Zaitsev
Zaitsev
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@LetsPlayTogether said:
How about wearing glasses? I never had any problems with Yamaoka and this is the only map where survivors really have the chance to play stealthy. this is typical killer ranting, grounded on bad skill.
Literally everything you post is just an example of a bad survivor player. So entitled, you just want the game handed to you.
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@DragonMasterDarren said:
I like yamoka's visual aesthetic, really I do, but good lord the map is either a black screen on ultra or a nearly black screen on low, make it brighter, remove the bushes and bamboo, you shouldn't be rewarded for simply pressing LCTRL or LSHIFT or whatever crouch is bound to into a bush and becoming basically invisible, it's dumb, people shouldn't be rewarded for playing dumb
Yes please. Theyre also poorly designed as maps if you removed the bushes.
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1249165#Comment_1249165
Right, that's why I was saying the animation having to play is unfair. If the animation were faster it wouldn't feel so frustrating but as it stands I sit there and they get hooked... The Entity stabs them... The body goes limp... It starts to rise... It rises and rises... Then another 2-3 seconds pass. The entire thing feels like it takes like 10 seconds or more. I need to actually time it.
Meanwhile the Survivor stands there and just waits for the Killer to come up and hit them twice.
And sure, I could have gone for the gate, but the gates were very close to one another and that takes so much longer. A gate as solo is almost suicide even with Wake Up, which was not in the build I had equipped for this round anyways. I thought I'd have a chance with the hatch and I had found it as I was running to a door so I took my chances and was reminded how horrible the wait time is.
Thats kind of the point. The situation is supposed to be hopeless. If you fail to find the hatch or the killer is quicker than you on the draw, then thats on you. Even then, the devs still give survivors a small but perfectly reasonable chance to escape by powering the gates for free.
Though it seems like you played a great game, sitting on the hatch is generally not smart, since it puts you in plain view of the killer. Your best bet to survive would have been to hide within sight of the hatch, that way, you could still sneak away to open a gate.
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@bilaueta said:
Im not saying that the killer instinct should be disabled as well, as it should put you at risk to expose ghostface at the expense of avoiding a down. But it happens way to many times that you look at ghostface for half a second and he immediately gets a pointer to your exact location even if you try to look away.
You are forced to stay put and avoid looking at him at the same time that you have to hide from him, which is dumb and only ends up with you getting spotted or even fully stalked just because you were looking at a random place or trying to not look at the killer
He should get notified that he is getting stalked, so that he can hide and figure out where the survivor is. But having an arrow straight towards the survivor makes it a free chase or hit by punishing someone who should have the advantage after spotting him or look at him by accident
If you disagree it is fine, Im willing to have a discussion about this. But think of how many times you were trying to hide or simply move around and suddenly hear ghostface's revealing sound and ghostface does a 180 and finds you immediately without you being able to do anything to hide
If dedicated servers didnt completely suck, then the arrows wouldnt be a problem. Personally, as a Ghostface main, they dont add much to his power imo. They could be gone, and it wouldnt make much of a difference
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@skynightjourney said:
https://us.v-cdn.net/6030815/uploads/782/1NOTR1XWQREY.jpeg
This isn’t fact this is an opinion, plz don’t spread hate. Anyway here’s my tier list for killers as of now, I’m just basing them off of who I have gone against as a survivor and who I’ve played as a killer, this also isn’t in any particular order. I know every killer can be an S tier if played correctly. As of now though here’s my list, I’d say it’s somewhat accurate, maybe Deathslinger should be up a tier or two but to me not really. Feel free to share your own personal tier list and stuff.
Id move Bubba down to D but overall, good list.
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@PNgamer said:
Hello,
don´t get me wrong but in my opinion the Gentimes are still a Problem. I can understand if devs saying we doesn´t want a m1 simulator and i also can understand devs going a careful way, but look at the fixes. We talking about 1% and that´s nothing.
Better than what we had. Gen times are still too fast, but low mobility killers have more of a chance now. Its a step in the right direction, but its still not enough.
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@MegMain98 said:
Don’t get me wrong, I love Nurse and her aesthetic and she is still by far the best killer in the game...but her skill cap is so high that a majority of players are not willing to play her.
Honestly why would you put hours and hours into getting bullied as Nurse when you can play Spirit and pretty much get the same results? Nurse is better but not by much. Spirit is basically Nurse but easier to play while getting the same results.
I also play on PS4 so playing Nurse is rough. Wish I was good at Nurse but it takes so much time to master her blinks and she is extremely punishing if you screw up.
No. Especially not on PS4. Play Spirit.
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@Calabrum said:
Has anyone else run into the super speed bug on plague? Happened to me midgame on the temple of purgation map. It seems similar to the nurse bug that was occurring a patch or so ago. Thought someone might want to look into it.
Bug? Might have run into a hacker.
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Also, be sure to trap powerful loops and frequented areas, but dont trap in plain view of a survivor.
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@StrixxGaming said:
Hey! I’m quiet new to the game, (I know, I’m so late) I’m just wondering as a trapper what perks are the absolute best for him to have. I like to carry 2 traps at the start of the game to help set up my 3 gen rotation, but I still seem to be getting gen rushed. Any tips would be great especially ones that main the trapper who are around rank 5 to 1. Thanks guys.
Trapper is quite rare in the higher ranks, but Ill be more than happy to help a new member of the fold.
I assume you dont have any DLC and Trapper is the first killer youve started leveling. Now, as you progress in your DBD life, youll get access to powerful perks and addons. As for right now, I would use NOED (thats Hex: No One Escapes Death) and Deerstalker. Bitter Murmurs and Unrelenting are a nice set of training wheels as well.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1239466#Comment_1239466
As a USMC veteran, I gotta agree. I know he was probably trying to be funny, but many of us live with the PTSD of our time in service, and perhaps we should be careful of our analogies.
I served with the RAF as a wing commander. Got out a few years ago. Honestly, video games helped normalize me, and ground me to civilian life.
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@Raccoon said:
...I say as there are 60k people online.
The game's highest population EVER was 75k.
RIP DBD
:(
So much more balanced now. However, Ive been getting a lot of lag and international players. Seriously, played against 4 people from Brazil.
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@CLAUDETTEINABUSH said:
For me, it's spine chill. Honestly, if I take it off I feel so blind. It's usually the "Get out of there" voice in my head.
What's yours? Please let me know down below.
Sole Survivor + Left Behind + Unbreakable + Head On
A. Killer thinks I have DS, therefore allowing me to use Unbreakable as I please.
B. Helps me when potato teammates die tragically early on
C. Head On for those obsession locker shenanigans.
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@SeannyD115 said:
Why does Nurse have a 32m terror radius when she moves at 3.8m. Wouldn't it make sense to make her like the other slower killers and give her a smaller terror radius.
Nurse ignores any and all survivor obstacles with her power, therefore a normal terror radius is necessary.
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@alphralphralphr said:
As a survivor main, I feel like if I'm not running one of the exhaustion perks I'm putting myself at a pretty huge disadvantage. Lately I've been running Dead Hard a lot because I feel like it adds a kind of mind-game to chases that other perks don't, and it's easily the most fun for me to use.
Browsing the forums, I've seen a lot of negative input about perks that I wouldn't have expected to see, and I'm curious to know where Dead Hard falls on that list.
To be clear, I'm not asking "Is Dead Hard fair", I'm specifically asking: When you're playing killer, is Dead Hard fun to play against? If you don't think it's fair and it's not fun to play against, if it was nerfed in some way but the idea behind the perk remained the same (I-frames), would you have fun playing against it?
I dont find many issues with it. I like it, as its an actual reactive exhaustion perk, and survivors need to use their brain to use it properly instead of braindead charging away with Sprint Burst.
If I miss a hit because of DH, its my own fault for not baiting it.
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@SuperStarStatus said:
https://forum.deadbydaylight.com/en/discussion/comment/1241117#Comment_1241117
Right. Atleast give us an emote on the hook that let's us shake our heads saying No, which should imply dont the killer is around save yourself, but really in most cases dont frickin save me.
Devs toyed with hooked survivors being able to kick off would be rescuers so they wouldnt be farmed. Didnt pan out.
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@Munqaxus said:
I expect Killer queue times will be awful as killer/survivors players realize how lopsided the game is right now and switch to killer only and as survivors get frustrated and stop playing the game until the next patch.
Its almost like its been like this for killers for months. Just be quiet, your biased rage disgusts me. If youre any good at the game, then the update shouldnt faze you at all.
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So, you want the devs to stop catering to killers, and instead cater to survivors?
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1241080#Comment_1241080
I play both sides equally, though at one point in time all the way back in 2016 when I first started playing I did play survivor exclusively. Nowadays I probably play more killer than survivor, but Hillbilly and Oni are not my top picks for killer, they're somewhere on 3rd - 5th picks give or take. I main Ghostface and secondary Freddy (rip Wes Craven) and when playing survivor I main Ace. Hence the icon.
Ah another Ghostface main. A pleasure to run into you.
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@RandDBD said:
So what's the deal with people rescuing you all the time, even when the killer is right next to the hook and you just get hit again? I have been to lots of games in the past three weeks I have got the game and usually every 4 games there is someone that just won't stop rescuing people even if it means that the rescued player gets hit again.
Also, are there any actions you can do besides the default ones to get yourself understood by other players?
Loving the game so far. Has a few bugs but man, never played a competitive survival horror online multiplayer. Wish they could add more stuff from cult horror movies or franchises
People are stupid my friend, and will sacrifice you for their own Bloodpoints. As for emotes, "pointing aggressively" and "get over here" are what we're stuck with.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1241076#Comment_1241076
Right? Those sneaky snakes.
I just lost 3 more brain cells.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1241070#Comment_1241070
I actually rarely escape chases. The killer usually just gives up on me or is stubborn and I get facecamped once I'm finally caught. But its not a 1 v 1 game and I can't force the killer to stay on me. And survivors can't be the power role when they're reactive.
Im going to stop now. This is tiring. You tire me.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1241002#Comment_1241002
Exactly. This is the answer. It will be fixed because this is a live frickin project that receives continued and ongoing support, and if the problem is really that bad you know the devs will work even more quickly to put out a hotfix for these killers.
But it also goes without saying, we are in the midst of a ######### Pandemic, and the devs no longer are able to work in their offices with easy access to company resources and the rest of their team. Sure they have the benefit of having a job that deals mostly within the bounds of technology, so I would expect they all have at least some decent personal hardware at home, but that still doesn't mean you should be laying into them as badly when they quite literally are no longer in the same place they were. Literally, physically, metaphorically, and what have you.
Games like Dead By Daylight now provide a steady stream of entertainment for those of us who are stuck at home and that makes blunders, mishaps, and any muddling with that all the more evident. But that doesn't mean you are allowed to forget the situation we are in, that the people who work on Dead By Daylight are exactly that: people. Who suffer all the same problems as us, possibly struggling to get groceries from stores that are all sold out because of hoarders, toiletries and other necessities they may require. But all you guys can think and talk about are the actual tolerable issues by comparison to what's going out in the world right now. And because we are the customer and they are the company they have to suck it up and keep their heads down while we talk all the sh*t we want.
Absolutely MAD PROPS to the developers of this project who have been doing this for almost four years now. The community can be so absolutely insufferable it is beyond ridiculous. I don't know why this is getting me riled up now all of a sudden but it is, and there is very clear reason to be. The devs make mistakes, but they also FIX them as well given time, and people should recognize that a lot more often than they do. Have patience or play something else... I hear Civ 6 is fun.
Of course it's not a free pass for the devs, but it is an acknowledgement of the situation we are in, and providing those working people with the benefit of the doubt.
Some people just dont get it I guess. The devs have a lot on their plate right now without catering to greedy spoiled brats.
Out of curiosity, what side do you main? Your language and tone suggests an intelligent survivor main, but I could be wrong of course.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1241059#Comment_1241059
I mean, I don't. I've never run meta perks outside of DS if killers are starting to tunnel for the day. But looking at how fast my team is going down since the patch was released...ya, it's needed now more than ever.
Seems to me that you rely on them if you cant even do Survivor 101. Do you ever escape chase? When it takes literally seconds to do a totem and remove NOED from the game?
Youre still the power role. Hush up.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1241011#Comment_1241011
Survivors have more than killers. But the game, in its current state, caters to killers. Survivors need those perks now more than ever. Killers? Not so much.
Really? You need Dead Hard, Sprint Burst, Decisive Strike, Adrenaline, Unbreakable, Deliverance, Borrowed Time, and the use of keys
To counter ONE killer perk? ONE?
I dont know why Im going to the effort to reason with you.
Your next post will be summed up by "reeeee ur wrong kid xd killer OP ds is up plz buff exhaustion perks"
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@johnmwarner said:
Every time people talk about rank 10-15 killers being paired against red rank survivors the excuse is “well there aren’t killers at red rank.
Mea whole in playing at the exact same time as Tofu (he’s streaming) and as 11 I get all red ranks meanwhile as a rank 1 killer he gets 5-9 survivors hmmmm
Well, a lack of red rank killers is a serious problem yknow. Thats what this whole midchapter patch is for. Its sort of like the flowers and a nice card one sends to a spouse they just beat the crap out of the night before.
Red rank Killer players are said spouse. They left because survs were too strong. And now, things are more even, maybe theyll come back.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1240905#Comment_1240905
Where did I blame the killer? This is an issue with the devs literally sticking the middle finger to survivors and giving them little to no tools to work with. This means that nobody can occupy the killer long enough for objectives to be completed, let alone totems anymore. If you care to look, you can dig through my posts and see I've defended NoED in the past as there WAS plenty of time to do both gens and totems. But not anymore. That perk needs to go. Since killers are now basically handed 4Ks they don't need a second chance perk. The game itself is rewarding bad killers. They don't need NoED. That's just overkill.
How many second chance perks do survivors have?
How many second chance perks do killers have?
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@Galklife said:
+ for nerfing those windows
i dont mind smaller map
-for deadzones
bloodlust is still in game -.-
Bloodlust will stay until its purpose is irrelevant. There are still maps with loops that any non Spirit, Billy or Nurse cannot catch up efficiently without Bloodlust.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1240904#Comment_1240904
This is just blatantly misleading. The devs put out a really good update with numerous map changes that decrease the strength of particularly problematic loops around central buildings, decreases overall map size, changing tile spacing, fixes tons of bugs, etc.
And when an obscure bug hits PS4 (not even PC where most of the playerbase is) you spit back "KnOwInG ThE HiStOrY oF dBd? i ThInK yOu CaN AnSwEr ThAt YoUrSeLf"
You people make me sick. Why are you even here? If y'all just constantly give the devs flak for hardly good reason then just get lost. Play and enjoy the game, and if you don't, DON'T. Simple as that.
Ouch. Im a console player, this hurts.
But, they have a point. It makes these two killers practically unplayable and it needs addressing. And, yes given the devs track record, killer bugs are always fixed months later. However, since this whole update just made killer more enjoyable to play, I think itll get fixed pretty quickly.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/147382/my-thoughts-on-dbd-so-far
As someone who works with copyright and trademark as a core part of my living (I'm an author who's worked in fiction, comics, table-top RPG, video games, and television), there are enough subtle differences between Deathslinger and Saint that it isn't a violation. And I am speaking for Saint from both the original comic series and the television show.
Never mind that such a cowboy look is hardly unique. Various visual interpretations of Jonah Hex predated Saint, even. Never mind some of the artwork in the Deadlands RPG dating all the way back to the 1990s, which came out less than a year after Preacher started publication.
Dude, thats actually incredible. Have you ever worked on anything mainstream?
That kind of makes my job sound boring ngl.
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@I_Eat_Worms said:
https://forum.deadbydaylight.com/en/discussion/comment/1239703#Comment_1239703
hoffman actually straight up killed people, he murdered a police station using a little knife to to kill his "obsession" jill (who is johns ######### ex wife on top of that), had the highest kill count in the entire series both directly and indirectly, rigged a few games (seth baxter), HE WAS THE FIRST AND ONLY PERSON TO ACTUALLY KILL SOMEONE WITH THE REVERSE BEAR TRAP AND ALSO SURVIVE IT (amanda didnt even use it on anyone), it even states that amanda (and john) are too weak to actually lift any bodies and it shows amanda getting beat up by a cop, thrown into a pit by some guy, getting damseled and rescued by a 14 year old, crying throughout the whole time she was alive (she cries in every movie shes in), cowering in corners, also on top of all of that amanda was literally 5'3 so she should be the default dbd female size, but that would look REALLY stupid so they had to resize her by almost a whole foot
amanda never even used the blade or reverse bear trap in the movies, all she did was cry, complain, and die because she was jealous in the third film. plus hoffman was the one who "rigged" her emotions against her to get her killed.
hoffman only "died" (its not even confirmed, he survived the rbt without a key like a badass so theres a chance he got out), because he was so angry at jill and killed everyone in his path to kill jill
https://forum.deadbydaylight.com/en/discussion/comment/1239470#Comment_1239470
i still think about why the hell they added amanda instead of hoffman to this day. imo we should of got hoffman and either strahm or jill
Yep. Closest we got was leatherjacket for Pig. Shame indeed.
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1238599#Comment_1238599
Periodt don’t do my girl Amanda like that
I have to agree with Worms on this one. I hated Amandas character in Saw 3. I think Hoffman would have been a better pig. There was more rage and pyschopathy present in him.
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@xCarrie said:
I had to ask this question from a game I just had lol. I closed the hatch while a claudette was running towards it and she just sat there staring at me. she started to walk away slowly and I felt so bad that I let her escape. i’m always like this so I usually let a survivor escape if they give me the puppy eyes. I know some see it as “unfair” but i’m a sucker for cute survivors. 🥺👉👈
Do you usually let the last survivor go or are you all about no mercy?
Usually, never.
However, I make exceptions.
1. I recognize their name and had a positive experience with them in the past.
2. I destroyed their pathetic team before a single gen could be completed.
3. Sometimes, if the last alive surv stops and accepts their fate, Ill surprise them, and let them escape.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1236508#Comment_1236508
It hasn't been taken over by the "toxic sweaty group of people". The grand majority of SWF are still just a bunch of friends trying to have fun. However, you remember your negative experiences way more than your positive ones.
I get called toxic SWF in solo queue. People are just mad they get dunked on. It's understandable, losing sucks, but also excuses won't really get people anywhere.
These days, Seal Team sixes are very common. The majority of SWF past rank 10, are probably sweaty.
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@Khar said:
What's the point in playing a game like this if you're not going to put in effort? What is an ideal match for you?
Oh I dont mean not trying to win, but is winning truly all that matters? I mean, its a video game, I dont see the need to win every time.
Probably explains my abysmal DBFZ record tho
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@USELESS said:
Just got hit by hillbilly's chainsawn while I was on the other side of a tree. YOU NEED TO FIX HITBOXES on the next update
That will never be fixed mon ami.
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Source? Asking for a friend.
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@Swiftblade131 said:
Can't imagine the controls would be any good.
From the very few First Person mobile games I have played. I don't know how anyone could handle, or think it's even close to being considered decent as far as control go.
Now this... This would be unbalanced in cross-play :P
The controls are meh. Hitting people is super hit and miss (no pun intended). You cant change sensitivity, and the auto aim is ass. It needs some QoL
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@Swiftblade131 said:
Can't imagine the controls would be any good.
From the very few First Person mobile games I have played. I don't know how anyone could handle, or think it's even close to being considered decent as far as control go.
Now this... This would be unbalanced in cross-play :P
The controls are meh. Hitting people is super hit and miss (no pun intended). You cant change sensitivity, and the auto aim is ass. It needs some QoL
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1236481#Comment_1236481
At least you're honest
Yep. Tunneling and Seal Team SWF is the same amount of BS.
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@gatsby said:
We need a Killer that's scary in like a hot way. Maybe a Killer in a latex suit with an extended melee whip. Make them super kinky I want a Killer that I don't mind dying to at all you know? With a Mori that makes me WANT to get Mori'd ;)
Ahem
This man, is the embodiment of sex. He is thicc given form. The truth, the hope, the light. All must worship his jiggle.
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@ClickyClicky said:
How many killers put down that hooking the same survivor over and over again doesnt affect fairness?
Oh I put it at the same rank as SWF effecting fairness. :)
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@llLuxll said:
So now that dead hard is completely unusable on console thanks to dedicated servers, what are your go to perk builds?!
Dead Hard is better for extending loops than dodging hits nowdays
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@SmarulKusia said:
I just want to get this straight...
Meat Plant, easily one of the most killer-sided maps that is possibly most hated and complained about because of:
- How ridiculously small the map is where 80% of the game is spent in killer’s terror radius and not knowing if the killer is on the same floor as you.
- There are essentially no safe loops or pallets on this map
- Very few vaults
- Gens are in a very awkward place
Yet you decide that the best thing to do for the maps is to make them smaller and remove loops..
Despite one of the issues of doing objective is getting stuck in a 3-gen situation where killer can easily monitor all three gens that are in a close proximity of each other - despite that being the objective for the survivor. This is already an issue in the “big maps that take ages to walk across”.
if you’re going to make these spaces smaller and removing loops then ATLEAST fix the issue of getting hit through a vault, and nerf gen specific perks for killers. ESPECIALLY since gen rushing is being nerfed for survivors again
Never have I ever seen so much one sided rage in a single post. Im not even going to try to argue with you.
Just saying, maybe try to break the stereotype that all survivor players just want free wins and think every killer is OP?
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@Revzi100 said:
Why is it on theses forum people do nothing but moan? everyday the same, the games too killer based the games to survivor based. stop nerfin this stop buffin that. people please just sit back and think, although the games not perfect by any means neither is any other games. just think is there any game out there at the minute like this? is someone going to say yeah friday 13th? really? has anyone played this cos i have and the game is piss poor to be polite. I was lucky enough to get this on ps plus for free also (of course i had to pay for addons). at least there are updates and addons quite regular, unlike friday 13th doing no more character updates or cosmetics due to the writer of the original 80s film throwing a baby fit over rights. Just saying the devs are doing a great job in times of difficulty for all still trying to keep us entertained. i for one 😍 the game faults and all. Maybe best thing to do if your not happy with the game then move on. I used to be a hardcore Call of Duty player but lost a lot of interest after they went all space age trying to copy halo and now copying fortnite, at least DBD Is one on its own and copies nobody.
Tired of the bitching? Go to the lore section. Much more calmer and composed discussions. Not ridiculous screeching at each other.
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@notsonew said:
https://youtu.be/SDoBzsMLw0k?t=222
This is how totems should be, so they aren't destroyed in the first 30 seconds
Totems dont need to be impossible to find, but there are some ridiculously awful totem spots.
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@VikingWilson said:
Let us all be honest; this next patch doesn't do jackshit about gen speeds.
This patch makes it easier for killers with less than optimal pressure (ex. Everyone who isnt Spirit, Billy, Nurse or Freddy) to apply pressure. Chases are shorter, so gen speeds arent touched. The changes to coop repair is very welcome tho.
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@Claymoreking said:
Don't support this game they will not fix anything.
Played it now since it was free for ps4 and I only can say delete it they will never so anything if there is a playerbase
Uh.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1222946#Comment_1222946
So what you're saying is... you only face the imbalance when you're playing survivors better than you... lmao
Well, sometimes matchmaking screws over lower ranked killers. Some survivors will zoom right back down to rank 20 after their precious god loops are gone.
I mean, if you can actually loop, thats skill. Taking advantage of bad map design isnt skill.
