bibibib8
bibibib8
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- bibibib8
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Comments
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2392215#Comment_2392215
Keep bloodlusting then?
You cant bloodlust if the game dont consider this chase a chase because you are too far from the survivor. Now all survivor do that and its impossible for the killer to win the game. Btw dont forget its easy to say you just need to bloodlust but it take 15 second of consecutive chase before you get a tier 1 bloodlust that mean no power and dont lose the LOS
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I got robbed of 2 hit in the same game and i decide to quit after in my opinion the game was over in that scenario
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@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/2391151#Comment_2391151
No, it takes Killer priority away.
If the hit registers before the stun, it goes through. If the stun registers first, the hit doesn't count.
I have 30 ping i think. All the game i have are around that number unless im unlucky and no server are close to montreal
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I know what you mean i have the best internet possible and i play with a cable and i got robbed like you i stop playing right after. For me this was the last straw for playing killer you cant grab now you cant hit at a pallet the audio is bug again.
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What are grab? Is this a late april fool or its a new mecanic they put in the game?
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When you get this map as a killer just explore it. The art team did a wonderful job the issue is the map balance but this is not their fault
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@Professor_Fizz said:
Three games in a row now a game I've been doing well in have been cut short by everyone just dipping out with a key. It's seriously demoralizing to be playing well only for the game to end with a giant middle finger in your face.
They change key in response of the franklin change that all its not like this will fo anything when a survivor hide is key or the last sec swich
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Because when i play im always scare of a map offering and dont forget most of those cake are on character you dont play for survivor its fine because its all the same but for killer its hell because no killer is the same and if you have no slowdown perk tier 3 when you reach 40 its not worth it to play that over your main killer
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My solution is i stop playing killer fuk this all my other game are between 25 and 35 ping but this game for some reason is always at 60 or more ping. So instead of getting robbed i play other thing like survivor or hide and seek wraith you cant get robbed if you dont swing
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@Professor_Fizz said:
I am so incredibly tired of kicking a gen over and over only for survivors to just ignore that fact and keep repairing straight through it. If you're going to make it so that it takes a full 2 seconds to start the incredibly slow regression, then there needs to be an actual point in doing so.
Kicking gen is worthless you should stop doing that
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I think all the bug wd have plus some new one i can see a bug like if the player jump from a cliff the get stuck in the ground or maybe space billy will come back
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I do well on haddonfield with every killer. The reason is i expect to lose so i just look around the map and if i play twin the only thing i try to do is to be spiderman and jump from house to house
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2381602#Comment_2381602
As someone who loves playing victor, i disagree. Even if you're on the other side of the map, you can get victor back to them in 30 seconds max. Yes, you loose some pressure, but if you're halfway decent with twins its not enough to keep you from easily mitigating the loss
For survivor 30 sec is nothing but for killer 30 sec is almost half a gen or its 3/4 of a gen if 2 survivor are on it. Lets say for every miss pounce twin do its half a gen for 3 other people 2 miss is 3 gen done and 4 miss the game is over this is not a really good scenario and unless all the survivor are injure and they are at least 15 meter away from each other she got no way to snowball the game because of a kick and the other survivor can pick the guy up easy if they are all close
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I do when i play during the morning or lunch time but then 4 pm arrive and all the fun build are out
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For killer having the ability to reduce or remove the chase music.
For survivor having the ability to communicate in game something like having a bubble saying im chase or im on a gen.
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For me its not worth the time and the reward are really bad. You can have the same ugly charm but in 7 colirs just give me 1 bp and this is already better XD
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@Kaiju said:
Ngl the thing I hate is the camera focusing on the trap. Like jeez is that necessary? It gets me a headache everytime
Its is because if it was not of that her ability would not work for hit but only to get close to the survivor if you are far and usrless in loop
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I have 0 cake on my main because i dont need to put BP in him all of his addon are bad
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@[Deleted User] said:
Stridor is still an amazing perk for Spirit. Countering Iron Will is just something it did. It provides audio consistency across survivors and maps and amplifies normal breathing. That's still huge.
That the only reason killer have for running stridor.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2368165#Comment_2368165
I dont understand the relation between Maps are too big and 4 Gen are too close to each other.
Note that Sactum size is 10.000 ; Suffo pit size is 10.200 ; Azarov size is 11.200
Smaller maps like Coal tower is 8.400 still have better Gen spawn.
With map that big you cut the map in half the killer will choose the side with the most gen on it sometime one side will have 4 gen other time 5 all that depend how the loop spawn. So the side with the less gen have better loop and the map design is actually devise in 2 too with the wall in the middle of the map. Dont forget smaller map have other floor too so its true the map is smaller but you have 2 floor never forget that
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That the thing most map are to big for the majority of the killer so spliting the map in half is the best thing a killer can do. Even if the killer have insane mobility they cant play around all the map because too many loop need to be broken before the survivor is in any danger.
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@GannTM said:
Seriously please change her face already. In Resident Evil she looks like a combination of beautiful and badass but y’all just completely butchered her face. Do you think Capcom is proud of you for this BHVR?
https://us.v-cdn.net/6030815/uploads/YMNTTQ4U7WW4/39f85d7b-87c6-49d9-ab1c-2fe88e34c2fb.jpeg
It’s not right nor is it fair. Leon, Jill, and Chris look good so why can’t Claire?
I will keep protesting until Claire gets the justice she deserves!
She got bite by a zombie that why she look like that
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Not enough killer play the game that why and the rank reset not everone can play during the week
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Freddy no addon are good enough for the cost
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Freddy all of his addon exept one are useless or nerf him XD
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Haddonfield is the reason i dont bring any addon or offering im always scare of that map. On another note Nemesis power is inconsistent in my opinion in some loop i can hit over the rock or fence and in the same loop later on the hit the work properly or in another match. Personally i got tired of that and i stop playing him cause of that
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Weak but because survivor are awful they still think freddy strong
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@gendoss said:
NOED.
Exept you can deny the perk by cleansing totem but for DH its a different story unless the survivor run in a dead zone
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Im surprise they gave anything normally they dont give a s... about the bug
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2357352#Comment_2357352
It was yesterday. Dunno, it was rank 1 bubba with iri add on and yellow chilli, camping me on Shelter woods
Ok this is not me for sure i never use addon and offering im too greedy to use them XD
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@ShinobuSK said:
Don't worry, barely anyone is using cakes in my games anyway.
And this is from my last 4 cake game, so much fun.
https://us.v-cdn.net/6030815/uploads/6B0R28V8SE09/img-20210712-171925806.jpg
Is this today i may have been that amazing bubba
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Yeah i saw them too now when i see those 3 letter i just requeue or just go do something else until i have another lobby 1 time they decide to play the game and i was sure they would have dodge so i was afk all game the chat was full of salt XD
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You dont all load in the same time that why and that a dumb thing from bhrv part and they should fix this
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I stop using slowdown perk instead i use noed and blood warden. Why slowdown the game when the game is a snowball fest
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@Customapple0 said:
Well if the devs keep replacing loops with unsafe windows & unsafe pallets along with maps with huge deadzones this is what it boils down to.
The thing is survivor say they are unsafe because they required the survivor to outplay the killer and most of the survivor cant do that. Imagine if the map had a jungle gym into a jungle gym into a jungle gym the map would be unfair. I think part of the survivor skill is to know where they are the most vulnerable and find the good timing to go in those part to do their objective and just bring the killer there like that the rest of the team work on gen freely
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Because he have no good addon and the nerf hurt him hard just the fact that if the survivor take an alarm clock can make him powerless is huge.
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The salt in the chat after each game
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@Luciferr_2nd said:
I suppose I agree
But I'm not too passionate about it because the survivor difficulty ratings aren't really accurate.
Same with killers actually... Freddy is "hard" difficulty lol
Freddy is hard because of the original version. Bhvr dont upgrade the chart of the character so most of the info about a killer can be obselete i know Myers used to have a lot of error in the chart like his terror radius i think its still like that
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@IlliterateGenocide said:
Yeah blight bein the only non true non range killer is disappointing, the habit bhvr makes rn of "hitting through pallet/vault killers" is annoying
The thing is the way the game is design if the killer can hit over a wall the killer will get a hard time unless he have insane mobility
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2354135#Comment_2354135
It doesn't stop tunneling.
True the perk only give you a third health state its not like this can do something if the survivor is bad
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I think the best solution for spawn is to make the exut gate the farthest away of each other and make it that the survivor spawn in front of the a gate and the killer in front of the other gate.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2352361#Comment_2352361
That's fine I was curious about your working out is all, have a good day! :)
My working was awful XD i just told myself if its a 2v1 then with a 50% kill rate the number would be 1,5b escape and kill so i just transform this in a 4v1 so i add 3b aurvivor lol
When you dont do math all the good equation you learn during school are easily forgetable XD
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2352311#Comment_2352311
How can you know how many kills per match based on escapes & kills only?
Im wrong some other guy correct me on another post. The killer have a 55% kill rate sorry
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2352322#Comment_2352322
You're wrong. The kill rate would be the number of kills divided by the sum of kills and escapes (because every survivor who escapes is a survivor who wasn't killed - that's the total number of survivors). It's around 55%.
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352322#Comment_2352322
I can be wrong but i found with this way
Total Survivors: 1500000000 + 1848239570 = 3348239570
Kill Rate = 1848239570 : 3348239570 = 0.55
Good i did not used math in a long time XD i forgot about that ty for the clarification
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Bubba with Noed, Blood Warden, insidious and remember me.
The salt after is satifying
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352286#Comment_2352286
Percentiles are important.
Kill rates are like 55-56% with this numbers. So this is clearly normal and balanced.
Im bad with math but the kill rate is less than 50%. If it was 50% the number of kill would be 3 000 000 000.
Correct me if im wrong but im pretty sure im right
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2352228#Comment_2352228
Except if they were faking stats why put a specific round number, they could have literally added or taken away some, it's more likely that the stats were taken exactly when survivors hit 1.5B escapes.
"Hey look guys, we made up all these stats but left escapes at exactly 1,500,000,000" like, cmon lmao, y'all could leave your tinfoil hats at home for a little minute.
And I'm betting the ONLY reason people are saying this seems 'fishy' is because kills are higher than escapes, were it the other way around they'd probably say nothing.
The 1 500 000 000 is fishy but 350 000 000 more kill compare to the escape is not much if we compare the huge number. Im bad at math but this is less then 2 kill per game for the killer.
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The game dont have enough killer to have multiple game mode
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Alt f4 or i just close the app if im on ps5 its kinda easy honestly
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@LegionOfDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/2349824#Comment_2349824
No because both pallets were down before she even stopped moving to go into phasing. Not to mention the part where I somehow ran OVER a pallet like a weird glitchy hill. I also constantly check in a match how high my ping is, and it never went above 60. Also my console is PS5, so I don't have any frame rate issues causing this.
Ok because honestly when that kind of thing happen most of the time its because of lag and thing like that. I read on another post that the server had some difficulty too it could be that. If not you need to have a video of the cheater when you submit your report and dont expect any feedback after the report because they dont give any to the point you are wondering if they receive it