priere
priere
About
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- priere
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Comments
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i really miss the good old billy
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Theoritically removing bloodlust should make difference in data, and suffering killer would be revealed by data...
but i don't believe devs are capable of doing it.
trapper remake, billy remake, spirit untouched... they proved they are very slow handed, and not even precise.
trapper, doing traps takes too much time without bag untouched.
billy, unlimited backsawing not even touched. only skillful 90' saw drastically nerfed.
spirit not touched, plague not touched even about BP
they are not capable of make good move from data, so ruining the game temporarily just for data doesn't seems rignt.
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There's a big problem that gen repair speed is x3 before killer downs first survivor - which mostly means game starts at 4 gen. There were good old days of old ruin who perfectly counters this problem... but it caused late game problem, so reworked.
And another problem that before tunnel&kill any survivor, gen speed is near 1.5x, which means 90 * 4 / 1.5 = 240 seconds needed to gens be done.
So, one game, without killer-survivor skill gap, is about 300 seconds in theory.
To make game longer, there must be tunneling (first kill, accurately)... which is countered by DC. That's why DC is one of best perks. And as be tunneled is not fun, devs didn't want to encourge it.
So devs make a dicision. Give killers gen regressing perks which is best when killer don't tunnel-camping!
Now you understand why every gen-regressing perks should be VERY POWERFUL, but CANNOT STACKED?
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Do Genrush until gauge depletes.
Go Rescue Him Right Before The State Changes. It's basically 50:50, to interrupt or not.
Or, two survivors together can save him 100%, 2 survivors downed as result... basically you don't need to if you are good enough.
Successful unhooking is depend on your personal skill. IT'S SKILL DEPENDANT!
The real mess up is unhook-fighting against patroling killer. Pressure+50:50, far worse than camping.
Full camping is not fun to play aganist, though. No BP for both.
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At least DC should be nerfed.
It's at least acceptable that good squard of survivors are almost incompetable... in terms of skillfulness. This unbalance mainly comes from personal skill.
But DC ? noway. no skill, no thinking, no preparing, even 7 years old kid would succeed DC, earn 30 to 60 more seconds.
You can't just give them precious free 30 to 60 seconds, you can't do it just as because they have that perks, without any skill.
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Have been years that i saw NOED last time, but friend... do totem near the exit gates first, ok? So you can just hide and do leftovers.
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Hmm, impressitve stance... very, very impressive.
But you know, as this is designed as competitive game... that is how to play the killer. Not saying about yeees camp and toxic gud, but being cooperative and nice as killer? That is what intended for survivors. Take burrowed time, save your camped friend like an hero and being hooked. What you are saying is, good yes, but out of position.
It's not about 'wake up killers' or something.
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Mori, Perfectly balanced just like keys.
You can just skip the game with keys next time. Different aspects, though.
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F.
Succeeding you, billy. -Carnibal the killer-
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@TheHentity said:
https://forum.deadbydaylight.com/en/discussion/comment/1432021#Comment_1432021
you can say whatever you want but fog whispers are if nothing else also drama queens, why? because it sells, I can see the youtube vids now "OMG THEY ACTUALLY KILLED HILLBILLY" with some crying face next to it.
Watching otz play the ptb was honestly painful, and that is freaking otz, one of the most level headed guys in the game.
He pretty much did not do an actual proper match the entire time, going for silly chainsaw attempts when nobody actually playing would use that in that situation, He avoided M1ing pretty much constantly while MAYBE with this new cooldown system its wise to M1 a bit?!?!
They have an internal team for testing, they are not perfect but man who is.
If you are on the forums long enough you see some massively stupid or ignorant remarks being made regarding balance, case in point, OP making the sweeping statement of "they never nerf survivors" which is just simply false.
This must be 'massive ignorant remarks' you said for sure.
Testing how much new chainsaw can do on PTB seems 'silly attempt', those infinite crucial bugs like stuck in gen/window, not listening about balance by over 3k 4k playtime streamers while 'internal testing'...
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Some people cares too much for there reputations, while playing killer who is intended to camp, tunnel, harassing as much survivor as possible... ironic.
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New ultra rare add-on = make huntress undetectable after throwing axe hits for 15 seconds.
Looks familiar.
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@Customapple0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1431563#Comment_1431563
I’m sorry you actually have to THINK when to use your power rather than blindly holding M2.
Also while on cool down you still have your M1 & 115% speed...
So keep aiming directly while still considering exact angle with exact range between is less THINK than R2-gunshot, R2-unclocking right behind, keep spamming R2 dream snares while chasing... interesting.
And he has basic attack, WOW nobody knew it, right? That killer can go kill survivors by basic attacks without any kind of ability. The pig has basic attack and even stealth, so she must be OP ofcourse.
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Nooo... he is unplayable.
Go main server and try 'no sound' or 'double graving' billy. That is a better version of billy in PTB right now... and that is unplayable. Only against noobs less then 1k playtime perhaps? Best at harassing noobs.
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Nope i'm sick of 'no survivor nerf' same as up there, but yes new patches from BEHAVIOR is grossy. In most cases they don't even know how to balance properly, listening too much from noobs about balance. They want killers to play something like surpirse freak, wasting every playtime trying to surprise survivors... what happened to demogorgon and billy... while not even touching spirit. Billy was already so buggy and balanced in most cases, except those chain spamming until hit. Now billy can't even hit survivors with chainsaw, not only spamming.
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No more chainsaw spamming, alright. It seems that overheat works around 3 times of chainsaw in a row. 2 times after sprint... That's acceptable.
But first, if overheat cools down at too slow rate before it 'over', that would be critical. That would be almost same as 'only 3 times in one chase' nerf. Why don't you just get him killed, huh?
So pre-overheat cooldown should be faster than 66% of post-overheat cooldown. If chainsaw 2 times+wait is much slower than just 3 spam+wait, who even wants to manage it?
More important, DO DEVS REALLY BELIEVE THAT ULTRA RARE ADD-ON WORKS? free-pass pallet and SINGLE HEALTH STATE?
Why do they even makes that garbage add-on? Legion with ultra rare can break pallet, deal single health state, spriiiiiint, and EVEN DEALS NUMBERS OF DAMAGE without any charging delay. So, are we using ultra rare to become LESSER LEGION? no. god damn no.
And don't let steering affect initial curve angle. The most important skill of hillbilly is initial curve-hit. If steering affects initial angle, it interrupts the play, and no one use that garbage add-on.
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10 matches, only 2 red-ranked matches without disconnect, one with jigsaw map + hex, one without exhaust perks... you can't be serious.