Zaitsev
Zaitsev
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1222910#Comment_1222910
Nah, I play the worst killers to challenge myself and it’s still easy enough with some of the top tier killers. Mori’s aren’t balanced though. Nobody benefits from that. You don’t get pip for Mori’s lol you’re not filling all categories wth do you mean?
What rank are you? What rank are you? And dont lie, theres no way in hell its over 15.
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1234226#Comment_1234226
Never been scared of NOED. I just do the totems and that way it doesn't activate. Waste of a perk slot for the killer in the majority of my games.
Toolboxes do next to nothing now, being scared of them is ridiculous.
Not if they save them till the endgame. 3 toolboxes can get the last two gens done in under 30 seconds.
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@priere said:
After the Ruin change, game turned a little bit of survivor-sided... but many of you won't agree on this. I'm not trying to say you are wrong. Actually, you're right. Rank 1 survivor still can be all-killed a lot, Rank 1 killer still can massacre survivors.
What really matters is, KILLER CAN'T PREDICT HOW HARSH THE GAME WILL BE.
Killer's performance varies a lot by character and add-on, you know. Wraith with yellow add-ons may juked by one survivor from time to time, while Spirit with pink~purple add-ons slaying rank 1 match up. Sometimes memento-mori comes in, rebalances the game.
And survivor's performance varies on... group and ranks. Difference between group or not can be as big as that between Spirit and Wraith.
We need performance-matched game. Playing Wraith against party of four rank 1 survivors? That is called torturing. Rank 1~10 mixed single-playing survivors against purple add-on Nurse would be disastrous.
LET KILLERS MATCH THE BALANCE.
I mean, who on earth likes one-sided game? Only killer has the key. They would never relobbying until noob comes.
If low rank survivor comes in, killer may say "This game will be too easy. Maybe I just pick my beloved Demogorgon and have some fun."
High rank survivors without group? Hillbilly with moderate add-on, Shape with good add-on, Spirit with normal add-on... whatever it will be, middle-powered killers will mostly be chosen.
High rank group of four? There comes the mori...
This can solve balancing & matching problems at once and for all.
Give killer chance to balance. All-wanted game will come.
Ranks? Yes. SWF? No. Killers would dodge every SWF they came across.
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1234215#Comment_1234215
Still scared of toolboxes...... Jesus ######### Christ
Yep. Coordinated SWF with those can end a game quickly.
Why? Still scared of NOED?
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@KiloOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/1233475#Comment_1233475
Rank 3 Survivor, No joke I get a mori 60% of the time.
I only bring moris under 2 conditions
A. Ill bring a green one if I have a mori challenge for a specific killer.
B. I see more than 2 toolboxes or more than 1 key.
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@Primalux135 said:
The problem is that players play the game to have fun and have a fair chance to win not for BP (We got BBQ and several surv perks)
Tell that to the Seal Teams and Naruto Spirits Ive been facing today.
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@MadLordJack said:
Uh, how and why did you let yourselves get killed? Seriously, the dude was facecamping. Just do gens and leave. If he has noed, that's 2 people camped, and it sucks, but interacting with the killer in that scenario is a bad idea because... Well, you might all die to your own stupidity.
And facecamping is punished by the emblem system and by a complete lack of bloodpoints. Problem is, the Devs and half the community refuse to acknowledge that pipping is the games current win system (and not a good one at that, but it is) and so facecamping morons invent their own little 'I-win-if-I-kill-X-people' system.
Well in this game state, I have to kill X amount of people to win in my mind, and I dont camp at all. Killing three nowadays in red ranks is very difficult, so sometimes killing one as a non Freddy or Spirit is an amazing achievement.
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@MegMain98 said:
It’s a very dumb requirement for the trophy/achievement. It’s outdated. You basically have to let your teammate die with one gen at 99%, hide in a locker, and pop the gen and hope that the gates are far apart (or an indoor map) or that the killer doesn’t care if you escape.
It should be changed to “Open one of the exit gates and escape after the killer has closed the hatch.”
Since it’s still technically possible I don’t think Sony will allow them to change it. It was different with “Deranged Pursuit” because the with the Legion rework the trophy requirement was no longer possible.
Hilariously, I was able to get Deranged Pursuit before they changed the achievement.
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@OtakuBurrito said:
Yes I main Claudette (Myers and Ghostface). Yes this is a rant.
I'll be Frank. I'm so tired of y'all (BHVR) disrespecting Claudette. Every other survivor has at least ONE good complete outfit in the sea of ugly but Claudette is here still sitting on the struggle bus for a decent skin. I have struggled so hard to put together outfits for my poor baby but y'all really make it impossible. IDK what's worse between y'all incessant need to give her dark tones or dressing her up in these 90s Sisqo dance extra at an after party ass outfits. I would let y'all slide on the 90s style clothes if they were GOOD and FIT HER.
Like I have legitimately given up hope of her getting a yellow sundress or sun dress period. And it sucks because she looks the best is skirts but I guess we're lucky we got that. I know damn well we're never seeing the beautiful wedding dress Claudette model I saw a while back in game. I get why we're never getting the maid cafe outfit that's been floating around because it doesn't match her aesthetic (but neither do 80% of her outfits but I'm not about to get started on that).
I know we're never getting Claudette dressed up as and of the "nerd staples" in reference to Star Wars, Star Trek, Lord of the Rings, hell ANY ######### DND CLASS THAT IS COMPLETELY LEGIT BECAUSE YOU DESIGN YOUR OWN CHARACTERS!
I just...I don't understand why y'all hate Claudette so much. What is it going to take for her to get a complete outfit that matches her personality. She is a quiet mousey girl. Y'all were going in the right direction with the sweater and uniform outfits (the colors just needed to moved around) and then came this clown fiesta of 90s hiphop video clothes out of left field like #########? I thought the horror ended with that belle of ball nonsense where she looked like a prostitute because he makeup was god awful and her hair didnnt fit her frame at all. I had SOME hope with the medice traveler outfit, but know. Here y'all are with the same horrible gown now in gold.
I see why most Claudette mains just wear whatever. Hell she just looks rushed and thrown away so often most of just thinks it's normal to look like we got our asses beat by the inside of the closet.
I just can't anymore.
Bro. Just use P3. You literally become invisible. Why would you want anything else
*hides reciept from elf Dwight purchase*
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@JohnShark said:
https://forum.deadbydaylight.com/en/discussion/comment/1230884#Comment_1230884
Yea that's what I have been thinking to tbh
If you want some fun 3 minute games that end in a 1k, get Deathslinger
If you want points and kills, play Freddy.
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@JohnShark said:
He seems like a really cool killer and I do land my shots 7 out of 10 times but he just does not feel rewarding like say billy with his saw or doctor cancels a pallet idk what do you think about him cause I feel like people overrate him
Hes really overrated. Second worst 110% killer in the game. I tried taking him past rank 8. Cant.
Just play Freddy
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@Heartbound said:
This is a story revolving around the spirit killer, made into existence because I wanted it to exist.
This builds off of the Tome II story so spoilers if you haven't finished it yet!
A Spirit Unbound - Dead by Daylight Fanstory
By Stevian Heartbound
It happened again. Nothing seems to please it. I killed them too fast. I didn't kill enough of them. I didn't make it enough of a spectacle.
The beast, the creature known as the Entity was displeased.
The spirit moaned in anguish as the familiar groans of the many armed beast known as the entity roused itself from the collapsing trial, and with no survivors to sate it, she was at its mercy.
"Where is your rage, your fury?" An unknown hollow voice bellowed.
Images of bullies from years long past floated in the shadows of what was once the exit gate. All the spirit could do was howl in despair.
Tendrils of the Entity emerged from the shadows, and began to pull on her severed arms and legs, and pushed the glass inwards.
The spirit was used to this punishment. It was something she remembered very vividly. It was unusual for a "killer" to serve the Entity willingly. She was not the only one to suffer this fate on a regular basis.
If there was any rage to be had, it was put to use stirring the dragon within.
"I am not the spirit." She said to herself. "I have a name. I am Rin Yamaoka. I will not allow you take away my humanity!"
However, Rin's humanity had gone a long time ago. A shadow appeared in the open exit gate. A shadow of her father.
This was not the first time Rin had to once again live through her final moments. An exacting punishment for her failure.
Rin screamed as her father's blade cut into her again and again, and glass pierced her body in familiar places.
"Pathetic janitor Yamaoka. Your accursed bloodline will never let you rest in peace. Serve me, or suffer." said the Entity without words.
*The Oni's terror radius music starts*
A thunderous reverberation shook the grass as a mighty kanobo came down on one of the Entity's tendrils, snapping it at the joint.
The spirit gasped in confusion, and looked up at her savior. The large man felt familiar, but had they met before?
The Oni's voice was deep, and powerful.
"I am Yamaoka Kazan. Our bloodline is not accursed or one to be besmirched. Our bloodline, the Yamaoka bloodline, is one of warriors."
Kazan turned to the Spirit, his face hidden by a battle mask, but his words revealed a smile.
"Flee, young Yamaoka. We are not slaves. Our name is one to be feared, not mocked."
Kazan put away his kanobo, but Rin did not flee. The dragon in her heart would not allow it. The two blade by blade fought back against the endless whipping of the Entity.
With every slash against the endless black mass and pustulant, corpulent masses of the Entity Rin felt something she hadn't in a long time. She felt humanity. A little more, bit by bit.
Where Rin's slashes were haphazard, Kazan protected her, shielded her where her guard failed. Even if it meant Kazan took a blow.
Rin could feel her breathing getting rough, but most importantly she could feel it. Breathing. The spirit was breathing.
Kazan pointed towards the open exit gate.
"Yamaoka Rin! Now is your chance! Flee!"
Rin wanted to help, but Kazan's words moved her soul. Without a spoken thanks, Rin fled. Free beyond the exit gate.
Rin eventually found a campfire. She felt safe. Safe enough to observe herself.
Rin couldn't find her sword, but neither could she find any wounds or shards of glass. For once her uniform was more than just bandages. It was a sailor shirt that she wore to school, and a comfortable brown skirt.
Its been so long. Is this real? Am I finally free?
Rin closed her eyes to think, if only for a second. When she opened her eyes, the campfire was gone. Instead, she was at a groaning storehouse, worn by age.
Nervously Rin looked around, her long black hair her only comfort.
A generator. Rin knew what these were. Those innocent people painted as her tormenters used to work on these. This one isn't on though. Is it okay to mess with it?
Rin heard the breathing of a slender man, and when she turned to look at who it was, a man with black hair and glasses came running from the fog towards her!
He had a white shirt with a tie, and brown pants. He immediately started working on the generator, which prompted Rin to join him, even if she didn't know what to do.
"My name's Dwight. Are you another victim of the fog?"
Rin wasn't sure how to respond.
"I, think so. My name is Rin."
Rin wanted to say her full name. Rin Yamaoka, but for some reason her tongue stopped. Revealing her last name felt like a bad idea.
"Ah, aruuugh!"
The sound of a sword slashing. Someone in pain. It was just an instinct, but Rin knew she wasn't alone here with Dwight. Still, Dwight pressed on with his repairs.
Dwight smiled.
"We have to work as a team, I need you to survive so that I can survive!"
It was a strange endeavour, but just as Rin pulled away from the generator, Dwight's words encouraged her.
"Show me what you can do!"
As if Dwight knew another person was coming somehow, Dwight waved over another stranger. He was a black haired man, not too dissimilar from Rin, wearing a dark green jacket and beige pants.
Dwight smiled and nodded.
"Jake, this is Rin, another victim of the Entity. Did you learn anything from Vigo's notes?"
Jake shook his head.
"I haven't had time to look into it. There has to be a way out of here."
Jake looked at Rin, smiling.
"A permanent way out. Rin. Keep working on these generators. They'll power the exit gates. Claudette's holding the killer right now, but she can only last for so long. We're counting on you."
Rin smiled as the generator lit up, but that smile vanished as she heard the sound of a woman scream.
Jake frowned.
"I'll go get her. Rin, go with Dwight."
Rin nodded.
"Okay."
Hearing that woman's ghastly wail reminded Rin of her own origin in the fog. Why was I held prisoner for so long? She wondered.
Dwight and Rin entered an area filled with red walls, and a wooden pallet with multiple colors to the left of them in a narrow passage.
Dwight wasted no time getting on the generator, and motioned Rin over.
Though the generator's noise made it difficult to hear, there was a new noise. A heartbeat.
Dwight grabbed Rin, and brought her around the corner to a red locker.
"Rin. Get in here and stay there. Don't come out until it's safe!"
Rin didn't protest, not even a little, and soon the commotion started.
She could hear Dwight running, and the thundering footsteps of someone far larger. Rin could hear the pallet being dropped, and saw Dwight run away through the cracks in the locker.
She also saw something else slowly walking in front of the locker.
Kazan. Her savior. His mask was scratched, and cuts ran up and down his armor.
Rin wanted to jump out of the locker, and thank her rescuer, but every fiber of her being told her that was a bad idea. Kazan did not look himself. He looked ill.
It was unusual for a "killer" to serve the Entity willingly.
Soon, all was quiet, and Rin emerged from the locker. No Dwight. No friends. Just a half done generator.
Listening carefully, Rin could hear another pallet drop. There wasn't an infinite amount of time. Rin had to do this generator. Alone.
Carefully, skillfully. The generator was completed. It was with wonder and awe that Rin saw the lights from two other generators go on at the same time.
A blood curling scream came from a female with no warning. What happened?
It was with horror that Rin looked up towards the sky. At least fifty feet away powerful grasping black spikes were pouring from the sky, all directed at one particular spot. Worse still, they were carrying the shadow of someone with them.
That was the Entity. That could be her. How many generators needed to be done to open those exit gates? She never paid attention to that.
Dwight. Jake. They're alive! They're on a generator! I need to go help them!
As Rin approached, Dwight left the generator and moved towards a nearby exit gate.
Jake shook his head, and looked like he was on the verge of tears.
"We lost Claudette. We'll find her again, but who knows when that will be."
When this generator turned on, a loud horn blew through the air with no discernible source, and Dwight pulled the lever on the exit gate.
One red light turned on. Then two. As Rin studied Dwight, her attention waned for only a moment. She was not alone.
Twleve feet away stood Kazan, and it looked like he was using all of his strength to not run her down. A dark force pressed on Kazan's blade, and there was no telling how much longer he could hold it.
"Run. Yamaoka Rin."
Three red lights. The ground shook, and the exit gate opened! They were safe!
The Oni stared as the three survivors raced towards the darkness, towards the campfire. None of them knew how much longer this nightmare would last, but there was one less soul tormented by the Entity tonight. One soul just a little closer to freedom.
The Yamaoka fight on.
The Oni as a protector of the bloodline is truly original. Rin has one of the more sympathetic stories, so Id love to see what you could do with other killers.
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Frank is the catalyst. The one who starts the Legion entirely.
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Everyone is saying how Spirit is the most powerful. I disagree. All killers can dream except Demogorgon, so Freddy can easily manipulate them into potentially killing themselves.
In terms of sheer willpower? Michael Myers and Spirit are the most powerful. The entity cannot fully control either of them, so if there ever is, a "final chapter" of DBD, I believe the catalysts for the end would be Myers and Rin.
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@Astinate said:
There's no reason for this game to have such an unbelievably length grind process so my suggestion is to give a token for each hook and unhook for each perk. Which means you can get up to 6 tokens on WGLF and up to 12 on BBQ. It would make things a lot easier.
Not a bad idea.
Side effect tho, Killers often wont tunnel because they want their BBQ stacks. If they can get three stacks by aggressively overfocusing on one person, thats not a great idea. No need to reward bad play. (Heres looking at you DS and NOED).
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1228906#Comment_1228906
The question is what is the usual.
Gunfire, explosions and crumbling temples
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1228900#Comment_1228900
She makes perfect sense since the reboot. She is a survivor, actually.
Havent gotten around to the reboot yet. Does she survive anything other than the usual?
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@FreakPrince said:
Nathan doesn’t make any sense as a survivor lol if any case, it should be Lara Croft
Lara doesnt make any more sense than Drake. Half the reason Croft is so popular is because shes such a sex symbol. Shame too, her games are always fun and well made.
Id like to see an Adventurers DLC pack that comes with both!
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@coppersly said:
TBH until they change the objective and make it actually take brainpower and therefor more time, we need something to counter 3 minute games.
I don't use NOED myself as a Nurse main, but I get why it needs to be in the game right now. It's the only chance some killers get if they go against meta teams from bad matchmaking.
Wait, a Nurse main? You guys still exist?
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@AbsolutelyAmel said:
It is blatantly obvious that quiet a lot red rank survivors pair up with low rank survivors so they get to bully low rank killers.
Clicking their flashlights, bagging their t's.
But yet, when they get COMPLETELY OWNED they whine about how much of a noob the killer is 😂
If a whole team tries to bully me while I am simply trying to do a challenge (not even trying really just to get the challenge and move on) You best believe I will camp and tunnel and do all the little nasties to not give you your little perverse online bully satisfaction.
Am I right, or am I completely right?
and yes
i feel good knowing right now they're probably really mad about loosing against a 'noob' killer.
#feelsgoodman
I never play toxic as killer unless a survivor is toxic towards me. Unless I am otherwise proven wrong, I assume most survivors are frightened solo queuers who got owned yet again by matchmaking. Tbagging and flashlight clicking repeatedly? Instant tunnel. And if I brought a mori, you best believe Im using it.
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@nicknack said:
Its right there in the title it can be anyone with anyone so give me your best. (And i swear if i hear adam x zarina ima end someone)
Wraith and Spirit.
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@Dreamnomad said:
I don't necessarily think Doctor is overpowered but I have to admit he is the killer I least enjoy going up against when playing as a survivor.
Quite boring to play as well. Lots of the high tier killers excepting Billy and old Nurse are quite boring.
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@CHARMED69TAURUS said:
Bring back the old Steve and Nancy voice pls. I would ask for Kate voice but everyone did complain a bunch about it. And, could you bring back the old Meg screams?
Why not bring back the old "I just ######### my pants run" while we're at it?
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@OniWantsYourMacaroni said:
I think most people that play killer already experienced this situation:
One or more survivors don't ready up,wait until the timer almost reaches the last 5 seconds where both sides aren't able to change their loadout anymore and switch to a different character that is usually equipped with strong offerings/perks/items leaving the killer no choice to prepare for that and often leads to very frustrating matches if multiple survivors choose to switch at the last second.
My suggestion would be that the loadout should already be locked in when the timer reaches the 15th second of the timer.That way the killer has enough time to decide whether he wants to play against the team of survivors in the lobby or not.
I believe that prior to searching for a match, that players should have to lock in their loadouts, excepting offerings.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1226561#Comment_1226561
You said the harpoon should deal damage. That is, without further explanation, a ranged down. And that, combined with the current stuff that needs to change anyway in my opinion, almost OP. But then we are on a good way :P
Harpoon deals one state of health damage if you are healthy. The subsequent hit after you reel them in downs them. Injured survivors are treated exactly the same. You hit them, reel them in, and then down them. No changes.
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@Deadeye said:
I think 115% ranged killer simply doesn't work well. Are you still saying that injured people get downed by the harpoon?
The audio cue is necessary in any way. Pulling over pallets is actually the only counterplay survivors have that you try to remove there. There are already many pallets, where you don't even need that addon, because the loops are to small and you can walk around before the chain breaks or because the obstacles are not high enough to break the chain.
No. You still have to hit an injured person. I have never once said that the harpoon should down injured survivors. Im saying you can down from healthy by hitting a speared survivor. Huntress can get downs way faster, and you can still break free.
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@Awkward_Fiend said:
Death boy is fine as is, he should be left as is. He's a good killer, and he should be given more time before buffs or nerfs are called for.
Hes not a very good killer. Hes been out for close to a month now. Everyone knows how he works.
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@SurviveByDaylight said:
Use whispers.
Dude. Please. Just stop trying to bait people into starting an argument with you. Please stop
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@LALYTHIA said:
He is brand-freaking-new. He really doesn't need any buffs. There are other older killers in more need atm. He is very easy to play. He has a tiny terror radius, enabling him to get much closer to survivors, thus he doesn't need a longer range. He also doesn't need a bigger harpoon either. He shoots an undodgable quick shot if you know what you are doing. It stands to reason that requires some skill in accuracy. I don't know much about his add-ons, and many ppl have said they need love, so that may be legit. But his base functionality seems fine. A good Deathslinger is pretty deadly.
Not new anymore bud. Survs know how to demolish him now
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@Deadman316 said:
Serious questions for you killers, are survivors not supposed to have things to help keep them alive? There should be no such thing as survive at all cost, as long as possible? Should it be that once a survivor is caught it's instant death?
DS is much more than an anti tunnel perk. If a killer is aggressively tunneling you, then you should be allowed to punish him for it. However, the circumstances for "tunneling" vary. If I leave the person on the hook and hook someone else, and they get unhooked and healed. I run into them again in 60 seconds (which is quite likely) and I down them. Am I really tunneling if Ive hooked another survivor and allowed them to be fully healed? Should 2 DS's be allowed to be active at the same time?
The answer is no. Its not the anti tunnel perk it was designed to be. As of right now, DS is the only survivor perk that I feel is a bit too strong. Dead Hard can be baited, and you can just kill the rescuer in the case of BT.
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@McFisty_ said:
We have enough issues with the hit boxes in this game allowing killers to strike survs while on the other side of a window vault but allowing Gunslinger to reel in and strike survs through solid objects like walls is a joke. These are simple solid object mechanics we shouldn't have to deal with from a game over 4 years into development.
I think the real issue is that damn pin that Deathslinger shoots. Sometimes, itll pass straight through survs anyway.
He needs some buffs to make him worthwhile.
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@AnnoyedAtTheGame said:
I've to write this down because this has to be the worst match I've ever been in on this game. I've had some bad matches but this was disgusting behaviour.
I've just had 2 survivors take the game hostage for 15 minutes because they refuse to do any object or anything other than creep around and avoid me on the PS4.
Just wow! I can't believe 2 players would intentionally take the game hostage refusing to do anything at all other than to troll me.
I've used the in game button to report both players.
I looked behind every rock, every locker and every corner of the game and it took me 15 minutes just to find one of the survivors hiding in a corner. As soon as I hit him he ran away so he was playing (wasn't afk),I chased, downed him and hooked him, he did straight away.
I then went looking for the hatch and closed it. I then went to both gates and put traps on both gates and went backwards and forwards until the other survivors set my trap off. I gave chase and hooked him.
I sent both players a message on the ps4 telling them I would be reporting them.
How can DBD allow players to take the game hostage for this long? I mean cmon.
Stillness crows need some changes. Imo, after two minutes of not touching a gen or a totem, Stillness Crows should appear. Nobody likes one survivor waiting for the other to die so they can get hatch.
Ironically, in this scenario, SWF is easier to go against, since they wont do that to each other.
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@dreofanarchy said:
Hey all,
I use to be a killer main until I kept getting disconnected on almost right away in every match. So I became a survivor to see what the issue was.
Campers/Tunnelers. Now my question is why in the world as a killer would you camp/tunnel? The blood points suck if you play like that and if you are someone who face camps etc you are the reason why the disconnect penalty came into play.
So if a person on here who camps and thinks it’s the cool thing to do explain to me why you feel the need to enact that strategy and why do you have to grief the survivors you’ve already hooked?
I don’t understand because when I was a killer I preferred the getting bloodpoints and ruthless nods from the entity. So help me understand why a crutch like that is needed.
Camping is essentially a killer shooting themselves in both knees with a 12 gauge shotgun. You lose out on pretty much all points, and just to secure one measly kill.
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@SurviveByDaylight said:
It’s not bait 😂 I 3-4K with plague against red ranks. I think communicating teams run on me more often than not. But I’m rank 9 killer. I don’t play much but I see red rank survivors in my game almost every game. Usually anywhere between 2-4 per game. Plague is considered one of the worst killers and I think it’s too easy.
Idk why youre always tryna argue with someone in your posts.
Plague is not one of the worst Killers in the game. Far from it. Plague is incredibly boring to play, and thats why you dont see many people playing her. Of course, its easy to 3k as Plague as Rank 20, so you shouldnt be having any struggles at all.
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@Zagrid said:
Pick out anything in the game. It has a problem with it and I do quite mean literally everything, so to avoid a wall of text I’m just gonna put down the things that don’t seem to have a problem.
Skins: most are too expensive for casual players and also too grindy for the very few that come out that are worth grinding for
Map visuals: There are still plenty of maps in the game in need of serious visual overhauls, the most grevious offender being mount ormond with cloudy visuals, tanking frame rate, washed out auras, hard to see scratch marks, and an overall dull color palette.
Music: In the mission to make all killers have their own themes, at the pace of 1 killer per 3 months... we are looking at 14 killers if my math is right. Meaning 42 months or 3 and a half years. Which is almost the lifetime of the actual game so far. So it is unlikely all the killers will ever get their own themes.
Everything else you could name I feel I could super easily find an issue with it. And with all the issues in the game there is no physical way a team the size of BHVR could fix everything.
This is why 2 straight years with nothing but band aids hurts in the long run.
Thing is, theyre just cosmetics.
Listen, as far as Bandaid fixes go, its kept the game together so far. Some of those fixes have been replaced by actual changes.
As far as chase themes go? I would rather be allowed to edit my music file for DBD to use the chase music I want.
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@SpookyStabby said:
Even if we don't get him are we getting those perks soon? I kinda wanna mess around with Blood Warden.
Yeah his perks are still a thing. Fire Up for example is just a random guy standing in front of a fire instead of Freddy.
Speaking of perk artwork changes, in the mobile version, STBFL looks quite different.
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@GoodBoyKaru said:
Because this is yet another matchmaking post here's the same response you suallt get:
Matchmaking has been broken for a while. In the January developer update, the devs revealed a plan to roll out an improved matchmaking system, taking player skill instead of rank into account, which would hopefully improve game quality overall. Please find this and read up on it.
About your other comment on killers not wanting to stay; are you serious? We are about to receive one of the most monumental updates in a long time (provided they took ptb feedback for ironworks and fixed the mother's dwelling bug) which will make life so much easier for killers. Co-op gen speeds will slow, god loops will be gone, skillcheck bonuses will be halved, and its looking like something we needed. This patch will, hopefully, be excellent for game health and bring back red rank killers who were sick and tired of the awful map design.
I've had friends say they're actually going to check these changes out- friends who haven't played since 2018 for crying out loud- and I know a lot of people are excited for it. If people feel the need to leave after devs (hopefully) fix matchmaking and god loops then this game isn't for them.
Killers are going to have it the easiest they've had it since the release of the game in 2016, and hopefully some so buffs and overall killer tweaks will bring it up to the correct level.
#BuffClown2020,
This man gets it. Half of those SWF red ranks will drop down to rank 10 after their precious infinites are removed anyways
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@LetsPlayTogether said:
So you just didnt do the objectives mentioned by the emblems. Not the games fault, your fault.
So ending chases quickly is a bad thing?
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@Aven_Fallen said:
On the other hand, you clearly stomped some players who were not even close to your Skill Level. Do you expect a Reward for this?
This was red ranks. Lowest one was Rank 3
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/145194/emblem-system-is-hell-for-killers
I've escaped so quick as Survivor that I depip. It's a problem for everyone.
Another issue that both sides can agree on.
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@DocFabron said:
He's pretty boring to face, but definitely doesn't need a nerf.
Nor is he fun to play. That needle he fires is damn near impossible to hit someone not travelling in a perfectly straight line.
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@BeHasU said:
I mean, look at this
https://us.v-cdn.net/6030815/uploads/589/FODJDNW81U1Z.png
look how flat she is lol
at least she has a nice face :3
Thats fine. Clown and Bubba satisfy my R34 cravings.
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@Lambda said:
Bit of a ranty post here, tl;dr at the end.
Solo survivor is so unfun. I try and try to keep a positive attitude about playing Survivor but honest to God I cannot anymore. It's genuinely saddening whenever I have to wait 30 minutes to find a game only for it to be against a killer like an Ebony Mori Freddy or an Infinite Tier III Michael that just got bullied by a SWF and decided to take their anger out on a bunch of rando solo survivors.
It doesn't even have to be the killers that ruin it for me, it can be my absolutely boosted teammates that get a life-threatening allergic reaction whenever they walk within a 50 meter range of a generator. And it can even be the game itself and it's god awful matchmaking, I mean, are you kidding me. Look at this.
https://us.v-cdn.net/6030815/uploads/926/E9ZRBR0E3TC7.jpg
What is this. (And before you ask, my points were so low because my first chase lasted more than 20 picoseconds , therefore allowing the killer to officially dub me as toxic and be legally obligated to facecamp me.)
tl;dr I just really want to have a good time but it's impossible with the terrible combination of Killers with anger issues, boosted teammates, literally broken matchmaking, and 30 minute wait times.
Sigh, guess I'll go play some killer then...
...wait, why did four Claudettes show up at the same time, why do three of them have toolboxes, why does it look like one of them is carrying a key?
Oh lord. Solo survivor. Its like playing killer, except as survivor
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@Victor_hensley said:
In DBD mobile, you are able to also earn auric cells (though in very small amounts). Of course, the smart decision with earning auric cells is to get licensed characters. Because I already have all of the DLC for PC, and I don't want to pay more for mobile, what is the best licence killer to get for mobile (i'm a filthy killer main)? Also there are currently only four licensed killers: The Shape, The Pig, The Ghost Face, and the Demogorgon.
Yah, youre gonna want Myers or Ghostface. Hardest for survs to counter on mobile.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1217706#Comment_1217706
So THAT'S the reason everytime I play survivor, i'm always against legion
Hidden Franks Mixtape buff?
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@WeenieDog said:
I'm genuinely stunned at how well it runs.
But the control scheme is a bit clunky IMO for both sides. I can't imagine playing legion with tank controls and missing a swing.
Dont worry my friend. Legion doesnt work in the mobile edition. Feral Frenzy wont end till you get stunned by a pallet.
Queue times suck. The addon system is strange. Myers EW is all over the place. You can get to T3 in an instant for some reason.
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Midnight......when do you think tomorrow starts?
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@JamesBondIGuess said:
I get it, the game is impossible to balance due to the disparity of the skill of the players, that is why they dont buff killers or nerf survs or gens. In high ranks(20-10) the game is easier for killers because there are killers that have deranked to farm new players and also some of them just went back to the game. There are some good survs that just came back to the game in these ranks too but since u play with other 3 survs that are usually new to the game the matches are in killer favour most of the time but if u are good surv u can obviously rank up very easily.
The point is that, due to the previously said, the devs can´t buff killers anymore or any new player would have a terrible time playing and probably would stop playing so they lose a potential skin/DLC customer. But keep in mind that this is exactly what happens to red rank killers playing againts a coordinated SWF which happens a lot of the times.
So the only reason to fix this is to remove SWF in red ranks or give some kind of adventage when playing againts SWF as killer: maybe having a mori by default, depending how big is the SWF could be green or iridiscent, for example.
At this moment the game is completly broken in red ranks vs coordinated SWF: there are a lot of pallets, a lot of OP perks in survivor side, a lot of windows and a gen is done in 80 secs by a single survivor. So its impossible to get more than 1 kill if the SWF is good at the game and are tryharding, doesnt matter how good u are as killer.
I dont understand why there isnt even an icon showing the ppl that are in premade on the lobby. We dont want to be checking profiles all the time to avoid getting SWFd.
I never DC like many survs do and did in the past (actually insane how many DCs after getting caught). Keep in mind that killers cant suicide into the hook if they are not having fun like survs can do. They have to deal with the ocasional SWF bullies and waste their time until they decided to stop pressing CTRL in the gate and leave.
If u are not gona remove the SWF abuse, then make it visible and clear what we are exposing ourselves to.
This is probably bait, but Ill bite
Remove SWF and DBD immediately dies. Like really. It will.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1214771#Comment_1214771
DS is for tunneler/scummy NOED killers like you.
Hmmmmmm......
It seems to me that I have found potentially the biggest brain on the forums. DS is broken, and its absolutely a crutch. I can hook someone, walk away, hook somebody else, and run into the first person I hooked again, and then get stunned for tunneling.
So, DS needs some changes. If they can remove/rework the 20 second chance perks survivors have, they will HAVE to nerf NOED. But smoothbrains who cant loop and have bad teammates need DS to survive. Tunnelling is a problem, yes, everyone knows that.
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