Zeus
Zeus
About
- Username
- Zeus
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Comments
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@XxNO_BSxX said:
I'm utterly frustrated with this game, players, wait times, match-ups, and last but not least the lack of people working as a team when playing as a survivor.
When I bought this game I fell in love with it and the game play and really enjoyed my time playing. That time has come to an end. Killers are super OP and leave no room for survivors to even get gens done let alone have the chance of making it out of the match.
Match after match I'm constantly pulling teammates off the hooks for them NOT to do the same in return. I can't tell you how many times I've sat on the hook to second stage or even death because teammates don't want to participate!!!!!!!!!!
I've tried so many times to give this game one more shot but I'm done. Way to go devs!!!!
This is why you don't only play one side.
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All of them.
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Probably 30th. 5 more days.
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Being unpredictable is the best thing you can do vs a spirit. I remember tru3ta1ent saying that if you crouch then your groans will have a reduced volume and the killer will think you are further away than you are and I've tested it a bit but I'm not certain if they missed me because I did that. Her standing still mindgame is the most annoying part of her kit and I wish it didn't exist. Otherwise its mostly about predicting how you think the spirit will play and playing against it.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2044840#Comment_2044840
I know that, I was merely wondering if that interaction was unique to Freddy or if it carried over to Demo and his Portals.
It doesn't matter how you get oblivious. If you are oblivious, you can see the killer with object regardless of distance. Works for demo portals, nemesis and freddy.
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They are busy with something else
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@Mr_K said:
I sure a lot of people are just devastated they can't play the new killer.
More bummed about not being able to look over the tall grass with blight
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Welcome to DBD
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It really isn't. It's likely that the number of times a perk like predator has been in the shrine is less than how many times BBQ has been. But the thing is you don't really care about the perk so you don't feel how rare it is.
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I'm curious to know what the Devs are trying to fix. Would be great if they could shed some light on it.
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Legion is just a mending simulator and he lacks lethality which technically makes him an uninteresting M1 killer. Plague is more interesting because she has more gameplay than legion does.
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All 3 can be adjusted to make the killer balanced. Bubba has a chainsaw too but he doesn't dismember survivors in one hit. Thermostat could have a timer or a specific requirement if they wish to include it. Same goes for invisibility.
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its not a bad perk in any way. its not only useful to prevent survivors from attempting rescue but it also gives survivors 30s of exposed status as long as they are in your TR and you are carrying the survivor. Besides it has the potential to counter pallet drop saves because if you are quick enough, you can get a trade. Not always but possible and something mad grit cant do.
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Ruin is powerful by itself so if you lose ruin early, you will feel the disadvantage. Pop would mitigate some of this.
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Altruism points. A man has got to pip.
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@Kolossoni said:
Can't wait to verse all the Tricksters once it releases.
Bully them you mean 😋
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I'm pretty sure some people will play trickster until they get bored or annoyed with him. Devs have said they will compare the stats with huntress and deathslinger after 2 months.
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Part of the reason why exhaustion perks like mindbreaker or blood echo arent good is because its difficult to tell whether the survivor you take a chase with is exhausted or not. Maybe a subtle change like loud/faster breathing noises while exhausted that can be picked up by decently good killers can be massive.
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Randomly stumbled upon this on youtube. Good editing work.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2035227#Comment_2035227
I don't remember hearing any complaints about oni or reworked freddy on release. Hell a lot of the changes behavior made and chapters thats worked were love and liked. Its just the fact that looking back on the last few chapters its hard not to be miffed. I mean come on the twins, trickster upcoming release, breakable walls reworked maps, holy hell midwich was and still is a disaster map. As the old saying goes where there is smoke there is fire.
Unless someone throws a smoke grenade.
Ok I'll stop.
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@Baby_Victor said:
Be funny if someone using Zenshin could negate the effects of a Windows Of Op user, when within Killer radius.
xD
Probably won't happen but an interesting idea regardless.
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@Aven_Fallen said:
Can we stop talking about "fixing" things? The Perk is not broken or buggy, it is just bad. So the correct term would be "Buff" or "Rework". (Not addressed at this post directly, but I see it quite often that people say that they want things to get "fixed" when they are talking about Buffs, Reworks or Nerfs)
Regarding Zanshin Tactics - even without the Cooldown, the Perk would not really be good. IMO it should be a complete different Perk, seeing Vaults and Pallets makes total sense for Windows of Opportunities (and this should be buffed as well), but I dont see that much use for the Killer player.
So I would rather rework it to another effect which is actually useful, since the Oni-Chapter only has 1 bad Perk (Zanshin Tactics) and two really situational Perks with Nemesis and Blood Echo.
But if they dont want to give it a new effect, at least they can buff it, I agree on that one.
I didn't think it was much of an issue but I see your point (regarding 'fix')
I understand the perk is bad but I run perks like these all the time. Some killers might find being able to see pallets useful (like on doctor or PH) and I personally feel like this perk can genuinely help me on killers like clown. Could be wrong but the perk at this state is completely useless. I see why windows of opportunity has a cooldown but I cant understand why this perk does.
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@Nosferatu3145 said:
Are you crazy? Don't you see it would be game breaking OP if didn't have a cooldown? Next you're gonna say that gearhead didn't need the nerf it received post PTB
Next step should be to make it a hex perk with a cooldown.
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The only downside would be the inability for killer to tunnel. I don't see why there shouldn't be an obsession every game.
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Honestly all blood warden would need is a 10 second exit block after gates are opened. It'll automatically make 99ing gates a risk.
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I'm unsure how long MMR system has been running in the background but it might be for over a year for all we know. Besides, if you get unfair matches like this, you'll slowly get put to where you belong. It needs time to settle down.
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My games have been decent too. A little bit shaky at times but nothing time can't fix.
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It takes time for MMR to stabilize itself and ranks now no longer matter. Just because it has been running in the background doesn't mean it'll be perfect. MMR considers your opponent's elo as well and as long as SBMM is not allowed to stabilize, you will never get proper games.
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Use scroll wheel.
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It can be abused and players will start to block people who outplay them until they get weak opponents.
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Not a bad idea.
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I think it will take a while for MMR to adjust itself and it probably requires a whole chapter of MMR being turned on.
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This will make jane meta.
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Got instant matches when playing my 2 regular killers. Tried to play huntress which I never usually do and waiting for a looooong time. Less people playing with low MMR I guess so no wonder.
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I'm lost. Whats this about?
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That's not why people use spine chill. It gives you more than just gen progress.
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Just bring zanshin tactics as killer on the game map and decide for yourself.
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The only curse i have is getting the same map two times in a row. Not necessarily corn maps but definitely one of them.
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..
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/2025118#Comment_2025118
Read the perk description, it does. Desperate measures increases the insta heal timer. Same with botany knowledge.
Oh yeah you're right. I never use them so I didn't know.
- Applying Anti-Haemorrhagic Syringe while We'll Make It is active will halve the affected Survivor's Healing time to 8 seconds.
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Insta heals have nothing to do with perks. It'll only be as fast as it's used to be.
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I mostly get miserable killer games. It makes games that I win more rewarding.
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I feel like the nerf that will be coming with the next chapter should be sufficient enough. Overcomplicating a perk is never a good thing and DS is already complicated for newer players.
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More like geardead.
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I personally don't think bloodlust 2 and 3 should exist in the game. Bloodlust 1 is still debatable because it's the only thing helping M1 killers and a lot of edge hits I get are because of bloodlust 1.
Don't get me wrong, the perk idea is good. It's just I don't like the concept itself.
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I'm very confident that new object will be a strong survivor perk and could potentially be meta but the current object is just frustrating. I'd take the new one over what we currently have. The only issue I have is passive aura reading every 30s. If it happens mid chase, it might be frustrating.
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@Seanzu said:
These videos prove almost nothing considering the amount of variables in a match, while Tru3 likes to only look at the worst case scenario, it's almost always least often case as well, while I respect what Tru3 is doing he does completely ignore such variables so that it seems like it's always the worst.
The survivor isnt dropping any pallets or using windows so I wouldn't really say its a worst case scenario and it counter balances majority of the variables.

