Avatar

Zaitsev

Zaitsev

About

Username
Zaitsev
Joined
Visits
0
Last Active
—

Comments

  • @ad19970 said:

    You can't explain that logic because there is no logic there. Just a salty killer main who is probably mad that the game isn't balanced around him getting 4ks every game.

    1507152893_22281675_872660352889616_1663846255288003128_n.jpg


  • @OtakuBurrito said:

    I had a killer who tunneled me and post game the told me that if I didn't want to get tunneled bring DS. I ignored it (I don't like DS I prefer head on) and I continued running into this killer. I got so sick of him tunneling me I took DS just to get more than 6K points in the game. I then proceed to get tunneled harder than before. Turns out it was the same killer. He then told me he's tunneling me because I brought DS and he needed to tunnel me out of the game so he didn't have to deal with it anymore.

    Can yall please explain this logic? I'm a red rank survivor that permanently runs Spinechill, Head On, Self Care, and BT to thr point most killers who run into me again know to avoid lockers during their chases and I'm not afraid to slam pallet with us on thr both side and vault (I just find this funnier especially if I get chucked by enduring mid vault). I don't get why I got tunneled outside I play Claudette but if you can't find me with a bring pink jacket and red hair then idk how to help you.

    That guys just a dick. Most killer mains do not condone his toxic behavior, as Im sure most survivor mains dont condone toxicity either.

    Tunnelling isnt fun. For survivors or most killers. Some people are scumbags.

  • @LetsPlayTogether said:

    Its always hilarious to read killermains talking about "infinites" and "gen rush". It always reminds me of how biased you are.

    Because the gen speeds were out of control and there actually were infinites for some killers? I imagine you believe DS and SWF is balanced.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198762#Comment_1198762

    It should be distance like deathslinger you shouldnt run right behind the survivor and 1 hit down them.

    Then, like Deathslingers coin, it would be useless

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198762#Comment_1198762

    Why nerf instaheals? Pink addons should be powerful, and if the killer has instadowns then the add on is worthless.

    You see how that works?

    As a killer main, I never really had a problem with insta heals.

  • @gatsby said:

    Pallet Stuns cancel the majority of Killers powers. So why is Oni exempt?

    Plague collects her power and it has a long timer like Oni and she gets stunned out of it.

    Legion has higher mobility and a way to deal with pallets in their power. And they get stunned out of it.

    I just don’t get it. Oni has super high mobility and can quickly break pallets, so landing stuns on him is difficult anyway. Why not give his power the counterplay?

    7caf4ff0d278a023c2af5ef1a94dabb6.jpg


  • @ClickyClicky said:

    I dont think anybody is saying killing god loops is an issue.

    What people are saying is that killers have got a lot of what they wanted the past year. Toolboxes nerfed, god loops fixed, maps shrunk, instaheals nerfed.

    Thats all great. It makes killer more enjoyable.

    However now maybe something has to be done for survivor. Camp/tunnel:noed strategy needs to go. Its used in the vast majority of games and ruins the experience for many people. Likewise some killer add ons could be nerfed just like instaheals were (looking at you iri head + infantry belt)

    Why nerf iri heads? Honestly, pink addons should be powerful, and if survs can juke, than the addon is worthless.

    If I were to change iri heads in anyway, I would make it so you could only reload from certain lockers

  • @Ivaldi said:

    Most killers love to go with the tried and true Ebony Mori for their offering; it's powerful and it gets the job done. If Devs were to add new offerings into the mix, what would you guys love to see implemented into the game? Here are some of my ideas that I could think of.

    1) When burned; the entity offers protection over all hooks preventing them from being sabotaged

    2) When burned; The Entity increases the speed at which it consumes each hooked survivor. Greatly decreasing the time it takes to kill a survivor on the hook by 10/15/20 seconds

    3) When burned; Increases the amount of totems on the map by 1/2/3 totems.

    4) When burned; The entity graces the killer with two basements to devour its pray.

    5) When burned; All survivors start the match with the broken status for 10/20/30 seconds.

    Id love to see a offerings be relevant for more than just BP and moris

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198712#Comment_1198712

    Exactly. I see killers steamrolling a team, no gens done, old ruin was still up and still they tried to hang around the hook and fast tunnel people out of the game. They’ll do it no matter what. Its especially bad against certain regions which I wont name but some are definitely worse than others.

    god loops going is great. They took no skill to use and were a cheap way to do well. Now devs need to show they care about survivors too and stop camp/tunnel/NOED combo from being an easy win against non-swf. You see it many games and it always guarentees 2 kills minimum, often more. Only as swf can you communicate to beat it. It takes no skill and needs to change.

    With more gen speed changes, I would be really open to them looking at NOED again. But they would have to slow down gen speeds more or allow exit gates to regress.

    Perhaps today, now that 2 gens wont be done by the first hook every game, I wont feel like I have to tunnel in order to make things more even. With a little more, I would be happy to have NOED reworked

  • Survivor stealth build?

    Oh baby, finally, time to dust off my P3 Claudette.

    For a stealth build, you're gonna want

    Iron Will

    Urban Evasion

    Spine Chill

    Quick and Quiet or Distortion

  • @onlycampers said:

    BHVR and killer playerbase: the love story goes on

    1507152893_22281675_872660352889616_1663846255288003128_n.jpg


  • @Nagi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197512#Comment_1197512

    I never said he was good. Just like old legion wasn't good.

    Deathslinger is nothing like old Legion. Old Legion was frustrating to play against. The literal anti-fun of DBD.

    Deathslinger? Does not have any of what made old Legion so awful. He doesnt have the chase Deep Wound bug to abuse or anything close to the bullshit that was Franks mixtape.

    If Deathslinger is so awful, then why arent there more forum posts complaining about his brokeness? There was a firestorm about old Legion on here. But....no. Just people who are sorry that hes weak, and whiny people like you.

    My advice to you friend?

    hqdefault (1).jpg


  • @99gameknight said:

    With the mori animations locking you in now how am I supposed to clap some Nancy cheeks while playing Ghostface? Honestly this game is unplayable at this point I'm uninstalling

    But overall an update I'm really exited for

    Goddamn you almost had me.

    G

    F%!&#:#

    G

  • Of course Im baiting. Of course. Im sure most players would tell you Deathslinger is a high tier killer with zero counterplay. Not that his projectile is ridiculously small, his movement speed is awful, he's tall so its hard to mindgame with him, his power inflicts Deep Wounds, the least threatening status effect in the game, his chain is too fragile, is completely countered by survivors learning to look behind them during a chase.

    No....of course Im baiting. Im just a filthy troll with almost 300 posts, whereas you have only 6, and is more likely a baiter than me.

  • @ClickyClicky said:

    Lol the comments in here say it all. Killer mains with a victimhood mentality. Imagine thinking killers aren’t the power role right now. Guarantee nothing will change, after this there will still be calls for gen times to take longer, for loops to get nerfed harder.

    I dont see many saying these changes arent justified for what its worth. They are. Its just that they’ve been trying to appease the loudest voices on the forum for a long time, surcicors have seen how much effort has been put into improving aspects of killers that arent fun recently and are now asking “what about us?”.

    You call people whiners yet here you are trying to downplay survivors asking for improvements to the game which would make it more fun for them

    Not fun for everyone.

    Fun for them.

    A game should be fun for everyone. Not just survivors. Not just killers. Thats the issue. Both sides (tho survivors are more infamous) are almost equally as entitled and whiny.

  • @ad19970 said:

    After more experience with going against him I have to kinda agree that he has too little counterplay in chases. I personally don't think it's the same as with old Legion, old Legion had no counterplay at all, Deathslinger does. It's just that it's too little counterplay, since you are pretty much just constantly guessing when Deathslinger is going to shoot and trying to avoid that shot.

    DS has too much counterplay. He's fun, but not that strong. Mid C tier at best.

  • Lmao. This is perfect.

  • @gatsby said:

    SWFs are strong in mid tiers. But nowhere near the extent they are at red ranks. A red rank SWF will completely destroy you on the right map because its extremely hard to have map pressure when everyone is a good looper and knows where the Killer is at all times (because they're in chat).

    You literally cannot keep them off generators and they'll never three gen. The most annoying thing is that they'll keep track of hook states and throw themselves at the Killer to keep someone on death hook alive, so early kills never happen.

    As a rank 3 Killer, I can easily 4k some games of full red ranks. And other full red teams are completely on another level and don't even feel close: those are the SWFs. I'm at the point where I'm kind of traumatized and I'll queue dodge anyone who's an obvious SWFs and has matching names/outfits. It's not the rank that's scary it's the level of coordination it's like everyone has Object but no one has the negative of the Killer seeing them.

    (Also, I'm a Rank 4 Survivor and have more playtime in that role, so don't come at me with the biased Killer main straw-man argument)

    I dont think endless threads bitching about SWF is gonna fix anything

  • @cosmicvolts said:

    so this killer main who literally has probably 15 hours in the game is posting in all the DBD facebook groups whining about killers using DS with the hashtag "killerrebellion" and bringing in an ebony mori and killing them with it off of first hook. Not even farming for the extra points they could get but just downing and killing them immediately after theyre pulled off, wasting everybody's time. um #########...?

    Rebellion? Of course, thats what us killer players need. More unjustified hatred

  • Now. The Ruin nerf makes sense. Smaller maps, slightly slower gen times.....maybe theres truly hope for balance and fun to coexist?

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1193777#Comment_1193777

    That's a flat out lie.

    Haven't you had games where the killer completely drops chase and goes back for the survivor who just got unhooked?

    I have, happens all the damn time.

    I see

    Stuck at Rank 15 are we?

  • @Kwikwitted said:

    I'm putting this one to all you lovely killer players out there cause I'm trying to figure out if I'm just being petty or if others have this feeling too.

    So scenario time, playing a game as everyone's favorite fedora master, on his own map no less, game is going ok, couple downs so far, nothing major. I'm chasing an Ace who just unhooked a Yui. Now I assume Yui has DS (cause I assume everyone does unless given information to the contrary like no obsession icon) and assume she's going to run off and heal while I chase the Ace. I have no desire to chase the Yui at this point, I am not actively chasing the Yui at this point, frankly she's not my priority since I assume she's going to run off and try to heal and isn't an objective threat at the moment.

    Instead she starts locker spamming. Now I know she has DS, and frankly I'm getting a little irritated that there's this explosion noise in my ears every two seconds. So I give her what she wants and open the locker and of course she hits me with DS.

    And then a thought occurs. What stops me from just tunneling you straight out of the game? So we play a little longer when I down her a second time. Putting her up on the hook, there's two generators left, the game is pretty tight at this point, so I already know what I'm doing. The minute her teammates unhook her and start to heal (was able to bait it since I had nurse's calling), I make a beeline for her, down her, and put her right back up. They tried to bodyblock for her but to no avail.

    Under normal circumstances I would NEVER do this, from a tactical standpoint it's dumb since they likely have DS and from a "spirit of the game" standpoint I really prefer not to tunnel. But since this idiot decided to force me to eat a DS by spamming a locker in my face I decided nah bruh, you can go ahead and head on out this game.

    Game proceeds with three survivors, good players, strong loopers, unfortunately they 3-gen themselves so it's only a matter of time, finish off the last guy, close the hatch, merciless and gg.

    DS is supposed to be an anti-tunnel perk, forcing me to eat it by spamming a locker takes away your anti-tunnel protection, in my opinion it's a pretty stupid play to burn it for no reason, particularly so early in a game when you may actually need it later, like at endgame for example.

    I don't know, maybe I just went into cranky old man mode, I do that sometimes.

    Yes. Ironically, if I get hit with that stun, Ill want to actually tunnel them.

  • @BigBrainMegMain said:

    lol what?

    There are already plenty of counters to Borrowed Time, Decisive Strike and others.

    I'm just....

    What?! lol

    Slugging is the only counter to DS

    The best counter for BT is to not camp

  • @eric_alrasid17 said:

    I already playing the game whole day, got Bill and Feng to level 41, all daily rituals completed. And when I open the game, they lost all the progress to last night I play. Including Rank. Any fix for this? Since I don't disable steam cloud.

    Thats a very common bug. Idk if the devs will fix it

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1193422#Comment_1193422

    lol you're cute.

    So a survivor can remain slugged while the killer is carrying someone to the hook and can come back easily for you pick you up and hook you again?

    And that's fair how?

    This would be an easy 4k for any camping killer. Please, explain how this is fair?

    lol you're cute

    You aren't being tunneled if you're repairing gens, have time to fully heal or another survivor gets hit.

  • @yobuddd said:

    Been seeing a lot of this today. Survivors run up into my face and stay as close to me as possible. They take up half my screen, sometimes 2 faces at once (and dang Nea’s creepy!). However, every swipe I take misses!

    Has something changed in the killer’s attack arc or something? Unless I have them in a vertical line through the center of my screen, attacks don’t hit. The animation shows a diagonal slash though (Legion). How wide is this “hit-band” anyway?

    Oh lord, hitboxes are ridiculously broken. Theyll hurt you at close range as killer, but youll hit survivors crossmap just fine. Ironic

  • @Hopesfall said:

    https://forum.deadbydaylight.com/en/discussion/comment/1193363#Comment_1193363

    at 36m it completely negates stealth gameplay though. It should be 12m max otherwise why are we pretending to have stealth killers

    Didnt use to. I think (and correct me if Im wrong) but premonition used to be the only perk that bypassed killer stealth abilities.

  • @MongolPSR said:

    so right off the bat I think its important to learn and see what the competition is doing. RE Resistance is a good game but that's not what im here to talk about. RE has something that DBD should adopt and that's the random option. In RE resistance you can choose to be a survivor or mastermind or you can play as both and just find the quickest match. Why doesn't DBD already have this?

    Nobody would be able to play survivor anymore.

    And honestly, if I want to play killer, I dont want to play survivor and vice versa

  • Power is fun to speculate. I highly recommend you watch Candyman. Sure it suffers from the tropes that all horror movies do, but it is actually amazing.

  • @Nicholas said:

    Terrible idea but I'm not surprised because every single topic about this Perk is strictly from the perspective of improving the experience for The Killer. Not to mention the fact that your suggestion is addressed with Borrowed Time. Decisive Strike is about being tunneled, not camped necessarily.

    DS should deactivate instantly if you enter a locker, another survivor is hooked, get fully healed, touch a gen or totem. One more condition, only one DS active at a time

    That way, its actually an anti tunneling perk.

  • @MasonOliver123 said:

    What's the best legion build, I know they've made a few changes so I'm not sure what's good and not anymore.

    E.g Sloppy Butcher.

    Pretty much any meta build

    Personally, I run BBQ or TT, PGTW, M&A, and the fourth perk is either Devour Hope or Sloppy

  • @asparagus said:

    I honestly can’t remember if the old ruin before the nerf stopped gen rush for good survivors, I’m an experienced survivor and I can’t remember cause I’ve never used ruin as killer, did old ruin stop gen rush? Or did the new ruin make it easier? Can a KILLER main tell me.

    Biggest problem with the new Ruin is that you cant use Pop Goes the Weasel.

  • @Hopesfall said:

    What is the point of the "undetectable" status if there's a perk that can detect you 36 meters away? Why is this a thing? It's literally called undetectable. And the description says "stealth". But they know you're coming from 36m away.

    I suppose there has to be a counter.

  • @PinkNeonNea66 said:

    It's curious. Survivors can win the game without broken perks, but killers are pretty useless without them lmao. Example: today I was the only one alive, and the killer downed me with NOED, and he started making me t-bag (a ghostface). He had NOED, BBQ & CHILI, Nurse's calling and Hex: Devour Hope. It's like, what are you making fun of or what are you celebrating? Your perks did everything for you, take them off and let's see how many you kill, pathetic noob ;) And no, I never t-bag a killer during a chase, and I don't even use flash lights, I'm rank 3 and the perks I use are: for the people, we're gonna live forever, borrowed time and the cat one (for those who answer me saying I'm sure I'm low rank, toxic or my perks are broken too) I will not respond to alluded and offended killers, or survivors who pretend to be defenders of the killers, bye byee ;*

    Bait

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1193261#Comment_1193261

    its being made by the Friday the 13th devs so expect game breaking bugs to last upwards of six months.

    Illfonic is infamous for ruining good games with greed. If Gun Mettle had full control over F13, then DBD would have some competition

  • Ive been called everything

    From "weird autistic rat"

    To "r.kelly's next victim" (and that one was 30 minutes ago folks, and the good people at Valve already banned his account)

    Brush it off

  • @katoptris said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192863#Comment_1192863

    Only thing that keep this game going is the vast selection of movie characters you can play as. I only started playing when i saw they had freddy,leatherface and the pig etc. The game does get repetitive but that like most games out there including Predator,friday the 13th. As long as they keep up the movie killers they won't have much competition in the 1v4 matchup.

    Predator is going to flop after a month of initial success. Mark my words

  • @BenZ0 said:

    This tierlist is seperated from the power ratings, they are not connected, I just wrote them in the order of the tierlist cuz its easier to keep them in mind for me like that. I included in the tierlist also brown up to green addons to the Killers and also perks. The Killers are getting rated from a high skill cap and player who can use the most of the potential of the Killer. Also I rated those Killers with a mindset where this Killer will play against decent to good survivors who loop efficiant and finish all gens in 5-8min average if you dont stop them well enough.

    https://us.v-cdn.net/6030815/uploads/762/WHTHT228IKMW.png

    >Power Ratings<

    Keep in mind that I am rating here the base power without addons or perks. Only the Killer stats are included (base movementspeed and terror radius). Quick explanation to the 4 rate sections, Lethality: How deadly the power is, Detection: How well you can find survivors or manage to see or hear them, Mobility: How fast you can travel around the map to patrol gens or close the gap between you and survivors, Stall: How well you slow down the game by forcing survivors to heal or do something else (Example: Against oni you kinda force survivors to heal because they want to prevent oni from getting more blood in the early game).

    Lethality, Detection, Mobility and Stall

    Nurse:

    • Lethality - 10/10
    • Detection - 3/10
    • Mobility - 7/10
    • Stall - 3/10

    Spirit:

    • Lethality - 9/10
    • Detection - 4/10
    • Mobility - 6/10
    • Stall - 3/10

    Billy:

    • Lethality - 7/10
    • Detection - 5/10
    • Mobility - 9/10
    • Stall - 4/10

    Huntress:

    • Lethality - 8/10
    • Detection - 3/10
    • Mobility - 1/10
    • Stall - 2/10

    Oni-sama:

    • Lethality - 7/10
    • Detection - 6/10
    • Mobility - 8/10
    • Stall - 5/10

    Freddy:

    • Lethality - 6/10
    • Detection - 4/10
    • Mobility - 5/10
    • Stall - 4/10

    Ghostface:

    • Lethality - 6/10
    • Detection - 5/10
    • Mobility - 3/10
    • Stall - 5/10

    Deathslinger:

    • Lethality - 8/10
    • Detection - 4/10
    • Mobility - 1/10
    • Stall - 3/10

    Doctor:

    • Lethality - 6/10
    • Detection - 9/10
    • Mobility - 3/10
    • Stall - 7/10

    Hag:

    • Lethality - 5/10
    • Detection - 7/10
    • Mobility - 5/10
    • Stall - 2/10

    Myers:

    • Lethality - 5/10
    • Detection - 4/10
    • Mobility - 3/10
    • Stall - 3/10

    Demogorgon:

    • Lethality - 6/10
    • Detection - 4/10
    • Mobility - 6/10
    • Stall - 3/10

    Plague:

    • Lethality - 6/10
    • Detection - 7/10
    • Mobility - 3/10
    • Stall - 1/10

    Pig:

    • Lethality - 5/10
    • Detection - 4/10
    • Mobility - 3/10
    • Stall - 8/10

    Wraith:

    • Lethality - 3/10
    • Detection - 4/10
    • Mobility - 5/10
    • Stall - 1/10

    Trapper:

    • Lethality - 5/10
    • Detection - 6/10
    • Mobility - 3/10
    • Stall - 3/10

    Leatherface:

    • Lethality - 4/10
    • Detection - 1/10
    • Mobility - 3/10
    • Stall - 1/10

    Clown:

    • Lethality - 6/10
    • Detection - 4/10
    • Mobility - 3/10
    • Stall - 1/10

    Legion:

    • Lethality - 2/10
    • Detection - 8/10
    • Mobility - 6/10
    • Stall - 6/10

    Thanks for reading if you made it that far!

    Legion and Deathslinger are both C tier

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187117#Comment_1187117

    Because they aren't automatically dead.. good teammates will keep you a live by blocking, heals, etc. You're clearly in green ranks.

    Oof. Somebodys a bit braindead

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191993#Comment_1191993

    That bad habit of wanting longer matches for both sides screw those killers!

    Seriously PGTW with BBQ is really good to stall gens, Thrilling is not worth it imo.

    I meant more the habit of camping totems

  • @Traslogan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191993#Comment_1191993

    I can't do anything anymore because I Don't specifically play Nurse. Gens get done instantly, if I take any hex they get placed in the open with no cover and sometimes survivors even spawn on them, everyone takes decisive strike so you can't punish unsafe unhook and you can't get a single kill during EGC.

    I've got no incentive to play killer, it's just being a pinata for SWF teams to get free bloodpoints.

    Heres a build for you to try that works on pretty much every killer.

    Pop

    Thrilling

    Knock out

    Sloppy

  • @Traslogan said:

    Seriously, the title says it all. Why the hell did you nerf Hex Ruin? There is no longer any feasible way to slow down gen-rushing, you've made it a core part of the game, and 99% of all games are SWF now so they coordinate to ensure they max out the gen-repairs whilst always knowing where you are and what you're doing and who you're going for.

    Honestly just make the Killer an AI at this point, because there's nothing left except specifically play Spirit and Nurse or you're not strong enough no matter the perks to stop the onslaught of SWF rushing where everyone has decisive strike so you can't hook anyone in the end-game-collapse.

    As a killer main, I know it can be rough right now, but old Ruin created a lot of bad habits. We're better off without it. Imo, Ruin should have been nerfed after gen speeds get nerfed, but....thats a whole other can of worms.

    You can stall gens almost as well with Pop Goes the Weasel and Thrilling Tremors.

  • @Kaiser_Emotion said:

    tbh as killer i sometimes let the last person go normally if the other survs were bad/if people dced. or if they were just really good and i think they deserved it. it also gives a maybe one day the favour will be returned.

    as survivor ive seen similar normally id do the "come here" motion to say goodbye. i really think they should add two more emotes. like a wave and maybe like a shhhing thing im not quite sure.

    kinda related i had a spirit that i thought was just letting me go but it was a rancor, let the other person go since it was 2 alve 2 dead. funniest ######### thats happened to me in a while. i love killers that let you farm some before killing you.

    As killer, when I can afford to do so, I always spare the weak link in the team. God, when matchmaking bugs, and puts a rank 20 baby Dwight in a sweaty rank 1 match, Dwight gets a free pass from me.

    As survivor, if I dont have any stake in escaping (meme builds, or messing around with friends) Ill let the killer just kill me if they had a rough match. Its the decent thing to do.

  • @tortrader said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191981#Comment_1191981

    "but I still main him along with Ash because I get some Robert De Niro vibes from Ace."

    That's on you 8-\

    Never said I use his perks. I run a meta build except I run Self Care instead of DS.

  • @TrappinMan said:

    The Creeper isn't likely because of the man who holds the liscence. No one wants to work with him or pay him on it.

    That said, Candyman is pretty likely, all things considered. And I'd love to see a Deadite killer(Evil Ash, Henrietta, or maybe the Cougar), and a Left 4 Dead monster( Tank would be my choice, but I think Charger is more likely.)

    Candyman would be cool.

    As far as a Left 4 Dead killer, Tank is probably a likely choice. Iconic, powerful. Charger would just be another Hillbilly/Oni. I would imagine there would be killer cosmetics based on the other special infected. Like Hunter Legion, Spitter Plague, Charger Hillbilly, Smoker Deathslinger, Boomer Clown, Jockey Hag etc.

  • @IIHOCKEYIII said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191972#Comment_1191972

    I just wish that ace had some better luck perks

    I mean hes based on luck but I don't FEEL lucky when using him cause its only a slight barely noticeable boost

    All of Aces perks are terrible. Luck really isnt a game changing factor in DbD, but I still main him along with Ash because I get some Robert De Niro vibes from Ace.

  • Dont prestige yet friend. All it does is give you a bloody cosmetic, and takes away your perks and addons. Save up bloodpoints before you prestige.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191792#Comment_1191792

    Nah, but calling out a "loved" character like Hillbilly and calling a majority of his player base bad at the game for relying on his saw, daring to point out how flawed NoED is at it's core and saying that killers forced the "Second Chance survivor meta" doesn't make me exactly popular.

    Same with saying that I owe you nothing and will dip at the first chance in certain circumstances. I am 100% willing to sacrifice 3 people to prevent a 4k, and that can be taken wrong so easily. It's a context sensitive thing.

    You arent hostile about it.

1 … 15 16 17 18 19 … 22