Zeus
Zeus
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- Zeus
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More content is why the game is thriving. But more content comes with more bugs and if the devs stopped updating the game altogether the game will quickly die
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It'll just clog the bloodweb even more than it does now.
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It will take a while for you to stabilize. Using meta perks would propel you to a level where you get matched against stronger opponents. Removing them would lead to a rough first few games. You need to take the L and stabilize your rank and adapt to your new perks before you can expect a positive outcome
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1944205#Comment_1944205
Smaller maps means teleporting killers like Freddy, Spirit, and Nurse can easily dominate the matches. And if this is true and becomes more widely known. You can guarantee to see a lot of killers using these three for easy wins.
Spirit, nurse and Freddy are used because maps are larger and it is easier to navigate with them. Large maps favor these killers. Small maps will have less distance between gens and more LoS which means it's highly likely other killers will be played over the three strongest ones.
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/1944186#Comment_1944186
You mean the bus that had its maps disabled immediately after it was found? Seems like a bit of a weird thing to be upset about considering the desync is still prevalent.
We can't disable hitboxes now, can we? Besides grim pantry is still in game
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Aren't these good changes? I'm not sure about survivor POV and haven't experienced anything unusual about it so far.
As for smaller maps, it means less holding W and wasting time depends on survivor skill and not by how long you can hold a button
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I wouldn't say the hitbox is the worst it's been now. Remember when hit validation came the first time?
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@darktrix said:
Sure, there's plenty of killers enjoying the easy hits. There's many killers out there who don't - they don't want their job to be easy street then anyone could do it.
Killers are sick of survivors tbagging on the the other side of magic bus invisible wall and abusing fat shame spots
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1942715#Comment_1942715
Except the DS nerf will make it even easier to tunnel, and survivor can't do anything to help the team. That's a major change (killer buff).
How though? If you are on gens then you are not getting tunneled and if you feel like you're being tunneled you aren't going to work on gens.
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If anything it can be a limited time game mode (sort of an event). Making it a permanent game mode wouldn't do well.
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The idea is to use speedup and slowdown in tandem to stop survivor from making the pallet whcih they would usually be able to do pre-rework. How to do it? No clue
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Quarterly.
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I don't care about more pallets. But why god pallets??? And why is there 7+ of them??
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Maybe she starts passively phasing when she is charging her power and husk disappears completely when she is in phase (and maybe an audio cue, maybe...). She can still have her TR.
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Do you have a specific example?
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I've checked it with someone else playing against me and from what I've seen the killer felt much closer than he was to me as a survivor
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Devs are finding as many ways as they can to ruin undying.
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Be happy that you don't have a post game chat. It's a salt mine
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@MadLordJack said:
I played some Trapper earlier and didn't notice any disarms, but at the same time I rarely get them in the first place because people just hold W.
I hold W until I get injured and then start taking loops. Better to go down injured to a trap than healthy
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The best thing about PTB is it will have none of the bugs that the subsequent live version will have.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/1938010#Comment_1938010
Oh will it finally be changed or its just another rumour? I don't follow the streams lately.
It's official and the Devs showed us a sneak peek of how the perk will now function.
It's still the same perk but if you do any productive action it instantly deactivates
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Yeah hitbox is messed up.
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If antidote didnt have any cooldown you can just throw it on the ground, change to tonic as you move with the speed boost and be close enough to hit the survivor with the tonic more accurately. I don't think it has a cooldown because it will be weak. I think it does because it might be strong but I can't say why though.
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Pretty good job so far
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If you stand still for a while, wraith becomes completely invisible
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I thought the slowdown was 10% too in which case giving yellow antidote with no cooldown will be used over purple one. Are you sure its 15%?
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@TheClownIsKing said:
Would it really have been so bad if Vigil instead made the user immune to Mangled rather than remove its ability to affect Mangled? (Now that there is no longer a timer for Mangled).
Would it really be so bad to have one survivor perk, completely counter one killer status effect? Hardly game breaking.
I still don't see the perk being useful with this change but it's a good start.
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@[Deleted User] said:
I never seen the Twins played not in a looong time.
I don't doubt that. Barely anyone uses her. I play different killers and haven't touched her in a long time so just gave it a try. People know how to counter victor now. They just weren't doing it properly.
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It makes you stronger, gives you focus.
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@gatsby said:
They also killed her saw blade... rip this was supposed to be the SAW chapter update with the new map and they blew it
More like SAD chapter.
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I usually play a different game if I have a bad time or don't feel like playing DBD. Nothing wrong with it.
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Almost 5 years and survivors stopped giving a ######### about the killer.
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So you do have a number of how many god pallets there are? I can already count 6 on top of my head
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Am I the only one who feels like demo makes survivor noises occasionally while breaking pallets/walls or after hitting someone?
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I made my UI really big so I could look at these things without straining my eye. Too much on HUD is why I get headaches when playing cyberpunk. This seems to be the same story
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The map has like 6-8 god pallets and no.one is talking about that
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Lets be honest here...The injured run is horrible
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I'd rather buy demo than twins with auric cells. You can buy twins with shards too. I wouldn't spend AC on a non licensed killer unless I have to but I would still pick demo among the two.
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Maybe they changed the animation and left the hitbox as is so probably something that we should get used to. I could be wrong but thats my theory. You dont hunch as much as you do before while injured.
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You depip even when you play to your potential now lmao.
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The chapel map was kinda cool though. Played it 3 times as killer and none as survivor. Didn't get asylum even once
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Because BHVR
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Not all of the animations are bad. Getting up animation, stopping while running and then turning around looked cool. Injured run is the worst and standing still is bad too. It makes the survivor look menacing
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I guess it's a sphere of 32m radius.
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@Another_LegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1933067#Comment_1933067
It wasn't even mocking it was some clips of him playing killer and survivor
Yeah but people use that clip as fact. It's like watching otz's 'otz gets demolished' compilation and harassing him for getting outplayed.
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@Another_LegionMain said:
I would link a compilation of Almo when he plays both sides, he's in the comments and liked it, but last time I did that I got a warning from a mod.
It's good fun but mocking the devs non-stop for that is just not nice and ruins it.
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You know operation health is going to become a meme immediately after it ends.
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@Taiga said:
https://forum.deadbydaylight.com/en/discussion/comment/1932999#Comment_1932999
PTB is mostly to find bugs if they released an update without a PTB there would be way more bugs.
Live servers had bugs that weren't even in the PTB. Look at previous year mid chapter and twins chapter.
