Zeus
Zeus
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- Zeus
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Comments
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I wouldn't take it too hard on OP. He genuinely doesn't seem to know and I wouldn't blame him considering demo came out a long while ago and you barely see him be played.
Survivors don't see an inactive portal. Demo can only place inactive portals on the ground and it gets activated only if it's used. When it is used, survivors can seal the portal. Survivors on or near an active portal will be oblivious (you can't hear killer's TR) and demo can track you as long as you are on it. Portal in it's inactive state is pretty much used only for travelling.
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Might as well get some gen points, take a chase and improve emblem instead of hiding unproductively in a corner
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I really doubt if the next killer would be licensed. Their 5th anniversary is coming very soon and it's highly likely they release a licensed chapter for that. I'm not sure how credible your source is or if you have a source at all and just making assumptions based on the fact that the devs have said they want 'atleast' 2 original characters per year.
I would love to see a licensed character after two original seasons but I wouldn't get my hopes up. Resident evil would be a cool option imo. Maybe Mr.X
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200 IQ
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I would leave him as is. He's a perfectly designed killer and nerfing him too much will upset this balance and once BHVR nerf him, you know he will never be the same. Why touch things if it isn't broken
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I feel like running ruin undying is completely unnecessary because you are just propelling yourself into a rank (MMR soon) where survivors are strong enough to deal with these perks and still escape and it becomes a sweat-fest for the killer.
But then who am I to judge how you wanna play a game you bought with your own money.
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@bluedusef said:
I wouldnt call tea bagging TOXIC, thats abit extreme but they are defo trying to wind u up. i will do it to a killer if they play like an ASS, facecamp the first person they hook etc but its not that big of a deal. its just somebody pressing crouch on the keyboard. whats toxic is somebody wishing death on you or your family over a video game.
had to make my profile set to friends only due to a few people in the community.
I mean facecamping with bubba inside basement is technically not even pressing a single button and survivors will dread to come near you. If pressing a single button isn't toxic, pressing no buttons shouldn't be too 😋
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@smart212 said:
I hardly can see strechtmark of survivor with this new reworked map, with the new snow animation it making worse.
Still better than the old one. Maybe colorblind settings would make scratch marks look better but I hope it isn't considered an exploit.
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@WishIcouldmain said:
Stop always creating a 3 gen we would've won against a terrible Hag but No. You couldn't leave that one gen on the other side. Had to fix. Understand the three gen. It's probably people like them that got Pop nerfed.
If a killer wants a three gen then she will get a three gen. But a three gen with hag is actually a bad idea because if no one is hooked, she can barely do anything but slowly and inevitably lose the game unless the survivors massively mess up or do not understand how to go against it.
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/1901589#Comment_1901589
i mean they say from the ground up. but cmon it is one part of ONE killer. It should not take a year to get this change out.
I can only guess that the animation team have a lot of workload. Remember that they still have to make animations for the new killer, new perk possibly, and then making new survivor animations fluid etc. And remember, its highly likely that the devs weren't working on blight POV before it was announced to be changed but must have been working on animations for the above ones I've mentioned as they usually work on chapters 9 months before release.
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..
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Honestly auto aim-dressing helps you more than it cucks you.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1901589#Comment_1901589
With the amount of things BHVR actually do for this game, it's unacceptable that major lingering problems like Blight's and Oni's camera aren't a bigger priority. Any other company would've had this ######### fixed in a fortnight. BHVR are taking over 6 MONTHS. Oni's camera has been bugged for literally almost a year now. And it's not a small bug either, it happens literally everytime you demon strike a survivor.
..
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1901629#Comment_1901629
Makes no sense? If you read the dev notes of when ruin was changed, they said it was because people were having issues hitting skillchecks.
I have not once seen a red ranked survivor or even purple complaining about old ruin. They would either hit the greats or gen tap.
Can't give you a less boring reply if it was changed because of "skill checks are hard".
Old ruin was fine how it was. The game shouldn't be balanced around new players.
I did say old ruin was a little bit frustrating and I still stand by it. And I was a red rank survivor myself. Old ruin was extremely passive and even if you are afk, it would work to its fullest potential. Which means it gives more time for facecampers to...facecamp more people. The current iteration of ruin fixed this issue and required the killer to be more active to squeeze value out of the perk.
Frustration that a particular mechanic can cause should be considered as much as balance. Devs said object is statistically bad but it feels frustrating for someone to have their eye on you wherever you go. It is frustrating to get facecamped. PH's zoning was frustrating and the devs did address it. Frustration is a very important factor to consider and alot of devs hire specialists for this purpose.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1901611#Comment_1901611
Old ruin was the most complained thing in the game at rank 20. Fixed it for you.
Makes no sense. I was expecting something more interesting from you than to use a weak, boring and overused "rank 20" argument.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1901582#Comment_1901582
Not once I saw someone complain about ruin before undying... not even old ruin.
Old ruin was the most complained thing in this game. New ruin, not so much. I haven't seen much posts about new ruin on forums so you are right with that. I did see a lot of people say the new ruin was strong in chat/steam forums.
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@baseballfan4877 said:
It has been months since they said they would fix blights camera. Like I don't get why it takes so long for something like this to be done. I would love playing blight a lot more if I wasnt running around with the same camera height as victor. I really don't even get why his camera was so low to begin with, he is a pretty tall character.
The devs made a mistake while making his POV model and they said it will be readjusted eventually but will take time because it's a lengthy process and they need to redo everything from the ground up.
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I run lightborn for the memes if 2 or more survivors bring flashlight. You get free hits after breaking the pallet and survivor trying to blind you. Honestly it takes a while for them to figure out that the killer has lightborn because it is very rare and BHVR has a history of breaking flashlights and so they will try again and some might not even realize it and just leave even before they could see my perks.
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Survivors were complaining about ruin even BEFORE undying came out. Undying + ruin will still be a solid combo or if you want to use ruin solo then you can.
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Disintegrate object of obsession into oblivion.
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@White_Owl said:
Basically everything in 2016. At the time DbD was a real mess, people who think badly about it now, have no idea...
100% agree. It was a mess back in 2016
2021 DBD is much much much more balanced than it was before.
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We need an arcade machine inside the basement for survivors to go down and play or for bubba to pass his time while facecamping.
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It can be used infinitely if it didn't though. But I agree with OP, perk is fun. It's good on bubba too.
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I've had some weird hits through pallets as killer but nothing too crazy or anything close to what survivors see.
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Blight maybe. Speed = less time wasted holding W and more time on chases which is the fun part.
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@Blueberry said:
You'd think his loud foot stomps and noises counteracting the entire point of Undetectable would have been noticed on literally the first game playing him in development.
Bold of you to assume that demo was play-tested before release 😋
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Probably original. Their 5th year anniversary is coming soon and I feel like that's when they are going to introduce a licensed killer.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1897598#Comment_1897598
It'd be nice if they made them more visible as well, so you can more easily see the black crow flying into the sky from far away.
I think they did make the crows golden to make them stand out a bit.
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Coup de grace maybe?
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Next week. It isn't 3 weeks yet.
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Zanshin tactics needs it's cooldown reduced or removed. After the first hit it's pretty much inactive and quite useless. It does give you some early info about where loops are but it's definitely not worth a perk slot. I understand why windows of opportunity has a cooldown but why zanshin?
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The game should reward bonus bp and tell us which players were SWF at the endgame screen. Atleast then people wouldn't take the loss hard.
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I would love to see it as a limited time game mode rather an a permanent one. R6 siege have had good success with limited time events where they experimented with arcade-y and cool new stuffs completely different from the actual game (they had a hide and seek mode FFS) so I wish BHVR also gives it a shot. Definitely a fun game mode and who cares about balance in an limited time arcade game mode
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1895819#Comment_1895819
If its basekit, wouldn't that be everybody?
Tunneling is a real issue with this game and is prominent at green and yellow ranks and the devs shouldn't depend on the killer to not tunnel the survivor. They need to enforce it themselves and I felt this solution does that best. Also at such ranks, barely anyone has DS because they are just getting into the game and they have to decide whether or not to spend money on characters like laurie who has DS and getting tunneled leaves a sour taste in their mouth.
At the same time it shouldn't hurt killers who try and play fair. I feel that this change will actually make sure that DS cannot be weaponized (not entirely, there is this protection hit issue), be used as a source of immunity (you have DS? Then you are not doing anything productive) and at the same time punish killers who actively try and tunnel a survivor out immediately once they are unhooked.
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DS needs to be basekit. And should be active everytime you get unhooked. But the current version is just overkill and hurts killers who do not tunnel. Maybe a 60 second DS but timer goes 3x slower if you are slugged and you can pick yourself up and lose DS. But if you heal another survivor, touch a gen, get healed or go inside locker or try to unhook survivor, you lose it. Only issue with this is protection hits that the unhooked survivor can take and pick themselves back up.
Did I go too far? 😋
Oh also killer can tell who has DS and who doesn't.
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I didn't read the entire post but I'll believe the first person's comment. 😏
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My solution was either this or what they have now. I really wouldn't mind if they changed the current one with this because I feel both are equally efficient.
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@redsopine00 said:
lv3 iron will and l3 no mither counters stridorits a huge risk reward counter
All that and you go against scratched mirror myers on hawkins.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1894937#Comment_1894937
I’ve played him a ton over the past few months, starting when he got reworked. I do him and a few other killers but he’s just simply the best for pub stomping at the moment.
Nobody else can start the game off with a down in the first ~15 seconds of the game like I do with whispers sometimes. And he’s great for camping.
Intetesting. I went against a lot of rainbow ranks when I play killers I don't often play and I was wondering if the Devs quietly activated MMR.
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@SilentPill said:
Forget that, I never follow the rule book and I’m on a friggin rampage. Haven’t lost a game in a few days.
https://us.v-cdn.net/6030815/uploads/SGX5DDMIF1KK/fc9189a6-8c2a-4516-be99-55834c053479.png
https://us.v-cdn.net/6030815/uploads/ORSIJ025GJ7B/34d618d9-54a1-42c8-9ad2-bdbf4190f0b0.png
Every key lobby I get I’m sending them back to the campfire with a depip and under 10k points each.
Quick question. Did you recently start playing bubba or do you play him a lot and have played him a lot the past few days/months Nothing to do with your skills. Just curious
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Played a really fair game the other day. Zero tunnel zero camp with PH even after the gates were powered. They still threw the game and the person who had object of obsession said 'killer noob'.
No matter how you play, survivors are going to complain. Play well? "The perks tho..", "Nice add-ons", "Camper noob", "Tunnel more". Play bad? Get tbagged all day, taunted, and listen to people saying "baby killer" and "why get annoyed over a crouch button?" and just adding fuel to fire deliberately.
Just don't take survivors mains seriously. They want to play the game on easy mode. Why else do you think rank 1 has potato survivors? Why do you think that I get to rank 1 easily as survivor even though I suck and get really strong killers I have no business dealing with? Just a food for thought
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@SpookyPumpkinPiez said:
If getting 9 hooks guarantees iridescent, supposedly, why does getting 8 hooks only result in bronze? The general way I play is to hook everyone twice and let them escape. No tunnels, no camps, and most of the time they struggle for a while before someone saves them. Just curious as to why it's only bronze and not silver or gold. I usually get gold or iri in every other category too btw.
Need to kill people for that emblem. It's a stupid emblem imo and game shouldn't be balanced around kills. It should be balanced around hooks.
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I usually maintain 60 fps unless I go through a hag minefield. Usually it stutters during first few minutes of my first game but it'll fix itself after a while
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Giving him the ability to carry 2 traps by default is a wonderful change to him.
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Coup de Grace shouldn't consume a token if the lunge doesn't exceed the default lunge distance. It's a simple QoL change and makes the perk a little better with killers like Myers and also counters dead hard directly (maybe).
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Too much blight serum.
But seriously, this is the first time I'm seeing this. Probably just animation bug
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@tennmio said:
https://forum.deadbydaylight.com/en/discussion/comment/1890066#Comment_1890066
Which rank are you playing in? How comes you aren't interested in your teammates at all? As far as I am informed it is supposed to be a 4 vs. 1, as in a team of 4 playing as a team (aka supporting each each other, doing their best to make sure as many of them have a chance to survive)
I was rank 1 last season and I didn't play much this season so at 5 right now. Honestly pipping is not always about how other people perform. It is true in cases where you don't get saved or tunneled but otherwise it shouldn't matter that much.
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I hope they just let us move things around wherever we want. Initially I thought it would take time to adjust, but no. It's just not good and causes a lot of confusion personally.
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Nice
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@Mr_K said:
NDA or not, BHVR the company could of said something. This isn't some big crossover with another company. It's an assessiblity option that was a growing concern to the community that plays their game.
Yeah and the fault lies with the company and blaming one person who I don't think had any part in making colorblind mode isn't the way to go and only shines bad light on him among forum lurkers and his co workers alike.
But I agree with you. BHVR should have atleast said that they are working on it like they did for blight's POV changes. But then if they did, how high are the odds that another person would spam a different question and lead to the same situation? I've checked his streams recently and he does answer DBD related questions until this happened but spamming just in hopes of squeezing an answer out will annoy anyone. And idk how many people know what really happened and just take things out of context.

