The worse thing about Survivors 3 Gen themselves
Is the Entity 4 Gen survivors
Since when Gen spawn like this fixed?
Is the Entity 4 Gen survivors
Since when Gen spawn like this fixed?
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I haven't noticed this on Sanctum of Wrath yet, but a few times I've gotten an Azarov's with 5 gens on one side and 2 on the other. Pretty busted. The killer's allowed to just completely ignore over half the map for the entire game and doesn't even get punished for it - losing 4 gens to protect your final 3-gen is perilous and you risk not having enough starting pressure on the survivors to be able to defend the final gens, but having your territory locked down at 2 gens complete? Absolutely brutal.
There are 3 maps that split into 2 sides. Suffo pit, Azarov, Sactum
This thing happens since All kill update.
This setup is just stupid. I had a 4gen on the same map once. Even with entire team alive it was not possible to do these gens with a clown with insta down add on and pop goes the weasel.
I mean you can still win such nonsense if the killer is bad and lets himself get baited to the other side of the map. But how are you supposed to win this against killers who actually use their brain while playing? Especially insta down killers?
All 3 of the maps with layouts like this are dumb, They need to make those 3 maps more square and give them a little better gen spread to make it so having your gens locked down isn't just handed to you on a platter.
Just keep playing super passively until the killer gets bored. People do that to me all the time and I just walk to the other side of the map to end my suffering.
That the thing most map are to big for the majority of the killer so spliting the map in half is the best thing a killer can do. Even if the killer have insane mobility they cant play around all the map because too many loop need to be broken before the survivor is in any danger.
I dont understand the relation between Maps are too big and 4 Gen are too close to each other.
Note that Sactum size is 10.000 ; Suffo pit size is 10.200 ; Azarov size is 11.200
Smaller maps like Coal tower is 8.400 still have better Gen spawn.
Yes, it does happen on Sanctum and it can be compounded by the fact that it can be also very deadzoned.
Almost all maps often spawn clusters of contingous 3 gens, with the occasional 4. By that, I mean that out of the possible spawn spots, the game actually allows those that are next to each other.
4 and even 5 gens are also possible on Suffocation and Azarov's.
The former is problematic for the corner gens that might have only one pallet or none.
The latter spawns a 4 gen about 50% of the time according to my stats and that's not counting the middle gen.
Yamaoka's can have the same issue, but it's not as deadzone-y, especially main-bulding side.
Sanctum of Wrath is top 5 least favorite survivor maps. That one and Azarov's Resting Place can be easy 3/4 gens.
With map that big you cut the map in half the killer will choose the side with the most gen on it sometime one side will have 4 gen other time 5 all that depend how the loop spawn. So the side with the less gen have better loop and the map design is actually devise in 2 too with the wall in the middle of the map. Dont forget smaller map have other floor too so its true the map is smaller but you have 2 floor never forget that