bibibib8
bibibib8
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Some killer are scare to use their cake if survivor bring them to haddonfield or any other map that highly favor them its a waste of a cake
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They change hangman trick the first change was really good the perk could have beat BBQ but they decide to nerf it after the PBE so the perk never saw play after the change
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Its sime the buff are good but the meta perk are too strong why would you bring alert when you BT,DH and all the other broken perk survivor have at their disposal
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2407379#Comment_2407379
not all of them. Iridescent stone, bloody coil, Claxcombed clapper, Tuft of hair, Iridescent king and queen, mint rag, mother daughter ring, black incense are all great addons
That why he said most iri addon are useless and he is right you can take all the iri addon and count the good addon on your finger. Only because most of them have a huge downgrade to your power
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For me its the fact they are too slow to patch thing if i find something is broken i dont play or rarely play example the hook bug i did not play the pallet and breakout bug i did not play and right now the new detection for a pallet hit i dont play i find it unfair that i can get stun while i turn the corner and its like that for a long time now and the fact survivor are favor at the pallet and ping dont matter in that
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The way i counte BT is i count to 12 and hook the guy again. You want to body block i will give it to you but make sure you have DS on if not you go bqck to the hook and i will do a repeat when you get unhook
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Im sorry but you miss cause you bad. The reason the skill check is still there is because you get an extra health state if you get tunnel and that huge in a game like that
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I dont know why they stop it either but i dont miss the we dont know or we know it but its not a priority right now.
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@meatisadelicacy said:
I actually don't think that map is horribly unbalanced, but I agree this is another misstep from the devs. It's just like the character appearance rework. No one asked for it, no one wanted it, and they did that instead of fixing issues that are real problems.
This map is horrible for killer you have 30 pallet to break before you can start hitting the survivor
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@Junylar said:
Just had a weird game against a very laggy legion. From the start I noticed something strange about him: he swings in the air and after ONE WHOLE SECOND I get hit from 2 meters away. Mind you, I had ~50ms ping all along. I wasn't surprised by this, not even mad, since the legion played bad anyway. So we did all 5 gens and opened the gates. And then, just as I was about to leave through the gates, boom: loading screen. At first I was sure the legion just DCd, but then it happened: "No network connection". As if. And yes, I triple-checked: my connection was fine all along. So not only he DCd somehow, he made it so that the server disconnected the survivors too! I wasn't able to "reconnect" to the game after that: it kept saying that "internet connection is required", even though my connection was perfectly fine. I had to restart the game and it still shows me error 8012 ("Can't connect to online services").
So that's some next tier exploit we are talking about here. It seems DbD is going to gain something like that infamous "black list" from Titan Fall. Pretty scary, considering the DC penalty is back: now the killer can force you out of the game and make you suffer the DC penalty and error 8012 if he dislikes you. It's the second time something like this happens to me, but the first time was many weeks ago, and it also happened just when the killer was about to lose and probably DC'd at the end. Has anyone else encountered this crap?
Dude steam did an update around that time this is not legion or bhrv fault
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@TattooJake said:
https://forum.deadbydaylight.com/en/discussion/comment/2402390#Comment_2402390
It actually IS fair but what you are seeing on your screen makes it look not fair. There has been multiple answers throughout this thread explaining this already. Whichever the server registers first the pallet or the hit gets priority and that is 1000% fair. I heard they are going to fix seeing the blood and scream so that it doesn’t seem the way it does now.
My issue is you can have 40 ping and the survivor 800 you are still going to get robbed at the pallet
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@UnluckyDucky said:
literally on one is making any sense in these explanations :( like im legit wanting to know why ALL MY GAMES now are putting me against rank 5-9 survivors, when im literally still rank 18. and then they're literally talking smack to me in the post game like "LOL we so cracked were u LOST BRO lullllll"
That is one of the reason people who try to learn killer drop the role or drop the game. Honestly i saw more toxic survivor in this game compare to the other 9 player i got in my game of league of legend
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Yeah everything is over if you load a survivor game you will wait more or less 10 minute for a match
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The matchmaking is ######### and for a some good reason people hate playing killer because its too hard
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@ukenicky said:
I mean, exposed perks exist. Killers just don't opt to use them too often because they focus on gen regression and game slowdown instead. Understandable as I never really run exposed perks myself as killer.
Instantly downing survivors is actually the best counter to dead hard since they can't use it when they're healthy. Idk I just deal with DH. It's pesky at times but you literally can't nerf it without making it completely useless and I don't think trashing perks is ever a good idea.
That the thing the expose perk have a huge downside for the reward they provide compare to dead hard were you dont need to chamge the way you play at all you can even play with more greed because you have a free pass if you do a mistake
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@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/2403711#Comment_2403711
What Killers do you go against that stop chasing you when they break a pallet? I wish I got those Killers.
Any killer that know they should not chase in a area where the survivor have the advantage and when the pallet is down they should just leave the survivor alone because they know where to go after
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@Zokenay said:
So with the pallet changes making sure BS hits trough pallets no longer exist, i would say SH is considerably better than before, i think it still somewhat niche compared to other speed perks like Lithe and Sprint Burst, but good to see it can actually be used now.
Why would you use smash hit the distance you get when you drop a pallet is emough for a killer to stop chasing you.
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Yeah with the recent update i drop killer again and my queue as survivor are a pain i wait more or less 10 minute per match for a 5 minute game. Killer are not happy with that patch and they show it if we compare the wait time we have now vs the one we got for the last month
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@EQWashu said:
Along with the in-game report, you can submit a Support ticket with video evidence for the ACMs to review: https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=360000942011
For more information on the Game Rules and Report Process, you can see them here: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
Where can someone go to extract the video am i able to go to a match history to get the video like leagur of legend or i should stream all my game in case i get a hacker
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Some game offer a refund yeah they will take the cosmetic back but its still a refund and you can take so.ething else in the shop. The only reason they do that is because they want more money from you my question is why would you give them any money the game is in a chatic mess for almost a year now
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2403495#Comment_2403495
How is that any different? Thats the same exact thing but calling it a different word. You want to call it quits because you dont like the map.
If you make a surrender option for killer you can add that the rest of the party keep their addon. I would say they can keep their offering but this could be easy to exploit with BP offering
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With survivor i had 31 win streak in a row by that i mean 3 or more survivor escape the trial i did that in a 3 or more swf.
For killer i dont know maybe 5 or 6. For me a win with killer is a 4k if survivor escape by the hatch its a draw that mean i lost my streak .
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The game need a surrender option because i know if i get certain map with killer its not worth the time i invest in that match i will lose if the player are decent they dont need to be good just decent
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@D3spair said:
This is a video of me getting rob of my Hits 2 times because Felix had 88ms vs me as a Killer with 50ms.
https://us.v-cdn.net/6030815/uploads/C5QBAAA5Q9DA/image.png
I can clearly accept the chainsaw being invalidated but Cmon! My M1 hit first!
I had 50ms on the lobby screen and when I checked the Felix's ping he was 88ms. I thought the one with better ping would win but this... in my case just look favorable to survivors.
Its not fair right now i feel like they favor the side who pay more. I know its probably not the case. Those hit are the reason i stop playing right now and im waiting for the pbe to drop like that i can try the new killer and wait for the next pbe for the next killer etc... until they fix the hit
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@Hannon said:
Nope.
killers would chose the further server to have an advantage and hit survivors 10 meters away
Its does not work like that they change the hit validation to favor the survivor
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2402040#Comment_2402040
I don’t agree with that. Slinger and Nemesis are similar in that they both quickly attack from range with no real warning. I find them to play super similar at most shorter loops, and also on long wall loops.
Huntress, Pyramid Head, and to a lesser extent Demo and Victor all give a huge “I’m about to do a ranged attack!” indicator.
Nemesis / Slinger ADS for .1 seconds and unleash the attack right away. And they both shoot in a straight line fast enough it’s basically hitscan.
Thats the thing if you look behind you can see nemesis getting is tentacul ready for a hit so its dodgeable compare to deathslinger were you cant do anything against is power if he miss its not because you presict the shot but because he missed and cant aim.
The best thing i can tell you is try nemesis in a match and the survivor go to turn in a loop try to hit them whitout already having your power up you will see its not instant it take about 2 sec before you can hit but i will give you this if the tentacul is already in motion you cant dodge hit
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Let me just say zombie are not silent they do a lot of noise and most of the time they get stuck in a tree or rock i even take a zombie to a rock if they are on me because i know they are going to get stuck. And that why nemesis player say zombie are worthless
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2401877#Comment_2401877
Because he is basically a short range 115 deathslinger who never has to reload and can break pallets with his shot.
Once the ball is rolling with Nemesis he is extremely strong, and survivors getting tunneled off the hook don’t have time to get a vaccine.
Deathslinger can shot people up to 18 meter nemesis is only 5 meter and this is block by most of the loop a car can block the strike honestly they have nothing alike nemesis feel more like a nerf pyramid head compare to anyone in the roster
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@gammatsunami said:
Can we as killers opt to wait longer for a proper match please? This is just silly.
https://us.v-cdn.net/6030815/uploads/N5UKA6DLJ8KA/untitled.png
It was an insta queue, each worked on a gen seperated and the match was over nearly as fast as it began.
I feel like I could design a better matchmaking system, why is it looking for players 2 colour ranks outside of the survivors? Imagine if rainbow six siege put silvers with champions.
As a blanket rule it shouldnt do that unless the queue time is like 20 mins for the killer. Not instant.
That normal not enough killer play the game the matchmaking was fine in the last month cause of the RE chapter but now the hype have die down so we back to the usual queue
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The map is survivor side but lets forget that for me i hate eveey thing about that map exept the design they did a good replica of the map
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@Customapple0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2396289#Comment_2396289
Because you have poor connection, survivors will no longer get screwed over by a killer with McDonald’s WiFi.
What happen if you have a good connection but you have no server near you should you move to a new location for dbd?
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@entilted_but_balance said:
https://forum.deadbydaylight.com/en/discussion/comment/2396872#Comment_2396872
I did and played against him many times.
Then you will know the hit box of nemesis is like deathslinger but on the vertical.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2396851#Comment_2396851
Nope, it doesn't take much effort to slug and count the simple 60 seconds. If you are a low rank sure, the killer won't know to do that and will just pick you up, but if the killer is even a little good and is attempting to tunnel you out of the game for an easy match, they will count it off
If the killer slug you and count 60 sec before he pick you up he legit just lost the game for maybe a kill.
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@entilted_but_balance said:
Vaulted the window and reached a safe angle, get it, HUG THE LEFT SIDE of a corridor and he attacks the RIGHT side and gets hit, dodge the window hit and attacks THE WINDOW and get hit even tho I am not even in the middle of the window, I am tired of nemesis's huntress like hitboxes, I am a killer main, I even I sometimes react to bs hits I did and I am like......######### was that, I'd love to see hit priority being on the survivor side for 2 days to see how it goes tbh, just to see if it would be less bs overall if it misses in the survivor POV it misses and that's it.
before you ask, I have 3.2K hours in this game, I'd legit love to see hit priority on the survivor side for 2 days to experience how it would be.
Damn you are generous with your huntress hit box i think you should play him a bit
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I hate when survivor run 3 or more second chase perk i find that unfun to go against specially when we all know survivor is the piwer role
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2395900#Comment_2395900
Because the kill rates contradict that. The average red rank killer destroys the average survivor. Also killers rarely DC at all.
If i take the last stats the dev post killer kill an average of 55% of the survivor they face. So i will say if we follow that the game is perfectly balance XD.
Btw for sure the average red rank killer will kill the average survivor because they are rank 10. But lets put the average survivor vs the average killer the game will be tight unless he face a swf if its that the survivor win easy
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I dont know why people complain about that map if you just walk around and explore the room you will love it. Forget about killing the survivor just explore and play hide and seek XD
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My favorite map is azorhov resting place for one reason i split the map in 2 so the map become one of the smallest map in the game
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@UsernamePs4Home said:
Hi, i recently played a game in shelter woods against wraith, and always I play soloq, the team was good, but the map with this lonely areas with no pallets or any structure is so difficult, I love this map when I'm going with any killer.
Like this other map Glenvale, this map is good but I think it have so much dead space in the corners, so for killer made this map shortly and easier to control.
What do you think ?
Shelter wood is not really killer or survivor side true you have a lot of dead zone but the map is really huge and gen are really far from each other so unless the killer have mobility its a hard map for the killer
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@Pilot said:
Last night I played the event for the first time, as survivor.
This was my 2nd match:
https://us.v-cdn.net/6030815/uploads/PXA6RNJEZBU7/image.png
Let's see... Thana... Dying Light... Pop...Considerably increased feral frenzy duration + addon that makes your terror radius the entire map while in FF and can break pallets instantly. We were playing on Hawkins.
My 3rd match:
https://us.v-cdn.net/6030815/uploads/LQFWIS4QTSW3/image.png
Proxy camping Ttrickster near Basement. Was using the addons that give you 50% laceration when they hit near you. I got downed in 4 seconds the second chase because he was aiming for my feet... Whilst the 1st chase with him lasted almost 2 minutes
My 4th Match:
https://us.v-cdn.net/6030815/uploads/JL2AIVJNAYYV/image.png
Thank Christ I was near to heal Jill whilst Bubba was carrying Meg to the basement. Healed up in no time with my Medkit + Botany + WGLF. If I hadn't done that, it would've hands down lost us the game right there and then. Just look at his build...They were both downed in the bathroom where the basement was.
The guy also claimed he played like an absolute A-hole because he was "rich", he had 1.3 M Bloodpoints... He's not the sharpest tool in the shed. I can't wait for forum members to jump me for criticizing killers & saying that "EVERYONE CAN RUN WHATEVER THEY WANT AND PLAY HOW THEY LIKE" Yeah bro I understand, but Jesus Christ, don't do it during the event. I'm trying to work on getting all perks on Bill...
I'm sorry but, as survivor, you WANT ME, to use my cakes when I encounter these specimens? After this match, I switched to Billy.
I dont see the issue in your game in all of them you got decent point as a survivor and in some of them you escape so even if the killer camp/slug/tunnel it did not change anything
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2394855#Comment_2394855
If you play on high ping expect bad things to happen
Its not like i can decide on wich server i get put on. Specially when i live in Montreal. Its kinda funny that i play pokemon unite and my ping are at 29 and this is on the swich with no lag but DBD is almost always over 60 ping with lag
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2394847#Comment_2394847
No, but there's this really cool function that lets you leave a lobby! Crazy, right?
True but i mostly use that function for key.
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@GoodBoyKaru said:
New way to get around pallet validation: don't play lobbies with 370 ping.
Its not like you can choose on wich server you can play. I dont know why but all the game i play my ping are around 30 but when i play survivor my ping are 60 minimum
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Killer is a joke they legit have some clown and singer in the roster
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@Jason_Soreknees said:
I could do with a couple gen regression perks in my killer loadout. I know that there are a few available but are there any that stand above the rest in terms of usefulness? And who do I need to level up to get them?
Thanks for any replies
You have 2 route you can go with gen regressing perk the hex route and the pgtw route both need diferent perk on different killer
Hex route: hex ruin (hag), hex undying (blight), tinkerer (billy) the fourth perk is flexible you can use anything perso i like lethal persuer from nemesis.
The PGTW route: PGTW (clown), corrupt intervention (plague), BBQ (leatherface) the fourth perk is flexible too with that build i like eruption (nemesis) if my power can give me some down if not surge (demogorgon) is nice.
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@Troman said:
Camping is a general problem, it makes games unfun for both sides.
Camping comes from the design of the hooking system: you need to hook a survivor a second time to start the struggle phase and a third time to kill him. Remove the second hook stage and let survivors die on the hook as soon as their time on the hook runs out. Killer can hook a survivor as many times as needed, survivors can be unhooked as many times as needed. The time on the hook before a survivor dies will have to be tweaked.
This will remove camping entirely, but will still allow the killers to camp a survivor when exit gates are open or to secure the last possible kill, which are the only situation when camping can be called a legit strategy.
Let tell you how i will abuse your idea.
I will always play in pair then when i get down and hook my friend will run to the hook to unhook me instantly with BT even if the hook timer become 30 sec you will need to hook me at least 15 time before i die.
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What im going to do if i get haddonfield, rcpd or any red forest map i cant just go back in a corner and wait until the survivor finish the gen
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@Tvångsrunkar said:
I have played 3 games today as deathslinger - a killer I barely play.
But why do BEhaviour allow people to tbag at the exitgate?
I wish there was some kind of cooldown on both the flashligt, for the click-spamming, and on the crouchsystem so people wont be so toxic. How hard can it be to fix this?
Dont allow people to be toxic, devs. It ruins this game.
That the classical survivor that why you should never be nice to them its not like they deserve it and most of the survivor do that too
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@Almo said:
If someone said to me, "Hey there's this 1v4 slasher game where you play killer or survivor, and they have some horror movie characters, which should be in the game?" and I didn't know anything about the game, I'd say "definitely that guy from Texas Chainsaw Massacre". I had not seen the movie until fairly recently, so I didn't know what he was called until joining the DbD team. :D
Is it wrong if my dream chapter is a bug free chapter?
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We all know its Legion, Clown and Trapper