Tvångsrunkar
Tvångsrunkar
About
- Username
- Tvångsrunkar
- Joined
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Comments
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@brokedownpalace said:
Lol
nah dude, this is dbd. Lol is something else. Go home. You are lost.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2392161#Comment_2392161
Awful news is just... Get better. If people tbag you then punish them by playing better then they do :/
Easier said than done if you face SWF.
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Every post on this forum is just a damn war between survivors and killers.
Killers are defending tunneling and facecamping, while survivors think its fine to tbag and flashlight spam.
We will never meet in the middle and do anything about any kind of toxic behaviour.
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@tippy2k2 said:
Just do what I do and don't go to the exit gates. If the survivors want to stand around and have a circle jerk about how awesome they are, go nuts guys. I either find things like walls or pallets to break or just wander around aimlessly.
Hell, once in a blue moon they'll get overly cocky and I'll take one down when they get cute and leave the gate to try to mock me to my face...
Its not only at the exist gates. Every pallet they drop, every missed shot I make they tbag.
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Its really fun to see that you, survivors main, are accepting this toxic behaviour.
There is nothing wrong with cd on crouching. Many FPS are actually using this method to prevent tbagging.
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@Volcz said:
I think you're just too sensitive and if teabagging really 'ruins the game' for you, maybe step away from the game and go play Roblox or something. Mentality matters and if you attribute everything to toxicity, you're going to have a bad time. I've teabagged and been teabagged against. Doesn't mean much. Say GG or GG WP! and move on. Shouldn't ever let 1 match ruin your mood.
The game is fun. And it would be so much better if people actually wouldnt be toxic. So ofc it ruins the game?
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@SweetTerror said:
A cooldown on crouching? Look, I hate toxicity as much as the next person, but if you're going to let repeated crouching get to you, then I would move on from dead by daylight. Either that, or next time bring in Blood Warden.
So you think its okay to tbag and be toxic?
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@IronKnight55 said:
People getting this upset over crouching and flashlights... 🤦♂️
Hahahaha I am just assuming you are one of these toxic kids
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2369264#Comment_2369264
https://us.v-cdn.net/6030815/uploads/9T6IU7SGZGHL/draugr.png
Couldn't help but think of the Draugr from Skyrim. Imagine their power is just Fus-Ro-Dahing survivors across the map.
Hahaha, exactly. I would play him for sure!
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So what exactly are killers suposed to do once all gens are done? Go around and pretend to be dora the explorer?
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You have the upper hand to gather a team (SWF) and use the powerful tool of comunication to destroy us. We dont have anything but ourselves and the crows. And at the end it also comes down to what map we are playing on 😉
I main PH, rank 6.
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Pennywise (IT), a Draugr, Big Daddy (Bioshock) , Sweeny Todd, Hannibal Lecter and Slenderman.
Can easily namedrop a few more I would like to see here 🙃
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@Aven_Fallen said:
All of your ideas are really bad:
- I wish there was a way to "warn" the killer that they are premades, so we can dodge the game if we want to.
Killers are already cherrypicking enough. And most of the time, they can stomp even SWFs, at least the casual ones. Let alone Solos. So Killers would just dodge until they have a full Solo-Lobby to have the easiest game possible.
- Give the killer some kind of "bonus", like an extra addon or something.
An extra Add On is no "Bonus", it is a very big Advantage. You are talking about 50% more Add Ons... I dont even want to think about the combinations possible.
- Increase the time for generators with 25%/35% and so on, depending on how big your premade group is.
Really bad idea. Like, I have faced 4 man SWFs which did not complete more than 3 Gens during the whole game. What should they do? Get even less of a chance to get out? And what would you do with a 3 man SWF and a Solo? Should the Solo suffer as well, because of the increased Gen Repair times?
- Decrease the times that you need to hook someone to use more to 1.
This would just make Moris overpowered again...
- Dont play against higher ranks, but lower since they have the upper hand to comunicate.
This would just increase Matchmaking Time. Also, Ranking is almost meaningless, e.g. someone at Rank 1 can play like a Rank 15, because it is way too easy to rank up. (Except for currently, because it seemed to be bugged)
- But a little box so we can choose if its okay for us to face premades or not. Ofcourse, the ones that are facing premades should get something extra from the match.
Again, would increase Matchmaking Times. So SWFs and Killers who want to play against Solos will have to wait LONG times to get into a game. Not really desireable.
IMO you should stop focussing on SWFs, way over 90% of SWFs are beatable.
Sure, some may argue that my options are invalid and some may agree with them. They were just ideas.
You have almost 9k posts here, so I can only assume you have so much more gametime than most of us here. I dont have that much, and its really hard for me to play against a full premade team. In that case I do get why its easy for YOU to be cocky and say that its easy to stomp swfs. But you need to keep in mind that not everyone are veterans.
But what should they do instead? I cant win a game when 1 is rank 13 and the rest is 4 and 6. I should get something out of it.
I mean, I can be an absolut twat from now on and just tunnel one person and camp him for the rest of the game if that is what you want to.
I really believe that killers deserves something when facing swfs. The comunication is still really unfair and we, killers, deserves something from it. If not during the game, we can have something after the game.
But tbf, in what occation is it fair to face better ranks than you? Im still learning the game, and its hard to do anything against these players.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2330617#Comment_2330617
Decreasing hook states or making gens take longer is punishment since it makes normal game harder for them.
Also showing that they are swf in the lobby is punishing in a sense that most killers would dodge them and making their queue super long
I think its more than right to give them some disadvantage in-game, since comunication is doing such a huge difference in the game.
And I dont think they would wait that long to find a group really. I believe there are some higer ranks that dont give a **** about who they are facing.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2330617#Comment_2330617
Decreasing hook states or making gens take longer is punishment since it makes normal game harder for them.
Also showing that they are swf in the lobby is punishing in a sense that most killers would dodge them and making their queue super long
I think its fair if they have some disadvantage in this case since they have the upper hand to comunicate. I dont think it will take that long for them to find a game. Im pretty sure there are higher ranks that dont really care what they are up against.
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@ShinobuSK said:
I know how ######### it feels to go against swf with much more experience and skill than I have, however making it obvious before match that they are swf will result into massive queue times for them.
And they payed for the game same as we did and have every right to play with friends without being punished for it
In what way are they punished with my ideas?