Yung_Slug
Yung_Slug
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- Username
- Yung_Slug
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Comments
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Didn't realize this actually posted lol, on my phone it just told me "You are not allowed to create a poll in this category" and I was very confused.
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Actually, just thought of a better one:
Burger King mask. Make it happen.
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A brown add-on shouldn't be necessary for a killer's power to be good. It's fine if it's good for certain builds (like Boyfriend's Memo or Ghost) but you pretty much need moldy electrode unless you're doing sniper doc or something.
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Killers with good Mori animations should get a mori addon imo
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As an overall chapter, Stranger Things. I'm not a huge fan of the show but they put a lot of work and creativity into this. The killer's sounds (including the chase music) and animations in particular are probably the best we've gotten so far.
Close second is Halloween because Myers is my main and he also has his own chase music. However, I wasn't playing the game when he was added so I guess it wasn't as impactful for me.
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You better watch out for them.
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Tbh I just picked this because I'm a Myers main and there was no Ace option but if I had to think of one...
Make it smiling Myers. I want a skin that's truly blursed.
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I wouldn't nerf the default Nurse or Spirit, but their add-ons could use a change. Top-tier killers don't need top-tier add-ons. I'd miss my yoinks, though...
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So wraith gets a mini bone clapper and ghost as basekit? Sounds good to me, I already spam bing bong in chase so it would be nice to not need an add-on :P
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Not an idea I was expecting to see here, but I love it.
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Mega Ultra Chicken is the most OP Killer in DBD. Change my mind.
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Hey, don't steal my secondary name.
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Are you trying to start a discussion in the "Ask the Community" category? This section is for questions only. If you want to start a thread that isn't a question, try a different category.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/725001#Comment_725001
Wraith is soild, he is fast and stealthy, strong with PWYF bcs of very comfortable using on him IMHO
So you accounted for PWYF on Wraith but not PWYF on Bubba?
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/724119#Comment_724119
It would be nice, but off the top of my head I can't think of any effect that people wouldn't say is too strong. Maybe a small boost to altruistic speed, or to self-healing?
Also it's worth noting that WGLF no longer rewards for unsafe hooks. The game has to consider it a safe unhook to get the stack. Seems to be the same thing with pallet and flashlight saves - you get stacks for those, but only if they don't get downed again immediately.
Survivors do have other BP-boosting perks, but none as good as WGLF and no survivor perk is as good as the killer perks for boosting BP. (Which, considering killers already get way more per match, is... a puzzling design choice. But I digress.) When I'm serious about farming points, I run WGLF with BT (for guaranteed safe unhooks), Prove Thyself and No One Left Behind. Gets me about 50-70k in a good game.
By safe unhooks, I don't mean what the game considers "safe unhooks". I mean when people farm people off the hook with BT for guaranteed points with no consequences.
My favorite idea for WGLF so far is giving the unhooked survivor Haste for a certain amount of time. That way the Killer would be discouraged from tunneling that survivor off the hook and instead going after the unhooker.
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The punishment for tunneling is having all the gens pop in the first 5 minutes.
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I love the aura reading, but the points are the real reason I use it. Still, it would suck to have to bring a perk for extra bloodpoints if it doesn't have an actual effect.
I really wish WGLF would be buffed to have a real effect. If you're gonna have a perk that rewards you for sandbagging the team with unsafe hooks, at least don't have it also sandbag the team by being a useless perk slot in-game.
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@Ghostingmyteammates said:
https://forum.deadbydaylight.com/en/discussion/comment/724072#Comment_724072
thats no excuse to limit it in other countreis.
I disagree. Nonexistent countries shouldn't matter.
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My top 3 are Myers, Old Freddy, and Wraith.
Myers because Scratched Mirror is the best build ever and he doesn't even need it to be fun.
Old Freddy because I always did well as him and I liked the playstyle.
Wraith because I like putting on Bone Clapper and Blink and just spamming M2 while chasing people.
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@Walker_of_the_fog_96 said:
Aaaaaaaaaa
Ah, I see you're a.
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I am unusually stubborn and don't give up or back down. If only I was like that in real life situations...
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@Snort said:
https://forum.deadbydaylight.com/en/discussion/comment/723495#Comment_723495
Pig will remember.
I guess she also remembers when her power wasn't useless in the endgame.
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Scratched Mirror Myers for life!
The Game is a close second because it's fun to drop down on survivors from the second floor, but I usually do better on Lery's. I also haven't played the new map enough.
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No Open Handed or Up the Ante? smh...
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The correct order is milk, then cereal, then bowl.
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Sorry Pig, but I can't let down my main.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/723170#Comment_723170
That's called Overcharge.
Overcharge still lets you gen tap for some reason. You can just hit the skill check while you're running away.
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Seems like a worse version of spine chill. And considering its range, it would be useless against most killers.
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Huh, this is kinda like one of the perks in my Diavolo chapter concept. By 4 generators remaining, do you mean 4 gens that need to be repaired or 4 gens total (2 gens left to repair)?
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/722652#Comment_722652
Is the hate by default or more because of hitboxes with her hatches? I personally hate it when the hitboxes get inaccurate (cuz of latency or just bad hitbox design), it can get frustating
I posted a rant about it, and I'd rather not go back into detail again.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/722648#Comment_722648
Really that much hate towards her? :D
Yep! :D
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Remove huntress, please and thank you.
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Here's one from the first post I made on these forums:
Hex: Endless Torment
A Hex that torments the Survivors throughout the Trial.
When a Survivor begins working on a Generator, this Hex is applied to a dull totem. Each time the Survivors complete a Generator, if this Hex is not active and there is a Dull Totem remaining on the Map, this Hex is applied to it.
While this Hex is active, all Survivors receive a 30% action speed penalty and hear a constant distant heartbeat. After 60 seconds, the Hex Totem emits a terror radius of 32/28/24 meters and all Survivors are afflicted with Exhaustion.
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A guy you can count on to get that pizza delivered.
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The perk doesn't need a nerf, it's already pretty weak.
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I suck at using the power in chase. Yoinks are all I have!
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I'm never catching anyone with nurse lol
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I like the effect. It debuffs the unhooked survivor without encouraging the killer to tunnel. And it's a unique effect too. Good job!
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@Cetren said:
https://forum.deadbydaylight.com/en/discussion/comment/717659#Comment_717659
Doesn't need one! I'd take healing giving tokens over an effect any day.
Really? I hate having to use 3 perks instead of 4 if I want a decent amount of BP.
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It's just frustrating when you can't catch your prey. Simple as that.
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Better question: When is WGLF gonna have an actual effect?
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Dailies or new killers. Or if I see someone named "Mori Me Myers".
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It's pretty much deliverance 2. Sure, you get two chances to activate it rather than one, but I'd say it's more difficult to activate than deliverance unless you have we'll make it (and even then you won't always get the full heal). The killer will also know that you have it once it's active, which kinda sucks since it deactivates if you get slugged.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/717195#Comment_717195
Probably. If it's near a gen I usually have a hard time seeing them myself.
Really they should be yellow or pink auras, just to make them easier to see.
Not only that, but sometimes they get completely blocked. I don't remember how it worked exactly, but in ironworks of misery I sometimes couldn't see the aura at all depending on whether the wall of the building, a tree, both, or neither were in the way. I can't recall which ones I could see the aura through but it didn't make much sense to me.
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@thesuicidefox said:
Trapper has a total of 6 traps. He starts with 1, and there are 5 others around the maps.
https://deadbydaylight.gamepedia.com/Trapper#Power:_Bear_Trap
Perhaps survivors sabo'd your traps. Or maybe you just didn't see the aura. They are very small and hard to see sometimes at a distance.
Definitely wasn't sabo, so I guess the auras were just jank as usual.
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If you're hooking people so quickly that you manage to down the DS survivor without realizing it, you can afford to take the stun.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/712836#Comment_712836
People don't heal as much as they used to do and now they rush gens into Adrenaline and that made A Nurse's Calling lose from his effectiveness. There are also new healing perks like Second Wind or Inner Strength who are unnafected by A Nurse's Calling, so it's safe to say that this perk isn't as good as it used to be.
Corrupt is really overrated, survivors can just spread out and repair the other 4 gens and even avoid a 3 gen strat thanks to Corrupt.
I'll consider moving corrupt intervention down a tier but it's still an excellent perk for killers that need a slower early game. You could run thanatophobia with nurse's, but I can see how it might not be top tier anymore. I personally still get a lot of use out of it, though.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/712564#Comment_712564
Ok. Give me a situation where having it would be better than not having it
If you start chasing someone and they use an exhaustion perk to get away, you can leave them and you can waste 40 seconds of their time without having to hit them. And if you do hit them, you could use nurses calling to see where they are when they start healing (because they'll want to do something while recovering from exhaustion).
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@ASAPTurtle said:
Why is Spirit Fury so high and Bamboozle is so low. They basically do the same thing.
I'll consider moving Bamboozle up one, but Spirit Fury + Enduring is a staple build for many killers, which is why I ranked them so high.
@Marcus said:
A Nurse's Calling is way too high, Surveillance > Discordance any day, Whispers should be lower, Spies from the Shadows should definitely be lower, Remember Me and Stridor are a tier lower and Corrupt Intervention isn't that good.
Nurse's is a great perk, especially with M&A or stealthier killers. I get what you mean with Surveillance, I messed up a bit with that one. I'll definitely move that up by a tier or two.
I'll admit I was a bit generous with remember me and stridor, I guess I thought there were too many perks in the tier below. I still think they're better than a lot of those perks though, so I might have to make another tier.
Corrupt is great on killers like Trapper that need time to set up and is good in general for slowing down the early game. I think it deserves its spot on the list.
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@PigNRun said:
Surveillance and Bamboozle being just "decent". Remember Me and Furtive Chase not being a waste of a perk slot. Bloodwarden, Haunted Ground and Discordance being so high up. Oh boy.
Remember Me can be useful for EGC and End-game builds. Might move it down a tier, but it's not a waste of a perk slot. Furtive Chase can be used with Judith's Journal. Really its only use, but it at least has a purpose. Bloodwarden is pretty good, but I'll consider putting it down a tier. HG and Discordance might be moved down a tier, but they're both pretty good at what they do. Again, I haven't seen much good use with bamboozle but I'll consider moving it up a tier if everyone thinks it's that good.
I understand what you mean about surveillance. I use it a lot myself. I'll move it up a tier, maybe two. I guess I overlooked it when I was moving stuff around.