Zeus
Zeus
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- Zeus
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I depipped twice today and I played 2 games. My altruism emblem is broken. 2 safe hooks and heals and I got bronze and it said -70 for hooked survivors and no unsafe hooks. Still I was close to 1 pip but guess what? Depip.
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Bug
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1932191#Comment_1932191
Actual depip. It's been happening in most of my games.
Yeah I depipped twice in a row even though they were both close to 1 pips.
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Cheryl. Just wanted to get repressed alliance from her so started levelling her up and playing her for that perk and then suddenly she became my main.
I dont have a main killer but currently I enjoy demogorgon. Gens fly with no gen defense but who cares..it's all about the chases.
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I don't mind alot of pallets. But this map is a god pallet galore. Every turn you find a god pallet and there are some pretty dumb ones too that just block you in.
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Depip. Git gud.
But seriously, did you actually get depipped or was it just a visual bug?
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..
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I'm still curious about how good open handed is going to be with windows, bond or kindred.
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I don't see how they can rework Hawkins any more than this. It already looks accurate with a lot of details and Easter eggs
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Depends on how big haste effect is but I think speed for one health state is not a bad tradeoff.
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I really doubt the next chapter is licensed, let alone resident evil and let alone yet again lady dimitrescu. I would love to see a resident evil chapter though but I don't think it would be her. Would be cool but very unlikely. Game isn't even released.
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I have high hopes for their anniversary chapter more than the next chapter. The next two chapters are crucial
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Next chapter
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@Iosefka said:
https://forum.deadbydaylight.com/en/discussion/comment/1925766#Comment_1925766
If you are in chase it doesn't matter. Honestly if you are able to do gens when killer doesn't chase you, you don't need DS anymore. However 60 second is really less.
You can just go inside a locker and take the DS and then start chasing if you think you are getting tunneled. If the killer decides to wait the entire 60s then he isn't doing anything else or stopping other survivors. It's pretty much like camping.
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@Inferno427 said:
we still have another chapter before the anniversary chapter.
Personally, I think we're getting a licensed chapter next, then the anniversary chapter will be an original chapter; where the killer is a survivor and the survivor is a killer.
I dont think the Devs would go for an original chapter for their anniversary. If anything, the next chapter might be original.
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If there is actually an issue with this then the Devs are highly likely to change struggle altogether instead of fixing it.
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silent hill and blight
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1924231#Comment_1924231
i dont think a bit of polishing can fix their problems tbh...
If they aren't going to rework victor's power, I wish his lunge through pallets and windows isn't buggy af.
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@sensovsky said:
https://forum.deadbydaylight.com/en/discussion/comment/1924265#Comment_1924265
honestly do you need more than 3 days to tell that it's way worse than the one we currently have?
I'm just saying what the devs said. They are using the same logic they use to nerf strong killers. Giving people more time to adapt and then changing if necessary. I understand that HUD is a different issue but for me, I've only had hands on with it for like two days so I can't come to a conclusion just yet but with how long I've played I wish they adjust a few stuffs. Icons are all over the place.
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The devs said they wanted to give even more time for players to adapt to the changes and collect feedback from there. Even though PTB lasted for like 2 weeks, barely anyone played it more than 3 days.
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Twins ffs. Everything is wrong with them
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@OmegaXII said:
Feels like a bait.
Its his third bait post as far as I know
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1921700#Comment_1921700
I thought it was meant to consistently trade info to each other, so every 30 seconds you can see each other
That is true. I was talking about how being able to see auras if killer has a aura perk be sufficient enough but the Devs had to add one more layer to it. Two reasons I can think of is differentiating between perk tiers and perk not being useless when killer has no aura reading perk
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@NoObzBoiYT said:
hopefully the DS change is fake. To many toxic tunneling killers. Let us work on gens with DS and we have a deal with the nerf
Being able to work on gens with DS IS the problem. Not the perk being anti tunnel. DS is easily weaponized and this change makes it less of a weapon and more of a shield.
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@Blueberry said:
We'll be seeing here soon what they do with it for the corn map reworks.
I highly doubt that the Devs will improve visibility in corn after the rework. If anything they will make it worse but I hope it's the other way around.
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Went against a spirit on game map. Really good awareness like, I was crouched in the middle of nowhere completely healthy and he just instantly phased in front of me and hit me and then let me go. He didn't fall for a single mindgame and I saw someone else try and use the crouch mindgame through kindred and he still went down. He killed everyone at 5 gens and his tracking was like insane.
Rank 4 killer with no stridor (had distressing which I thought was smart but didn't give him any gen grabs) but he had the purple addon that increases lunge after coming out of phase so I presumed he just come out if phase early and use the speed boost and visibility together to hit me but alot of times I was crouching in the middle of nowhere to make less noise and still get hit. Went to his steam account and he had multiple VAC bans but his last ban was around 1200 days old so I didn't rule out the option of him cheating but still suspicious.
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The perk is actually good just by considering the fact that 90% (roughly) of killers run one or more aura reading perks/addons. Oni's ultra rare, blight's compound 21, nurses, BBQ, I'm all ears, undying etc. So many opportunities for the perk to shine. Definitely a good perk.
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It's a medium sized pp build now.
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BHVR please add FNAF to this game. Please devs. Make it happen. Please please please. Or I no buy skin 😤
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Why not? I mean, DBD got a lot of licenses from others so maybe they could now give some of theirs away
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The issue with that is a lot of survivors get carried by their perks and get placed at a higher rank then what they are supposed to be at and removing these perks would mean they will struggle against these strong killers and people who cant take a loss will just say ######### it and put the perks on back. People don't give themselves time to adapt to the new changes. I know it's a bit harsh but I was even like that with my DS and Dead hard and then I started experimenting with other builds. Lost 3-4 games, easy depip and then a steady climb from there.
Just give more time to your new perks. One game doesn't tell you everything about them.
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I honestly feel like he should lose all his charges if he breaks a pallet. Right now bubba with bamboozle is countered only with pallets and he melts pallets and often times as a survivor you need a little bit more time to get to another pallet and in most maps that isn't possible with how fast he recovers and starts chainsawing. You need atleast 2 charges to get a down or you can just loop a stone (maybe depends on addons but im talking about basekit) and this change buys a little bit of time for the survivor.
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@danielmaster87 said:
I feel that the revealing your aura every 30 seconds thing is strange and completely unnecessary. Otherwise it's a perfect rework.
It's just to put numbers somewhere to differentiate between tiers.
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That's how I initially thought and the very next day I started to suck balls.
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I hope the devs actually balance these maps while updating them. But Mr.Patrick did say in the Q&A session that the level designers want to keep the original feel of the map and will only have slight balancing adjustments (something along those lines, don't quote me on that) so I am a little bit worried by that.
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Doesn't that make it a worse kindred?
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It is slightly confusing, yeah but it would be tremendously useful if the Devs give actual stats of the addon but then it would take considerably long for them to do and will also moderately increase the amount of bugs in the game
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👋👋👋👋
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In a chase, killer knowing survivor's location is not as useful as survivor knowing killer's location when both are revealed at the same time because the survivor has to make mistakes to get hit.
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OP has a history of making bait posts. One I can find.
https://forum.deadbydaylight.com/en/discussion/223479/corrupt-intervention
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@ChurchofPig said:
I only have one question and that's about the deactivation through healing. Does that mean if someone tries to start healing you DS would deactivate? So if you get tapped then DS would deactivate? If that's the case that sounds like it needs to be tweaked so the healing interaction needs to be completed.
I think it deactivates when you start healing someone else and not the other way round. Wouldn't make sense otherwise.
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Just take a DS if someone does this. Easy counter
Edit: Wrong thread. Sorry about that
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I would be really careful with how much the default gen regression should be tweaked. I'd rather have perks like overcharge do it instead of it being basekit
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The Devs already have something planned so I don't think they will take ideas anymore. Maybe feedback but not new ideas
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I think object can be a really powerful perk. BBQ, nurses (and self care, meme combo), bitter murmur, I'm all ears are some really popular killer perks and when you can see their aura at the same time it can be really strong or allows you to counterplay. Also not to mention the 30s aura reveal stuff. Could come in clutch in some cases for survivors, unless you go against a PH or a stealth killer in which case...ehm..yeah. Fair counterplay
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@Mileena_Kahn said:
You killer mains got what you wanted so does that mean our survivor ques will be shorter?
Survivor mains got undying and mori nerfed. The Devs are trying to balance for both sides and fixing perks that are outright frustrating. I don't see what changes for survivors though. Apparently object is rare and DS is anti-tunnel and now object is much more stronger so what's the issue?
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I thought you said 'some' lmao.
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Playing killer IS a hit or miss. It doesn't matter how good the killer you play is because good survivors will understand how to play against every killer so I wouldn't blame it entirely on myers.
I would recommend infectious fright (for snowball potential with T3), bamboozle (myers vaults faster at T3 and bamboozle makes it even faster) and maybe nurses calling (your TR will be lower at T2) and monitor and abuse (even lower TR for every tier and to combo up with infectious fright as it works based on TR and your TR increases by 8 while in chase).
2 Hooks from a single T3 run is actually the ideal amount provided they were both healthy before they went down. Try and slug another person if you can with the help of above perks and apply pressure. Downing 2 people applies pressure to the entire team and no one will be on gens. Also the first down with T3 should be instant. Always 99% your stalk meter and tap M2 when you are sure that you will get the insta down.
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Graphical changes will come 1 day before tome.
