Zeus
Zeus
About
- Username
- Zeus
- Joined
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Comments
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It's fine to play a game that you feel is chill. At the end of the day, we play for fun.
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You can jump over a pallet or through a window with victor. You just need to pre-emptively back up a little and look up.
Victor is weak at stairs and a god pallet. One technique you can do vs god pallets is back up from the pallet and then switch to charlotte. 2 out of 3 survivors will slide through the pallet to kick victor and you can see if they are going for it with the killer instinct that charlotte gets. Switch once the survivor gets closer and then start lunging from where you left victor because even if they go for god pallet slide, you are at the proper distance to lunge over the pallet.
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I have played a single game with the new wraith and I was able to lunge to a couple survivors after uncloaking. But I'm really unsure if they got stuck on something or if their routing was not optimal.
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If you stick to the survivor then I guess you will get the lunge hit.
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You will have to wait until MMR officially comes out. Until then you are going to have to put up with this. And who knows how MMR will turn out to be.
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I guess the reason PTB on console doesn't exist is because for every update they want make on the PTB, they have to get it through sony and microsoft and it'll delay the whole process by a lot. With that said though, the devs don't really add patches to the PTB anymore so I don't see why not. Maybe I'm missing something
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A training mode vs bots would be nice.
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I use it on twins. Don't know why but survivors are almost always injured when I use twins. Not even sure why.
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I personally didn't enjoy playing the new killer but every other change that came with it is really good. DS changes, blight FOV, wraith speed and colorblind settings. These are good changes/additions to the game and I barely noticed any annoying bugs so far in the PTB.
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The new Object has the potential to be a strong perk but I'd rather take that instead of what we have now.
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I personally don't like the idea of a 5th perk slot. The devs would need to look into every single variable it might affect and some might slip through and the entire game balance would change. Besides there are only 5 totems and if you run haunted and all hexes, one perk gets left out. You can say make 6 totems but then it would have an impact on how strong inner strength or perks like noed alone can get and then it...it shakes up too much in terms of balance
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It also makes it easier to play as these characters. Maybe as an addon but definitely not as basekit.
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Can you confirm that it's a fast vault? There are three vaults in this game. Slow, medium and fast. Did they do back to back fast vaults on the same window without moving away from the window?
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Like who? Most killers feel overpowered but in reality it's either something to do with teammates or lack of understanding of how to go against the killer.
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@Exor said:
I got hit by it once when I went out of my way to tunnel a fresh unhook in the hopes of DS for more remember me stacks with my endgame build, since my obsession killed themself on second hook (and me downing him with knifes on accident two times, thus no stacks). Otherwise? Nope.
I just got hit by DS. But tbh the survivors were just trolling around and running around the hooked girl. One person apparently had DS and jumped inside a locker. The important thing though is that this DS didn't affect my momentum at all and I wasn't forced to grab him. That's a good sign.
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I'm curious if whether colorblind modes make it easier to see scratch marks in certain maps. For non-colorblind people that is.
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Had a game just now. Tinkerer proc'd and a meg who I recently hooked was working on it. If it was old DS I would have waited because I was unsure. Had no hesitation picking her up this time.
Also blight can finally see properly and his bounces are very predictable now. Good job BHVR
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@gatsby said:
Everyone is playing the new Survivor and doesn't have perks... also the new Killer rarely gets more than 3-4 hooks the entire match so its harder to tunnel since he's so awful in chase
@chadbeastofprey said:
nobody really has ds due to ptb being stupid and not having everything unlocked beforehand so
I barely see survivors bring the new character out. Maybe one out of 4 but the rest still bring in their meta perks with their main survivor.
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It's just the entity's way of saying get #########
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When you are injured, deadhard allows you to do some risky plays and if it works, you wasted the killer's time and still have deadhard for another risky play which again, may or may not work. If your risky play doesnt work, you have deadhard to rectify it. This is a strong advantage deadhard gives you
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I usually do this if I hear the hatch, know where it is or if the survivor isnt struggling
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I still do lmao but I've always thought it had something to do with my antivirus. I use Malwarebytes and windows defender. Been doing this for like 3-6 months now and longer than when this post was made
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1982911#Comment_1982911
Its more of an insult to injury.
Lmao that's true actually. I see what you mean but I'd rather have the Devs fix the scratch marks instead of nerfing scratch mark perks.
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I wouldn't really complain about it now considering that previously you would sometimes spawn a feet in front of the killer.
Also it helps with early game pressure for the killer which I think is a good thing. You always have the option to hide for a while to see if the killer is near and if he IS near and misses you, then it'll be a while before he comes back there again which means it's a lot of time wasted for him unless he finds someone elsewhere which still means the gen you will be working on will be done.
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If the scratches are already unreliable, it only makes the perk weaker. Why would it need a nerf then?
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Maybe aura reveal of all survivors for 10-15s? Killer can still only go for one and survivors will have this knowledge and split up or not work on a gen in front of them.
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I really don't think bloodlust tier 2 and 3 is necessary. They feel like crutches. However alot of times I get these edge hits because of bloodlust tier 1 activating just 2 seconds prior to me getting the hit and these hits are the reason why playing M1 killers is a little bit tolerable for me.
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Monitor, nurses, BBQ and undying. Monitor and nurses go well together and monitor reduces PH's most annoying counter of holding W to an extent. BBQ for info and undying for auras while in loops or free information anytime (and they will probably think it's undying and devour and look for a second totem and waste time, maybe)
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Issue is with disconnects caused beyond the player's control. Until the Devs find a way to distinguish between intentional and unintentional DC's i dont think it's a good idea to increase penalty
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1977662#Comment_1977662
In my opinion even though I'm a clown fanboy. I've played all the anti loop based killers quite a bit, but I still think his anti loop is possibly even stronger than doctors because of the fact you can take control of a good pallet without much of an issue. The problem with doc is that he still has that delay, and people put doc way higher than clown, and I have no idea why. I find doc way easier to loop than clown.
As it should be. Doctor has more to him than just anti loop. Clown is just antiloop with a limited number of bottles unlike doctor who can shock continuously. The question is whether if clown's anti loop makes up for his lack of other abilities that doctor has
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It's just matchmaking working as intended.
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Blight. Legion is just a normal person. Blight runs faster than legion in his power and is much more scary. I don't think legion would stand a chance against blight.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1977494#Comment_1977494
There’s no way they would rewind time in general, probably just rewind the players locations.
They have demonstrated it’s possible because a nurse addon already does it
Players location is what I was trying to mean. It's more of a second chance in loops than having to rewind gens.
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I think crotus looks really good. I preferred the PTB look more but the Devs always seem to downgrade stuffs from PTB for some reason.
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The way I see it, if it's a time rewind killer, he will rewind time for a maximum of 3-5 s with maybe a 60s cooldown. Idea is to force survivors to make a second read in a loop if he makes a right read the first time. Making it too spammy would start to get frustrating for survivors.
Also I'm not sure if it's possible to code this is a multiplayer environment
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1975547#Comment_1975547
Besides it might not be shadow. The color of pixels on the jaw seems too sus for me
You could be right and it can be a beard. But im not entirely convinced that it's not a shadow though. Difficult to tell
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I wonder how you find this annoying but not the other spam posts.
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I don't really think the devs would revert animations. Personally I think the animations are much better now and all it needs is more time for people to get adjusted to. Periodic refinements would be nice but nothing major.
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Even if they have candyman ready to go, they will most likely wait for the movie to come out and it isn't coming out until august if things go according to plan. I've always had this theory that the reason the devs couldn't bring in good content is because of the movie being delayed and so they had to delay his release which means they lose 3 months to work on following chapters and are slowly recovering from it. It's just a tinfoil theory.
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God tier garbage
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You're technically humiliating rare and endangered species of twins' and asking them to stop playing twins in a way the Devs intended to play.
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I thought you were calling him out for a 1v1 cowshed
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It'll be interesting for sure. I really don't care about the orientation. The dress looks sick though
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Pip would be a win for me. I just play the game to have fun though so i dont really care
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I think it's probably an original chapter tbh.
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@Idontknowtbh said:
https://forum.deadbydaylight.com/en/discussion/comment/1972499#Comment_1972499
There could be a way, you know?
What if clicks didn't do anything and every flashlight had certain number of charges, like a 2 second flash once you click it. If you misuse it, your fault but no more clicking like that.
It's actually a good idea. Instead of flashlights being continuous, one charge and flashlight will run for like 2-5 seconds. Cancelling will still remove the charge.
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Teaser is either today, tomorrow or saturday.
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Maybe if killer is within 16m of the hooked survivor and there is no other survivor within 24m of the hooked survivor for 10s, the timer can slow down or even pause.
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I really wish the devs look into it. Players aren't really going to stop clicking so the devs will have to do something about it. Not because some people think it's BM but just because of the health issues it causes to epileptic players.