YaiPa
YaiPa
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@Clocktower6 said:
https://forum.deadbydaylight.com/en/discussion/comment/735111#Comment_735111
For me I want to start learning spirit
Try to avoid wakizashi, yakuyoke and prayer beads for sure. Then I'd suggest you to avoid every power recovery addon. Everything else is fine (father glasses are kinda of a training wheel, but is ######### after the shadow nerf, and for using mother ring you need to be good in the first place), once you'll understand how to calibrate your power, and that super speed boost lunge after she stops phasing is addon dependant you'll be fine.
Ask it to a spirit main, my opinion on her is a little biased I'd say...
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I'll vote later. I'm being chased by a Spirit and I need to choose on which side I'll throw down the pallet. Guess I'll flip a coin.
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Depends on the killer. Some killers need addons to be even considered mediocre, others can became another killer, messing up your timing (like instasaw billy, or nurse with omega).
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Unsafe unhooks hinders you a ######### ton. Not only you won't get a 50% bonus in the emblem score for the event, you will also get a malus.
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With nowdays lobbies and the game overall state, around an hour is the best i play on average. Years ago, i had 4+ hours long sessions.
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Exactly. Then when you're playing survivor nobody in your team has either DS or BT, and the killer picks up survivors downed after the unhook without thinking of how much he just risked, smh.
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Survivors have meta chase perks, killers adapted using the best in the roster to end chases faster.
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Pig is pretty bad since she's luck based and her dash, even after winning mindgames really can't guarantee an hit, Plague has a unique power for only 2 minutes, then is super boring, Ash is a legit money waste (unless you like the character where he's from).
Hag is a solid killer with decent perks.
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This reminds me of when I got cucked by a flashlight one of my team mates who DCed in the shack dropped, made me pick up the flashlight instead of vaulting, then the killer downed me.
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Old-like perks that granted a passive bonus to use the entire match, rather than something you need to earn somehow or that has token.
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Spirit alive would not be the haunting killer we know, Plague since she's not corrupted it wouldn't puke. Makes no sense, yet, we could see something similar with the Rift/Archive, like a skin linked with the killer backstory.
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Vault are the strongest looping mechanic there is. Fast vault are fine, you need a good angle and momentum, with old fast vaults many loops were too safe.
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If you hide like a rat, then escape with hatch+key+left behind you're not worth a pip. Also, they added a gen while being chased emblem score, which helps you if you only get chased.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/723536#Comment_723536
I dont think you understand that to fix those bugs the devs need
https://us.v-cdn.net/6030815/uploads/840/HHNBIACQOFCT.jpg
To hire more people the devs need ^
What are they getting by making a battle pass?
That's what i've said. Also, they wouldn't need to hire many people, if only old and even new bugs didn't come up every patch. :)
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Tricky one. Trapper can deny every loop, being very dangerous in a three way situation or a basement survivor. Hag can basically be everywhere and is very scary. I would say Trapper in a three gen situation, unless survivors have a key (and one is dead), otherwise Hag. Since she's more consistent i'd Hag.
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It's a strategy. Has enormous benefits, yet many counter and risks. Learn how to counter it.
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There's an 80% chance the killer being either Spirit or Nurse. With nowadays lobbies, I really can't afford dodging the majority of my games...
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They needed another way to milk money other than DLCs that bring new bugs, characters with temporary broken perks and 10$ skins. Again, if they're hiring new bug fixing members I'm fine.
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As soon as I hear that beautiful hair dryer sound, I know it's going to be an awesome game!
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/721181#Comment_721181
Just don't cleanse in general, however Plague with Thana and new Dying Light makes gens take forever. So there might be an influx on cleansing in the near future as Plague's meta changes
Plague with red vomit is very strong, I really can't see a cleanse meta happening in the near future, unless some new mechanics are added.
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I got plenty clips where hatches hitboxes are either way bigger or super precise. They are pretty unreliable actually.
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If bots were programmed to cleanse totems and do gens, they would skip the entire searching section, heading instantly to the hex totems and hitting all greates. As for looping, I don't think there's much an improvement from the one in the tutorial.
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This is basically a stronger head on, without any kind of range or positioning limitations. If it can be used multiple times there's no way it's balanced.
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Clown is kinda based on drug addiction and stop taking care of yourself.
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You've never been around for the last two years if you think devs are killer main. Plus, until survivors have god windows, they should never consider themselves nerfed.
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The effect of Bubba's addons are the third secret of Fatima...
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After waiting 15 minutes i finally entered a game with a rank 16 and rank 18 survivor, i'm rank 5. Then a rank 4 entered. We had to literally carry the entire match getting chased by the killer (rank 8 btw). I love this matchmaking.
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It's even funnier if you think that this issue was solved months ago, and now somehow they brought it back.
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Mori spam to get DCs during 2x events is something you need to do as killer. It's something our ancestors did when moris were at the first down, better keep up the tradition.
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Rewards for ranks would only increase the issues in this game, as now. I'm fine with a harder rank up, also because red ranks survivors are way better than just a year ago. I'd just like to rank up when i deserve it, rather than safety because i'm playing billy or because i slug when it's smart to do so, or because last survivor took the hatch.
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It shouldn't. Since legion patch only healing counts for nurse's. If they accomplished to mess around even with this, lmao.
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Survivors were stronger as a role, since the game was much more unbalanced. But actually the fact of being the easier role boosted them very much. Only recently the skill level increased a lot. Yet, many og players left because the game lost its soul as time passed, in fact before there were much more legacies..
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You escape, the game is over, if the killer exits before you arrive to the end game screen it will proc the host dc message. Results: you'll still get the bp, yet you won't gain exp. Really frustrating.
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Exclusive like expensive celebrative events skin, should not.
In-game event skin, no, because people will cry since they can't play, and they deserve anyway the skin, so they would make them purchasable.
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If you put the % chances you're already not considering luck. Luck based perks would also require offerings to work at best.
If you're talking about the stat in did and not actual luck, otherwise all perks should have extremely overpowered effects, or nobody would use them since there are more solid and consistent perks.
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When useless team mates are urban evading the entire map as I'm carrying the match with chases, saves and gens.
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I mean, it's ok, because before you could bring ebony mori and red addons and still get the achievement, but now it's gone too far. When emblem system will be fixed, maybe the achievement will be fixed too.
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@Bleediss said:
https://forum.deadbydaylight.com/en/discussion/comment/714032#Comment_714032
Yeah that's what I've been doing. I can still catch them on the hay when they try to vault back if I'm fast enough, right?
Yeah yeah, the vault is always a mid vault so guaranteed hit
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@Bleediss said:
https://forum.deadbydaylight.com/en/discussion/comment/713984#Comment_713984
I've been getting better at seeing through the corn and tracking people as that's also a big part of the map being so difficult. How do you trick survivors on the harvester, though? Often I'll fake going up to hit them, force them to vault, and then drop off around a corner of the structure so I can cut them off and land a hit, but often they won't drop off the ledge so they'll just vault back.
What you should do something like this:
https://www.youtube.com/watch?v=1Ux34NIkZ6E (play at 13:22).
Basically with the momentum gained from a lunge, and a little back and forth to gain additional momentum (which he didn't do because he already had wraith uncloaking extra speed), you should overpass the hay ball, landing where the survivors end the vault. Needs some practice, but if you master it you can save some time. And if you're good enough you can do kinda the same thing with the Badham school hole, just much more difficult.
Be very careful to stick to the wall, avoiding that round thing, otherwise it would bump you, and you won't succeed.
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Learn to see through corn first things first, it's harder with Hag or Legion but it's something you need to do asap. Rancid Abattoir and Torment Creek can either be slightly ok or terrible based on rng, so that's nothing you can really do, as those god windows are super strong. Thompson's house is also extremely hard due to the non mind game-able fences loops. And, every map has the beloved cow tree loop, very hard to deal with, it's an heavily survivor sided loop, the only thing you can do is loop it (either clockwise or anti-clockwise, I don't remember now) in a way that survivors have to take the mid-vault.
Coldwind are heavily survivor sided, and I haven't even talked about the harvester, thanks not many survivors know how to loop efficiently the harvester (but, learn how to do the trick to hit survivors after they vault).
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/712531#Comment_712531
It does in fact. With Iron Grasp you struggle i think 12% slower or something like that
No. Timer increases, not wiggles speed. That's different. It's like saying that the bar to fill is bigger but the speed is the same.
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Just use it for fun. Might save some matches, if done to stun the killer carrying a survivor, or to stun the killer as he chases another survivor.
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The real issue is the event offerings rarity increase that came up with Lunar Event.
@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/712775#Comment_712775
I don’t think the New Year one had any issues, as far as I’m aware.
If you're referring to the lunar year event (with boar huntress as reward), it was negatively received from killers since the points granted were so little they had to change it mid-event.
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Despite how bad ruin can be, and its downsides, it's still the better perk for slowing the game down. Since it's the only perk that can passively pressure on gens, even corrupt intervention is passive, but it doesn't apply to all gens (for obvious reasons) and only two killers can really benefit from it.
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I've had at least 20+ matches where killer lost because ds lasts a ######### ton. The day enduring got nerfed, ds became much more stronger.
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As I think they stated: they wanted prestige III to have blood only on the face not on any type of hat (as New) or hair (as Jeff or new Kate).
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A usual taunt in this community is keep fast vaulting a window or a pallet. There's no such thing with generators, to mock the killer. Unless it was specifically done to hinder the team. But is something really rare.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/712541#Comment_712541
I believe you're confusing undetectable and oblivious. Undetectable prevents aura reading.
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/712541#Comment_712541
It will. Killers that do get undetectable will counter OoO.
Freddy doesn't get that, so OoO should work normally
Ah yeah right. Happy to be wrong.