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alivebydeadight

alivebydeadight

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alivebydeadight
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  • I like the idea of it being base kit, but wouldn't that require the perk to get a rework?

  • @Milo said:
    Imma try later

    thanks, if it works, it can atleast counter ds on non obsessions, imma try to find a perk that can counter obsession ds so the ds complaining can CEASE

  • @Avariku said:
    I play both sides of the field, so I have a hard time actually seeing which side is worse. Both Killer and Survivor "usually" have valid points, but each group has people screaming and crying that they are being abused by the other side.

    Does one side REALLY have it worse than the other? 

    Survivors have face-campers, they have various abilities and offerings which seem rather useless, and not to mention the constant battle of solo players trying to keep up with toxic SWF's.

    Killers have loopers, body-blockers, Hex totems spawning next to survivor spawns, and of course toxic survivors.

    but for the most part it just seems like each are trying to play the "victim" card.

    dont forget their doo-doo laws that survivors have (this is a joke about the title if you didnt notice, i am willing to type #########)

  • they expect us to play long, but we need rewards for playing that long, auric cells would be a nice reward, entity touched on licensed survivors/killers would look awesome tho, who would this this is a sexy idea

  • @ChesterTheMolester said:
    No_Mither_No_Problem said:

    @Jonathanskilz said:

    noed if your new i quess, healing is good the other perks y just wasting a perk slots

    You must be the new one here. Nurses's Calling is awesome on all Killers.

    Not on 32m TR Killers, most survivors will avoid healing inside your terror radius.

    but not all

  • @Radiant said:
    They are just 5 totems, no need to do that even for solos.

    but if your in solos, how would you know if all 5 totems are cleansed

  • @Eight said:

    @alivebydeadight said:
    and premonition

    Yeah, I tried that one. Didn't get on so well with it - but that was in a general build, it might fit in better in this one.

    May as well give it a whirl. Cheers.

    Cheers m8

  • @vanil92 said:

    Triple David, with No Mither, rushing the nearest closet to hide.
    Perfect finish to 5 games losing streak :unamused:

    P.S. I thought R20 during the halloween event is the worst place to begin your adventure with DbD.
    I was so wrong. R15 is the elohell :chuffed:

    those names tho, ######### is this community

  • @Eight said:

    @alivebydeadight said:
    Spine chill can be countered if the killer was to turn around

    True enough. Still a nice little perk though.

    Maybe less useful now that I have OoO in there.

    and premonition

  • @Nickenzie said:
    SolarFoxVB said:

    Destructive Ambitions - The very thought of a survivor thwarting you fills you with rage. After breaking 5/4/3 dropped pallets, you gain the ability to break a pallet that is still up. Doing so rewards double the amount of Brutality points as a dropped pallet break.

    Lingering Wrath - As your victims escape, your wrath still lingers. For every survivor that has escaped, gain 3/4/5% movement and action speed, as well as 6/12/18% successful and unsuccessful attack cooldown (I know this one is very iffy to use, but it is useful if you force people out of the exit gate often).

    Determination - Your determination to get out of this mess will allow you to prevail. For every 30 seconds that you are within the killer's terror radius, you gain a stack of Determination up to 1/2/3 stacks. To use a stack, you must stand still and press the active ability button (Standing, not crouching), which will start a 10 second bonus to action speed of 15/30/45%

    Any modifications to this post will be in italics. If a change is changed again, it will also be in bold. I will be glad to hear feedback however criticizing, so don't hold back!

    For the first perk idea, I suggest reducing the values for every tier by 1 because this perk makes you go out of your way to break a pallet that's already ready to be used which can allow survivors free roam of the map. Additionally, you need to have some competition against Spirit Fury and make both options equally worth a perk slot.

    Destructive Ambitions - The very thought of a survivor thwarting you fills you with rage. After breaking 2/3/4 dropped pallets, you gain the ability to break a pallet that is still up. Doing so rewards double the amount of Brutality points as a dropped pallet break.

    This perk is really balanced to be honest but I wouldn't mind adding more bonuses to it such as the exposed status effect and decreasing the current bonuses to compensate.

    Lingering Wrath - As your victims escape, your wrath still lingers. For every survivor that has escaped, receive a token up to a maximum of 3 tokens. Every token grants a 3/4/5% movement speed increase and action speed, as well as 10% successful and unsuccessful attack cooldown. When you have 3 tokens, the last survivor will suffer from the exposed status effect and can be killed by your hand.

    This third perk is solid, great job! However I want the bonus effect to last longer while decreasing the speed just a little to compensate and give the killer some reaction time when you have 3 stacks.

    Determination - Your determination to get out of this mess will allow you to prevail. For every 30 seconds that you are within the killer's terror radius, you gain a stack of Determination up to 1/2/3 stacks. To use a stack, you must stand still and press the active ability button (Standing, not crouching), which will start a 30 second bonus to action speed of 10/20/30%.

    Again, everything I said above could be unnecessary but I'll let you decide that! :)

    fixed an error with destructive

  • @Whispers23 said:
    Do I need to press a second button? R2 downs survivors.

    quick lunge

  • @Eight said:
    Been playing with this recently, and I quite like it. It's a change of pace/style from my usual Meg setup.

    Bond, Dark Sense, Alert, and Spine Chill.

    The idea is simply to keep tabs on the killer. Bond works pretty well for that (can see where the people being chased are) and gets me the heals. Just wondering if anyone has any better suggestions.

    Spine chill can be countered if the killer was to turn around

  • @Master said:
    Technically it should, however I cant confirm this since I dont use DS.

    Thats why im asking the question

  • @I_am_Negan said:

    @alivebydeadight said:

    @I_am_Negan said:

    @alivebydeadight said:

    @I_am_Negan said:
    Triple H
    Ha ha ha ha, hahaha, ha, ha, ha, oh, a-hee-hee, ha ha, oh, hee hee, hee ha, ahaha.

    huehuehuehuehuehue

    Im sorry Towelie, I will get out of your way, but if I were you, go to a rank 1 survivors house

    Will do, as soon as I get past these purple house's in my way....There's somebody watching me.

    who is watching you towelie

  • oh my god, its beautiful

  • @I_am_Negan said:

    @alivebydeadight said:

    @I_am_Negan said:
    Triple H
    Ha ha ha ha, hahaha, ha, ha, ha, oh, a-hee-hee, ha ha, oh, hee hee, hee ha, ahaha.

    huehuehuehuehuehue

    Im sorry Towelie, I will get out of your way, but if I were you, go to a rank 1 survivors house

  • Oh I got one, the amount of times adrenaline has been in the shrine

  • @I_am_Negan said:
    Triple H
    Ha ha ha ha, hahaha, ha, ha, ha, oh, a-hee-hee, ha ha, oh, hee hee, hee ha, ahaha.

    huehuehuehuehuehue

  • wait, doesnt the perk currently counter itself

  • or make it too where you get auric cells for making it to devotion, because WHO will see that devotion level online, nobody thats who, so really playing that long devs should give out rewards, some people will not like this idea but meh

  • @TheEarthkin I dont know why this turned into an arguement but seriously, ffs this was originally about lf insidious camping, COME ON, insidious was made to use as a camping perk, some lf players will have high charge speed add-ons and not charge the chainsaw till a survivor goes into the basement

  • @Master said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:

    @Master said:

    @Damarus said:

    @alivebydeadight said:
    DS needs a rework and NOED is easily countered, NOED does not need to be removed your just salty about the perk, DS needs a rework because its a get out of jail free card

    As much as DS is easily countered, and just as much as NOED is a hook someone for free card ;)

    How do you counter ds though?

    rancor will make it to where you dont need to hook them to mori them at exit gate, trappers presence perk mixed with tier 3 enduring helps too

    Rancor ignores the problem until the game is over (works for 1 DS only btw), enduring weakens the stun but doesnt change the fact that the survivor frees himself

    dont forget unnerving, that decreases the size of the skill check, making it slightly harder to hit per tier

    Thats not a counter since the survivor can still hit it lol.

    A counter is for example cleansing dull totems vs NOED

    But does it help, yes, no perk but rancor can counter the perk and it doesnt do its job

    Even rancor doesnt counter DS, you are forced to ignore the obession the whole game AND fro the other 3 DS it has no impact at all

    "It doesnt do its job"

  • @friendlykillermain said:

    @George_Soros said:
    You can take hatred out of the internet, but then where you gonna put it? Hm?

    ehh dump it in the overwatch forums they're all slowly dying of salt poisoning anyway

    LOL, or the cod forums

  • @Master said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:

    @Master said:

    @Damarus said:

    @alivebydeadight said:
    DS needs a rework and NOED is easily countered, NOED does not need to be removed your just salty about the perk, DS needs a rework because its a get out of jail free card

    As much as DS is easily countered, and just as much as NOED is a hook someone for free card ;)

    How do you counter ds though?

    rancor will make it to where you dont need to hook them to mori them at exit gate, trappers presence perk mixed with tier 3 enduring helps too

    Rancor ignores the problem until the game is over (works for 1 DS only btw), enduring weakens the stun but doesnt change the fact that the survivor frees himself

    dont forget unnerving, that decreases the size of the skill check, making it slightly harder to hit per tier

    Thats not a counter since the survivor can still hit it lol.

    A counter is for example cleansing dull totems vs NOED

    But does it help, yes, no perk but rancor can counter the perk and it doesnt do its job

  • @Master said:
    Yes, the guy who designed the forum has to be fired.

    Good luck trying to read somethign on your phone if there is sunligth anywhere close

    I guess you can say they did a pretty good job so far (Im sorry)

  • @Brot said:
    How would the game change if everyone in the game would be able to see how many totems are left? It doesn't have to be shown all the time, but maybe you get a notification how many totems are left when you break one. As a solo survivor its very hard to be sure that all the totems are gone, swf players have a huge advantage when it comes to countering noed. As a solo survivor you waste a lot of time searching for totems which are possibly already gone, thats the reason why i don't go for totems at all when i play solo.

    This would make totems as a secondary objective more attractive and it would slow the game down, which is very good for killers. As a downside it would make noed little bit weaker.

    What do you guys think about that idea?

    SWF would not need to tell others about the totems, but solo survivors NEED this

  • @Master said:

    @alivebydeadight said:

    @Master said:

    @Damarus said:

    @alivebydeadight said:
    DS needs a rework and NOED is easily countered, NOED does not need to be removed your just salty about the perk, DS needs a rework because its a get out of jail free card

    As much as DS is easily countered, and just as much as NOED is a hook someone for free card ;)

    How do you counter ds though?

    rancor will make it to where you dont need to hook them to mori them at exit gate, trappers presence perk mixed with tier 3 enduring helps too

    Rancor ignores the problem until the game is over (works for 1 DS only btw), enduring weakens the stun but doesnt change the fact that the survivor frees himself

    dont forget unnerving, that decreases the size of the skill check, making it slightly harder to hit per tier

  • @Peasant said:

    3.) Buff survivors (Please for the love of God don't pick this one!)

    What are your thoughts on this folks?

    Reading this part was hilarious

  • card trick is situational

  • @FloraFury said:
    Oh really? So I should probablly just delete this idea! xD

    no this can be changed to a change for botany knowledge

  • @friendlykillermain said:
    i have an opinion thats different than yours how does that make you feel

    That I have an opinion to your opinion, how does that make you feel

  • @SolarFoxVB said:
    Of course, the items that survivors have now are pretty balanced, but it would be interesting to get something new. My idea is a trap of some sort that can slow or stun the killer one time. Survivors will also be immune to it because it would be a one-time-use item, and, if it could be wasted on oneself, especially midchase, that would be very sad. Of course, since it is a one-time-use item, there can be no add-ons, but there could be 2 different rarities.

    Lego (Not its actual name. I would like people to come up with a name for this) - When the killer steps on this trap, they are slowed by 10% for 5 seconds.

    Spiky Lego (Also not its actual name) - When the killer steps on this trap, they are stunned for (2 or 3. I can't decide) seconds to bend over and untrap themselves as the trapper would with his own bear trap.

    How bout nail and slightly longer nail

  • @FloraFury said:
    It's ok, but i would like the devs to remove camping... :angry:

    exactly how would they do that?

  • @Master said:

    @Damarus said:

    @alivebydeadight said:
    DS needs a rework and NOED is easily countered, NOED does not need to be removed your just salty about the perk, DS needs a rework because its a get out of jail free card

    As much as DS is easily countered, and just as much as NOED is a hook someone for free card ;)

    How do you counter ds though?

    rancor will make it to where you dont need to hook them to mori them at exit gate, trappers presence perk mixed with tier 3 enduring helps too

  • @George_Soros said:
    yawn will you guys ever stop yapping about DS and NOED? They're fine. They can be countered. But even if you disagree, why can't you at least have the decency to DO A [BAD WORD] SEARCH IN THE FORUMS to find one of the million other discussions on the very same topic, and post there, instead of spamming the forum full with this nonsense?

    XD, I mentioned ds once that it was countered by enduring and presence, or just rancor, and they said I was mid tier

  • @friendlykillermain said:

    @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:

    @Nickenzie said:
    Khalednazari said:

    The Swamp. Even though it's size is reduced, it still feels big. The gens are really spread out. 

    The swamp gives me depression whenever I load into the map, both survivor and killer.

    that map when a hex is on it is hell back then and hell right now

    if i see someone burning grammas cookbook i want to hurt them

    same, but just think about it, hex ruin 3 on that map is annoying as hell to find

    true but sfw squads just gentap

    tapping intensifies-detective tapp

    how come noone ever uses him though i hardly see him and he has some pretty good perks

    he has 2 good perks, tenacity and stake out

  • @friendlykillermain said:

    @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:

    @Nickenzie said:
    Khalednazari said:

    The Swamp. Even though it's size is reduced, it still feels big. The gens are really spread out. 

    The swamp gives me depression whenever I load into the map, both survivor and killer.

    that map when a hex is on it is hell back then and hell right now

    if i see someone burning grammas cookbook i want to hurt them

    same, but just think about it, hex ruin 3 on that map is annoying as hell to find

    true but sfw squads just gentap

    tapping intensifies-detective tapp

  • @friendlykillermain said:

    @alivebydeadight said:

    @Nickenzie said:
    Khalednazari said:

    The Swamp. Even though it's size is reduced, it still feels big. The gens are really spread out. 

    The swamp gives me depression whenever I load into the map, both survivor and killer.

    that map when a hex is on it is hell back then and hell right now

    if i see someone burning grammas cookbook i want to hurt them

    same, but just think about it, hex ruin 3 on that map is annoying as hell to find

  • DS needs a rework and NOED is easily countered, NOED does not need to be removed your just salty about the perk, DS needs a rework because its a get out of jail free card

  • @Nickenzie said:
    Khalednazari said:

    The Swamp. Even though it's size is reduced, it still feels big. The gens are really spread out. 

    The swamp gives me depression whenever I load into the map, both survivor and killer.

    that map when a hex is on it is hell back then and hell right now


  • straight out of the oven

  • @Entità said:
    Items, add-ons and offerings are divided into five levels of rarity: brown (Common), yellow (Uncommon), green (Rare), violet (Very Rare) and pink (Ultra Rare).

    This system guarantees that better resources are more difficult to find in the Bloodweb and have a higher price (3000, 4000, 5000, 6000 and 7000 BPs, respectively), which is reasonable and balanced (you cannot treat Ebany Memento Mori or Universal Key like Faint Reagent or Toolbox, because their effects in game are greatly different, of course).

    That system used to be applied to the perks, too. Then, to fix a bug in the patch 1.4.1, which prevented rarer perks to appear in the Bloodweb until the player had not bought all more common perks, they reworked the rarity system with the patch 1.5.0, removing Common and Ultra Rare levels.

    We all know that:

    1) the perks are the main and more fundamental mechanics of the game;

    2) every perk has 3 tiers;

    3) to use a 3-level rarity system with 3-tier perks means alternatively to associate every tier with a different level of rarity or to use twice the same level of rarity for two different tiers;

    4) both the first and the second solution in #3 produce unreasonable results: the first forces to flatter all the perks, despite of their different relevance and strength, the second makes equally rare two tiers of the same perk;

    5) the Community is attached to the old and better system, in fact in the Wiki of every language the old 5-level classifications and colors are preserved.

    I humbly ask the Developers (@not_Queen @Patricia @Peanits @Suggestive and other people I don't know if and which account they have) to restore the 5-level rarity system for all perks, and everybody to join this petition, provided that:

    1) a bug in the perks' draw system of the Bloodweb should not be fixed by destroying two levels of rarity, but changing the algorithm (and probably this has already been adjusted);

    2) perks need, more than items, add-ons and offerings, to be divided into five groups, because they often make the difference between victory and defeat and cannot be well treated with a 3-level rarity system, for the reasons explained above (the most precious and powerful perks deserve to be harder to find and more expensive to buy);

    3) the 5-level rarity system is one of the Dead by Daylight's cornerstones and more beautiful than a 3-level rarity system (yeah, give me that pink in the HUD, please!).

    People of the Fog, subscribe, please! :)

    I agree with this, makes perks more expensive, making prestige slower to occur

  • @Rellewd said:
    You said once ago if a screenplay came your way, not worded that way... umm, yeah you said you're are welcomed to the idea... that all typed I'd believe I could create such a film in a DBD way...I got money when it honestly comes down to... I got areas and other resources.....I lack no skill to direct/ and or write... savvy with editing software and all I have to have is creative control... I rock the labels name and really for real, you can hold partner status.... really cheap in comparison... hard to put a $# on it... bare minimum 16k more be better, going off the F13 fan film > Never Hike Alone - A Friday the 13th Fan Film (Full Movie) < research shows their budget was 16k.... Wes Craven's NOES in the eighties cost him roughly just 1million and in my prospect the 2017 fan film budget is really more than a enough but would personally go for more, < CAMERAS COUNT < well im reaching out again...

    what the hell am I reading

  • @FloraFury said:
    Botany Knowledge should make every healing faster, even self healing. Then this perk would be more useful and I would use it! (Botany Knowledge + Self Care + Empathy = Healing God)

    It does but its really hard to notice at first

  • @Giche said:

    Done this gif few days ago.

    Thought it would be cool to share it.

    and it was

  • all killers and survivors your gonna enjoy this

    dwight fairfield- dwight fallafle
    meg thomas-FaSt As FuK bOi
    Claudette-Farming simulator 1.0
    jake-dry humper (same for jockey from left 4 dead 2)
    nea-DC
    feng min- Gen rush
    Laurie strode-opposite of teamwork
    ace-lucky boi
    david king-Farmin simulator 2.0
    Kate Denson-EXTRA THICC
    Detective tapp-detective fapp or tapping

    Adam-Kobi master

    Trapper-Hentai boi
    Wraith-Bing bong your opinion is wrong
    hillbilly-deja vu
    basic nurse-teleports into wall
    p3 nurse- ezpzdc
    Myers-daddy myers
    hag-WHO TOUCHA MY TOTEM
    cannibal-Camp 100
    doctor-Zappy boi
    Huntress- 5 rules of dodge ball or momma huntress
    The pig-the light at the end of the tunnel
    freddy- D A R N
    Clown-Jiggly boi
    Spirit-Spoopy grill

  • My least favored map is The Game, without the perk spirit fury those pallets are gonna eat your ass

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