weak killer like clown that have the same slow but is easy to land and if you use it in the open you dont lose distance.
See this is one of the reason people say that killer is weak
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Yes and no. What i mean by that lets say the killer is coming but a skill check pop at the same time you let go you will be stuck in the animation and you can get hit or grab.
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@xEa said:
Hello BHVR
Is this now skill based matchmaking? If so, this is a little bit strange. If not, i was EXTREMLY unlucky with my last games and you can ignore this posting.
I discribe what just happend so far, no joke or exaggeration.
Game 1:
My teammates apparently had just installed the game (and according to their hours, they almost had. Range between 200 and 500 hours). The killer has over 4000 hours and knows what he is doing.
Game 2:
1 afk, 1 hiding in a locker most of the time, 1 guy going down in less then 20 seconds. Killer is trash, i loop him for 3-4 minutes on 2 pallets. During that time just 1,5 Gens got done.
Game 3:
The Blight has problems controlling his power. I could say i looped him for the whole game, but that would be a lie since he basically looped himself. Eventually he Dc'd.
Game 4:
A Nurse, i run her for minutes, she apparently has just started playing nurse, missing all her blinks. When i am on the hook, the survivors had done 3 gens which is a joke for the time they had. The nurse leaves the hook and i eventually die after nobody came since everybody scared in the corner of the map.
Dear Devs. I have way over 4K hours in DbD, i am a rank 1 every season on both sides since years and without any problem winning the majority of my games. It is safe to say that i am a competent player who participated in tournaments and is able to loop even experienced killers for a long time. I am not here to brag, but it is a fact.
Please let me play with people who are not completly garbage in this game. And with garbage i mean "I can barly hit skillchecks" garbage level.
Like i said, maybe very unlucky, but that should not be the case at all.
You cant just count the hours of the player. If i have 2k hours on killer and only 50 hours on survivor i wont ay like a 2k hours survivor. Not only that but some people make the swich from console to pc i know im in that pool i have 300 hours on pc but i start to play on cosole when spirit got release so i think im close to the 2k hours total.
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@Gamedozer7 said:
I've had a good 15 games with him and 9/10 times they have already broken 2 chains by the time I get control back. Like the last game I hit a player 3 times in a loops and still wasn't able to get an m1. Thr chains are as easy to brake as they are hard to it and I'm on console so when I do hit them I feel like it get nothing for it.
The thing is clown bottle give you a better reward compare to pinhead chain and its easy to land too. You play on console so you already have a disadvantage compare to the pc player when you use pinhead.
In my opinion pinhead need some major buff maybe the dev will work hard on him just like they did with depipster and we will have work on him for the next 3 or 4 patch.
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/278427/the-reality-of-a-no-mobility-killer
They didn't interact with you either, shouldn't you be the one who was pissed?
Not really because i kill all the zombie and break the breakable wall so i had more point compare to them. I dont use addon or offering in case the survivor bring a map offering. For that lobby most of the survivor use green or higher quality item with addon so maybe they were pissed because that lobby cost them BP instead of make a profit
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Tbh bhvr is one of the worst gaming compagnie i have a game from. The trick is to always expe t the worst like that you are rarely dissapointed and if you are it was a given
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/2481431#Comment_2481431
Just about, at least for now, he's only been out for a day. Unlike Clown, he comes with a built-in slowdown with his box and chain hunt. He can also scout out areas real quick with his power, i.e. houses or the Crotus Prenn main building.
Still the reward for landing a chain is the same as a clown bottle but you need more precision and the amount of time the survivor is slow is small compare to the closn bottle. You say you can scout with his power but if you use your ear you can listen to the sound. Btw you can be blind when you use your power